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-rw-r--r--avdlauncher/Android.mk56
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diff --git a/avdlauncher/Android.mk b/avdlauncher/Android.mk
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+# Copyright 2011 The Android Open Source Project
+#
+# Android.mk for avdlauncher
+#
+# The "AVD Launcher" is for Windows only.
+# This simple .exe will sit at the root of the Windows SDK
+# and currently simply executes tools\android.bat.
+# Eventually it should simply replace the batch file.
+
+
+#----- The current C++ avdlauncher -----
+
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+ifeq ($(HOST_OS),windows)
+
+LOCAL_SRC_FILES := \
+ avdlauncher.c
+
+LOCAL_CFLAGS += -Wall -Wno-unused-parameter
+LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
+LOCAL_MODULE := avdlauncher
+
+LOCAL_MODULE_TAGS := optional
+
+# Locate windres executable
+WINDRES := windres
+ifneq ($(USE_MINGW),)
+ # When building the resources under Linux, use the MinGW one
+ WINDRES := i586-mingw32msvc-windres
+endif
+
+# Link the Windows icon file as well into the executable, based on the technique
+# used in external/qemu/Makefile.android. The variables need to have different
+# names to not interfere with the ones from qemu/Makefile.android.
+#
+INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
+AVDLAUNCHER_ICON_OBJ := avdlauncher_icon.o
+AVDLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
+$(AVDLAUNCHER_ICON_PATH)/$(AVDLAUNCHER_ICON_OBJ): $(AVDLAUNCHER_ICON_PATH)/android_icon.rc
+ $(WINDRES) $< -I $(AVDLAUNCHER_ICON_PATH) -o $@
+
+# seems to be the only way to add an object file that was not generated from
+# a C/C++/Java source file to our build system. and very unfortunately,
+# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
+# us to put the object file in the source directory...
+#
+LOCAL_PREBUILT_OBJ_FILES += images/$(AVDLAUNCHER_ICON_OBJ)
+
+include $(BUILD_HOST_EXECUTABLE)
+
+$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
+
+endif
+