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Diffstat (limited to 'emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp')
-rw-r--r--emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp1197
1 files changed, 0 insertions, 1197 deletions
diff --git a/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
deleted file mode 100644
index d8fedf3..0000000
--- a/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
+++ /dev/null
@@ -1,1197 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "GL2Encoder.h"
-#include <assert.h>
-#include <ctype.h>
-
-#ifndef MIN
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#endif
-
-static GLubyte *gVendorString= (GLubyte *) "Android";
-static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
-static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
-static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
-
-#define SET_ERROR_IF(condition,err) if((condition)) { \
- ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
- ctx->setError(err); \
- return; \
- }
-
-
-#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
- ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
- ctx->setError(err); \
- return ret; \
- }
-
-
-GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
-{
- m_initialized = false;
- m_state = NULL;
- m_error = GL_NO_ERROR;
- m_num_compressedTextureFormats = 0;
- m_compressedTextureFormats = NULL;
- //overrides
- m_glFlush_enc = set_glFlush(s_glFlush);
- m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
- m_glGetString_enc = set_glGetString(s_glGetString);
- m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
- m_glBufferData_enc = set_glBufferData(s_glBufferData);
- m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
- m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
- m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
- m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
- m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
- m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
- m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
- m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer);
- m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray);
- m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray);
- m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv);
- m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv);
- m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
- set_glShaderSource(s_glShaderSource);
- set_glFinish(s_glFinish);
- m_glGetError_enc = set_glGetError(s_glGetError);
- m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram);
- m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram);
- m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv);
- m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv);
- m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
- m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
- m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
- m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
- m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
- m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
- m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
-
- m_glUniform1f_enc = set_glUniform1f(s_glUniform1f);
- m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv);
- m_glUniform1i_enc = set_glUniform1i(s_glUniform1i);
- m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv);
- m_glUniform2f_enc = set_glUniform2f(s_glUniform2f);
- m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv);
- m_glUniform2i_enc = set_glUniform2i(s_glUniform2i);
- m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv);
- m_glUniform3f_enc = set_glUniform3f(s_glUniform3f);
- m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv);
- m_glUniform3i_enc = set_glUniform3i(s_glUniform3i);
- m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv);
- m_glUniform4f_enc = set_glUniform4f(s_glUniform4f);
- m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv);
- m_glUniform4i_enc = set_glUniform4i(s_glUniform4i);
- m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv);
- m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
- m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
- m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
-
- m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
- m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
- m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
- m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
- m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
- m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
- m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
- m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
- m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
-}
-
-GL2Encoder::~GL2Encoder()
-{
- delete m_compressedTextureFormats;
-}
-
-GLenum GL2Encoder::s_glGetError(void * self)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- GLenum err = ctx->getError();
- if(err != GL_NO_ERROR) {
- ctx->setError(GL_NO_ERROR);
- return err;
- }
-
- return ctx->m_glGetError_enc(self);
-
-}
-
-void GL2Encoder::s_glFlush(void *self)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- ctx->m_glFlush_enc(self);
- ctx->m_stream->flush();
-}
-
-const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
-{
- GLubyte *retval = (GLubyte *) "";
- switch(name) {
- case GL_VENDOR:
- retval = gVendorString;
- break;
- case GL_RENDERER:
- retval = gRendererString;
- break;
- case GL_VERSION:
- retval = gVersionString;
- break;
- case GL_EXTENSIONS:
- retval = gExtensionsString;
- break;
- }
- return retval;
-}
-
-void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- ctx->m_glPixelStorei_enc(ctx, param, value);
- assert(ctx->m_state != NULL);
- ctx->m_state->setPixelStore(param, value);
-}
-
-
-void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- assert(ctx->m_state != NULL);
