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-rw-r--r--emulator/opengl/tests/ut_renderer/RenderingThread.h117
1 files changed, 0 insertions, 117 deletions
diff --git a/emulator/opengl/tests/ut_renderer/RenderingThread.h b/emulator/opengl/tests/ut_renderer/RenderingThread.h
deleted file mode 100644
index 0b4ebe6..0000000
--- a/emulator/opengl/tests/ut_renderer/RenderingThread.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _RENDERING_THREAD_H_
-#define _RENDERING_THREAD_H_
-
-#include "SocketStream.h"
-#include "GLDecoder.h"
-#include "GL2Decoder.h"
-#include "ut_rendercontrol_dec.h"
-#include <pthread.h>
-
-#define GL_API
-#define GL_APIENTRY
-
-#include <GLES/egl.h>
-#include <GLES/gl.h>
-
-
-#define WINDOW_WIDTH 320
-#define WINDOW_HEIGHT 480
-
-#define DECODER_BUF_SIZE (4 * 1024 * 1024)
-
-class RendererContext;
-
-class RenderingThread {
-public:
- RenderingThread(SocketStream *stream);
- int start();
- void *thread();
- RendererContext *currentContext() { return m_currentContext; }
- void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; }
- GLDecoder & glDecoder() { return m_glDec; }
- GL2Decoder & gl2Decoder() { return m_gl2Dec; }
-
-private:
- void initBackendCaps();
-
-private:
- GLDecoder m_glDec;
- ut_rendercontrol_decoder_context_t m_utDec;
- GL2Decoder m_gl2Dec;
-
- SocketStream *m_stream;
- pthread_t m_thread;
- RendererContext * m_currentContext;
-
- struct BackendCaps {
- bool initialized;
- GLuint maxTextureUnits;
- } m_backendCaps;
-
- static void * s_thread(void *data);
- static __thread RenderingThread *m_tls;
-
- static int s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version);
- static int s_createSurface(uint32_t pid, uint32_t handle);
- static int s_destroySurface(uint32_t pid, uint32_t handle);
- static int s_destroyContext(uint32_t pid, uint32_t handle);
- static int s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx);
- static void s_swapBuffers(uint32_t pid, uint32_t surface);
-#ifdef PVR_WAR
- static void s_glTexParameteriv(GLenum target, GLenum param, const int *p);
- static void s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
- static void s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h);
- static void s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h);
- static void s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
- static void s_glDrawTexfvOES(const GLfloat *coords);
- static void s_glDrawTexsvOES(const GLshort *coords);
- static void s_glDrawTexivOES(const GLint *coords);
- static void s_glDrawTexxvOES(const GLfixed *coords);
-
- static void s_glActiveTexture(GLenum texture);
- static void s_glBindTexture(GLenum target, GLuint texture);
- static void s_glEnable(GLenum cap);
- static void s_glDisable(GLenum cap);
- static void s_glClientActiveTexture(GLenum texture);
- static void s_glEnableClientState(GLenum cap);
- static void s_glDisableClientState(GLenum cap);
-
- void applyPendingCropRects();
- void fixTextureEnable();
-
- glTexParameteriv_server_proc_t m_glTexParameteriv;
- glDrawTexfOES_server_proc_t m_glDrawTexfOES;
- glDrawTexiOES_server_proc_t m_glDrawTexiOES;
- glDrawTexsOES_server_proc_t m_glDrawTexsOES;
- glDrawTexxOES_server_proc_t m_glDrawTexxOES;
- glDrawTexfvOES_server_proc_t m_glDrawTexfvOES;
- glDrawTexivOES_server_proc_t m_glDrawTexivOES;
- glDrawTexsvOES_server_proc_t m_glDrawTexsvOES;
- glDrawTexxvOES_server_proc_t m_glDrawTexxvOES;
- glActiveTexture_server_proc_t m_glActiveTexture;
- glBindTexture_server_proc_t m_glBindTexture;
- glEnable_server_proc_t m_glEnable;
- glDisable_server_proc_t m_glDisable;
- glClientActiveTexture_server_proc_t m_glClientActiveTexture;
- glEnableClientState_server_proc_t m_glEnableClientState;
- glDisableClientState_server_proc_t m_glDisableClientState;
-#endif
-
-};
-
-#endif