diff options
Diffstat (limited to 'emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp')
-rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp new file mode 100644 index 0000000..f5cbd67 --- /dev/null +++ b/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp @@ -0,0 +1,76 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "RenderContext.h" +#include "FBConfig.h" +#include "FrameBuffer.h" +#include "EGLDispatch.h" +#include "GLDispatch.h" + +RenderContext *RenderContext::create(int p_config, + RenderContextPtr p_shareContext, + bool p_isGL2) +{ + const FBConfig *fbconf = FBConfig::get(p_config); + if (!fbconf) { + return NULL; + } + + RenderContext *c = new RenderContext(); + if (!c) { + return NULL; + } + + EGLContext share = EGL_NO_CONTEXT; + if (p_shareContext.Ptr() != NULL) { + share = p_shareContext->getEGLContext(); + } + + GLint glContextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 1, + EGL_NONE + }; + + if (p_isGL2) { + glContextAttribs[1] = 2; + c->m_isGL2 = true; + } + + c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(), + fbconf->getEGLConfig(), share, + glContextAttribs); + + if (c->m_ctx == EGL_NO_CONTEXT) { + delete c; + return NULL; + } + + c->m_config = p_config; + return c; +} + +RenderContext::RenderContext() : + m_ctx(EGL_NO_CONTEXT), + m_config(0), + m_isGL2(false) +{ +} + +RenderContext::~RenderContext() +{ + if (m_ctx != EGL_NO_CONTEXT) { + s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx); + } +} |