- ctx->m_state->bindBuffer(target, id);
- // TODO set error state if needed;
- ctx->m_glBindBuffer_enc(self, target, id);
-}
-
-void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- GLuint bufferId = ctx->m_state->getBuffer(target);
- SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
- SET_ERROR_IF(size<0, GL_INVALID_VALUE);
-
- ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
- ctx->m_glBufferData_enc(self, target, size, data, usage);
-}
-
-void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- GLuint bufferId = ctx->m_state->getBuffer(target);
- SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
-
- GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
- SET_ERROR_IF(res, res);
-
- ctx->m_glBufferSubData_enc(self, target, offset, size, data);
-}
-
-void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- SET_ERROR_IF(n<0, GL_INVALID_VALUE);
- for (int i=0; i<n; i++) {
- ctx->m_shared->deleteBufferData(buffers[i]);
- ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
- }
-}
-
-void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state != NULL);
- ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
-}
-
-void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
-{
- GL2Encoder *ctx = (GL2Encoder *) self;
- assert(ctx->m_state != NULL);
- GLClientState* state = ctx->m_state;
-
- switch (param) {
- case GL_NUM_SHADER_BINARY_FORMATS:
- *ptr = 0;
- break;
- case GL_SHADER_BINARY_FORMATS:
- // do nothing
- break;
-
- case GL_COMPRESSED_TEXTURE_FORMATS: {
- GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
- if (ctx->m_num_compressedTextureFormats > 0 &&
- compressedTextureFormats != NULL) {
- memcpy(ptr, compressedTextureFormats,
- ctx->m_num_compressedTextureFormats * sizeof(GLint));
- }
- break;
- }
-
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- ctx->m_glGetIntegerv_enc(self, param, ptr);
- *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
- break;
-
- case GL_TEXTURE_BINDING_2D:
- *ptr = state->getBoundTexture(GL_TEXTURE_2D);
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
- break;
-
- default:
- if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
- ctx->m_glGetIntegerv_enc(self, param, ptr);
- }
- break;
- }
-}
-
-
-void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state != NULL);
- GLClientState* state = ctx->m_state;
-
- switch (param) {
- case GL_NUM_SHADER_BINARY_FORMATS:
- *ptr = 0;
- break;
- case GL_SHADER_BINARY_FORMATS:
- // do nothing
- break;
-
- case GL_COMPRESSED_TEXTURE_FORMATS: {
- GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
- if (ctx->m_num_compressedTextureFormats > 0 &&
- compressedTextureFormats != NULL) {
- for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
- ptr[i] = (GLfloat) compressedTextureFormats[i];
- }
- }
- break;
- }
-
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- ctx->m_glGetFloatv_enc(self, param, ptr);
- *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
- break;
-
- case GL_TEXTURE_BINDING_2D:
- *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
- break;
-
- default:
- if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
- ctx->m_glGetFloatv_enc(self, param, ptr);
- }
- break;
- }
-}
-
-
-void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state != NULL);
- GLClientState* state = ctx->m_state;
-
- switch (param) {
- case GL_NUM_SHADER_BINARY_FORMATS:
- *ptr = GL_FALSE;
- break;
- case GL_SHADER_BINARY_FORMATS:
- // do nothing
- break;
-
- case GL_COMPRESSED_TEXTURE_FORMATS: {
- GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
- if (ctx->m_num_compressedTextureFormats > 0 &&
- compressedTextureFormats != NULL) {
- for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
- ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
- }
- }
- break;
- }
-
- case GL_TEXTURE_BINDING_2D:
- *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
- ? GL_TRUE : GL_FALSE;
- break;
-
- default:
- if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
- ctx->m_glGetBooleanv_enc(self, param, ptr);
- }
- break;
- }
-}
-
-
-void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state);
- ctx->m_state->enable(index, 1);
-}
-
-void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state);
- ctx->m_state->enable(index, 0);
-}
-
-
-void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state);
-
- if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
- ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
- }
-}
-
-void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state);
-
- if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
- ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
- }
-}
-
-void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- if (ctx->m_state == NULL) return;
-
- const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
- if (va_state != NULL) {
- *pointer = va_state->data;
- }
-}
-
-
-void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
-{
- assert(m_state);
-
- for (int i = 0; i < m_state->nLocations(); i++) {
- bool enableDirty;
- const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
-
- if (!state) {
- continue;
- }
-
- if (!enableDirty && !state->enabled) {
- continue;
- }
-
-
- if (state->enabled) {
- m_glEnableVertexAttribArray_enc(this, i);
-
- unsigned int datalen = state->elementSize * count;
- int stride = state->stride == 0 ? state->elementSize : state->stride;
- int firstIndex = stride * first;
-
- if (state->bufferObject == 0) {
- this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
- (unsigned char *)state->data + firstIndex, datalen);
- } else {
- this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
- this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
- (GLuint) state->data + firstIndex);
- this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
- }
- } else {
- this->m_glDisableVertexAttribArray_enc(this, i);
- }
- }
-}
-
