diff options
Diffstat (limited to 'emulator/opengl/host')
20 files changed, 47 insertions, 169 deletions
diff --git a/emulator/opengl/host/libs/GLESv1_dec/Android.mk b/emulator/opengl/host/libs/GLESv1_dec/Android.mk index 7ab3f0a..e0eca6e 100644 --- a/emulator/opengl/host/libs/GLESv1_dec/Android.mk +++ b/emulator/opengl/host/libs/GLESv1_dec/Android.mk @@ -10,7 +10,7 @@ host_common_debug_CFLAGS := ### host library ######################################### $(call emugl-begin-host-static-library,libGLESv1_dec) -$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils) +$(call emugl-import, libOpenglCodecCommon) $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) $(call emugl-gen-decoder,$(LOCAL_PATH),gl) @@ -27,7 +27,7 @@ $(call emugl-end-module) ifdef EMUGL_BUILD_64BITS $(call emugl-begin-host64-static-library,lib64GLESv1_dec) - $(call emugl-import, lib64OpenglCodecCommon lib64OpenglOsUtils) + $(call emugl-import, lib64OpenglCodecCommon) $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) $(call emugl-gen-decoder,$(LOCAL_PATH),gl) diff --git a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp index 3c5bd70..7aa6ede 100644 --- a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp +++ b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.cpp @@ -47,7 +47,7 @@ int GLDecoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) libname = getenv(GLES_LIBNAME_VAR); } - m_glesDso = osUtils::dynLibrary::open(libname); + m_glesDso = emugl::SharedLibrary::open(libname); if (m_glesDso == NULL) { fprintf(stderr, "Couldn't find %s \n", GLES_LIBNAME); return -1; diff --git a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.h b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.h index 14ca222..0d26090 100644 --- a/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.h +++ b/emulator/opengl/host/libs/GLESv1_dec/GLDecoder.h @@ -19,7 +19,7 @@ #include "gl_dec.h" #include "FixedBuffer.h" #include "GLDecoderContextData.h" -#include <osDynLibrary.h> +#include "emugl/common/shared_library.h" #define GLES_LIBNAME_VAR "ANDROID_GLESv1_LIB" #define GLES_LIBNAME "libGLES_CM.so" @@ -65,7 +65,7 @@ private: static void * s_getProc(const char *name, void *userData); GLDecoderContextData *m_contextData; - osUtils::dynLibrary* m_glesDso; + emugl::SharedLibrary* m_glesDso; }; #endif diff --git a/emulator/opengl/host/libs/GLESv2_dec/Android.mk b/emulator/opengl/host/libs/GLESv2_dec/Android.mk index bc04c25..f658f11 100644 --- a/emulator/opengl/host/libs/GLESv2_dec/Android.mk +++ b/emulator/opengl/host/libs/GLESv2_dec/Android.mk @@ -9,7 +9,7 @@ host_common_debug_CFLAGS := ### host library ########################################## $(call emugl-begin-host-static-library,libGLESv2_dec) -$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils) +$(call emugl-import, libOpenglCodecCommon) $(call emugl-gen-decoder,$(LOCAL_PATH),gl2) # For gl2_types.h ! @@ -24,7 +24,7 @@ $(call emugl-end-module) ### host library, 64-bit #################################### ifdef EMUGL_BUILD_64BITS $(call emugl-begin-host64-static-library,lib64GLESv2_dec) - $(call emugl-import, lib64OpenglCodecCommon lib64OpenglOsUtils) + $(call emugl-import, lib64OpenglCodecCommon) $(call emugl-gen-decoder,$(LOCAL_PATH),gl2) # For gl2_types.h ! diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp index ccf2f06..2ef306e 100644 --- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp +++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp @@ -60,7 +60,7 @@ int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) libname = getenv(GLES2_LIBNAME_VAR); } - m_GL2library = osUtils::dynLibrary::open(libname); + m_GL2library = emugl::SharedLibrary::open(libname); if (m_GL2library == NULL) { fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname); return -1; diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h index dcf2c07..8910da9 100644 --- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h +++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h @@ -21,9 +21,8 @@ #define GLES2_LIBNAME "libGLESv2.so" #include "gl2_dec.h" -#include "osDynLibrary.h" #include "GLDecoderContextData.h" - +#include "emugl/common/shared_library.h" class GL2Decoder : public gl2_decoder_context_t { @@ -35,7 +34,7 @@ public: void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } private: GLDecoderContextData *m_contextData; - osUtils::dynLibrary * m_GL2library; + emugl::SharedLibrary* m_GL2library; static void *s_getProc(const char *name, void *userData); static void gl2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats); diff --git a/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp b/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp index 06dcf67..30d358f 100644 --- a/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp +++ b/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp @@ -24,7 +24,7 @@ #include <stdio.h> #include "ThreadInfo.h" #include <GLcommon/TranslatorIfaces.h> -#include <OpenglOsUtils/osDynLibrary.h> +#include "emugl/common/shared_library.h" #include "EglWindowSurface.h" #include "EglPbufferSurface.h" @@ -175,7 +175,7 @@ EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id) { #define TRANSLATOR_GETIFACE_NAME "__translator_getIfaces" static __translator_getGLESIfaceFunc loadIfaces(const char* libName){ - osUtils::dynLibrary* libGLES = osUtils::dynLibrary::open(libName); + emugl::SharedLibrary* libGLES = emugl::SharedLibrary::open(libName); if(!libGLES) return NULL; __translator_getGLESIfaceFunc func = (__translator_getGLESIfaceFunc)libGLES->findSymbol(TRANSLATOR_GETIFACE_NAME); diff --git a/emulator/opengl/host/libs/Translator/GLcommon/Android.mk b/emulator/opengl/host/libs/Translator/GLcommon/Android.mk index b215329..fdbedad 100644 --- a/emulator/opengl/host/libs/Translator/GLcommon/Android.mk +++ b/emulator/opengl/host/libs/Translator/GLcommon/Android.mk @@ -35,7 +35,6 @@ endif $(call emugl-begin-host-static-library,libGLcommon) -$(call emugl-import,libOpenglOsUtils) translator_path := $(LOCAL_PATH)/.. LOCAL_SRC_FILES := $(host_common_SRC_FILES) $(call emugl-export,LDLIBS,$(host_common_LDLIBS)) @@ -50,7 +49,6 @@ $(call emugl-end-module) ifdef EMUGL_BUILD_64BITS $(call emugl-begin-host64-static-library,lib64GLcommon) - $(call emugl-import,lib64OpenglOsUtils) translator_path := $(LOCAL_PATH)/.. LOCAL_SRC_FILES := $(host_common_SRC_FILES) LOCAL_CFLAGS += -fPIC diff --git a/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp b/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp index 7b217fd..5da7247 100644 --- a/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp +++ b/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp @@ -16,7 +16,7 @@ #include <GLcommon/GLDispatch.h> #include <stdio.h> -#include <OpenglOsUtils/osDynLibrary.h> +#include "emugl/common/shared_library.h" #ifdef __linux__ #include <GL/glx.h> @@ -31,13 +31,13 @@ typedef void (*GL_FUNC_PTR)(); static GL_FUNC_PTR getGLFuncAddress(const char *funcName) { GL_FUNC_PTR ret = NULL; #ifdef __linux__ - static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("libGL.so"); + static emugl::SharedLibrary* libGL = emugl::SharedLibrary::open("libGL"); ret = (GL_FUNC_PTR)glXGetProcAddress((const GLubyte*)funcName); #elif defined(WIN32) - static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("opengl32"); + static emugl::SharedLibrary* libGL = emugl::SharedLibrary::open("opengl32"); ret = (GL_FUNC_PTR)wglGetProcAddress(funcName); #elif defined(__APPLE__) - static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("/System/Library/Frameworks/OpenGL.framework/OpenGL"); + static emugl::SharedLibrary* libGL = emugl::SharedLibrary::open("/System/Library/Frameworks/OpenGL.framework/OpenGL"); #endif if(!ret && libGL){ ret = libGL->findSymbol(funcName); diff --git a/emulator/opengl/host/libs/libOpenglRender/Android.mk b/emulator/opengl/host/libs/libOpenglRender/Android.mk index 787ae83..ca5a08a 100644 --- a/emulator/opengl/host/libs/libOpenglRender/Android.mk +++ b/emulator/opengl/host/libs/libOpenglRender/Android.mk @@ -5,7 +5,7 @@ host_common_LDLIBS := ifeq ($(HOST_OS),linux) host_OS_SRCS = NativeLinuxSubWindow.cpp - host_common_LDLIBS += -lX11 + host_common_LDLIBS += -lX11 -lrt endif ifeq ($(HOST_OS),darwin) @@ -43,7 +43,7 @@ host_common_CFLAGS := ### host libOpenglRender ################################################# $(call emugl-begin-host-shared-library,libOpenglRender) -$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils) +$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon) LOCAL_LDLIBS += $(host_common_LDLIBS) @@ -65,7 +65,7 @@ $(call emugl-end-module) ifdef EMUGL_BUILD_64BITS $(call emugl-begin-host64-shared-library,lib64OpenglRender) - $(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon lib64OpenglOsUtils) + $(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon) #LOCAL_LDFLAGS += -m64 # adding -m64 here doesn't work, because it somehow appear BEFORE -m32 in command-line. LOCAL_LDLIBS += $(host_common_LDLIBS) -m64 # Put -m64 it in LOCAL_LDLIBS instead. diff --git a/emulator/opengl/host/libs/libOpenglRender/EGLDispatch.cpp b/emulator/opengl/host/libs/libOpenglRender/EGLDispatch.cpp index 3cf5dbc..7d514e8 100644 --- a/emulator/opengl/host/libs/libOpenglRender/EGLDispatch.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/EGLDispatch.cpp @@ -16,7 +16,8 @@ #include "EGLDispatch.h" #include <stdio.h> #include <stdlib.h> -#include "osDynLibrary.h" + +#include "emugl/common/shared_library.h" EGLDispatch s_egl; @@ -28,7 +29,7 @@ bool init_egl_dispatch() const char *libName = getenv("ANDROID_EGL_LIB"); if (!libName) libName = DEFAULT_EGL_LIB; - osUtils::dynLibrary *lib = osUtils::dynLibrary::open(libName); + emugl::SharedLibrary *lib = emugl::SharedLibrary::open(libName); if (!lib) { printf("Failed to open %s\n", libName); return NULL; diff --git a/emulator/opengl/host/libs/libOpenglRender/GL2Dispatch.cpp b/emulator/opengl/host/libs/libOpenglRender/GL2Dispatch.cpp index cda205f..8c51a4e 100644 --- a/emulator/opengl/host/libs/libOpenglRender/GL2Dispatch.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/GL2Dispatch.cpp @@ -17,12 +17,13 @@ #include "GL2Dispatch.h" #include <stdio.h> #include <stdlib.h> -#include "osDynLibrary.h" + +#include "emugl/common/shared_library.h" gl2_decoder_context_t s_gl2; int s_gl2_enabled; -static osUtils::dynLibrary *s_gles2_lib = NULL; +static emugl::SharedLibrary *s_gles2_lib = NULL; #define DEFAULT_GLES_V2_LIB EMUGL_LIBNAME("GLES_V2_translator") @@ -38,7 +39,7 @@ bool init_gl2_dispatch() // // Load the GLES library // - s_gles2_lib = osUtils::dynLibrary::open(libName); + s_gles2_lib = emugl::SharedLibrary::open(libName); if (!s_gles2_lib) return false; // diff --git a/emulator/opengl/host/libs/libOpenglRender/GLDispatch.cpp b/emulator/opengl/host/libs/libOpenglRender/GLDispatch.cpp index 089512a..c127dc3 100644 --- a/emulator/opengl/host/libs/libOpenglRender/GLDispatch.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/GLDispatch.cpp @@ -16,11 +16,12 @@ #include "GLDispatch.h" #include <stdio.h> #include <stdlib.h> -#include "osDynLibrary.h" + +#include "emugl/common/shared_library.h" GLDispatch s_gl; -static osUtils::dynLibrary *s_gles_lib = NULL; +static emugl::SharedLibrary *s_gles_lib = NULL; // // This function is called only once during initialiation before @@ -34,7 +35,7 @@ bool init_gl_dispatch() const char *libName = getenv("ANDROID_GLESv1_LIB"); if (!libName) libName = DEFAULT_GLES_CM_LIB; - s_gles_lib = osUtils::dynLibrary::open(libName); + s_gles_lib = emugl::SharedLibrary::open(libName); if (!s_gles_lib) return false; s_gl.glAlphaFunc = (glAlphaFunc_t) s_gles_lib->findSymbol("glAlphaFunc"); diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderServer.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderServer.cpp index de28f8f..53c65ee 100644 --- a/emulator/opengl/host/libs/libOpenglRender/RenderServer.