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-rw-r--r--emulator/opengl/tests/ut_renderer/RendererContext.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/emulator/opengl/tests/ut_renderer/RendererContext.h b/emulator/opengl/tests/ut_renderer/RendererContext.h
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+++ b/emulator/opengl/tests/ut_renderer/RendererContext.h
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+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _RENDERER_CONTEXT_H_
+#define _RENDERER_CONTEXT_H_
+
+#include "RendererObject.h"
+#include "GLDecoderContextData.h"
+
+#include <EGL/egl.h>
+#define GL_API
+#define GL_APIENTRY
+#include <GLES/gl.h>
+#include <string.h>
+
+#ifdef PVR_WAR
+#include <set>
+struct PendingCropRect
+{
+ GLuint texture;
+ int rect[4];
+};
+
+typedef std::set<PendingCropRect *> PendingCropRectSet;
+#endif
+
+class RendererContext : public RendererObject {
+public:
+ static RendererContext *create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx, int version);
+ EGLContext eglContext() { return m_ctx; }
+ int destroy();
+ GLDecoderContextData & decoderContextData() { return m_contextData; }
+#ifdef PVR_WAR
+ void setActiveTexture(GLenum texture);
+ GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
+ void setTex2DBind(GLuint texture);
+ void setTex2DEnable(bool enable) {
+ m_tex2DEnable[m_activeTexture] = enable;
+ }
+ bool isTex2DEnable(int texunit) { return m_tex2DEnable[texunit]; }
+ GLuint getTex2DBind();
+ void addPendingCropRect(const int *rect);
+ PendingCropRectSet &getPendingCropRects() { return m_pendingCropRects; }
+
+ void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
+ GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; }
+ void enableClientState(GLenum cap, bool enable) {
+ switch(cap) {
+ case GL_VERTEX_ARRAY:
+ m_clientStateEnable[0] = enable;
+ break;
+ case GL_NORMAL_ARRAY:
+ m_clientStateEnable[1] = enable;
+ break;
+ case GL_COLOR_ARRAY:
+ m_clientStateEnable[2] = enable;
+ break;
+ case GL_POINT_SIZE_ARRAY_OES:
+ m_clientStateEnable[3] = enable;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ m_clientStateEnable[4 + m_clientActiveTexture] = enable;
+ break;
+ }
+ }
+
+ bool getClientState(GLenum cap, int texUnit) {
+ switch(cap) {
+ case GL_VERTEX_ARRAY:
+ return m_clientStateEnable[0];
+ case GL_NORMAL_ARRAY:
+ return m_clientStateEnable[1];
+ case GL_COLOR_ARRAY:
+ return m_clientStateEnable[2];
+ case GL_POINT_SIZE_ARRAY_OES:
+ return m_clientStateEnable[3];
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ return m_clientStateEnable[4 + texUnit];
+ break;
+ }
+ return false;
+ }
+#endif
+
+private:
+ EGLDisplay m_dpy;
+ EGLContext m_ctx;
+ GLDecoderContextData m_contextData;
+ int m_version;
+
+ RendererContext(EGLDisplay dpy, EGLContext ctx, int version) :
+ m_dpy(dpy),
+ m_ctx(ctx),
+ m_version(version)
+ {
+#ifdef PVR_WAR
+ m_activeTexture = 0;
+ m_clientActiveTexture = 0;
+ memset(m_tex2DBind, 0, 8*sizeof(GLuint));
+ memset(m_tex2DEnable, 0, 8*sizeof(bool));
+ memset(m_clientStateEnable, 0, 16*sizeof(bool));
+#endif
+ }
+
+#ifdef PVR_WAR
+ int m_tex2DBind[8];
+ bool m_tex2DEnable[8];
+ int m_activeTexture;
+ int m_clientActiveTexture;
+ bool m_clientStateEnable[16];
+ PendingCropRectSet m_pendingCropRects;
+#endif
+};
+#endif