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Diffstat (limited to 'emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp')
-rw-r--r--emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp463
1 files changed, 463 insertions, 0 deletions
diff --git a/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp b/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp
new file mode 100644
index 0000000..7547cd0
--- /dev/null
+++ b/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp
@@ -0,0 +1,463 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+//#define GL_API
+//#define GL_APIENTRY
+
+#undef ANDROID
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#ifdef __APPLE__
+extern "C" void * createGLView(void *nsWindowPtr, int x, int y, int width, int height);
+#endif
+
+#undef HAVE_MALLOC_H
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+
+#define WINDOW_WIDTH 500
+#define WINDOW_HEIGHT 500
+
+#define TEX_WIDTH 256
+#define TEX_HEIGHT 256
+
+
+#define F_to_X(d) ((d) > 32767.65535 ? 32767 * 65536 + 65535 : \
+ (d) < -32768.65535 ? -32768 * 65536 + 65535 : \
+ ((GLfixed) ((d) * 65536)))
+#define X_to_F(x) ((float)(x))/65536.0f
+
+static EGLint const attribute_list[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+};
+
+unsigned char *genTexture(int width, int height, int comp)
+{
+ unsigned char *img = new unsigned char[width * height * comp];
+ unsigned char *ptr = img;
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++) {
+ unsigned char col = ((i / 8 + j / 8) % 2) * 255 ;
+ if (j>(width/2)) col/=2;
+ for (int c = 0; c < comp; c++) {
+ *ptr = col; ptr++;
+ }
+ }
+ }
+ return img;
+}
+
+unsigned char *genRedTexture(int width, int height, int comp)
+{
+ unsigned char *img = new unsigned char[width * height * comp];
+ memset(img,0,width*height*comp);
+ unsigned char *ptr = img;
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++) {
+ unsigned char col = ((i / 8 + j / 8) % 2) * 255 ;
+ *ptr = col;
+ ptr+=comp;
+ }
+ }
+ return img;
+}
+
+//mip 0;
+unsigned char *genPalette4_rgb8(int width, int height,int color)
+{
+ int size = width*height/2 + 16*3/*palette size*/;
+ unsigned char *img = new unsigned char[size];
+
+ memset(img,0,size);
+ img[0] = 255; img[1] = 0; img[2] = 0; // red
+ img[3] = 0; img[4] = 0; img[5] = 255; //blue
+ img[7] = 128; img[8] = 0; img[9] = 128; //fucsia
+ //rest of the palette is empty
+
+ unsigned char *ptr = img+(16*3);
+ for (int i = 0; i < (height*width/2); i++) {
+ ptr[i] = (i%2)?0x0|color:0x11|color;
+ }
+ return img;
+}
+
+void usage(const char *progname)
+{
+ fprintf(stderr, "usage: %s [-n <nframes> -i -h]\n", progname);
+ fprintf(stderr, "\t-h: this message\n");
+ fprintf(stderr, "\t-i: immidate mode\n");
+ fprintf(stderr, "\t-n nframes: generate nframes\n");
+ fprintf(stderr, "\t-e: use index arrays\n");
+ fprintf(stderr, "\t-t: use texture\n");
+ fprintf(stderr, "\t-f: use fixed points\n");
+ fprintf(stderr, "\t-p: use point size OES extention\n");
+}
+
+#define SWITCH_SOURCE(add)\
+ if(useConvertedType){ \
+ if(useFixed){ \
+ data = (GLvoid*)(fixedVertices+(add)); \
+ } else { \
+ data = (GLvoid*)(byteVertices +(add)); \
+ } \
+ } else { \
+ data = (GLvoid*)(afVertices+(add)); \
+ } \
+
+#ifdef _WIN32
+int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
+#else
+int main(int argc, char **argv)
+#endif
+{
+ GLuint ui32Vbo = 0; // Vertex buffer object handle
+ GLuint ui32IndexVbo;
+ GLuint ui32Texture;
+
+ int nframes = 100;
+ bool immidateMode = false;
+ bool useIndices = true;
+ bool useTexture = false;
+ bool useCompTexture = false;
+ bool useConvertedType = true;
+ bool useFixed = false;
+ bool usePoints = false;
+ bool useCopy = false;
+ bool useSubCopy = false;
