diff options
Diffstat (limited to 'emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp')
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp | 1197 |
1 files changed, 0 insertions, 1197 deletions
diff --git a/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp deleted file mode 100644 index d8fedf3..0000000 --- a/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp +++ /dev/null @@ -1,1197 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "GL2Encoder.h" -#include <assert.h> -#include <ctype.h> - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif - -static GLubyte *gVendorString= (GLubyte *) "Android"; -static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; -static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; -static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; - -#define SET_ERROR_IF(condition,err) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return; \ - } - - -#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return ret; \ - } - - -GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) -{ - m_initialized = false; - m_state = NULL; - m_error = GL_NO_ERROR; - m_num_compressedTextureFormats = 0; - m_compressedTextureFormats = NULL; - //overrides - m_glFlush_enc = set_glFlush(s_glFlush); - m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); - m_glGetString_enc = set_glGetString(s_glGetString); - m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); - m_glBufferData_enc = set_glBufferData(s_glBufferData); - m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); - m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); - m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); - m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); - m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); - m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); - m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); - m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer); - m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray); - m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray); - m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv); - m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv); - m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv); - set_glShaderSource(s_glShaderSource); - set_glFinish(s_glFinish); - m_glGetError_enc = set_glGetError(s_glGetError); - m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram); - m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram); - m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv); - m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv); - m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram); - m_glCreateShader_enc = set_glCreateShader(s_glCreateShader); - m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader); - m_glAttachShader_enc = set_glAttachShader(s_glAttachShader); - m_glDetachShader_enc = set_glDetachShader(s_glDetachShader); - m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation); - m_glUseProgram_enc = set_glUseProgram(s_glUseProgram); - - m_glUniform1f_enc = set_glUniform1f(s_glUniform1f); - m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv); - m_glUniform1i_enc = set_glUniform1i(s_glUniform1i); - m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv); - m_glUniform2f_enc = set_glUniform2f(s_glUniform2f); - m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv); - m_glUniform2i_enc = set_glUniform2i(s_glUniform2i); - m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv); - m_glUniform3f_enc = set_glUniform3f(s_glUniform3f); - m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv); - m_glUniform3i_enc = set_glUniform3i(s_glUniform3i); - m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv); - m_glUniform4f_enc = set_glUniform4f(s_glUniform4f); - m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv); - m_glUniform4i_enc = set_glUniform4i(s_glUniform4i); - m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv); - m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv); - m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv); - m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv); - - m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); - m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); - m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); - m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); - m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); - m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); - m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); - m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); - m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); -} - -GL2Encoder::~GL2Encoder() -{ - delete m_compressedTextureFormats; -} - -GLenum GL2Encoder::s_glGetError(void * self) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - GLenum err = ctx->getError(); - if(err != GL_NO_ERROR) { - ctx->setError(GL_NO_ERROR); - return err; - } - - return ctx->m_glGetError_enc(self); - -} - -void GL2Encoder::s_glFlush(void *self) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - ctx->m_glFlush_enc(self); - ctx->m_stream->flush(); -} - -const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) -{ - GLubyte *retval = (GLubyte *) ""; - switch(name) { - case GL_VENDOR: - retval = gVendorString; - break; - case GL_RENDERER: - retval = gRendererString; - break; - case GL_VERSION: - retval = gVersionString; - break; - case GL_EXTENSIONS: - retval = gExtensionsString; - break; - } - return retval; -} - -void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->m_glPixelStorei_enc(ctx, param, value); - assert(ctx->m_state != NULL); - ctx->m_state->setPixelStore(param, value); -} - - -void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - assert(ctx->m_state != NULL); - ctx->m_state->bindBuffer(target, id); - // TODO set error state if needed; - ctx->m_glBindBuffer_enc(self, target, id); -} - -void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - SET_ERROR_IF(size<0, GL_INVALID_VALUE); - - ctx->m_shared->updateBufferData(bufferId, size, (void*)data); - ctx->m_glBufferData_enc(self, target, size, data, usage); -} - -void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - - GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); - SET_ERROR_IF(res, res); - - ctx->m_glBufferSubData_enc(self, target, offset, size, data); -} - -void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - SET_ERROR_IF(n<0, GL_INVALID_VALUE); - for (int i=0; i<n; i++) { - ctx->m_shared->deleteBufferData(buffers[i]); - ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); - } -} - -void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(indx, size, type, normalized, stride, ptr); -} - -void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = 0; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - memcpy(ptr, compressedTextureFormats, - ctx->m_num_compressedTextureFormats * sizeof(GLint)); - } - break; - } - - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - case GL_MAX_TEXTURE_IMAGE_UNITS: - ctx->m_glGetIntegerv_enc(self, param, ptr); - *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D); - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - default: - if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { - ctx->m_glGetIntegerv_enc(self, param, ptr); - } - break; - } -} - - -void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = 0; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = (GLfloat) compressedTextureFormats[i]; - } - } - break; - } - - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - case GL_MAX_TEXTURE_IMAGE_UNITS: - ctx->m_glGetFloatv_enc(self, param, ptr); - *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - default: - if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { - ctx->m_glGetFloatv_enc(self, param, ptr); - } - break; - } -} - - -void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = GL_FALSE; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; - } - } - break; - } - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 - ? GL_TRUE : GL_FALSE; - break; - - default: - if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { - ctx->m_glGetBooleanv_enc(self, param, ptr); - } - break; - } -} - - -void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - ctx->m_state->enable(index, 1); -} - -void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - ctx->m_state->enable(index, 0); -} - - -void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - - if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { - ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); - } -} - -void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - - if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) { - ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); - } -} - -void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - if (ctx->m_state == NULL) return; - - const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); - if (va_state != NULL) { - *pointer = va_state->data; - } -} - - -void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) -{ - assert(m_state); - - for (int i = 0; i < m_state->nLocations(); i++) { - bool enableDirty; - const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); - - if (!state) { - continue; - } - - if (!enableDirty && !state->enabled) { - continue; - } - - - if (state->enabled) { - m_glEnableVertexAttribArray_enc(this, i); - - unsigned int datalen = state->elementSize * count; - int stride = state->stride == 0 ? state->elementSize : state->stride; - int firstIndex = stride * first; - - if (state->bufferObject == 0) { - this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - } else { - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); - this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, - (GLuint) state->data + firstIndex); - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); - } - } else { - this->m_glDisableVertexAttribArray_enc(this, i); - } - } -} - -void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->sendVertexAttributes(first, count); - ctx->m_glDrawArrays_enc(ctx, mode, 0, count); -} - - -void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - SET_ERROR_IF(count<0, GL_INVALID_VALUE); - - bool has_immediate_arrays = false; - bool has_indirect_arrays = false; - int nLocations = ctx->m_state->nLocations(); - - for (int i = 0; i < nLocations; i++) { - const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); - if (state->enabled) { - if (state->bufferObject != 0) { - has_indirect_arrays = true; - } else { - has_immediate_arrays = true; - } - } - } - - if (!has_immediate_arrays && !has_indirect_arrays) { - ALOGE("glDrawElements: no data bound to the command - ignoring\n"); - return; - } - - bool adjustIndices = true; - if (ctx->m_state->currentIndexVbo() != 0) { - if (!has_immediate_arrays) { - ctx->sendVertexAttributes(0, count); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); - ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); - adjustIndices = false; - } else { - BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); - indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); - } - } - if (adjustIndices) { - void *adjustedIndices = (void*)indices; - int minIndex = 0, maxIndex = 0; - - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, - (unsigned char *)adjustedIndices, - count, -minIndex); - } - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, - (unsigned short *)adjustedIndices, - count, -minIndex); - } - break; - default: - ALOGE("unsupported index buffer type %d\n", type); - } - if (has_indirect_arrays || 1) { - ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); - ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, - count * glSizeof(type)); - // XXX - OPTIMIZATION (see the other else branch) should be implemented - if(!has_indirect_arrays) { - //ALOGD("unoptimized drawelements !!!