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Diffstat (limited to 'emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp')
-rw-r--r--emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp460
1 files changed, 0 insertions, 460 deletions
diff --git a/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp b/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp
deleted file mode 100644
index 0e86166..0000000
--- a/emulator/opengl/tests/translator_tests/GLES_CM/triangleCM.cpp
+++ /dev/null
@@ -1,460 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-//#define GL_API
-//#define GL_APIENTRY
-
-#undef ANDROID
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#ifdef __APPLE__
-extern "C" void * createGLView(void *nsWindowPtr, int x, int y, int width, int height);
-#endif
-
-#undef HAVE_MALLOC_H
-#include <SDL.h>
-#include <SDL_syswm.h>
-
-
-#define WINDOW_WIDTH 500
-#define WINDOW_HEIGHT 500
-
-#define TEX_WIDTH 256
-#define TEX_HEIGHT 256
-
-
-#define F_to_X(d) ((d) > 32767.65535 ? 32767 * 65536 + 65535 : \
- (d) < -32768.65535 ? -32768 * 65536 + 65535 : \
- ((GLfixed) ((d) * 65536)))
-#define X_to_F(x) ((float)(x))/65536.0f
-
-static EGLint const attribute_list[] = {
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_NONE
-};
-
-unsigned char *genTexture(int width, int height, int comp)
-{
- unsigned char *img = new unsigned char[width * height * comp];
- unsigned char *ptr = img;
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- unsigned char col = ((i / 8 + j / 8) % 2) * 255 ;
- if (j>(width/2)) col/=2;
- for (int c = 0; c < comp; c++) {
- *ptr = col; ptr++;
- }
- }
- }
- return img;
-}
-
-unsigned char *genRedTexture(int width, int height, int comp)
-{
- unsigned char *img = new unsigned char[width * height * comp];
- memset(img,0,width*height*comp);
- unsigned char *ptr = img;
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- unsigned char col = ((i / 8 + j / 8) % 2) * 255 ;
- *ptr = col;
- ptr+=comp;
- }
- }
- return img;
-}
-
-//mip 0;
-unsigned char *genPalette4_rgb8(int width, int height,int color)
-{
- int size = width*height/2 + 16*3/*palette size*/;
- unsigned char *img = new unsigned char[size];
-
- memset(img,0,size);
- img[0] = 255; img[1] = 0; img[2] = 0; // red
- img[3] = 0; img[4] = 0; img[5] = 255; //blue
- img[7] = 128; img[8] = 0; img[9] = 128; //fucsia
- //rest of the palette is empty
-
- unsigned char *ptr = img+(16*3);
- for (int i = 0; i < (height*width/2); i++) {
- ptr[i] = (i%2)?0x0|color:0x11|color;
- }
- return img;
-}
-
-void usage(const char *progname)
-{
- fprintf(stderr, "usage: %s [-n <nframes> -i -h]\n", progname);
- fprintf(stderr, "\t-h: this message\n");
- fprintf(stderr, "\t-i: immidate mode\n");
- fprintf(stderr, "\t-n nframes: generate nframes\n");
- fprintf(stderr, "\t-e: use index arrays\n");
- fprintf(stderr, "\t-t: use texture\n");
- fprintf(stderr, "\t-f: use fixed points\n");
- fprintf(stderr, "\t-p: use point size OES extention\n");
-}
-
-#define SWITCH_SOURCE(add)\
- if(useConvertedType){ \
- if(useFixed){ \
- data = (GLvoid*)(fixedVertices+(add)); \
- } else { \
- data = (GLvoid*)(byteVertices +(add)); \
- } \
- } else { \
- data = (GLvoid*)(afVertices+(add)); \
- } \
-
-#ifdef _WIN32
-int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
-#else
-int main(int argc, char **argv)
-#endif
-{
- GLuint ui32Vbo = 0; // Vertex buffer object handle
- GLuint ui32IndexVbo;
- GLuint ui32Texture;
-
- int nframes = 100;
- bool immidateMode = false;
- bool useIndices = true;
- bool useTexture = false;
- bool useCompTexture = false;
- bool useConvertedType = true;
- bool useFixed = false;
- bool usePoints = false;
- bool useCopy = false;
- bool useSubCopy = false;
-
- #ifdef _WIN32