+
+ int c;
+ extern char *optarg;
+
+ #ifdef _WIN32
+ HWND windowId = NULL;
+ #elif __linux__
+ Window windowId = NULL;
+ #elif __APPLE__
+ void* windowId = NULL;
+ #endif
+
+ // // Inialize SDL window
+ //
+ if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
+ fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
+ return -1;
+ }
+
+ SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE);
+ if (surface == NULL) {
+ fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
+ return -1;
+ }
+
+ SDL_SysWMinfo wminfo;
+ memset(&wminfo, 0, sizeof(wminfo));
+ SDL_GetWMInfo(&wminfo);
+ #ifdef _WIN32
+ windowId = wminfo.window;
+ #elif __linux__
+ windowId = wminfo.info.x11.window;
+ #elif __APPLE__
+ windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
+
+ #endif
+
+ int major,minor,num_config;
+ EGLConfig configs[150];
+ EGLSurface egl_surface;
+ EGLContext ctx;
+ EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(d,&major,&minor);
+ printf("DISPLAY == %p major =%d minor = %d\n",d,major,minor);
+ eglChooseConfig(d, attribute_list, configs, 150, &num_config);
+ printf("config returned %d\n",num_config);
+ egl_surface = eglCreateWindowSurface(d,configs[0],windowId,NULL);
+ printf("before creating context..\n");
+ ctx = eglCreateContext(d,configs[0],EGL_NO_CONTEXT,NULL);
+ printf("SURFACE == %p CONTEXT == %p\n",egl_surface,ctx);
+ if(eglMakeCurrent(d,egl_surface,egl_surface,ctx)!= EGL_TRUE){
+ printf("make current failed\n");
+ return false;
+ }
+ printf("after make current\n");
+
+ GLenum err = glGetError();
+ if(err != GL_NO_ERROR) {
+ printf("error before drawing ->>> %d \n",err);
+ } else {
+ printf("no error before drawing\n");
+ }
+
+ if (useTexture) {
+
+ glEnable(GL_TEXTURE_2D);
+ ui32Texture = 1;
+ glBindTexture(GL_TEXTURE_2D, ui32Texture);
+ GLenum err = glGetError();
+
+ unsigned char *pixels = NULL;
+ if(useCompTexture) {
+ pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,3);
+ glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_PALETTE4_RGB8_OES,TEX_WIDTH,TEX_HEIGHT,0,3*16+TEX_WIDTH*TEX_HEIGHT/2,pixels);
+
+ } else {
+ pixels = genTexture(TEX_WIDTH, TEX_HEIGHT, 4);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ }
+
+ delete pixels;
+
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error %d after image \n",err);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error after min filter \n");
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error after mag filter \n");
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error after env mode \n");
+
+ if(useCompTexture) {
+ pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,1);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_PALETTE4_RGB8_OES,3*16+(TEX_WIDTH*TEX_HEIGHT/128),pixels);
+ } else {
+ pixels = genRedTexture(TEX_WIDTH/8, TEX_HEIGHT/8, 4);
+ glTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_RGBA,GL_UNSIGNED_BYTE,pixels);
+ }
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error %d after subimage \n",err);
+ delete pixels;
+
+ }
+
+ glClearColor(0.6f, 0.8f, 1.0f, 1.0f); // clear blue
+
+ float afVertices[] = { -0.4f,-0.4f,0.0f, // Position
+ 1.0f,0.0f,0.0f,1.0f, // Color
+ 0.0f, 0.0f, // texture
+ 12.f, //point size
+
+ 0.4f,-0.4f,0.0f,
+ 0.0f,1.0f,0.0f,1.0f,
+ 1.0f, 0.0f,
+ 47.0f,
+
+ 0.0f,0.4f,0.0f,
+ 0.0f,0.0f,1.0f,1.0f,
+ 0.5f, 1.0f,
+ 14.0f
+ };
+
+#define MAX_T 1
+#define MID_T 0
+#define MIN_T 0
+
+ GLbyte byteVertices[] = { -1,-1,0, // Position
+ 255,0,0,255, // Color
+ MIN_T, MIN_T, // texture
+ 12, //point size
+
+ 1,-1,0,
+ 0,255,0,255,
+ MAX_T,MIN_T,
+ 47,
+
+ 0,1,0,
+ 0,0,255,255,
+ MID_T, MAX_T,
+ 14
+ };
+
+ GLfixed fixedVertices[] = { F_to_X(-0.4f),F_to_X(-0.4f),F_to_X(0.0f), // Position