\n"); - } - } else { - // we are all direct arrays and immidate mode index array - - // rebuild the arrays and the index array; - ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); - } - } -} - - -GLint * GL2Encoder::getCompressedTextureFormats() -{ - if (m_compressedTextureFormats == NULL) { - this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, - &m_num_compressedTextureFormats); - if (m_num_compressedTextureFormats > 0) { - // get number of texture formats; - m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; - this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); - } - } - return m_compressedTextureFormats; -} - -// Replace uses of samplerExternalOES with sampler2D, recording the names of -// modified shaders in data. Also remove -// #extension GL_OES_EGL_image_external : require -// statements. -// -// This implementation assumes the input has already been pre-processed. If not, -// a few cases will be mishandled: -// -// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in -// the following code: -// #if 1 -// uniform sampler2D mySampler; -// #else -// uniform samplerExternalOES mySampler; -// #endif -// -// 2. Comments that look like sampler declarations will be incorrectly modified -// and recorded: -// // samplerExternalOES hahaFooledYou -// -// 3. However, GLSL ES does not have a concatentation operator, so things like -// this (valid in C) are invalid and not a problem: -// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME -// SAMPLER(ExternalOES, mySampler); -// -static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data) -{ - static const char STR_HASH_EXTENSION[] = "#extension"; - static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external"; - static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES"; - static const char STR_SAMPLER2D_SPACE[] = "sampler2D "; - - // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements - char* c = str; - while ((c = strstr(c, STR_HASH_EXTENSION))) { - char* start = c; - c += sizeof(STR_HASH_EXTENSION)-1; - while (isspace(*c) && *c != '\0') { - c++; - } - if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL, - sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0) - { - // #extension statements are terminated by end of line - c = start; - while (*c != '\0' && *c != '\r' && *c != '\n') { - *c++ = ' '; - } - } - } - - // -- replace "samplerExternalOES" with "sampler2D" and record name - c = str; - while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) { - // Make sure "samplerExternalOES" isn't a substring of a larger token - if (c == str || !isspace(*(c-1))) { - c++; - continue; - } - char* sampler_start = c; - c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1; - if (!isspace(*c) && *c != '\0') { - continue; - } - - // capture sampler name - while (isspace(*c) && *c != '\0') { - c++; - } - if (!isalpha(*c) && *c != '_') { - // not an identifier - return false; - } - char* name_start = c; - do { - c++; - } while (isalnum(*c) || *c == '_'); - data->samplerExternalNames.push_back( - android::String8(name_start, c - name_start)); - - // memcpy instead of strcpy since we don't want the NUL terminator - memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1); - } - - return true; -} - -void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - ShaderData* shaderData = ctx->m_shared->getShaderData(shader); - SET_ERROR_IF(!shaderData, GL_INVALID_VALUE); - - int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); - char *str = new char[len + 1]; - glUtilsPackStrings(str, (char**)string, (GLint*)length, count); - - // TODO: pre-process str before calling replaceSamplerExternalWith2D(). - // Perhaps we can borrow Mesa's pre-processor? - - if (!replaceSamplerExternalWith2D(str, shaderData)) { - delete str; - ctx->setError(GL_OUT_OF_MEMORY); - return; - } - - ctx->glShaderString(ctx, shader, str, len + 1); - delete str; -} - -void GL2Encoder::s_glFinish(void *self) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->glFinishRoundTrip(self); -} - -void GL2Encoder::s_glLinkProgram(void * self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->m_glLinkProgram_enc(self, program); - - GLint linkStatus = 0; - ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); - if (!linkStatus) - return; - - //get number of active uniforms in the program - GLint numUniforms=0; - ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); - ctx->m_shared->initProgramData(program,numUniforms); - - //get the length of the longest uniform name - GLint maxLength=0; - ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); - - GLint size; - GLenum type; - GLchar *name = new GLchar[maxLength+1]; - GLint location; - //for each active uniform, get its size and starting location. - for (GLint i=0 ; i<numUniforms ; ++i) - { - ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); - location = ctx->m_glGetUniformLocation_enc(self, program, name); - ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); - } - ctx->m_shared->setupLocationShiftWAR(program); - - delete[] name; -} - -void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDeleteProgram_enc(self, program); - - ctx->m_shared->deleteProgramData(program); -} - -void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); - SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); - GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); - SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); - ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); -} -void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); - SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); - GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); - SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); - ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); -} - -GLuint GL2Encoder::s_glCreateProgram(void * self) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLuint program = ctx->m_glCreateProgram_enc(self); - if (program!