- HWND windowId = NULL;
- #elif __linux__
- Window windowId = 0;
- #elif __APPLE__
- void* windowId = NULL;
- #endif
-
- // // Inialize SDL window
- //
- if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
- fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
- return -1;
- }
-
- SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE);
- if (surface == NULL) {
- fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
- return -1;
- }
-
- SDL_SysWMinfo wminfo;
- memset(&wminfo, 0, sizeof(wminfo));
- SDL_GetWMInfo(&wminfo);
- #ifdef _WIN32
- windowId = wminfo.window;
- #elif __linux__
- windowId = wminfo.info.x11.window;
- #elif __APPLE__
- windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
-
- #endif
-
- int major,minor,num_config;
- EGLConfig configs[150];
- EGLSurface egl_surface;
- EGLContext ctx;
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(d,&major,&minor);
- printf("DISPLAY == %p major =%d minor = %d\n",d,major,minor);
- eglChooseConfig(d, attribute_list, configs, 150, &num_config);
- printf("config returned %d\n",num_config);
- egl_surface = eglCreateWindowSurface(d,configs[0],windowId,NULL);
- printf("before creating context..\n");
- ctx = eglCreateContext(d,configs[0],EGL_NO_CONTEXT,NULL);
- printf("SURFACE == %p CONTEXT == %p\n",egl_surface,ctx);
- if(eglMakeCurrent(d,egl_surface,egl_surface,ctx)!= EGL_TRUE){
- printf("make current failed\n");
- return false;
- }
- printf("after make current\n");
-
- GLenum err = glGetError();
- if(err != GL_NO_ERROR) {
- printf("error before drawing ->>> %d \n",err);
- } else {
- printf("no error before drawing\n");
- }
-
- if (useTexture) {
-
- glEnable(GL_TEXTURE_2D);
- ui32Texture = 1;
- glBindTexture(GL_TEXTURE_2D, ui32Texture);
- GLenum err = glGetError();
-
- unsigned char *pixels = NULL;
- if(useCompTexture) {
- pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,3);
- glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_PALETTE4_RGB8_OES,TEX_WIDTH,TEX_HEIGHT,0,3*16+TEX_WIDTH*TEX_HEIGHT/2,pixels);
-
- } else {
- pixels = genTexture(TEX_WIDTH, TEX_HEIGHT, 4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- }
-
- delete pixels;
-
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error %d after image \n",err);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error after min filter \n");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error after mag filter \n");
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error after env mode \n");
-
- if(useCompTexture) {
- pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,1);
- glCompressedTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_PALETTE4_RGB8_OES,3*16+(TEX_WIDTH*TEX_HEIGHT/128),pixels);
- } else {
- pixels = genRedTexture(TEX_WIDTH/8, TEX_HEIGHT/8, 4);
- glTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_RGBA,GL_UNSIGNED_BYTE,pixels);
- }
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error %d after subimage \n",err);
- delete pixels;
-
- }
-
- glClearColor(0.6f, 0.8f, 1.0f, 1.0f); // clear blue
-
- float afVertices[] = { -0.4f,-0.4f,0.0f, // Position
- 1.0f,0.0f,0.0f,1.0f, // Color
- 0.0f, 0.0f, // texture
- 12.f, //point size
-
- 0.4f,-0.4f,0.0f,
- 0.0f,1.0f,0.0f,1.0f,
- 1.0f, 0.0f,
- 47.0f,
-
- 0.0f,0.4f,0.0f,
- 0.0f,0.0f,1.0f,1.0f,
- 0.5f, 1.0f,
- 14.0f
- };
-
-#define MAX_T 1
-#define MID_T 0
-#define MIN_T 0
-
- GLbyte byteVertices[] = { -1,-1,0, // Position
- (GLbyte)255,0,0,(GLbyte)255, // Color
- MIN_T, MIN_T, // texture
- 12, //point size
-
- 1,-1,0,
- 0,(GLbyte)255,0,(GLbyte)255,
- MAX_T,MIN_T,
- 47,
-
- 0,1,0,
- 0,0,(GLbyte)255,(GLbyte)255,
- MID_T, MAX_T,
- 14
- };
-
- GLfixed fixedVertices[] = { F_to_X(-0.4f),F_to_X(-0.4f),F_to_X(0.0f), // Position