+ F_to_X(1.0f),F_to_X(0.0f),F_to_X(0.0f),F_to_X(1.0f), // Color
+ F_to_X(0.0f),F_to_X(0.0f), // texture
+ F_to_X(12.0f),//points size
+
+ F_to_X(0.4f),F_to_X(-0.4f),F_to_X(0.0f),
+ F_to_X(0.0f),F_to_X(1.0f),F_to_X(0.0f),F_to_X(1.0f),
+ F_to_X(1.0f),F_to_X( 0.0f),
+ F_to_X(30.0f),
+
+ F_to_X(0.0f),F_to_X(0.4f),F_to_X(0.0f),
+ F_to_X(0.0f),F_to_X(0.0f),F_to_X(1.0f),F_to_X(1.0f),
+ F_to_X(0.5f), F_to_X(1.0f),
+ F_to_X(30.0)
+ };
+
+ unsigned short indices[] = { 2, 1, 0 };
+
+ if (!immidateMode) {
+ glGenBuffers(1, &ui32Vbo);
+ ui32Vbo = 1;
+ printf("ui32Vbo = %d\n", ui32Vbo);
+
+ glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo);
+ void* data = (void*)afVertices;
+ unsigned int uiSize = 3*(sizeof(float)*10);
+ if(useConvertedType){
+ if(useFixed){
+ data = (void*)fixedVertices;
+ } else {
+ data = (void*)byteVertices;
+ uiSize = 3*(sizeof(GLbyte)*10);
+ }
+ }
+ glBufferData(GL_ARRAY_BUFFER, uiSize,data, GL_STATIC_DRAW);
+
+ ui32IndexVbo = 2;
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+ }
+
+ // Draws a triangle for 800 frames
+ float angle = 0.0;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ GLvoid* arr = NULL;
+ GLenum type;
+ GLenum drawType;
+ GLenum colorType;
+ int size_of;
+
+ if(useConvertedType){
+ if(useFixed)
+ {
+ arr = fixedVertices;
+ colorType = type = GL_FIXED;
+ size_of = sizeof(GLfixed);
+ } else {
+ arr = byteVertices;
+ colorType = GL_UNSIGNED_BYTE;
+ type = GL_BYTE;
+ size_of = sizeof(GLbyte);
+ }
+ }else {
+ arr = afVertices;
+ colorType = type = GL_FLOAT;
+ size_of = sizeof(float);
+ }
+
+ if(usePoints)
+ {
+ drawType = GL_POINTS;
+ }
+ else
+ drawType = GL_TRIANGLES;
+
+ GLvoid* data = NULL;
+ for (int i = 0; i < 100; i++) {
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ angle += 360.0 / nframes;
+ // Enable vertex arrays
+ glEnableClientState(GL_VERTEX_ARRAY);
+ if (immidateMode) {
+ glVertexPointer(3,type, size_of * 10, arr);
+ } else {
+ glVertexPointer(3,type, size_of * 10, 0);
+ }
+
+ // Set color data in the same way
+ glEnableClientState(GL_COLOR_ARRAY);
+ if (immidateMode) {
+ SWITCH_SOURCE(3)
+ glColorPointer(4, colorType, size_of * 10, data);
+ } else {
+ glColorPointer(4,colorType,size_of * 10, (GLvoid*) (size_of * 3) );
+ }
+ if (useTexture) {
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if (immidateMode) {
+ SWITCH_SOURCE(7)
+ glTexCoordPointer(2, type, size_of * 10,data);
+ } else {
+ glTexCoordPointer(2, type, size_of * 10, (GLvoid*)(size_of * 7));
+ }
+ }
+ if(usePoints)
+ {
+ glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
+ if (immidateMode) {
+ SWITCH_SOURCE(9)
+ glPointSizePointerOES(type,size_of * 10,data);
+ } else {
+ glPointSizePointerOES(type,size_of * 10,(GLvoid*)(size_of * 9));
+ }
+ }
+
+ if (useIndices) {
+ if (immidateMode) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, indices);
+ } else {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo);
+ glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, 0);
+ }
+ } else {
+ glDrawArrays(drawType, 0, 3);
+ }
+
+ GLenum err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf(" error %d has occured while drawing\n",err);
+
+
+ glPopMatrix();
+ eglSwapBuffers(d,egl_surface);
+
+ if(useTexture && useCopy)
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,0,0,256,256,0);
+ else if(useTexture && useSubCopy)
+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50);
+ }
+ err = glGetError();
+ if(err != GL_NO_ERROR)
+ printf("error ->>> %d \n",err);
+ eglDestroySurface(d,egl_surface);
+ eglDestroyContext(d,ctx);
+
+// Just wait until the window is closed
+ SDL_Event ev;
+ while( SDL_WaitEvent(&ev) ) {
+ if (ev.type == SDL_QUIT) {
+ break;
+ }
+ }
+ return 0;
+}
+
+