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/RenderServer.cpp @@ -77,7 +77,7 @@ RenderServer *RenderServer::create(char* addr, size_t addrLen) return server; } -int RenderServer::Main() +intptr_t RenderServer::main() { RenderThreadsSet threads; @@ -146,8 +146,7 @@ int RenderServer::Main() for (RenderThreadsSet::iterator t = threads.begin(); t != threads.end(); t++) { - int exitStatus; - (*t)->wait(&exitStatus); + (*t)->wait(NULL); delete (*t); } threads.clear(); diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderServer.h b/emulator/opengl/host/libs/libOpenglRender/RenderServer.h index ff63c94..8be8a17 100644 --- a/emulator/opengl/host/libs/libOpenglRender/RenderServer.h +++ b/emulator/opengl/host/libs/libOpenglRender/RenderServer.h @@ -18,15 +18,15 @@ #include "SocketStream.h" #include "emugl/common/mutex.h" -#include "osThread.h" +#include "emugl/common/thread.h" -class RenderServer : public osUtils::Thread +class RenderServer : public emugl::Thread { public: static RenderServer *create(char* addr, size_t addrLen); virtual ~RenderServer(); - virtual int Main(); + virtual intptr_t main(); bool isExiting() const { return m_exiting; } diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderThread.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderThread.cpp index 19d6c1f..3dcfdb5 100644 --- a/emulator/opengl/host/libs/libOpenglRender/RenderThread.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/RenderThread.cpp @@ -26,7 +26,7 @@ #define STREAM_BUFFER_SIZE 4*1024*1024 RenderThread::RenderThread(IOStream *stream, emugl::Mutex *lock) : - osUtils::Thread(), + emugl::Thread(), m_lock(lock), m_stream(stream), m_finished(false) @@ -43,7 +43,7 @@ RenderThread *RenderThread::create(IOStream *p_stream, emugl::Mutex *lock) return new RenderThread(p_stream, lock); } -int RenderThread::Main() +intptr_t RenderThread::main() { RenderThreadInfo tInfo; diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderThread.h b/emulator/opengl/host/libs/libOpenglRender/RenderThread.h index e94d782..c1f919a 100644 --- a/emulator/opengl/host/libs/libOpenglRender/RenderThread.h +++ b/emulator/opengl/host/libs/libOpenglRender/RenderThread.h @@ -21,9 +21,9 @@ #include "renderControl_dec.h" #include "emugl/common/mutex.h" -#include "osThread.h" +#include "emugl/common/thread.h" -class RenderThread : public osUtils::Thread +class RenderThread : public emugl::Thread { public: static RenderThread* create(IOStream* p_stream, emugl::Mutex* mutex); @@ -32,7 +32,7 @@ public: private: RenderThread(IOStream* p_stream, emugl::Mutex* mutex); - virtual int Main(); + virtual intptr_t main(); private: emugl::Mutex *m_lock; diff --git a/emulator/opengl/host/libs/libOpenglRender/render_api.cpp b/emulator/opengl/host/libs/libOpenglRender/render_api.cpp index 5c9ffb1..9586091 100644 --- a/emulator/opengl/host/libs/libOpenglRender/render_api.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/render_api.cpp @@ -17,7 +17,6 @@ #include "IOStream.h" #include "FrameBuffer.h" #include "RenderServer.h" -#include "osProcess.h" #include "TimeUtils.h" #include "TcpStream.h" @@ -31,25 +30,12 @@ #include "GLDispatch.h" #include "GL2Dispatch.h" -static osUtils::childProcess *s_renderProc = NULL; static RenderServer *s_renderThread = NULL; static char s_renderAddr[256]; static IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags); -// -// For now run the renderer as a thread inside the calling -// process instead as running it in a separate process for all -// platforms. -// at the future we want it to run as a seperate process except for -// Mac OS X since it is imposibble on this platform to make one process -// render to a window created by another process. -// -//#ifdef __APPLE__ -#define RENDER_API_USE_THREAD -//#endif - int initLibrary(void) { // @@ -82,11 +68,10 @@ int initOpenGLRenderer(int width, int height, char* addr, size_t addrLen) // // Fail if renderer is already initialized // - if (s_renderProc || s_renderThread) { + if (s_renderThread) { return false; } -#ifdef RENDER_API_USE_THREAD // should be defined for mac // // initialize the renderer and listen to connections // on a thread in the current process. @@ -104,110 +89,15 @@ int initOpenGLRenderer(int width, int height, char* addr, size_t addrLen) s_renderThread->start(); -#else - if (onPost) { - // onPost callback not supported with separate renderer process. - // - // If we ever revive separate process support, we could make the choice - // between thread and process at runtime instead of compile time, and - // choose the thread path if an onPost callback is requested. Or, the - // callback could be supported with a separate process using shmem or - // other IPC mechanism. - return false; - } - - // - // Launch emulator_renderer - // - char cmdLine[128]; - snprintf(cmdLine, 128, "emulator_renderer -windowid %d -port %d -x %d -y %d -width %d -height %d", - (int)window, portNum, x, y, width, height); - - s_renderProc = osUtils::childProcess::create(cmdLine, NULL); - if (!s_renderProc) { - return false; - } - - // - // try to connect to the renderer in order to check it - // was successfully initialized. - // - int nTrys = 0; - IOStream *dummy = NULL; - do { - ++nTrys; - - // - // Wait a bit to make the renderer process a chance to be - // initialized. - // On Windows we need during this time to handle windows - // events since the renderer generates a subwindow of this - // process's window, we need to be responsive for windows - // during this time to let the renderer generates this subwindow. - // -#ifndef _WIN32 - TimeSleepMS(300); -#else - long long t0 = GetCurrentTimeMS(); - while( (GetCurrentTimeMS() - t0) < 300 ) { - MSG msg; - int n = 0; - while( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) - { - n++; - TranslateMessage( &msg ); - DispatchMessage( &msg ); - } - if (n == 0) TimeSleepMS(10); - } -#endif - - dummy = createRenderThread(8, 0); - - if (!dummy) { - // stop if the process is no longer running - if (!osUtils::isProcessRunning(s_renderProc->getPID())) { - break; - } - } - } while(!dummy && nTrys < 10); // give up after 3 seconds, XXX: ??? - - if (!dummy) { - // - // Failed - make sure the process is killed - // - osUtils::KillProcess(s_renderProc->getPID(), true); - delete s_renderProc; - s_renderProc = NULL; - return false; - } - - // destroy the dummy connection - delete dummy; -#endif - return true; } void setPostCallback(OnPostFn onPost, void* onPostContext) { -#ifdef RENDER_API_USE_THREAD // should be defined for mac FrameBuffer* fb = FrameBuffer::getFB(); if (fb) { fb->setPostCallback(onPost, onPostContext); } -#else - if (onPost) { - // onPost callback not supported with separate renderer process. - // - // If we ever revive separate process support, we could make the choice - // between thread and process at runtime instead of compile time, and - // choose the thread path if an onPost callback is requested. Or, the - // callback could be supported with a separate process using shmem or - // other IPC mechanism. - return false; - } -#endif } void getHardwareStrings(const char** vendor, const char** renderer, const char** version) @@ -230,21 +120,10 @@ int stopOpenGLRenderer(void) IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER); if (!dummy) return false; - if (s_renderProc) { - // - // wait for the process to exit - // - int exitStatus; - ret = s_renderProc->wait(&exitStatus); - - delete s_renderProc; - s_renderProc = NULL; - } - else if (s_renderThread) { + if (s_renderThread) { // wait for the thread to exit - int status; - ret = s_renderThread->wait(&status); + ret = s_renderThread->wait(NULL); delete s_renderThread; s_renderThread = NULL; diff --git a/emulator/opengl/host/renderer/Android.mk b/emulator/opengl/host/renderer/Android.mk index 55fcb80..81dcaf7 100644 --- a/emulator/opengl/host/renderer/Android.mk +++ b/emulator/opengl/host/renderer/Android.mk @@ -6,9 +6,9 @@ $(call emugl-import,libOpenglRender) LOCAL_SRC_FILES := main.cpp LOCAL_CFLAGS += -O0 -g -#ifeq ($(HOST_OS),windows) -#LOCAL_LDLIBS += -lws2_32 -#endif +ifeq ($(HOST_OS),linux) +LOCAL_LDLIBS += -lX11 +endif $(call emugl-end-module) diff --git a/emulator/opengl/host/renderer/main.cpp b/emulator/opengl/host/renderer/main.cpp index 2c3f8e2..470e692 100644 --- a/emulator/opengl/host/renderer/main.cpp +++ b/emulator/opengl/host/renderer/main.cpp @@ -141,7 +141,7 @@ int main(int argc, char *argv[]) // // run the server listener loop // - server->Main(); + server->main(); #else // // on windows we need to handle messages for the |
