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-rw-r--r--emulator/opengl/host/renderer/main.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/emulator/opengl/host/renderer/main.cpp b/emulator/opengl/host/renderer/main.cpp
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+++ b/emulator/opengl/host/renderer/main.cpp
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+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "RenderServer.h"
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include "FrameBuffer.h"
+
+#include <sys/types.h>
+#include <unistd.h>
+#include <codec_defs.h>
+#ifdef _WIN32
+#include <winsock2.h>
+#endif
+
+#ifdef __linux__
+#include <X11/Xlib.h>
+#endif
+
+static void printUsage(const char *progName)
+{
+ fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName);
+ fprintf(stderr, " -windowid <windowid> - window id to render into\n");
+ fprintf(stderr, " -port <portNum> - listening TCP port number\n");
+ fprintf(stderr, " -x <num> - render subwindow x position\n");
+ fprintf(stderr, " -y <num> - render subwindow y position\n");
+ fprintf(stderr, " -width <num> - render subwindow width\n");
+ fprintf(stderr, " -height <num> - render subwindow height\n");
+ exit(-1);
+}
+
+int main(int argc, char *argv[])
+{
+ int portNum = CODEC_SERVER_PORT;
+ int winX = 0;
+ int winY = 0;
+ int winWidth = 320;
+ int winHeight = 480;
+ FBNativeWindowType windowId = NULL;
+ int iWindowId = 0;
+
+ //
+ // Parse command line arguments
+ //
+ for (int i=1; i<argc; i++) {
+ if (!strcmp(argv[i], "-windowid")) {
+ if (++i >= argc || sscanf(argv[i],"%d", &iWindowId) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ else if (!strncmp(argv[i], "-port", 5)) {
+ if (++i >= argc || sscanf(argv[i],"%d", &portNum) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ else if (!strncmp(argv[i], "-x", 2)) {
+ if (++i >= argc || sscanf(argv[i],"%d", &winX) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ else if (!strncmp(argv[i], "-y", 2)) {
+ if (++i >= argc || sscanf(argv[i],"%d", &winY) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ else if (!strncmp(argv[i], "-width", 6)) {
+ if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ else if (!strncmp(argv[i], "-height", 7)) {
+ if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) {
+ printUsage(argv[0]);
+ }
+ }
+ }
+
+ windowId = (FBNativeWindowType)iWindowId;
+ if (!windowId) {
+ // window id must be provided
+ printUsage(argv[0]);
+ }
+
+#if 0 //Enable to attach gdb to renderer on startup
+ fprintf(stderr, "renderer pid %d , press any key to continue...\n", getpid());
+ getchar();
+#else
+ fprintf(stderr, "renderer pid %d \n", getpid());
+#endif
+
+#ifdef _WIN32
+ WSADATA wsaData;
+ int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
+ if (rc != 0) {
+ printf( "could not initialize Winsock\n" );
+ }
+#endif
+
+#ifdef __linux__
+ // some OpenGL implementations may call X functions
+ // it is safer to synchronize all X calls made by all the
+ // rendering threads. (although the calls we do are locked
+ // in the FrameBuffer singleton object).
+ XInitThreads();
+#endif
+
+ //
+ // initialize Framebuffer
+ //
+ bool inited = FrameBuffer::initialize(winWidth, winHeight, NULL, NULL);
+ if (!inited) {
+ fprintf(stderr,"Failed to initialize Framebuffer\n");
+ return -1;
+ }
+
+ inited = FrameBuffer::setupSubWindow(windowId,
+ winX, winY, winWidth, winHeight, 0.0);
+ if (!inited) {
+ fprintf(stderr,"Failed to create subwindow Framebuffer\n");
+ return -1;
+ }
+
+ //
+ // Create and run a render server listening to the given port number
+ //
+ RenderServer *server = RenderServer::create(portNum);
+ if (!server) {
+ fprintf(stderr,"Cannot initialize render server\n");
+ return -1;
+ }
+
+#ifndef _WIN32
+ //
+ // run the server listener loop
+ //
+ server->Main();
+#else
+ //
+ // on windows we need to handle messages for the
+ // created subwindow. So we run the server on a seperate
+ // thread and running the windows message pump loop
+ // in this main thread.
+ //
+ server->start();
+
+ //
+ // Dispatch events for the subwindow
+ // During termination of the render server, the FrameBuffer
+ // will be finalized, the Framebuffer subwindow will
+ // get destroyed and the following loop will exit.
+ //
+ MSG msg;
+ HWND hWnd = FrameBuffer::getFB()->getSubWindow();
+ while( GetMessage(&msg, hWnd, 0, 0) > 0 ) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+#endif
+
+ return 0;
+}