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-rw-r--r--emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp40
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp16
-rw-r--r--emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp52
3 files changed, 54 insertions, 54 deletions
diff --git a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp
index 7aa6ede..725b815 100644
--- a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp
+++ b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp
@@ -58,26 +58,26 @@ int GLDecoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
this->initDispatchByName(getProcFunc, getProcFuncData);
}
- set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
- set_glVertexPointerOffset(s_glVertexPointerOffset);
- set_glColorPointerOffset(s_glColorPointerOffset);
- set_glNormalPointerOffset(s_glNormalPointerOffset);
- set_glTexCoordPointerOffset(s_glTexCoordPointerOffset);
- set_glPointSizePointerOffset(s_glPointSizePointerOffset);
- set_glWeightPointerOffset(s_glWeightPointerOffset);
- set_glMatrixIndexPointerOffset(s_glMatrixIndexPointerOffset);
-
- set_glVertexPointerData(s_glVertexPointerData);
- set_glColorPointerData(s_glColorPointerData);
- set_glNormalPointerData(s_glNormalPointerData);
- set_glTexCoordPointerData(s_glTexCoordPointerData);
- set_glPointSizePointerData(s_glPointSizePointerData);
- set_glWeightPointerData(s_glWeightPointerData);
- set_glMatrixIndexPointerData(s_glMatrixIndexPointerData);
-
- set_glDrawElementsOffset(s_glDrawElementsOffset);
- set_glDrawElementsData(s_glDrawElementsData);
- set_glFinishRoundTrip(s_glFinishRoundTrip);
+ glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
+ glVertexPointerOffset = s_glVertexPointerOffset;
+ glColorPointerOffset = s_glColorPointerOffset;
+ glNormalPointerOffset = s_glNormalPointerOffset;
+ glTexCoordPointerOffset = s_glTexCoordPointerOffset;
+ glPointSizePointerOffset = s_glPointSizePointerOffset;
+ glWeightPointerOffset = s_glWeightPointerOffset;
+ glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset;
+
+ glVertexPointerData = s_glVertexPointerData;
+ glColorPointerData = s_glColorPointerData;
+ glNormalPointerData = s_glNormalPointerData;
+ glTexCoordPointerData = s_glTexCoordPointerData;
+ glPointSizePointerData = s_glPointSizePointerData;
+ glWeightPointerData = s_glWeightPointerData;
+ glMatrixIndexPointerData = s_glMatrixIndexPointerData;
+
+ glDrawElementsOffset = s_glDrawElementsOffset;
+ glDrawElementsData = s_glDrawElementsData;
+ glFinishRoundTrip = s_glFinishRoundTrip;
return 0;
}
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
index 2ef306e..712dcc7 100644
--- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
+++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
@@ -70,14 +70,14 @@ int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
this->initDispatchByName(getProcFunc, getProcFuncData);
}
- set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
- set_glVertexAttribPointerData(s_glVertexAttribPointerData);
- set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
-
- set_glDrawElementsOffset(s_glDrawElementsOffset);
- set_glDrawElementsData(s_glDrawElementsData);
- set_glShaderString(s_glShaderString);
- set_glFinishRoundTrip(s_glFinishRoundTrip);
+ glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
+ glVertexAttribPointerData = s_glVertexAttribPointerData;
+ glVertexAttribPointerOffset = s_glVertexAttribPointerOffset;
+
+ glDrawElementsOffset = s_glDrawElementsOffset;
+ glDrawElementsData = s_glDrawElementsData;
+ glShaderString = s_glShaderString;
+ glFinishRoundTrip = s_glFinishRoundTrip;
return 0;
}
diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp
index 83ba9c5..c7c792a 100644
--- a/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp
+++ b/emulator/opengl/host/libs/libOpenglRender/RenderControl.cpp
@@ -341,30 +341,30 @@ static int rcUpdateColorBuffer(uint32_t colorBuffer,
void initRenderControlContext(renderControl_decoder_context_t *dec)
{
- dec->set_rcGetRendererVersion(rcGetRendererVersion);
- dec->set_rcGetEGLVersion(rcGetEGLVersion);
- dec->set_rcQueryEGLString(rcQueryEGLString);
- dec->set_rcGetGLString(rcGetGLString);
- dec->set_rcGetNumConfigs(rcGetNumConfigs);
- dec->set_rcGetConfigs(rcGetConfigs);
- dec->set_rcChooseConfig(rcChooseConfig);
- dec->set_rcGetFBParam(rcGetFBParam);
- dec->set_rcCreateContext(rcCreateContext);
- dec->set_rcDestroyContext(rcDestroyContext);
- dec->set_rcCreateWindowSurface(rcCreateWindowSurface);
- dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface);
- dec->set_rcCreateColorBuffer(rcCreateColorBuffer);
- dec->set_rcOpenColorBuffer(rcOpenColorBuffer);
- dec->set_rcCloseColorBuffer(rcCloseColorBuffer);
- dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer);
- dec->set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer);
- dec->set_rcMakeCurrent(rcMakeCurrent);
- dec->set_rcFBPost(rcFBPost);
- dec->set_rcFBSetSwapInterval(rcFBSetSwapInterval);
- dec->set_rcBindTexture(rcBindTexture);
- dec->set_rcBindRenderbuffer(rcBindRenderbuffer);
- dec->set_rcColorBufferCacheFlush(rcColorBufferCacheFlush);
- dec->set_rcReadColorBuffer(rcReadColorBuffer);
- dec->set_rcUpdateColorBuffer(rcUpdateColorBuffer);
- dec->set_rcOpenColorBuffer2(rcOpenColorBuffer2);
+ dec->rcGetRendererVersion = rcGetRendererVersion;
+ dec->rcGetEGLVersion = rcGetEGLVersion;
+ dec->rcQueryEGLString = rcQueryEGLString;
+ dec->rcGetGLString = rcGetGLString;
+ dec->rcGetNumConfigs = rcGetNumConfigs;
+ dec->rcGetConfigs = rcGetConfigs;
+ dec->rcChooseConfig = rcChooseConfig;
+ dec->rcGetFBParam = rcGetFBParam;
+ dec->rcCreateContext = rcCreateContext;
+ dec->rcDestroyContext = rcDestroyContext;
+ dec->rcCreateWindowSurface = rcCreateWindowSurface;
+ dec->rcDestroyWindowSurface = rcDestroyWindowSurface;
+ dec->rcCreateColorBuffer = rcCreateColorBuffer;
+ dec->rcOpenColorBuffer = rcOpenColorBuffer;
+ dec->rcCloseColorBuffer = rcCloseColorBuffer;
+ dec->rcSetWindowColorBuffer = rcSetWindowColorBuffer;
+ dec->rcFlushWindowColorBuffer = rcFlushWindowColorBuffer;
+ dec->rcMakeCurrent = rcMakeCurrent;
+ dec->rcFBPost = rcFBPost;
+ dec->rcFBSetSwapInterval = rcFBSetSwapInterval;
+ dec->rcBindTexture = rcBindTexture;
+ dec->rcBindRenderbuffer = rcBindRenderbuffer;
+ dec->rcColorBufferCacheFlush = rcColorBufferCacheFlush;
+ dec->rcReadColorBuffer = rcReadColorBuffer;
+ dec->rcUpdateColorBuffer = rcUpdateColorBuffer;
+ dec->rcOpenColorBuffer2 = rcOpenColorBuffer2;
}