-void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- ctx->sendVertexAttributes(first, count);
- ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
-}
-
-
-void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
-
- GL2Encoder *ctx = (GL2Encoder *)self;
- assert(ctx->m_state != NULL);
- SET_ERROR_IF(count<0, GL_INVALID_VALUE);
-
- bool has_immediate_arrays = false;
- bool has_indirect_arrays = false;
- int nLocations = ctx->m_state->nLocations();
-
- for (int i = 0; i < nLocations; i++) {
- const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
- if (state->enabled) {
- if (state->bufferObject != 0) {
- has_indirect_arrays = true;
- } else {
- has_immediate_arrays = true;
- }
- }
- }
-
- if (!has_immediate_arrays && !has_indirect_arrays) {
- ALOGE("glDrawElements: no data bound to the command - ignoring\n");
- return;
- }
-
- bool adjustIndices = true;
- if (ctx->m_state->currentIndexVbo() != 0) {
- if (!has_immediate_arrays) {
- ctx->sendVertexAttributes(0, count);
- ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
- ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
- adjustIndices = false;
- } else {
- BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
- ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
- indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
- }
- }
- if (adjustIndices) {
- void *adjustedIndices = (void*)indices;
- int minIndex = 0, maxIndex = 0;
-
- switch(type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
- if (minIndex != 0) {
- adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
- GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
- (unsigned char *)adjustedIndices,
- count, -minIndex);
- }
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
- if (minIndex != 0) {
- adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
- GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
- (unsigned short *)adjustedIndices,
- count, -minIndex);
- }
- break;
- default:
- ALOGE("unsupported index buffer type %d\n", type);
- }
- if (has_indirect_arrays || 1) {
- ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
- ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
- count * glSizeof(type));
- // XXX - OPTIMIZATION (see the other else branch) should be implemented
- if(!has_indirect_arrays) {
- //ALOGD("unoptimized drawelements !!!\n");
- }
- } else {
- // we are all direct arrays and immidate mode index array -
- // rebuild the arrays and the index array;
- ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
- }
- }
-}
-
-
-GLint * GL2Encoder::getCompressedTextureFormats()
-{
- if (m_compressedTextureFormats == NULL) {
- this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
- &m_num_compressedTextureFormats);
- if (m_num_compressedTextureFormats > 0) {
- // get number of texture formats;
- m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
- this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
- }
- }
- return m_compressedTextureFormats;
-}
-
-// Replace uses of samplerExternalOES with sampler2D, recording the names of
-// modified shaders in data. Also remove
-// #extension GL_OES_EGL_image_external : require
-// statements.
-//
-// This implementation assumes the input has already been pre-processed. If not,
-// a few cases will be mishandled:
-//
-// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
-// the following code:
-// #if 1
-// uniform sampler2D mySampler;
-// #else
-// uniform samplerExternalOES mySampler;
-// #endif
-//
-// 2. Comments that look like sampler declarations will be incorrectly modified
-// and recorded:
-// // samplerExternalOES hahaFooledYou
-//
-// 3. However, GLSL ES does not have a concatentation operator, so things like
-// this (valid in C) are invalid and not a problem:
-// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
-// SAMPLER(ExternalOES, mySampler);
-//
-static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
-{
- static const char STR_HASH_EXTENSION[] = "#extension";
- static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
- static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
- static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
-
- // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
- char* c = str;
- while ((c = strstr(c, STR_HASH_EXTENSION))) {
- char* start = c;
- c += sizeof(STR_HASH_EXTENSION)-1;
- while (isspace(*c) && *c != '\0') {
- c++;
- }
- if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
- sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
- {
- // #extension statements are terminated by end of line
- c = start;
- while (*c != '\0' && *c != '\r' && *c != '\n') {
- *c++ = ' ';
- }
- }
- }
-
- // -- replace "samplerExternalOES" with "sampler2D" and record name
- c = str;
- while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
- // Make sure "samplerExternalOES" isn't a substring of a larger token
- if (c == str || !isspace(*(c-1))) {
- c++;
- continue;
- }
- char* sampler_start = c;
- c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
- if (!isspace(*c) && *c != '\0') {
- continue;
- }
-
- // capture sampler name
- while (isspace(*c) && *c != '\0') {
- c++;
- }
- if (!isalpha(*c) && *c != '_') {
- // not an identifier
- return false;
- }
- char* name_start = c;
- do {
- c++;
- } while (isalnum(*c) || *c == '_');
- data->samplerExternalNames.push_back(
- android::String8(name_start, c - name_start));
-
- // memcpy instead of strcpy since we don't want the NUL terminator
- memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
- }
-
- return true;
-}
-
-void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
- SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
-
- int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
- char *str = new char[len + 1];
- glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
-
- // TODO: pre-process str before calling replaceSamplerExternalWith2D().
