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-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/SocketStream.cpp4
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp72
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp8
-rw-r--r--emulator/opengl/shared/emugl/common/Android.mk1
-rw-r--r--emulator/opengl/shared/emugl/common/sockets.cpp221
-rw-r--r--emulator/opengl/shared/emugl/common/sockets.h57
6 files changed, 308 insertions, 55 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/SocketStream.cpp b/emulator/opengl/shared/OpenglCodecCommon/SocketStream.cpp
index f7a2314..3ef4c6f 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/SocketStream.cpp
+++ b/emulator/opengl/shared/OpenglCodecCommon/SocketStream.cpp
@@ -14,7 +14,6 @@
* limitations under the License.
*/
#include "SocketStream.h"
-#include <cutils/sockets.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
@@ -53,6 +52,7 @@ SocketStream::~SocketStream()
#else
::close(m_sock);
#endif
+ m_sock = -1;
}
if (m_buf != NULL) {
free(m_buf);
@@ -140,7 +140,7 @@ const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
int n;
do {
- n = recv(buf, *inout_len);
+ n = this->recv(buf, *inout_len);
} while( n < 0 && errno == EINTR );
if (n > 0) {
diff --git a/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp b/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp
index 8a6e56e..ba355ab 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp
+++ b/emulator/opengl/shared/OpenglCodecCommon/TcpStream.cpp
@@ -14,7 +14,8 @@
* limitations under the License.
*/
#include "TcpStream.h"
-#include <cutils/sockets.h>
+#include "emugl/common/sockets.h"
+
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
@@ -30,77 +31,48 @@
#define LISTEN_BACKLOG 4
-TcpStream::TcpStream(size_t bufSize) :
- SocketStream(bufSize)
-{
-}
+TcpStream::TcpStream(size_t bufSize) : SocketStream(bufSize) {}
TcpStream::TcpStream(int sock, size_t bufSize) :
- SocketStream(sock, bufSize)
-{
+ SocketStream(sock, bufSize) {
// disable Nagle algorithm to improve bandwidth of small
// packets which are quite common in our implementation.
-#ifdef _WIN32
- DWORD flag;
-#else
- int flag;
-#endif
- flag = 1;
- setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) );
+ emugl::socketTcpDisableNagle(sock);
}
-int TcpStream::listen(char addrstr[MAX_ADDRSTR_LEN])
-{
- m_sock = socket_loopback_server(0, SOCK_STREAM);
+int TcpStream::listen(char addrstr[MAX_ADDRSTR_LEN]) {
+ m_sock = emugl::socketTcpLoopbackServer(0, SOCK_STREAM);
if (!valid())
return int(ERR_INVALID_SOCKET);
- /* get the actual port number assigned by the system */
- struct sockaddr_in addr;
- socklen_t addrLen = sizeof(addr);
- memset(&addr, 0, sizeof(addr));
- if (getsockname(m_sock, (struct sockaddr*)&addr, &addrLen) < 0) {
- close(m_sock);
+ int port = emugl::socketGetPort(m_sock);
+ if (port < 0) {
+ ::close(m_sock);
return int(ERR_INVALID_SOCKET);
}
- snprintf(addrstr, MAX_ADDRSTR_LEN - 1, "%hu", ntohs(addr.sin_port));
+
+ snprintf(addrstr, MAX_ADDRSTR_LEN - 1, "%hu", port);
addrstr[MAX_ADDRSTR_LEN-1] = '\0';
return 0;
}
-SocketStream * TcpStream::accept()
-{
- int clientSock = -1;
-
- while (true) {
- struct sockaddr_in addr;
- socklen_t len = sizeof(addr);
- clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
-
- if (clientSock < 0 && errno == EINTR) {
- continue;
- }
- break;
- }
+SocketStream * TcpStream::accept() {
+ int clientSock = emugl::socketAccept(m_sock);
+ if (clientSock < 0)
+ return NULL;
- TcpStream *clientStream = NULL;
-
- if (clientSock >= 0) {
- clientStream = new TcpStream(clientSock, m_bufsize);
- }
- return clientStream;
+ return new TcpStream(clientSock, m_bufsize);
}
-int TcpStream::connect(const char* addr)
-{
+int TcpStream::connect(const char* addr) {
int port = atoi(addr);
- return connect("127.0.0.1",port);
+ m_sock = emugl::socketTcpLoopbackClient(port, SOCK_STREAM);
+ return valid() ? 0 : -1;
}
int TcpStream::connect(const char* hostname, unsigned short port)
{
- m_sock = socket_network_client(hostname, port, SOCK_STREAM);
- if (!valid()) return -1;
- return 0;
+ m_sock = emugl::socketTcpClient(hostname, port, SOCK_STREAM);
+ return valid() ? 0 : -1;
}
diff --git a/emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp b/emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp
index b2eef6d..7b2f67d 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp
+++ b/emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp
@@ -14,7 +14,9 @@
* limitations under the License.
