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-rw-r--r--emulator/opengl/host/renderer/main.cpp169
1 files changed, 0 insertions, 169 deletions
diff --git a/emulator/opengl/host/renderer/main.cpp b/emulator/opengl/host/renderer/main.cpp
deleted file mode 100644
index 470e692..0000000
--- a/emulator/opengl/host/renderer/main.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "RenderServer.h"
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include "FrameBuffer.h"
-
-#include <sys/types.h>
-#include <unistd.h>
-#include <codec_defs.h>
-#ifdef _WIN32
-#include <winsock2.h>
-#endif
-
-#ifdef __linux__
-#include <X11/Xlib.h>
-#endif
-
-static void printUsage(const char *progName)
-{
- fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName);
- fprintf(stderr, " -windowid <windowid> - window id to render into\n");
- fprintf(stderr, " -x <num> - render subwindow x position\n");
- fprintf(stderr, " -y <num> - render subwindow y position\n");
- fprintf(stderr, " -width <num> - render subwindow width\n");
- fprintf(stderr, " -height <num> - render subwindow height\n");
- exit(-1);
-}
-
-int main(int argc, char *argv[])
-{
- int winX = 0;
- int winY = 0;
- int winWidth = 320;
- int winHeight = 480;
- FBNativeWindowType windowId = 0;
- int iWindowId = 0;
-
- //
- // Parse command line arguments
- //
- for (int i=1; i<argc; i++) {
- if (!strcmp(argv[i], "-windowid")) {
- if (++i >= argc || sscanf(argv[i],"%d", &iWindowId) != 1) {
- printUsage(argv[0]);
- }
- }
- else if (!strncmp(argv[i], "-x", 2)) {
- if (++i >= argc || sscanf(argv[i],"%d", &winX) != 1) {
- printUsage(argv[0]);
- }
- }
- else if (!strncmp(argv[i], "-y", 2)) {
- if (++i >= argc || sscanf(argv[i],"%d", &winY) != 1) {
- printUsage(argv[0]);
- }
- }
- else if (!strncmp(argv[i], "-width", 6)) {
- if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) {
- printUsage(argv[0]);
- }
- }
- else if (!strncmp(argv[i], "-height", 7)) {
- if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) {
- printUsage(argv[0]);
- }
- }
- }
-
- windowId = (FBNativeWindowType)iWindowId;
- if (!windowId) {
- // window id must be provided
- printUsage(argv[0]);
- }
-
-#if 0 //Enable to attach gdb to renderer on startup
- fprintf(stderr, "renderer pid %d , press any key to continue...\n", getpid());
- getchar();
-#else
- fprintf(stderr, "renderer pid %d \n", getpid());
-#endif
-
-#ifdef _WIN32
- WSADATA wsaData;
- int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
- if (rc != 0) {
- printf( "could not initialize Winsock\n" );
- }
-#endif
-
-#ifdef __linux__
- // some OpenGL implementations may call X functions
- // it is safer to synchronize all X calls made by all the
- // rendering threads. (although the calls we do are locked
- // in the FrameBuffer singleton object).
- XInitThreads();
-#endif
-
- //
- // initialize Framebuffer
- //
- bool inited = FrameBuffer::initialize(winWidth, winHeight);
- if (!inited) {
- fprintf(stderr,"Failed to initialize Framebuffer\n");
- return -1;
- }
-
- inited = FrameBuffer::setupSubWindow(windowId,
- winX, winY, winWidth, winHeight, 0.0);
- if (!inited) {
- fprintf(stderr,"Failed to create subwindow Framebuffer\n");
- return -1;
- }
-
- //
- // Create and run a render server listening to the given port number
- //
- char addr[256];
- RenderServer *server = RenderServer::create(addr, sizeof(addr));
- if (!server) {
- fprintf(stderr,"Cannot initialize render server\n");
- return -1;
- }
- printf("render server listening at '%s'\n", addr);
-
-#ifndef _WIN32
- //
- // run the server listener loop
- //
- server->main();
-#else
- //
- // on windows we need to handle messages for the
- // created subwindow. So we run the server on a seperate
- // thread and running the windows message pump loop
- // in this main thread.
- //
- server->start();
-
- //
- // Dispatch events for the subwindow
- // During termination of the render server, the FrameBuffer
- // will be finalized, the Framebuffer subwindow will
- // get destroyed and the following loop will exit.
- //
- MSG msg;
- HWND hWnd = FrameBuffer::getFB()->getSubWindow();
- while( GetMessage(&msg, hWnd, 0, 0) > 0 ) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-#endif
-
- return 0;
-}