- // Perhaps we can borrow Mesa's pre-processor?
-
- if (!replaceSamplerExternalWith2D(str, shaderData)) {
- delete str;
- ctx->setError(GL_OUT_OF_MEMORY);
- return;
- }
-
- ctx->glShaderString(ctx, shader, str, len + 1);
- delete str;
-}
-
-void GL2Encoder::s_glFinish(void *self)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- ctx->glFinishRoundTrip(self);
-}
-
-void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
-{
- GL2Encoder *ctx = (GL2Encoder *)self;
- ctx->m_glLinkProgram_enc(self, program);
-
- GLint linkStatus = 0;
- ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
- if (!linkStatus)
- return;
-
- //get number of active uniforms in the program
- GLint numUniforms=0;
- ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
- ctx->m_shared->initProgramData(program,numUniforms);
-
- //get the length of the longest uniform name
- GLint maxLength=0;
- ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
-
- GLint size;
- GLenum type;
- GLchar *name = new GLchar[maxLength+1];
- GLint location;
- //for each active uniform, get its size and starting location.
- for (GLint i=0 ; i<numUniforms ; ++i)
- {
- ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
- location = ctx->m_glGetUniformLocation_enc(self, program, name);
- ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
- }
- ctx->m_shared->setupLocationShiftWAR(program);
-
- delete[] name;
-}
-
-void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- ctx->m_glDeleteProgram_enc(self, program);
-
- ctx->m_shared->deleteProgramData(program);
-}
-
-void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
- SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
- SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
- ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
-}
-void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
- SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
- SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
- ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
-}
-
-GLuint GL2Encoder::s_glCreateProgram(void * self)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLuint program = ctx->m_glCreateProgram_enc(self);
- if (program!=0)
- ctx->m_shared->addProgramData(program);
- return program;
-}
-
-GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
- if (shader != 0) {
- if (!ctx->m_shared->addShaderData(shader)) {
- ctx->m_glDeleteShader_enc(self, shader);
- return 0;
- }
- }
- return shader;
-}
-
-void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- ctx->m_glDeleteShader_enc(self,shader);
- ctx->m_shared->unrefShaderData(shader);
-}
-
-void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- ctx->m_glAttachShader_enc(self, program, shader);
- ctx->m_shared->attachShader(program, shader);
-}
-
-void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- ctx->m_glDetachShader_enc(self, program, shader);
- ctx->m_shared->detachShader(program, shader);
-}
-
-int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
-{
- if (!name) return -1;
-
- GL2Encoder *ctx = (GL2Encoder*)self;
-
- // if we need the uniform location WAR
- // parse array index from the end of the name string
- int arrIndex = 0;
- bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
- if (needLocationWAR) {
- int namelen = strlen(name);
- if (name[namelen-1] == ']') {
- char *brace = strrchr(name,'[');
- if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
- return -1;
- }
-
- }
- }
-
- int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
- if (hostLoc >= 0 && needLocationWAR) {
- return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
- }
- return hostLoc;
-}
-
-bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
-{
- if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
- return false;
-
- m_state->setActiveTextureUnit(texUnit);
-
- GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
- if (newTarget != oldTarget) {
- if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
- m_state->disableTextureTarget(GL_TEXTURE_2D);
- m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
- } else {
- m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
- m_state->enableTextureTarget(GL_TEXTURE_2D);
- }
- m_glActiveTexture_enc(this, texUnit);
- m_glBindTexture_enc(this, GL_TEXTURE_2D,
- m_state->getBoundTexture(newTarget));
- return true;
- }
-
- return false;
-}
-
-void GL2Encoder::s_glUseProgram(void *self, GLuint program)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLClientState* state = ctx->m_state;
- GLSharedGroupPtr shared = ctx->m_shared;
-
- ctx->m_glUseProgram_enc(self, program);
- ctx->m_state->setCurrentProgram(program);
-
- GLenum origActiveTexture = state->getActiveTextureUnit();
- GLenum hostActiveTexture = origActiveTexture;
- GLint samplerIdx = -1;
- GLint samplerVal;
- GLenum samplerTarget;
- while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
- if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
- continue;
- if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
- samplerTarget))
- {
- hostActiveTexture = GL_TEXTURE0 + samplerVal;
- }
- }
- state->setActiveTextureUnit(origActiveTexture);
- if (hostActiveTexture != origActiveTexture) {
- ctx->m_glActiveTexture_enc(self, origActiveTexture);
- }
-}
-
-void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform1f_enc(self, hostLoc, x);