*/
#include "UnixStream.h"
-#include <cutils/sockets.h>
+
+#include "emugl/common/sockets.h"
+
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
@@ -92,7 +94,7 @@ int UnixStream::listen(char addrstr[MAX_ADDRSTR_LEN])
return -1;
}
- m_sock = socket_local_server(addrstr, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
+ m_sock = emugl::socketLocalServer(addrstr, SOCK_STREAM);
if (!valid()) return int(ERR_INVALID_SOCKET);
return 0;
@@ -123,7 +125,7 @@ SocketStream * UnixStream::accept()
int UnixStream::connect(const char* addr)
{
- m_sock = socket_local_client(addr, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
+ m_sock = emugl::socketLocalClient(addr, SOCK_STREAM);
if (!valid()) return -1;
return 0;
diff --git a/emulator/opengl/shared/emugl/common/Android.mk b/emulator/opengl/shared/emugl/common/Android.mk
index f1c20b5..6a6c169 100644
--- a/emulator/opengl/shared/emugl/common/Android.mk
+++ b/emulator/opengl/shared/emugl/common/Android.mk
@@ -8,6 +8,7 @@ LOCAL_PATH := $(call my-dir)
commonSources := \
lazy_instance.cpp \
smart_ptr.cpp \
+ sockets.cpp \
thread_store.cpp \
host_commonSources := $(commonSources)
diff --git a/emulator/opengl/shared/emugl/common/sockets.cpp b/emulator/opengl/shared/emugl/common/sockets.cpp
new file mode 100644
index 0000000..feb6d38
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/sockets.cpp
@@ -0,0 +1,221 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/sockets.h"
+
+#include <errno.h>
+
+#ifdef _WIN32
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#else
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#include <sys/un.h>
+#include <sys/stat.h>
+#endif
+
+#include <stddef.h>
+#include <string.h>
+#include <unistd.h>
+
+namespace emugl {
+
+namespace {
+
+static void socketSetReuseAddress(int s) {
+#ifdef _WIN32
+ // The default behaviour on WIndows is equivalent to SO_REUSEADDR
+ // so we don't need to set this option. Moreover, one should never
+ // set this option with WinSock because it's badly implemented and
+ // generates a huge security issue. See:
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ms740621(v=vs.85).aspx
+#else
+ int val = 1;
+ setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val));
+#endif
+}
+
+// Helper union to store a socket address.
+struct SockAddr {
+ socklen_t len;
+ union {
+ sockaddr generic;
+ sockaddr_in inet;
+#ifndef _WIN32
+ sockaddr_un local;
+#endif
+ };
+
+ int getFamily() const { return generic.sa_family; }
+
+ void initEmpty() {
+ ::memset(this, 0, sizeof(*this));
+ this->len = static_cast<socklen_t>(sizeof(*this));
+ }
+
+ int initFromInet(uint32_t ip_address, int port) {
+ if (port < 0 || port >= 65536)
+ return -EINVAL;
+
+ ::memset(this, 0, sizeof(*this));
+ this->inet.sin_family = AF_INET;
+ this->inet.sin_port = htons(port);
+ this->inet.sin_addr.s_addr = htonl(ip_address);
+ this->len = sizeof(this->inet);
+ return 0;
+ }
+
+ int initFromLocalhost(int port) {
+ return initFromInet(0x7f000001, port);
+ }
+
+#ifndef _WIN32
+ // Initialize the SockAddr from a Unix path. Returns 0 on success,
+ // or -errno code on failure.
+ int initFromUnixPath(const char* path) {
+ if (!path || !path[0])
+ return -EINVAL;
+
+ size_t pathLen = ::strlen(path);
+ if (pathLen >= sizeof(local.sun_path))
+ return -E2BIG;
+
+ ::memset(this, 0, sizeof(*this));
+ this->local.sun_family = AF_LOCAL;
+ ::memcpy(this->local.sun_path, path, pathLen + 1U);
+ this->len = pathLen + offsetof(sockaddr_un, sun_path);
+ return 0;
+ }
+#endif
+};
+
+int socketBindInternal(const SockAddr* addr, int socketType) {
+ int s = ::socket(addr->getFamily(), socketType, 0);
+ if (s < 0)
+ return -errno;
+
+ // Bind to the socket.
