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-rw-r--r--emulator/opengl/host/libs/GLESv1_dec/gl.attrib8
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/gl2.attrib14
2 files changed, 11 insertions, 11 deletions
diff --git a/emulator/opengl/host/libs/GLESv1_dec/gl.attrib b/emulator/opengl/host/libs/GLESv1_dec/gl.attrib
index 580575b..26b793e 100644
--- a/emulator/opengl/host/libs/GLESv1_dec/gl.attrib
+++ b/emulator/opengl/host/libs/GLESv1_dec/gl.attrib
@@ -221,7 +221,7 @@ glPointParameterxv
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glReadPixels
dir pixels out
- len pixels pixelDataSize(self, width, height, format, type, 1)
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 1)
#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
glTexCoordPointer
@@ -239,7 +239,7 @@ glTexEnvxv
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage2D
dir pixels in
- len pixels pixelDataSize(self, width, height, format, type, 0)
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
@@ -252,7 +252,7 @@ glTexParameterxv
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage2D
- len pixels pixelDataSize(self, width, height, format, type, 0)
+ len pixels glesv1_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels isLarge
#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
@@ -666,7 +666,7 @@ glExtGetTexLevelParameterivQCOM
#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
glExtGetTexSubImageQCOM
dir texels out
- len texels (depth * pixelDataSize(self, width, height, format, type, 0))
+ len texels (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0))
#void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
glExtGetBufferPointervQCOM
diff --git a/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib b/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib
index 60bd78c..3a6da47 100644
--- a/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib
+++ b/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib
@@ -206,12 +206,12 @@ glGetTexParameteriv
#void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
glGetUniformfv
dir params out
- len params glSizeof(uniformType(self, program, location))
+ len params glSizeof(glesv2_enc::uniformType(self, program, location))
#void glGetUniformiv(GLuint program, GLint location, GLint *params)
glGetUniformiv
dir params out
- len params glSizeof(uniformType(self, program, location))
+ len params glSizeof(glesv2_enc::uniformType(self, program, location))
#int glGetUniformLocation(GLuint program, GLchar *name)
glGetUniformLocation
@@ -236,7 +236,7 @@ glGetVertexAttribiv
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glReadPixels
dir pixels out
- len pixels pixelDataSize(self, width, height, format, type, 1)
+ len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 1)
#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
glShaderBinary
@@ -245,7 +245,7 @@ glShaderBinary
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage2D
dir pixels in
- len pixels pixelDataSize(self, width, height, format, type, 0)
+ len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
@@ -257,7 +257,7 @@ glTexParameteriv
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage2D
- len pixels pixelDataSize(self, width, height, format, type, 0)
+ len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
@@ -337,12 +337,12 @@ glMapBufferOES
#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage3DOES
- len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
+ len pixels glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage3DOES
- len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
+ len pixels glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0)
var_flag pixels isLarge
#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)