diff options
Diffstat (limited to 'emulator/opengl/system/GLESv2_enc')
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/Android.mk | 18 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp | 1197 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/GL2Encoder.h | 216 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp | 39 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.h | 24 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/gl2.attrib | 590 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/gl2.in | 214 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/gl2.types | 37 | ||||
-rw-r--r-- | emulator/opengl/system/GLESv2_enc/gl2_types.h | 21 |
9 files changed, 2356 insertions, 0 deletions
diff --git a/emulator/opengl/system/GLESv2_enc/Android.mk b/emulator/opengl/system/GLESv2_enc/Android.mk new file mode 100644 index 0000000..2a4d2f4 --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/Android.mk @@ -0,0 +1,18 @@ +LOCAL_PATH := $(call my-dir) + +### GLESv2_enc Encoder ########################################### +$(call emugl-begin-shared-library,libGLESv2_enc) + +LOCAL_SRC_FILES := \ + GL2EncoderUtils.cpp \ + GL2Encoder.cpp + +LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\" + +$(call emugl-gen-encoder,$(LOCAL_PATH),gl2) +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-import,libOpenglCodecCommon) + +$(call emugl-end-module) + + diff --git a/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp new file mode 100644 index 0000000..d8fedf3 --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp @@ -0,0 +1,1197 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "GL2Encoder.h" +#include <assert.h> +#include <ctype.h> + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +static GLubyte *gVendorString= (GLubyte *) "Android"; +static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; +static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; +static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; + +#define SET_ERROR_IF(condition,err) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return; \ + } + + +#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return ret; \ + } + + +GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) +{ + m_initialized = false; + m_state = NULL; + m_error = GL_NO_ERROR; + m_num_compressedTextureFormats = 0; + m_compressedTextureFormats = NULL; + //overrides + m_glFlush_enc = set_glFlush(s_glFlush); + m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); + m_glGetString_enc = set_glGetString(s_glGetString); + m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); + m_glBufferData_enc = set_glBufferData(s_glBufferData); + m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); + m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); + m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); + m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); + m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); + m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); + m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); + m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer); + m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray); + m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray); + m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv); + m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv); + m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv); + set_glShaderSource(s_glShaderSource); + set_glFinish(s_glFinish); + m_glGetError_enc = set_glGetError(s_glGetError); + m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram); + m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram); + m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv); + m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv); + m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram); + m_glCreateShader_enc = set_glCreateShader(s_glCreateShader); + m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader); + m_glAttachShader_enc = set_glAttachShader(s_glAttachShader); + m_glDetachShader_enc = set_glDetachShader(s_glDetachShader); + m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation); + m_glUseProgram_enc = set_glUseProgram(s_glUseProgram); + + m_glUniform1f_enc = set_glUniform1f(s_glUniform1f); + m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv); + m_glUniform1i_enc = set_glUniform1i(s_glUniform1i); + m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv); + m_glUniform2f_enc = set_glUniform2f(s_glUniform2f); + m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv); + m_glUniform2i_enc = set_glUniform2i(s_glUniform2i); + m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv); + m_glUniform3f_enc = set_glUniform3f(s_glUniform3f); + m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv); + m_glUniform3i_enc = set_glUniform3i(s_glUniform3i); + m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv); + m_glUniform4f_enc = set_glUniform4f(s_glUniform4f); + m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv); + m_glUniform4i_enc = set_glUniform4i(s_glUniform4i); + m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv); + m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv); + m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv); + m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv); + + m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); + m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); + m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); + m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); + m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); + m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); + m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); + m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); + m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); +} + +GL2Encoder::~GL2Encoder() +{ + delete m_compressedTextureFormats; +} + +GLenum GL2Encoder::s_glGetError(void * self) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + GLenum err = ctx->getError(); + if(err != GL_NO_ERROR) { + ctx->setError(GL_NO_ERROR); + return err; + } + + return ctx->m_glGetError_enc(self); + +} + +void GL2Encoder::s_glFlush(void *self) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + ctx->m_glFlush_enc(self); + ctx->m_stream->flush(); +} + +const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) +{ + GLubyte *retval = (GLubyte *) ""; + switch(name) { + case GL_VENDOR: + retval = gVendorString; + break; + case GL_RENDERER: + retval = gRendererString; + break; + case GL_VERSION: + retval = gVersionString; + break; + case GL_EXTENSIONS: + retval = gExtensionsString; + break; + } + return retval; +} + +void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->m_glPixelStorei_enc(ctx, param, value); + assert(ctx->m_state != NULL); + ctx->m_state->setPixelStore(param, value); +} + + +void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->bindBuffer(target, id); + // TODO set error state if needed; + ctx->m_glBindBuffer_enc(self, target, id); +} + +void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + SET_ERROR_IF(size<0, GL_INVALID_VALUE); + + ctx->m_shared->updateBufferData(bufferId, size, (void*)data); + ctx->m_glBufferData_enc(self, target, size, data, usage); +} + +void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + + GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); + SET_ERROR_IF(res, res); + + ctx->m_glBufferSubData_enc(self, target, offset, size, data); +} + +void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + SET_ERROR_IF(n<0, GL_INVALID_VALUE); + for (int i=0; i<n; i++) { + ctx->m_shared->deleteBufferData(buffers[i]); + ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); + } +} + +void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(indx, size, type, normalized, stride, ptr); +} + +void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = 0; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + memcpy(ptr, compressedTextureFormats, + ctx->m_num_compressedTextureFormats * sizeof(GLint)); + } + break; + } + + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GL_MAX_TEXTURE_IMAGE_UNITS: + ctx->m_glGetIntegerv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D); + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { + ctx->m_glGetIntegerv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = 0; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = (GLfloat) compressedTextureFormats[i]; + } + } + break; + } + + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GL_MAX_TEXTURE_IMAGE_UNITS: + ctx->m_glGetFloatv_enc(self, param, ptr); + *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { + ctx->m_glGetFloatv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = GL_FALSE; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; + } + } + break; + } + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 + ? GL_TRUE : GL_FALSE; + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { + ctx->m_glGetBooleanv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + ctx->m_state->enable(index, 1); +} + +void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + ctx->m_state->enable(index, 0); +} + + +void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + + if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { + ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); + } +} + +void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + + if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) { + ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); + } +} + +void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + if (ctx->m_state == NULL) return; + + const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); + if (va_state != NULL) { + *pointer = va_state->data; + } +} + + +void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) +{ + assert(m_state); + + for (int i = 0; i < m_state->nLocations(); i++) { + bool enableDirty; + const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); + + if (!state) { + continue; + } + + if (!enableDirty && !state->enabled) { + continue; + } + + + if (state->enabled) { + m_glEnableVertexAttribArray_enc(this, i); + + unsigned int datalen = state->elementSize * count; + int stride = state->stride == 0 ? state->elementSize : state->stride; + int firstIndex = stride * first; + + if (state->bufferObject == 0) { + this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + } else { + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); + this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, + (GLuint) state->data + firstIndex); + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); + } + } else { + this->m_glDisableVertexAttribArray_enc(this, i); + } + } +} + +void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->sendVertexAttributes(first, count); + ctx->m_glDrawArrays_enc(ctx, mode, 0, count); +} + + +void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + SET_ERROR_IF(count<0, GL_INVALID_VALUE); + + bool has_immediate_arrays = false; + bool has_indirect_arrays = false; + int nLocations = ctx->m_state->nLocations(); + + for (int i = 0; i < nLocations; i++) { + const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); + if (state->enabled) { + if (state->bufferObject != 0) { + has_indirect_arrays = true; + } else { + has_immediate_arrays = true; + } + } + } + + if (!has_immediate_arrays && !has_indirect_arrays) { + ALOGE("glDrawElements: no data bound to the command - ignoring\n"); + return; + } + + bool adjustIndices = true; + if (ctx->m_state->currentIndexVbo() != 0) { + if (!has_immediate_arrays) { + ctx->sendVertexAttributes(0, count); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); + ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); + adjustIndices = false; + } else { + BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); + indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); + } + } + if (adjustIndices) { + void *adjustedIndices = (void*)indices; + int minIndex = 0, maxIndex = 0; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, + (unsigned char *)adjustedIndices, + count, -minIndex); + } + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, + (unsigned short *)adjustedIndices, + count, -minIndex); + } + break; + default: + ALOGE("unsupported index buffer type %d\n", type); + } + if (has_indirect_arrays || 1) { + ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); + ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, + count * glSizeof(type)); + // XXX - OPTIMIZATION (see the other else branch) should be implemented + if(!has_indirect_arrays) { + //ALOGD("unoptimized drawelements !!!\n"); + } + } else { + // we are all direct arrays and immidate mode index array - + // rebuild the arrays and the index array; + ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); + } + } +} + + +GLint * GL2Encoder::getCompressedTextureFormats() +{ + if (m_compressedTextureFormats == NULL) { + this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, + &m_num_compressedTextureFormats); + if (m_num_compressedTextureFormats > 0) { + // get number of texture formats; + m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; + this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); + } + } + return m_compressedTextureFormats; +} + +// Replace uses of samplerExternalOES with sampler2D, recording the names of +// modified shaders in data. Also remove +// #extension GL_OES_EGL_image_external : require +// statements. +// +// This implementation assumes the input has already been pre-processed. If not, +// a few cases will be mishandled: +// +// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in +// the following code: +// #if 1 +// uniform sampler2D mySampler; +// #else +// uniform samplerExternalOES mySampler; +// #endif +// +// 2. Comments that look like sampler declarations will be incorrectly modified +// and recorded: +// // samplerExternalOES hahaFooledYou +// +// 3. However, GLSL ES does not have a concatentation operator, so things like +// this (valid in C) are invalid and not a problem: +// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME +// SAMPLER(ExternalOES, mySampler); +// +static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data) +{ + static const char STR_HASH_EXTENSION[] = "#extension"; + static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external"; + static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES"; + static const char STR_SAMPLER2D_SPACE[] = "sampler2D "; + + // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements + char* c = str; + while ((c = strstr(c, STR_HASH_EXTENSION))) { + char* start = c; + c += sizeof(STR_HASH_EXTENSION)-1; + while (isspace(*c) && *c != '\0') { + c++; + } + if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL, + sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0) + { + // #extension statements are terminated by end of line + c = start; + while (*c != '\0' && *c != '\r' && *c != '\n') { + *c++ = ' '; + } + } + } + + // -- replace "samplerExternalOES" with "sampler2D" and record name + c = str; + while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) { + // Make sure "samplerExternalOES" isn't a substring of a larger token + if (c == str || !isspace(*(c-1))) { + c++; + continue; + } + char* sampler_start = c; + c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1; + if (!isspace(*c) && *c != '\0') { + continue; + } + + // capture sampler name + while (isspace(*c) && *c != '\0') { + c++; + } + if (!isalpha(*c) && *c != '_') { + // not an identifier + return false; + } + char* name_start = c; + do { + c++; + } while (isalnum(*c) || *c == '_'); + data->samplerExternalNames.push_back( + android::String8(name_start, c - name_start)); + + // memcpy instead of strcpy since we don't want the NUL terminator + memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1); + } + + return true; +} + +void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + ShaderData* shaderData = ctx->m_shared->getShaderData(shader); + SET_ERROR_IF(!shaderData, GL_INVALID_VALUE); + + int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); + char *str = new char[len + 1]; + glUtilsPackStrings(str, (char**)string, (GLint*)length, count); + + // TODO: pre-process str before calling replaceSamplerExternalWith2D(). + // Perhaps we can borrow Mesa's pre-processor? + + if (!replaceSamplerExternalWith2D(str, shaderData)) { + delete str; + ctx->setError(GL_OUT_OF_MEMORY); + return; + } + + ctx->glShaderString(ctx, shader, str, len + 1); + delete str; +} + +void GL2Encoder::s_glFinish(void *self) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->glFinishRoundTrip(self); +} + +void GL2Encoder::s_glLinkProgram(void * self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->m_glLinkProgram_enc(self, program); + + GLint linkStatus = 0; + ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); + if (!linkStatus) + return; + + //get number of active uniforms in the program + GLint numUniforms=0; + ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); + ctx->m_shared->initProgramData(program,numUniforms); + + //get the length of the longest uniform name + GLint maxLength=0; + ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); + + GLint size; + GLenum type; + GLchar *name = new GLchar[maxLength+1]; + GLint location; + //for each active uniform, get its size and starting location. + for (GLint i=0 ; i<numUniforms ; ++i) + { + ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); + location = ctx->m_glGetUniformLocation_enc(self, program, name); + ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); + } + ctx->m_shared->setupLocationShiftWAR(program); + + delete[] name; +} + +void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDeleteProgram_enc(self, program); + + ctx->m_shared->deleteProgramData(program); +} + +void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); + SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); + GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); + SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); + ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); +} +void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); + SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); + GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); + SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); + ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); +} + +GLuint GL2Encoder::s_glCreateProgram(void * self) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLuint program = ctx->m_glCreateProgram_enc(self); + if (program!=0) + ctx->m_shared->addProgramData(program); + return program; +} + +GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); + if (shader != 0) { + if (!ctx->m_shared->addShaderData(shader)) { + ctx->m_glDeleteShader_enc(self, shader); + return 0; + } + } + return shader; +} + +void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDeleteShader_enc(self,shader); + ctx->m_shared->unrefShaderData(shader); +} + +void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glAttachShader_enc(self, program, shader); + ctx->m_shared->attachShader(program, shader); +} + +void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDetachShader_enc(self, program, shader); + ctx->m_shared->detachShader(program, shader); +} + +int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) +{ + if (!name) return -1; + + GL2Encoder *ctx = (GL2Encoder*)self; + + // if we need the uniform location WAR + // parse array index from the end of the name string + int arrIndex = 0; + bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program); + if (needLocationWAR) { + int namelen = strlen(name); + if (name[namelen-1] == ']') { + char *brace = strrchr(name,'['); + if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { + return -1; + } + + } + } + + int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); + if (hostLoc >= 0 && needLocationWAR) { + return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); + } + return hostLoc; +} + +bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) +{ + if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) + return false; + + m_state->setActiveTextureUnit(texUnit); + + GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + if (newTarget != oldTarget) { + if (newTarget == GL_TEXTURE_EXTERNAL_OES) { + m_state->disableTextureTarget(GL_TEXTURE_2D); + m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); + } else { + m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); + m_state->enableTextureTarget(GL_TEXTURE_2D); + } + m_glActiveTexture_enc(this, texUnit); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(newTarget)); + return true; + } + + return false; +} + +void GL2Encoder::s_glUseProgram(void *self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLSharedGroupPtr shared = ctx->m_shared; + + ctx->m_glUseProgram_enc(self, program); + ctx->m_state->setCurrentProgram(program); + + GLenum origActiveTexture = state->getActiveTextureUnit(); + GLenum hostActiveTexture = origActiveTexture; + GLint samplerIdx = -1; + GLint samplerVal; + GLenum samplerTarget; + while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) { + if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) + continue; + if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, + samplerTarget)) + { + hostActiveTexture = GL_TEXTURE0 + samplerVal; + } + } + state->setActiveTextureUnit(origActiveTexture); + if (hostActiveTexture != origActiveTexture) { + ctx->m_glActiveTexture_enc(self, origActiveTexture); + } +} + +void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1f_enc(self, hostLoc, x); +} + +void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLSharedGroupPtr shared = ctx->m_shared; + + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1i_enc(self, hostLoc, x); + + GLenum target; + if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { + GLenum origActiveTexture = state->getActiveTextureUnit(); + if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { + ctx->m_glActiveTexture_enc(self, origActiveTexture); + } + state->setActiveTextureUnit(origActiveTexture); + } +} + +void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2f_enc(self, hostLoc, x, y); +} + +void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2i_enc(self, hostLoc, x, y); +} + +void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); +} + +void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); +} + +void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); +} + +void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); +} + +void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); + + ctx->m_glActiveTexture_enc(ctx, texture); +} + +void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + GLboolean firstUse; + + SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); + + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, target, texture); + return; + } + + GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); + + if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (target != priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(GL_TEXTURE_2D)); + } + } + + if (target == priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + } +} + +void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + + state->deleteTextures(n, textures); + ctx->m_glDeleteTextures_enc(ctx, n, textures); +} + +void GL2Encoder::s_glGetTexParameterfv(void* self, + GLenum target, GLenum pname, GLfloat* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::s_glGetTexParameteriv(void* self, + GLenum target, GLenum pname, GLint* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + switch (pname) { + case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: + *params = 1; + break; + + default: + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); + } + break; + } +} + +static bool isValidTextureExternalParam(GLenum pname, GLenum param) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return param == GL_NEAREST || param == GL_LINEAR; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + return param == GL_CLAMP_TO_EDGE; + + default: + return true; + } +} + +void GL2Encoder::s_glTexParameterf(void* self, + GLenum target, GLenum pname, GLfloat param) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterf_enc(ctx, target, pname, param); + } +} + +void GL2Encoder::s_glTexParameterfv(void* self, + GLenum target, GLenum pname, const GLfloat* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::s_glTexParameteri(void* self, + GLenum target, GLenum pname, GLint param) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteri_enc(ctx, target, pname, param); + } +} + +void GL2Encoder::s_glTexParameteriv(void* self, + GLenum target, GLenum pname, const GLint* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteriv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::override2DTextureTarget(GLenum target) +{ + if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && + target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(target)); + } +} + +void GL2Encoder::restore2DTextureTarget() +{ + GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(priorityTarget)); +} diff --git a/emulator/opengl/system/GLESv2_enc/GL2Encoder.h b/emulator/opengl/system/GLESv2_enc/GL2Encoder.h new file mode 100644 index 0000000..f9235d7 --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/GL2Encoder.h @@ -0,0 +1,216 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL2_ENCODER_H_ +#define _GL2_ENCODER_H_ + +#include "gl2_enc.h" +#include "GLClientState.h" +#include "GLSharedGroup.h" +#include "FixedBuffer.h" + + +class GL2Encoder : public gl2_encoder_context_t { +public: + GL2Encoder(IOStream *stream); + virtual ~GL2Encoder(); + void setClientState(GLClientState *state) { + m_state = state; + } + void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } + const GLClientState *state() { return m_state; } + const GLSharedGroupPtr shared() { return m_shared; } + void flush() { m_stream->flush(); } + + void setInitialized(){ m_initialized = true; }; + bool isInitialized(){ return m_initialized; }; + + virtual void setError(GLenum error){ m_error = error; }; + virtual GLenum getError() { return m_error; }; + + void override2DTextureTarget(GLenum target); + void restore2DTextureTarget(); + +private: + + bool m_initialized; + GLClientState *m_state; + GLSharedGroupPtr m_shared; + GLenum m_error; + + GLint *m_compressedTextureFormats; + GLint m_num_compressedTextureFormats; + GLint *getCompressedTextureFormats(); + + FixedBuffer m_fixedBuffer; + + void sendVertexAttributes(GLint first, GLsizei count); + bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); + + glGetError_client_proc_t m_glGetError_enc; + static GLenum s_glGetError(void * self); + + glFlush_client_proc_t m_glFlush_enc; + static void s_glFlush(void * self); + + glPixelStorei_client_proc_t m_glPixelStorei_enc; + static void s_glPixelStorei(void *self, GLenum param, GLint value); + + glGetString_client_proc_t m_glGetString_enc; + static const GLubyte * s_glGetString(void *self, GLenum name); + + glBindBuffer_client_proc_t m_glBindBuffer_enc; + static void s_glBindBuffer(void *self, GLenum target, GLuint id); + + + glBufferData_client_proc_t m_glBufferData_enc; + static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); + glBufferSubData_client_proc_t m_glBufferSubData_enc; + static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); + glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; + static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); + + glDrawArrays_client_proc_t m_glDrawArrays_enc; + static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); + + glDrawElements_client_proc_t m_glDrawElements_enc; + static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); + + + glGetIntegerv_client_proc_t m_glGetIntegerv_enc; + static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); + + glGetFloatv_client_proc_t m_glGetFloatv_enc; + static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); + + glGetBooleanv_client_proc_t m_glGetBooleanv_enc; + static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); + + glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; + static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, const GLvoid * ptr); + + glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; + static void s_glEnableVertexAttribArray(void *self, GLuint index); + + glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; + static void s_glDisableVertexAttribArray(void *self, GLuint index); + + glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; + static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); + + glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; + static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); + + glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv; + static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); + + static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length); + + static void s_glFinish(void *self); + + glLinkProgram_client_proc_t m_glLinkProgram_enc; + static void s_glLinkProgram(void *self, GLuint program); + + glDeleteProgram_client_proc_t m_glDeleteProgram_enc; + static void s_glDeleteProgram(void * self, GLuint program); + + glGetUniformiv_client_proc_t m_glGetUniformiv_enc; + static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); + + glGetUniformfv_client_proc_t m_glGetUniformfv_enc; + static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); + + glCreateProgram_client_proc_t m_glCreateProgram_enc; + static GLuint s_glCreateProgram(void *self); + + glCreateShader_client_proc_t m_glCreateShader_enc; + static GLuint s_glCreateShader(void *self, GLenum shaderType); + + glDeleteShader_client_proc_t m_glDeleteShader_enc; + static void s_glDeleteShader(void *self, GLuint shader); + + glAttachShader_client_proc_t m_glAttachShader_enc; + static void s_glAttachShader(void *self, GLuint program, GLuint shader); + + glDetachShader_client_proc_t m_glDetachShader_enc; + static void s_glDetachShader(void *self, GLuint program, GLuint shader); + + glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; + static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); + glUseProgram_client_proc_t m_glUseProgram_enc; + + glUniform1f_client_proc_t m_glUniform1f_enc; + glUniform1fv_client_proc_t m_glUniform1fv_enc; + glUniform1i_client_proc_t m_glUniform1i_enc; + glUniform1iv_client_proc_t m_glUniform1iv_enc; + glUniform2f_client_proc_t m_glUniform2f_enc; + glUniform2fv_client_proc_t m_glUniform2fv_enc; + glUniform2i_client_proc_t m_glUniform2i_enc; + glUniform2iv_client_proc_t m_glUniform2iv_enc; + glUniform3f_client_proc_t m_glUniform3f_enc; + glUniform3fv_client_proc_t m_glUniform3fv_enc; + glUniform3i_client_proc_t m_glUniform3i_enc; + glUniform3iv_client_proc_t m_glUniform3iv_enc; + glUniform4f_client_proc_t m_glUniform4f_enc; + glUniform4fv_client_proc_t m_glUniform4fv_enc; + glUniform4i_client_proc_t m_glUniform4i_enc; + glUniform4iv_client_proc_t m_glUniform4iv_enc; + glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; + glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; + glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; + + static void s_glUseProgram(void *self, GLuint program); + static void s_glUniform1f(void *self , GLint location, GLfloat x); + static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform1i(void *self , GLint location, GLint x); + static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); + static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); + static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); + static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); + static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); + static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + + glActiveTexture_client_proc_t m_glActiveTexture_enc; + glBindTexture_client_proc_t m_glBindTexture_enc; + glDeleteTextures_client_proc_t m_glDeleteTextures_enc; + glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; + glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; + glTexParameterf_client_proc_t m_glTexParameterf_enc; + glTexParameterfv_client_proc_t m_glTexParameterfv_enc; + glTexParameteri_client_proc_t m_glTexParameteri_enc; + glTexParameteriv_client_proc_t m_glTexParameteriv_enc; + + static void s_glActiveTexture(void* self, GLenum texture); + static void s_glBindTexture(void* self, GLenum target, GLuint texture); + static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); + static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); + static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); + static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); + static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); + static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); + static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); +}; +#endif diff --git a/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp b/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp new file mode 100644 index 0000000..57d65c0 --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp @@ -0,0 +1,39 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include <stdlib.h> +#include "GL2Encoder.h" +#include <assert.h> + +size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert (ctx->state() != NULL); + return ctx->state()->pixelDataSize(width, height, format, type, pack); +} + +size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) +{ + size_t layerSize = pixelDataSize(self, width, height, format, type, pack); + return layerSize * depth; +} + +GLenum uniformType(void * self, GLuint program, GLint location) +{ + GL2Encoder * ctx = (GL2Encoder *) self; + assert (ctx->shared() != NULL); + return ctx->shared()->getProgramUniformType(program, location); +} diff --git a/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.h b/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.h new file mode 100644 index 0000000..8e91aeb --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/GL2EncoderUtils.h @@ -0,0 +1,24 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef GL2_ENCODER_UTILS_H +#define GL2_ENCLODER_UTILS_H + +extern "C" { + size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); + size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack); + GLenum uniformType(void * self, GLuint program, GLint location); +}; +#endif diff --git a/emulator/opengl/system/GLESv2_enc/gl2.attrib b/emulator/opengl/system/GLESv2_enc/gl2.attrib new file mode 100644 index 0000000..7fe9a66 --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/gl2.attrib @@ -0,0 +1,590 @@ +GLOBAL + base_opcode 2048 + encoder_headers <string.h> "glUtils.h" "GL2EncoderUtils.h" + +#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name) +glBindAttribLocation + len name (strlen(name) + 1) + +#void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage) +glBufferData + len data size + var_flag data nullAllowed isLarge + +#void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +glBufferSubData + len data size + var_flag data isLarge + +#void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data) +glCompressedTexImage2D + len data imageSize + var_flag data nullAllowed isLarge + +#void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data) +glCompressedTexSubImage2D + len data imageSize + var_flag data isLarge + +#void glDeleteBuffers(GLsizei n, GLuint *buffers) +glDeleteBuffers + len buffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) +glDeleteFramebuffers + len framebuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) +glDeleteRenderbuffers + len renderbuffers (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDeleteTextures(GLsizei n, GLuint *textures) +glDeleteTextures + len textures (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices) +glDrawElements + flag unsupported + +#void glGenBuffers(GLsizei n, GLuint *buffers) +glGenBuffers + len buffers (n * sizeof(GLuint)) + dir buffers out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenFramebuffers(GLsizei n, GLuint *framebuffers) +glGenFramebuffers + len framebuffers (n * sizeof(GLuint)) + dir framebuffers out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) +glGenRenderbuffers + len renderbuffers (n * sizeof(GLuint)) + dir renderbuffers out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenTextures(GLsizei n, GLuint *textures) +glGenTextures + len textures (n * sizeof(GLuint)) + dir textures out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +glGetActiveAttrib + len name bufsize + dir name out + var_flag name nullAllowed + dir length out + len length (sizeof(GLsizei)) + var_flag length nullAllowed + dir size out + len size (sizeof(GLint)) + dir type out + len type (sizeof(GLenum)) + +#void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +glGetActiveUniform + len name bufsize + dir name out + var_flag name nullAllowed + dir length out + len length (sizeof(GLsizei)) + var_flag length nullAllowed + dir size out + len size (sizeof(GLint)) + dir type out + len type (sizeof(GLenum)) + + +#void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) +glGetAttachedShaders + len shaders (maxcount*sizeof(GLuint)) + dir shaders out + dir count out + var_flag count nullAllowed + len count (sizeof(GLsizei)) + +#int glGetAttribLocation(GLuint program, GLchar *name) +glGetAttribLocation + len name (strlen(name) + 1) + +#void glGetBooleanv(GLenum pname, GLboolean *params) +glGetBooleanv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLboolean)) + +#void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +glGetBufferParameteriv + len params (sizeof(GLint)) + dir params out + +#void glGetFloatv(GLenum pname, GLfloat *params) +glGetFloatv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) +glGetFramebufferAttachmentParameteriv + dir params out + len params (sizeof(GLint)) + +#void glGetIntegerv(GLenum pname, GLint *params) +glGetIntegerv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetProgramiv(GLuint program, GLenum pname, GLint *params) +glGetProgramiv + dir params out + len params sizeof(GLint) +#XXX - might change if extension constants that return more then one value + + +#void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) +glGetProgramInfoLog + dir infolog out + len infolog bufsize + dir length out + len length sizeof(GLsizei) + +#void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +glGetRenderbufferParameteriv + dir params out + len params sizeof(GLint) +# XXX - might change if pname with value larger then one is added + +#void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) +glGetShaderiv + dir params out + len params sizeof(GLint) +# XXX - might change if pname with value larger then one is added + +#void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) +glGetShaderInfoLog + dir length out + len length (sizeof(GLsizei)) + var_flag length nullAllowed + dir infolog out + len infolog bufsize + + +#void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) +glGetShaderPrecisionFormat + dir range out + len range (2 * sizeof(GLint)) + dir precision out + len precision (sizeof(GLint)) + +#void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) +glGetShaderSource + dir length out + len length (sizeof(GLsizei)) + var_flag length nullAllowed + dir source out + len source bufsize + +#GLubyte* glGetString(GLenum name) +glGetString + flag unsupported + +#void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +glGetTexParameterfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +glGetTexParameteriv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glGetUniformfv(GLuint program, GLint location, GLfloat *params) +glGetUniformfv + dir params out + len params glSizeof(uniformType(self, program, location)) + +#void glGetUniformiv(GLuint program, GLint location, GLint *params) +glGetUniformiv + dir params out + len params glSizeof(uniformType(self, program, location)) + +#int glGetUniformLocation(GLuint program, GLchar *name) +glGetUniformLocation + len name (strlen(name) + 1) + +# client-state shall be handled locally by the encoder in most cases. +# however, GL_CURRENT_VERTEX_ATTRIB and potential others are handled by the server side, +# thus we still need to implement it. +#void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +glGetVertexAttribfv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) + +#see glGetVertexAttribfv for comments +#void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +glGetVertexAttribiv + dir params out + len params (glUtilsParamSize(pname) * sizeof(GLint)) + + + +#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +glReadPixels + dir pixels out + len pixels pixelDataSize(self, width, height, format, type, 1) + +#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length) +glShaderBinary + flag unsupported + +#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) +glTexImage2D + dir pixels in + len pixels pixelDataSize(self, width, height, format, type, 0) + var_flag pixels nullAllowed isLarge + +#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +glTexParameterfv + len params (glUtilsParamSize(pname) * sizeof(GLfloat)) +#void glTexParameteriv(GLenum target, GLenum pname, GLint *params) +glTexParameteriv + len params (glUtilsParamSize(pname) * sizeof(GLint)) + +#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +glTexSubImage2D + len pixels pixelDataSize(self, width, height, format, type, 0) + var_flag pixels isLarge + +#void glUniform1fv(GLint location, GLsizei count, GLfloat *v) +glUniform1fv + len v (count * sizeof(GLfloat)) + +#void glUniform1iv(GLint location, GLsizei count, GLint *v) +glUniform1iv + len v (count * sizeof(GLint)) + +#void glUniform2fv(GLint location, GLsizei count, GLfloat *v) +glUniform2fv + len v (count * 2 * sizeof(GLfloat)) + +#void glUniform2iv(GLint location, GLsizei count, GLint *v) +glUniform2iv + len v (count * 2 * sizeof(GLint)) + +#void glUniform3fv(GLint location, GLsizei count, GLfloat *v) +glUniform3fv + len v (count * 3 * sizeof(GLfloat)) + +#void glUniform3iv(GLint location, GLsizei count, GLint *v) +glUniform3iv + len v (3 * count * sizeof(GLint)) + +#void glUniform4fv(GLint location, GLsizei count, GLfloat *v) +glUniform4fv + len v (4 * count * sizeof(GLfloat)) + +#void glUniform4iv(GLint location, GLsizei count, GLint *v) +glUniform4iv + len v (4 * count * sizeof(GLint)) + +#void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) +glUniformMatrix2fv + len value (count * 4 * sizeof(GLfloat)) + +#void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) +glUniformMatrix3fv + len value (count * 9 * sizeof(GLfloat)) + +#void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) +glUniformMatrix4fv + len value (count * 16 * sizeof(GLfloat)) + +#void glVertexAttrib1fv(GLuint indx, GLfloat *values) +glVertexAttrib1fv + len values (sizeof(GLfloat)) +#void glVertexAttrib2fv(GLuint indx, GLfloat *values) +glVertexAttrib2fv + len values (2 * sizeof(GLfloat)) + +#void glVertexAttrib3fv(GLuint indx, GLfloat *values) +glVertexAttrib3fv + len values (3 * sizeof(GLfloat)) + +#void glVertexAttrib4fv(GLuint indx, GLfloat *values) +glVertexAttrib4fv + len values (4 * sizeof(GLfloat)) + +#void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *ptr) +glVertexAttribPointer + flag unsupported + +#void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) +glGetProgramBinaryOES + flag unsupported + +#void glProgramBinaryOES(GLuint program, GLenum binaryFormat, GLvoid *binary, GLint length) +glProgramBinaryOES + flag unsupported + +#void* glMapBufferOES(GLenum target, GLenum access) +glMapBufferOES + flag unsupported + +#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels) +glTexImage3DOES + len pixels pixelDataSize3D(self, width, height, depth, format, type, 0) + var_flag pixels nullAllowed isLarge + +#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels) +glTexSubImage3DOES + len pixels pixelDataSize3D(self, width, height, depth, format, type, 0) + var_flag pixels isLarge + +#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data) +glCompressedTexImage3DOES + len data imageSize + var_flag data isLarge + +#void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data) +glCompressedTexSubImage3DOES + len data imageSize + var_flag data isLarge + +#void glDeleteVertexArraysOES(GLsizei n, GLuint *arrays) +glDeleteVertexArraysOES + len arrays (n * sizeof(GLuint)) + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + +#void glGenVertexArraysOES(GLsizei n, GLuint *arrays) +glGenVertexArraysOES + len arrays (n * sizeof(GLuint)) + dir arrays out + param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + + +#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, GLenum *attachments) +glDiscardFramebufferEXT + len attachments (numAttachments * sizeof(GLenum)) + +#void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) +glMultiDrawArraysEXT + flag unsupported +#void glMultiDrawElementsEXT(GLenum mode, GLsizei *count, GLenum type, GLvoid *indices, GLsizei primcount) +glMultiDrawElementsEXT + flag unsupported + + +# handled by encoder +#void glShaderSource(GLuint shader, GLsizei count, GLstr *string, const GLint *length) +glShaderSource + flag