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-rw-r--r--emulator/opengl/shared/emugl/common/sockets.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/emulator/opengl/shared/emugl/common/sockets.cpp b/emulator/opengl/shared/emugl/common/sockets.cpp
index feb6d38..2a13d72 100644
--- a/emulator/opengl/shared/emugl/common/sockets.cpp
+++ b/emulator/opengl/shared/emugl/common/sockets.cpp
@@ -27,6 +27,7 @@
#endif
#include <stddef.h>
+#include <stdint.h>
#include <string.h>
#include <unistd.h>
@@ -36,7 +37,7 @@ namespace {
static void socketSetReuseAddress(int s) {
#ifdef _WIN32
- // The default behaviour on WIndows is equivalent to SO_REUSEADDR
+ // The default behaviour on Windows is equivalent to SO_REUSEADDR
// so we don't need to set this option. Moreover, one should never
// set this option with WinSock because it's badly implemented and
// generates a huge security issue. See: