aboutsummaryrefslogtreecommitdiffstats
path: root/emulator/opengl/host/libs/libOpenglRender/render_api.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'emulator/opengl/host/libs/libOpenglRender/render_api.cpp')
-rw-r--r--emulator/opengl/host/libs/libOpenglRender/render_api.cpp127
1 files changed, 3 insertions, 124 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/render_api.cpp b/emulator/opengl/host/libs/libOpenglRender/render_api.cpp
index 5c9ffb1..9586091 100644
--- a/emulator/opengl/host/libs/libOpenglRender/render_api.cpp
+++ b/emulator/opengl/host/libs/libOpenglRender/render_api.cpp
@@ -17,7 +17,6 @@
#include "IOStream.h"
#include "FrameBuffer.h"
#include "RenderServer.h"
-#include "osProcess.h"
#include "TimeUtils.h"
#include "TcpStream.h"
@@ -31,25 +30,12 @@
#include "GLDispatch.h"
#include "GL2Dispatch.h"
-static osUtils::childProcess *s_renderProc = NULL;
static RenderServer *s_renderThread = NULL;
static char s_renderAddr[256];
static IOStream *createRenderThread(int p_stream_buffer_size,
unsigned int clientFlags);
-//
-// For now run the renderer as a thread inside the calling
-// process instead as running it in a separate process for all
-// platforms.
-// at the future we want it to run as a seperate process except for
-// Mac OS X since it is imposibble on this platform to make one process
-// render to a window created by another process.
-//
-//#ifdef __APPLE__
-#define RENDER_API_USE_THREAD
-//#endif
-
int initLibrary(void)
{
//
@@ -82,11 +68,10 @@ int initOpenGLRenderer(int width, int height, char* addr, size_t addrLen)
//
// Fail if renderer is already initialized
//
- if (s_renderProc || s_renderThread) {
+ if (s_renderThread) {
return false;
}
-#ifdef RENDER_API_USE_THREAD // should be defined for mac
//
// initialize the renderer and listen to connections
// on a thread in the current process.
@@ -104,110 +89,15 @@ int initOpenGLRenderer(int width, int height, char* addr, size_t addrLen)
s_renderThread->start();
-#else
- if (onPost) {
- // onPost callback not supported with separate renderer process.
- //
- // If we ever revive separate process support, we could make the choice
- // between thread and process at runtime instead of compile time, and
- // choose the thread path if an onPost callback is requested. Or, the
- // callback could be supported with a separate process using shmem or
- // other IPC mechanism.
- return false;
- }
-
- //
- // Launch emulator_renderer
- //
- char cmdLine[128];
- snprintf(cmdLine, 128, "emulator_renderer -windowid %d -port %d -x %d -y %d -width %d -height %d",
- (int)window, portNum, x, y, width, height);
-
- s_renderProc = osUtils::childProcess::create(cmdLine, NULL);
- if (!s_renderProc) {
- return false;
- }
-
- //
- // try to connect to the renderer in order to check it
- // was successfully initialized.
- //
- int nTrys = 0;
- IOStream *dummy = NULL;
- do {
- ++nTrys;
-
- //
- // Wait a bit to make the renderer process a chance to be
- // initialized.
- // On Windows we need during this time to handle windows
- // events since the renderer generates a subwindow of this
- // process's window, we need to be responsive for windows
- // during this time to let the renderer generates this subwindow.
- //
-#ifndef _WIN32
- TimeSleepMS(300);
-#else
- long long t0 = GetCurrentTimeMS();
- while( (GetCurrentTimeMS() - t0) < 300 ) {
- MSG msg;
- int n = 0;
- while( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
- {
- n++;
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- if (n == 0) TimeSleepMS(10);
- }
-#endif
-
- dummy = createRenderThread(8, 0);
-
- if (!dummy) {
- // stop if the process is no longer running
- if (!osUtils::isProcessRunning(s_renderProc->getPID())) {
- break;
- }
- }
- } while(!dummy && nTrys < 10); // give up after 3 seconds, XXX: ???
-
- if (!dummy) {
- //
- // Failed - make sure the process is killed
- //
- osUtils::KillProcess(s_renderProc->getPID(), true);
- delete s_renderProc;
- s_renderProc = NULL;
- return false;
- }
-
- // destroy the dummy connection
- delete dummy;
-#endif
-
return true;
}
void setPostCallback(OnPostFn onPost, void* onPostContext)
{
-#ifdef RENDER_API_USE_THREAD // should be defined for mac
FrameBuffer* fb = FrameBuffer::getFB();
if (fb) {
fb->setPostCallback(onPost, onPostContext);
}
-#else
- if (onPost) {
- // onPost callback not supported with separate renderer process.
- //
- // If we ever revive separate process support, we could make the choice
- // between thread and process at runtime instead of compile time, and
- // choose the thread path if an onPost callback is requested. Or, the
- // callback could be supported with a separate process using shmem or
- // other IPC mechanism.
- return false;
- }
-#endif
}
void getHardwareStrings(const char** vendor, const char** renderer, const char** version)
@@ -230,21 +120,10 @@ int stopOpenGLRenderer(void)
IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER);
if (!dummy) return false;
- if (s_renderProc) {
- //
- // wait for the process to exit
- //
- int exitStatus;
- ret = s_renderProc->wait(&exitStatus);
-
- delete s_renderProc;
- s_renderProc = NULL;
- }
- else if (s_renderThread) {
+ if (s_renderThread) {
// wait for the thread to exit
- int status;
- ret = s_renderThread->wait(&status);
+ ret = s_renderThread->wait(NULL);
delete s_renderThread;
s_renderThread = NULL;