diff options
Diffstat (limited to 'emulator/opengl/host/libs')
-rw-r--r-- | emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp | 40 | ||||
-rw-r--r-- | emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp | 16 | ||||
-rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp | 52 |
3 files changed, 54 insertions, 54 deletions
diff --git a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp index 7aa6ede..725b815 100644 --- a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp +++ b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp @@ -58,26 +58,26 @@ int GLDecoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) this->initDispatchByName(getProcFunc, getProcFuncData); } - set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats); - set_glVertexPointerOffset(s_glVertexPointerOffset); - set_glColorPointerOffset(s_glColorPointerOffset); - set_glNormalPointerOffset(s_glNormalPointerOffset); - set_glTexCoordPointerOffset(s_glTexCoordPointerOffset); - set_glPointSizePointerOffset(s_glPointSizePointerOffset); - set_glWeightPointerOffset(s_glWeightPointerOffset); - set_glMatrixIndexPointerOffset(s_glMatrixIndexPointerOffset); - - set_glVertexPointerData(s_glVertexPointerData); - set_glColorPointerData(s_glColorPointerData); - set_glNormalPointerData(s_glNormalPointerData); - set_glTexCoordPointerData(s_glTexCoordPointerData); - set_glPointSizePointerData(s_glPointSizePointerData); - set_glWeightPointerData(s_glWeightPointerData); - set_glMatrixIndexPointerData(s_glMatrixIndexPointerData); - - set_glDrawElementsOffset(s_glDrawElementsOffset); - set_glDrawElementsData(s_glDrawElementsData); - set_glFinishRoundTrip(s_glFinishRoundTrip); + glGetCompressedTextureFormats = s_glGetCompressedTextureFormats; + glVertexPointerOffset = s_glVertexPointerOffset; + glColorPointerOffset = s_glColorPointerOffset; + glNormalPointerOffset = s_glNormalPointerOffset; + glTexCoordPointerOffset = s_glTexCoordPointerOffset; + glPointSizePointerOffset = s_glPointSizePointerOffset; + glWeightPointerOffset = s_glWeightPointerOffset; + glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset; + + glVertexPointerData = s_glVertexPointerData; + glColorPointerData = s_glColorPointerData; + glNormalPointerData = s_glNormalPointerData; + glTexCoordPointerData = s_glTexCoordPointerData; + glPointSizePointerData = s_glPointSizePointerData; + glWeightPointerData = s_glWeightPointerData; + glMatrixIndexPointerData = s_glMatrixIndexPointerData; + + glDrawElementsOffset = s_glDrawElementsOffset; + glDrawElementsData = s_glDrawElementsData; + glFinishRoundTrip = s_glFinishRoundTrip; return 0; } diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp index 2ef306e..712dcc7 100644 --- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp +++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp @@ -70,14 +70,14 @@ int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) this->initDispatchByName(getProcFunc, getProcFuncData); } - set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats); - set_glVertexAttribPointerData(s_glVertexAttribPointerData); - set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset); - - set_glDrawElementsOffset(s_glDrawElementsOffset); - set_glDrawElementsData(s_glDrawElementsData); - set_glShaderString(s_glShaderString); - set_glFinishRoundTrip(s_glFinishRoundTrip); + glGetCompressedTextureFormats = s_glGetCompressedTextureFormats; + glVertexAttribPointerData = s_glVertexAttribPointerData; + glVertexAttribPointerOffset = s_glVertexAttribPointerOffset; + + glDrawElementsOffset = s_glDrawElementsOffset; + glDrawElementsData = s_glDrawElementsData; + glShaderString = s_glShaderString; + glFinishRoundTrip = s_glFinishRoundTrip; return 0; } diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp index 83ba9c5..c7c792a 100644 --- a/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp @@ -341,30 +341,30 @@ static int rcUpdateColorBuffer(uint32_t colorBuffer, void initRenderControlContext(renderControl_decoder_context_t *dec) { - dec->set_rcGetRendererVersion(rcGetRendererVersion); - dec->set_rcGetEGLVersion(rcGetEGLVersion); - dec->set_rcQueryEGLString(rcQueryEGLString); - dec->set_rcGetGLString(rcGetGLString); - dec->set_rcGetNumConfigs(rcGetNumConfigs); - dec->set_rcGetConfigs(rcGetConfigs); - dec->set_rcChooseConfig(rcChooseConfig); - dec->set_rcGetFBParam(rcGetFBParam); - dec->set_rcCreateContext(rcCreateContext); - dec->set_rcDestroyContext(rcDestroyContext); - dec->set_rcCreateWindowSurface(rcCreateWindowSurface); - dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface); - dec->set_rcCreateColorBuffer(rcCreateColorBuffer); - dec->set_rcOpenColorBuffer(rcOpenColorBuffer); - dec->set_rcCloseColorBuffer(rcCloseColorBuffer); - dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer); - dec->set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer); - dec->set_rcMakeCurrent(rcMakeCurrent); - dec->set_rcFBPost(rcFBPost); - dec->set_rcFBSetSwapInterval(rcFBSetSwapInterval); - dec->set_rcBindTexture(rcBindTexture); - dec->set_rcBindRenderbuffer(rcBindRenderbuffer); - dec->set_rcColorBufferCacheFlush(rcColorBufferCacheFlush); - dec->set_rcReadColorBuffer(rcReadColorBuffer); - dec->set_rcUpdateColorBuffer(rcUpdateColorBuffer); - dec->set_rcOpenColorBuffer2(rcOpenColorBuffer2); + dec->rcGetRendererVersion = rcGetRendererVersion; + dec->rcGetEGLVersion = rcGetEGLVersion; + dec->rcQueryEGLString = rcQueryEGLString; + dec->rcGetGLString = rcGetGLString; + dec->rcGetNumConfigs = rcGetNumConfigs; + dec->rcGetConfigs = rcGetConfigs; + dec->rcChooseConfig = rcChooseConfig; + dec->rcGetFBParam = rcGetFBParam; + dec->rcCreateContext = rcCreateContext; + dec->rcDestroyContext = rcDestroyContext; + dec->rcCreateWindowSurface = rcCreateWindowSurface; + dec->rcDestroyWindowSurface = rcDestroyWindowSurface; + dec->rcCreateColorBuffer = rcCreateColorBuffer; + dec->rcOpenColorBuffer = rcOpenColorBuffer; + dec->rcCloseColorBuffer = rcCloseColorBuffer; + dec->rcSetWindowColorBuffer = rcSetWindowColorBuffer; + dec->rcFlushWindowColorBuffer = rcFlushWindowColorBuffer; + dec->rcMakeCurrent = rcMakeCurrent; + dec->rcFBPost = rcFBPost; + dec->rcFBSetSwapInterval = rcFBSetSwapInterval; + dec->rcBindTexture = rcBindTexture; + dec->rcBindRenderbuffer = rcBindRenderbuffer; + dec->rcColorBufferCacheFlush = rcColorBufferCacheFlush; + dec->rcReadColorBuffer = rcReadColorBuffer; + dec->rcUpdateColorBuffer = rcUpdateColorBuffer; + dec->rcOpenColorBuffer2 = rcOpenColorBuffer2; } |