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diff --git a/emulator/opengl/tests/ut_renderer/RenderingThread.h b/emulator/opengl/tests/ut_renderer/RenderingThread.h
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+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _RENDERING_THREAD_H_
+#define _RENDERING_THREAD_H_
+
+#include "SocketStream.h"
+#include "GLDecoder.h"
+#include "GL2Decoder.h"
+#include "ut_rendercontrol_dec.h"
+#include <pthread.h>
+
+#define GL_API
+#define GL_APIENTRY
+
+#include <GLES/egl.h>
+#include <GLES/gl.h>
+
+
+#define WINDOW_WIDTH 320
+#define WINDOW_HEIGHT 480
+
+#define DECODER_BUF_SIZE (4 * 1024 * 1024)
+
+class RendererContext;
+
+class RenderingThread {
+public:
+ RenderingThread(SocketStream *stream);
+ int start();
+ void *thread();
+ RendererContext *currentContext() { return m_currentContext; }
+ void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; }
+ GLDecoder & glDecoder() { return m_glDec; }
+ GL2Decoder & gl2Decoder() { return m_gl2Dec; }
+
+private:
+ void initBackendCaps();
+
+private:
+ GLDecoder m_glDec;
+ ut_rendercontrol_decoder_context_t m_utDec;
+ GL2Decoder m_gl2Dec;
+
+ SocketStream *m_stream;
+ pthread_t m_thread;
+ RendererContext * m_currentContext;
+
+ struct BackendCaps {
+ bool initialized;
+ GLuint maxTextureUnits;
+ } m_backendCaps;
+
+ static void * s_thread(void *data);
+ static __thread RenderingThread *m_tls;
+
+ static int s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version);
+ static int s_createSurface(uint32_t pid, uint32_t handle);
+ static int s_destroySurface(uint32_t pid, uint32_t handle);
+ static int s_destroyContext(uint32_t pid, uint32_t handle);
+ static int s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx);
+ static void s_swapBuffers(uint32_t pid, uint32_t surface);
+#ifdef PVR_WAR
+ static void s_glTexParameteriv(GLenum target, GLenum param, const int *p);
+ static void s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
+ static void s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h);
+ static void s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h);
+ static void s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
+ static void s_glDrawTexfvOES(const GLfloat *coords);
+ static void s_glDrawTexsvOES(const GLshort *coords);
+ static void s_glDrawTexivOES(const GLint *coords);
+ static void s_glDrawTexxvOES(const GLfixed *coords);
+
+ static void s_glActiveTexture(GLenum texture);
+ static void s_glBindTexture(GLenum target, GLuint texture);
+ static void s_glEnable(GLenum cap);
+ static void s_glDisable(GLenum cap);
+ static void s_glClientActiveTexture(GLenum texture);
+ static void s_glEnableClientState(GLenum cap);
+ static void s_glDisableClientState(GLenum cap);
+
+ void applyPendingCropRects();
+ void fixTextureEnable();
+
+ glTexParameteriv_server_proc_t m_glTexParameteriv;
+ glDrawTexfOES_server_proc_t m_glDrawTexfOES;
+ glDrawTexiOES_server_proc_t m_glDrawTexiOES;
+ glDrawTexsOES_server_proc_t m_glDrawTexsOES;
+ glDrawTexxOES_server_proc_t m_glDrawTexxOES;
+ glDrawTexfvOES_server_proc_t m_glDrawTexfvOES;
+ glDrawTexivOES_server_proc_t m_glDrawTexivOES;
+ glDrawTexsvOES_server_proc_t m_glDrawTexsvOES;
+ glDrawTexxvOES_server_proc_t m_glDrawTexxvOES;
+ glActiveTexture_server_proc_t m_glActiveTexture;
+ glBindTexture_server_proc_t m_glBindTexture;
+ glEnable_server_proc_t m_glEnable;
+ glDisable_server_proc_t m_glDisable;
+ glClientActiveTexture_server_proc_t m_glClientActiveTexture;
+ glEnableClientState_server_proc_t m_glEnableClientState;
+ glDisableClientState_server_proc_t m_glDisableClientState;
+#endif
+
+};
+
+#endif