-}
-
-void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLClientState* state = ctx->m_state;
- GLSharedGroupPtr shared = ctx->m_shared;
-
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform1i_enc(self, hostLoc, x);
-
- GLenum target;
- if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
- GLenum origActiveTexture = state->getActiveTextureUnit();
- if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
- ctx->m_glActiveTexture_enc(self, origActiveTexture);
- }
- state->setActiveTextureUnit(origActiveTexture);
- }
-}
-
-void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform2f_enc(self, hostLoc, x, y);
-}
-
-void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform2i_enc(self, hostLoc, x, y);
-}
-
-void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
-}
-
-void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
-}
-
-void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
-}
-
-void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
-}
-
-void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
-}
-
-void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GL2Encoder *ctx = (GL2Encoder*)self;
- GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
- ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
-}
-
-void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- GLClientState* state = ctx->m_state;
- GLenum err;
-
- SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
-
- ctx->m_glActiveTexture_enc(ctx, texture);
-}
-
-void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- GLClientState* state = ctx->m_state;
- GLenum err;
- GLboolean firstUse;
-
- SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
-
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
- ctx->m_glBindTexture_enc(ctx, target, texture);
- return;
- }
-
- GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
-
- if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
- ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
- ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if (target != priorityTarget) {
- ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
- state->getBoundTexture(GL_TEXTURE_2D));
- }
- }
-
- if (target == priorityTarget) {
- ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
- }
-}
-
-void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- GLClientState* state = ctx->m_state;
-
- state->deleteTextures(n, textures);
- ctx->m_glDeleteTextures_enc(ctx, n, textures);
-}
-
-void GL2Encoder::s_glGetTexParameterfv(void* self,
- GLenum target, GLenum pname, GLfloat* params)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
- }
-}
-
-void GL2Encoder::s_glGetTexParameteriv(void* self,
- GLenum target, GLenum pname, GLint* params)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- switch (pname) {
- case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
- *params = 1;
- break;
-
- default:
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
- }
- break;
- }
-}
-
-static bool isValidTextureExternalParam(GLenum pname, GLenum param)
-{
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- return param == GL_NEAREST || param == GL_LINEAR;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- return param == GL_CLAMP_TO_EDGE;
-
- default:
- return true;
- }
-}
-
-void GL2Encoder::s_glTexParameterf(void* self,
- GLenum target, GLenum pname, GLfloat param)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
- !isValidTextureExternalParam(pname, (GLenum)param)),
- GL_INVALID_ENUM);
-
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glTexParameterf_enc(ctx, target, pname, param);
- }
-}
-
-void GL2Encoder::s_glTexParameterfv(void* self,
- GLenum target, GLenum pname, const GLfloat* params)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
- !isValidTextureExternalParam(pname, (GLenum)params[0])),
- GL_INVALID_ENUM);
-
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
- }
-}
-
-void GL2Encoder::s_glTexParameteri(void* self,
- GLenum target, GLenum pname, GLint param)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
- !isValidTextureExternalParam(pname, (GLenum)param)),
- GL_INVALID_ENUM);
-
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glTexParameteri_enc(ctx, target, pname, param);
- }
-}
-
-void GL2Encoder::s_glTexParameteriv(void* self,
- GLenum target, GLenum pname, const GLint* params)
-{
- GL2Encoder* ctx = (GL2Encoder*)self;
- const GLClientState* state = ctx->m_state;
-
- SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
- !isValidTextureExternalParam(pname, (GLenum)params[0])),
- GL_INVALID_ENUM);
-
- if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
- ctx->override2DTextureTarget(target);
- ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
- ctx->restore2DTextureTarget();
- } else {
- ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
- }
-}
-
-void GL2Encoder::override2DTextureTarget(GLenum target)
-{
- if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
- target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
- m_glBindTexture_enc(this, GL_TEXTURE_2D,
- m_state->getBoundTexture(target));
- }
-}
-
-void GL2Encoder::restore2DTextureTarget()
-{
- GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
- m_glBindTexture_enc(this, GL_TEXTURE_2D,
- m_state->getBoundTexture(priorityTarget));
-}