unsupported + + + +#void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups) +glGetPerfMonitorGroupsAMD + flag unsupported + +#void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) +glGetPerfMonitorCountersAMD + flag unsupported + +#void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) +glGetPerfMonitorGroupStringAMD + flag unsupported + +#void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) +glGetPerfMonitorCounterStringAMD + flag unsupported + +#void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data) +glGetPerfMonitorCounterInfoAMD + flag unsupported + +#void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors) +glGenPerfMonitorsAMD + flag unsupported + +#void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors) +glDeletePerfMonitorsAMD + flag unsupported + +#void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) +glSelectPerfMonitorCountersAMD + flag unsupported + +#void glBeginPerfMonitorAMD(GLuint monitor) +glBeginPerfMonitorAMD + flag unsupported + +#void glEndPerfMonitorAMD(GLuint monitor) +glEndPerfMonitorAMD + flag unsupported + +#void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) +glGetPerfMonitorCounterDataAMD + flag unsupported + +#void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +glRenderbufferStorageMultisampleIMG + flag unsupported + +#void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +glFramebufferTexture2DMultisampleIMG + flag unsupported + +#void glDeleteFencesNV(GLsizei n, GLuint *fences) +glDeleteFencesNV + flag unsupported + +#void glGenFencesNV(GLsizei n, GLuint *fences) +glGenFencesNV + flag unsupported + +#GLboolean glIsFenceNV(GLuint fence) +glIsFenceNV + flag unsupported + +#GLboolean glTestFenceNV(GLuint fence) +glTestFenceNV + flag unsupported + +#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +glGetFenceivNV + flag unsupported + +#void glFinishFenceNV(GLuint fence) +glFinishFenceNV + flag unsupported + +#void glSetFenceNV(GLuint fence, GLenum condition) +glSetFenceNV + flag unsupported + +#void glCoverageMaskNV(GLboolean mask) +glCoverageMaskNV + flag unsupported + +#void glCoverageOperationNV(GLenum operation) +glCoverageOperationNV + flag unsupported + +#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls) +glGetDriverControlsQCOM + flag unsupported + +#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) +glGetDriverControlStringQCOM + flag unsupported + +#void glEnableDriverControlQCOM(GLuint driverControl) +glEnableDriverControlQCOM + flag unsupported + +#void glDisableDriverControlQCOM(GLuint driverControl) +glDisableDriverControlQCOM + flag unsupported + +#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) +glExtGetTexturesQCOM + flag unsupported + +#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) +glExtGetBuffersQCOM + flag unsupported + +#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) +glExtGetRenderbuffersQCOM + flag unsupported + +#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) +glExtGetFramebuffersQCOM + flag unsupported + +#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) +glExtGetTexLevelParameterivQCOM + flag unsupported + +#void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) +glExtTexObjectStateOverrideiQCOM + flag unsupported + +#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) +glExtGetTexSubImageQCOM + flag unsupported + +#void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr *params) +glExtGetBufferPointervQCOM + flag unsupported + +#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) +glExtGetShadersQCOM + flag unsupported + +#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms) +glExtGetProgramsQCOM + flag unsupported + +#GLboolean glExtIsProgramBinaryQCOM(GLuint program) +glExtIsProgramBinaryQCOM + flag unsupported + +#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) +glExtGetProgramBinarySourceQCOM + flag unsupported + +#void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +glStartTilingQCOM + flag unsupported + +#void glEndTilingQCOM(GLbitfield preserveMask) +glEndTilingQCOM + flag unsupported + + +#void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen) +glVertexAttribPointerData + len data datalen + custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen) + flag custom_decoder + flag not_api + +glVertexAttribPointerOffset + flag custom_decoder + flag not_api + +#client-state, handled by the encoder +#GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) +glGetVertexAttribPointerv + flag unsupported + +glDrawElementsData + len data datalen + flag custom_decoder + flag not_api + +glDrawElementsOffset + flag custom_decoder + flag not_api + +#GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats) +glGetCompressedTextureFormats + dir formats out + len formats (count * sizeof(GLint)) + flag custom_decoder + flag not_api + +#GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len) +glShaderString + len string len + flag custom_decoder + flag not_api + +glFinishRoundTrip + flag custom_decoder + flag not_api + diff --git a/emulator/opengl/system/GLESv2_enc/gl2.in b/emulator/opengl/system/GLESv2_enc/gl2.in new file mode 100644 index 0000000..916153b --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/gl2.in @@ -0,0 +1,214 @@ +GL_ENTRY(void, glActiveTexture, GLenum texture) +GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) +GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) +GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) +GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) +GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) +GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) +GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +GL_ENTRY(void, glBlendEquation, GLenum mode ) +GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) +GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) +GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) +GL_ENTRY(void, glClear, GLbitfield mask) +GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +GL_ENTRY(void, glClearDepthf, GLclampf depth) +GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +GL_ENTRY(void, glCompileShader, GLuint shader) +GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(GLuint, glCreateProgram, void) +GL_ENTRY(GLuint, glCreateShader, GLenum type) +GL_ENTRY(void, glCullFace, GLenum mode) +GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) +GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) +GL_ENTRY(void, glDeleteProgram, GLuint program) +GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) +GL_ENTRY(void, glDeleteShader, GLuint shader) +GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures) +GL_ENTRY(void, glDepthFunc, GLenum func) +GL_ENTRY(void, glDepthMask, GLboolean flag) +GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) +GL_ENTRY(void, glDisable, GLenum cap) +GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) +GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) +GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +GL_ENTRY(void, glEnable, GLenum cap) +GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) +GL_ENTRY(void, glFinish, void) +GL_ENTRY(void, glFlush, void) +GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +GL_ENTRY(void, glFrontFace, GLenum mode) +GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers) +GL_ENTRY(void, glGenerateMipmap, GLenum target) +GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) +GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) +GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures) +GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) +GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params) +GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(GLenum, glGetError, void) +GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params) +GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) +GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params) +GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) +GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) +GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) +GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) +GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +GL_ENTRY(const GLubyte*, glGetString, GLenum name) +GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params) +GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) +GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) +GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name) +GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) +GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) +GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) +GL_ENTRY(void, glHint, GLenum target, GLenum mode) +GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) +GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) +GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) +GL_ENTRY(GLboolean, glIsProgram, GLuint program) +GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) +GL_ENTRY(GLboolean, glIsShader, GLuint shader) +GL_ENTRY(GLboolean, glIsTexture, GLuint texture) +GL_ENTRY(void, glLineWidth, GLfloat width) +GL_ENTRY(void, glLinkProgram, GLuint program) +GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) +GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) +GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +GL_ENTRY(void, glReleaseShaderCompiler, void) +GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) +GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) +GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) +GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilMask, GLuint mask) +GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) +GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params) +GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params) +GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) +GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform1i, GLint location, GLint x) +GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) +GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) +GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) +GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) +GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUseProgram, GLuint program) +GL_ENTRY(void, glValidateProgram, GLuint program) +GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) +GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) +GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) +GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) +GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) +GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) +GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) +#GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params) +GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) +GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +GL_ENTRY(void, glBindVertexArrayOES, GLuint array) +GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) +GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) +GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) +GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) +GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) +GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) + +#not supported +GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) +GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) +GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) +GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) +GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data) +GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) +GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) +GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) +GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) + +GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) +GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) +GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) +GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) +GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) +GL_ENTRY(void, glFinishFenceNV, GLuint fence) +GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) +GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) +GL_ENTRY(void, glCoverageOperationNV, GLenum operation) +GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) +GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) +GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) +GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) +GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) +GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) +GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) +GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) +GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params) +GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) +GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) +GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) +GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) +GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) + +# add-ons +GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen) +GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) +GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset) +GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen) +GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats) +GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len) +GL_ENTRY(int, glFinishRoundTrip, void) diff --git a/emulator/opengl/system/GLESv2_enc/gl2.types b/emulator/opengl/system/GLESv2_enc/gl2.types new file mode 100644 index 0000000..4cee99e --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/gl2.types @@ -0,0 +1,37 @@ +GLbitfield 32 0x%08x false +GLboolean 8 %d false +GLclampf 32 %f false +GLclampx 32 0x%08x false +GLeglImageOES 32 %p false +GLenum 32 0x%08x false +GLfixed 32 0x%08x false +GLfloat 32 %f false +GLint 32 %d false +GLintptr 32 %p false +GLshort 16 %d false +GLsizei 32 %d false +GLsizeiptr 32 %p false +GLubyte 8 0x%02x false +GLuint 32 %u false +GLvoid 0 %x false +GLchar 8 %d false +GLenum* 32 0x%08x true +GLboolean* 32 0x%08x true +GLclampf* 32 0x%08x true +GLclampx* 32 0x%08x true +GLeglImageOES* 32 0x%08x true +GLfixed* 32 0x%08x true +GLfloat* 32 0x%08x true +GLint* 32 0x%08x true +GLshort* 32 0x%08x true +GLsizei* 32 0x%08x true +GLubyte* 32 0x%08x true +GLuint* 32 0x%08x true +GLvoid* 32 0x%08x true +GLchar* 32 0x%08x true +GLchar** 32 0x%08x true +GLvoid** 32 0x%08x true +void* 32 0x%08x true +GLstr 32 %s true +GLstr* 32 0x%08x true +GLvoidptr* 32 0x%08x true
\ No newline at end of file diff --git a/emulator/opengl/system/GLESv2_enc/gl2_types.h b/emulator/opengl/system/GLESv2_enc/gl2_types.h new file mode 100644 index 0000000..bfff61d --- /dev/null +++ b/emulator/opengl/system/GLESv2_enc/gl2_types.h @@ -0,0 +1,21 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_2_TYPES_H_ +#define _GL_2_TYPES_H_ +#include "gl_base_types.h" + +typedef void *GLvoidptr; +#endif |