- F_to_X(1.0f),F_to_X(0.0f),F_to_X(0.0f),F_to_X(1.0f), // Color
- F_to_X(0.0f),F_to_X(0.0f), // texture
- F_to_X(12.0f),//points size
-
- F_to_X(0.4f),F_to_X(-0.4f),F_to_X(0.0f),
- F_to_X(0.0f),F_to_X(1.0f),F_to_X(0.0f),F_to_X(1.0f),
- F_to_X(1.0f),F_to_X( 0.0f),
- F_to_X(30.0f),
-
- F_to_X(0.0f),F_to_X(0.4f),F_to_X(0.0f),
- F_to_X(0.0f),F_to_X(0.0f),F_to_X(1.0f),F_to_X(1.0f),
- F_to_X(0.5f), F_to_X(1.0f),
- F_to_X(30.0)
- };
-
- unsigned short indices[] = { 2, 1, 0 };
-
- if (!immidateMode) {
- glGenBuffers(1, &ui32Vbo);
- ui32Vbo = 1;
- printf("ui32Vbo = %d\n", ui32Vbo);
-
- glBindBuffer(GL_ARRAY_BUFFER, ui32Vbo);
- void* data = (void*)afVertices;
- unsigned int uiSize = 3*(sizeof(float)*10);
- if(useConvertedType){
- if(useFixed){
- data = (void*)fixedVertices;
- } else {
- data = (void*)byteVertices;
- uiSize = 3*(sizeof(GLbyte)*10);
- }
- }
- glBufferData(GL_ARRAY_BUFFER, uiSize,data, GL_STATIC_DRAW);
-
- ui32IndexVbo = 2;
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
- }
-
- // Draws a triangle for 800 frames
- float angle = 0.0;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- GLvoid* arr = NULL;
- GLenum type;
- GLenum drawType;
- GLenum colorType;
- int size_of;
-
- if(useConvertedType){
- if(useFixed)
- {
- arr = fixedVertices;
- colorType = type = GL_FIXED;
- size_of = sizeof(GLfixed);
- } else {
- arr = byteVertices;
- colorType = GL_UNSIGNED_BYTE;
- type = GL_BYTE;
- size_of = sizeof(GLbyte);
- }
- }else {
- arr = afVertices;
- colorType = type = GL_FLOAT;
- size_of = sizeof(float);
- }
-
- if(usePoints)
- {
- drawType = GL_POINTS;
- }
- else
- drawType = GL_TRIANGLES;
-
- GLvoid* data = NULL;
- for (int i = 0; i < 100; i++) {
-
- glClear(GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- glRotatef(angle, 0.0, 0.0, 1.0);
- angle += 360.0 / nframes;
- // Enable vertex arrays
- glEnableClientState(GL_VERTEX_ARRAY);
- if (immidateMode) {
- glVertexPointer(3,type, size_of * 10, arr);
- } else {
- glVertexPointer(3,type, size_of * 10, 0);
- }
-
- // Set color data in the same way
- glEnableClientState(GL_COLOR_ARRAY);
- if (immidateMode) {
- SWITCH_SOURCE(3)
- glColorPointer(4, colorType, size_of * 10, data);
- } else {
- glColorPointer(4,colorType,size_of * 10, (GLvoid*) (size_of * 3) );
- }
- if (useTexture) {
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- if (immidateMode) {
- SWITCH_SOURCE(7)
- glTexCoordPointer(2, type, size_of * 10,data);
- } else {
- glTexCoordPointer(2, type, size_of * 10, (GLvoid*)(size_of * 7));
- }
- }
- if(usePoints)
- {
- glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
- if (immidateMode) {
- SWITCH_SOURCE(9)
- glPointSizePointerOES(type,size_of * 10,data);
- } else {
- glPointSizePointerOES(type,size_of * 10,(GLvoid*)(size_of * 9));
- }
- }
-
- if (useIndices) {
- if (immidateMode) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, indices);
- } else {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ui32IndexVbo);
- glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, 0);
- }
- } else {
- glDrawArrays(drawType, 0, 3);
- }
-
- GLenum err = glGetError();
- if(err != GL_NO_ERROR)
- printf(" error %d has occured while drawing\n",err);
-
-
- glPopMatrix();
- eglSwapBuffers(d,egl_surface);
-
- if(useTexture && useCopy)
- glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,0,0,256,256,0);
- else if(useTexture && useSubCopy)
- glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50);
- }
- err = glGetError();
- if(err != GL_NO_ERROR)
- printf("error ->>> %d \n",err);
- eglDestroySurface(d,egl_surface);
- eglDestroyContext(d,ctx);
-
-// Just wait until the window is closed
- SDL_Event ev;
- while( SDL_WaitEvent(&ev) ) {
- if (ev.type == SDL_QUIT) {
- break;
- }
- }
- return 0;
-}
-
-