=0) - ctx->m_shared->addProgramData(program); - return program; -} - -GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); - if (shader != 0) { - if (!ctx->m_shared->addShaderData(shader)) { - ctx->m_glDeleteShader_enc(self, shader); - return 0; - } - } - return shader; -} - -void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDeleteShader_enc(self,shader); - ctx->m_shared->unrefShaderData(shader); -} - -void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glAttachShader_enc(self, program, shader); - ctx->m_shared->attachShader(program, shader); -} - -void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDetachShader_enc(self, program, shader); - ctx->m_shared->detachShader(program, shader); -} - -int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) -{ - if (!name) return -1; - - GL2Encoder *ctx = (GL2Encoder*)self; - - // if we need the uniform location WAR - // parse array index from the end of the name string - int arrIndex = 0; - bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program); - if (needLocationWAR) { - int namelen = strlen(name); - if (name[namelen-1] == ']') { - char *brace = strrchr(name,'['); - if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { - return -1; - } - - } - } - - int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); - if (hostLoc >= 0 && needLocationWAR) { - return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); - } - return hostLoc; -} - -bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) -{ - if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) - return false; - - m_state->setActiveTextureUnit(texUnit); - - GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); - if (newTarget != oldTarget) { - if (newTarget == GL_TEXTURE_EXTERNAL_OES) { - m_state->disableTextureTarget(GL_TEXTURE_2D); - m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); - } else { - m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); - m_state->enableTextureTarget(GL_TEXTURE_2D); - } - m_glActiveTexture_enc(this, texUnit); - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(newTarget)); - return true; - } - - return false; -} - -void GL2Encoder::s_glUseProgram(void *self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLSharedGroupPtr shared = ctx->m_shared; - - ctx->m_glUseProgram_enc(self, program); - ctx->m_state->setCurrentProgram(program); - - GLenum origActiveTexture = state->getActiveTextureUnit(); - GLenum hostActiveTexture = origActiveTexture; - GLint samplerIdx = -1; - GLint samplerVal; - GLenum samplerTarget; - while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) { - if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) - continue; - if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, - samplerTarget)) - { - hostActiveTexture = GL_TEXTURE0 + samplerVal; - } - } - state->setActiveTextureUnit(origActiveTexture); - if (hostActiveTexture != origActiveTexture) { - ctx->m_glActiveTexture_enc(self, origActiveTexture); - } -} - -void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform1f_enc(self, hostLoc, x); -} - -void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform1fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLSharedGroupPtr shared = ctx->m_shared; - - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform1i_enc(self, hostLoc, x); - - GLenum target; - if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { - GLenum origActiveTexture = state->getActiveTextureUnit(); - if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { - ctx->m_glActiveTexture_enc(self, origActiveTexture); - } - state->setActiveTextureUnit(origActiveTexture); - } -} - -void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform1iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform2f_enc(self, hostLoc, x, y); -} - -void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform2fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform2i_enc(self, hostLoc, x, y); -} - -void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform2iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); -} - -void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform3fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); -} - -void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform3iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); -} - -void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform4fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); -} - -void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniform4iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); - ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - - SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); - - ctx->m_glActiveTexture_enc(ctx, texture); -} - -void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - GLboolean firstUse; - - SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ctx->m_glBindTexture_enc(ctx, target, texture); - return; - } - - GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); - - if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (target != priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, - state->getBoundTexture(GL_TEXTURE_2D)); - } - } - - if (target == priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - } -} - -void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - - state->deleteTextures(n, textures); - ctx->m_glDeleteTextures_enc(ctx, n, textures); -} - -void GL2Encoder::s_glGetTexParameterfv(void* self, - GLenum target, GLenum pname, GLfloat* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::s_glGetTexParameteriv(void* self, - GLenum target, GLenum pname, GLint* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - switch (pname) { - case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: - *params = 1; - break; - - default: - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); - } - break; - } -} - -static bool isValidTextureExternalParam(GLenum pname, GLenum param) -{ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - return param == GL_NEAREST || param == GL_LINEAR; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - return param == GL_CLAMP_TO_EDGE; - - default: - return true; - } -} - -void GL2Encoder::s_glTexParameterf(void* self, - GLenum target, GLenum pname, GLfloat param) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterf_enc(ctx, target, pname, param); - } -} - -void GL2Encoder::s_glTexParameterfv(void* self, - GLenum target, GLenum pname, const GLfloat* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::s_glTexParameteri(void* self, - GLenum target, GLenum pname, GLint param) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteri_enc(ctx, target, pname, param); - } -} - -void GL2Encoder::s_glTexParameteriv(void* self, - GLenum target, GLenum pname, const GLint* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteriv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::override2DTextureTarget(GLenum target) -{ - if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && - target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(target)); - } -} - -void GL2Encoder::restore2DTextureTarget() -{ - GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(priorityTarget)); -} |