+ if (::bind(s, &addr->generic, addr->len) < 0 ||
+ ::listen(s, 5) < 0) {
+ int ret = -errno;
+ ::close(s);
+ return ret;
+ }
+
+ socketSetReuseAddress(s);
+ return s;
+}
+
+int socketConnectInternal(const SockAddr* addr, int socketType) {
+ int s = ::socket(addr->getFamily(), socketType, 0);
+ if (s < 0)
+ return -errno;
+
+ int ret;
+ do {
+ ret = ::connect(s, &addr->generic, addr->len);
+ } while (ret < 0 && errno == EINTR);
+
+ if (ret < 0) {
+ ret = -errno;
+ ::close(s);
+ return ret;
+ }
+
+ return s;
+}
+
+} // namespace
+
+void socketTcpDisableNagle(int s) {
+ // disable Nagle algorithm to improve bandwidth of small
+ // packets which are quite common in our implementation.
+#ifdef _WIN32
+ DWORD flag;
+#else
+ int flag;
+#endif
+ flag = 1;
+ setsockopt(s, IPPROTO_TCP, TCP_NODELAY,
+ (const char*)&flag, sizeof(flag));
+}
+
+int socketGetPort(int s) {
+ SockAddr addr;
+ addr.initEmpty();
+ if (getsockname(s, &addr.generic, &addr.len) < 0) {
+ return -errno;
+ }
+ switch (addr.generic.sa_family) {
+ case AF_INET:
+ return ntohs(addr.inet.sin_port);
+ default:
+ ;
+ }
+ return -EINVAL;
+}
+
+#ifndef _WIN32
+int socketLocalServer(const char* path, int socketType) {
+ SockAddr addr;
+ int ret = addr.initFromUnixPath(path);
+ if (ret < 0) {
+ return ret;
+ }
+ return socketBindInternal(&addr, socketType);
+}
+
+int socketLocalClient(const char* path, int socketType) {
+ SockAddr addr;
+ int ret = addr.initFromUnixPath(path);
+ if (ret < 0) {
+ return ret;
+ }
+ return socketConnectInternal(&addr, socketType);
+}
+#endif // !_WIN32
+
+int socketTcpLoopbackServer(int port, int socketType) {
+ SockAddr addr;
+ int ret = addr.initFromLocalhost(port);
+ if (ret < 0) {
+ return ret;
+ }
+ return socketBindInternal(&addr, socketType);
+}
+
+int socketTcpLoopbackClient(int port, int socketType) {
+ SockAddr addr;
+ int ret = addr.initFromLocalhost(port);
+ if (ret < 0) {
+ return ret;
+ }
+ return socketConnectInternal(&addr, socketType);
+}
+
+int socketTcpClient(const char* hostname, int port, int socketType) {
+ // TODO(digit): Implement this.
+ return -ENOSYS;
+}
+
+int socketAccept(int serverSocket) {
+ int ret;
+ do {
+ ret = ::accept(serverSocket, NULL, NULL);
+ } while (ret < 0 && errno == EINTR);
+ return ret;
+}
+
+} // namespace emugl
diff --git a/emulator/opengl/shared/emugl/common/sockets.h b/emulator/opengl/shared/emugl/common/sockets.h
new file mode 100644
index 0000000..11e7ac7
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/sockets.h
@@ -0,0 +1,57 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef EMUGL_COMMON_SOCKETS_H
+#define EMUGL_COMMON_SOCKETS_H
+
+// A set of helper functions used to deal with sockets in a portable way.
+
+namespace emugl {
+
+// Disable Nagle's algorithm for socket descriptor |s|. This assumes
+// that |s| is a TCP socket descriptor.
+void socketTcpDisableNagle(int s);
+
+// Return the port associated with a given IP or IPv6 socket,
+// or -errno code on failure.
+int socketGetPort(int s);
+
+// Bind to a local/Unix path, and return its socket descriptor on success,
+// or -errno code on failure.
+int socketLocalServer(const char* path, int socketType);
+
+// Connect to a Unix local path, and return a new socket descriptor
+// on success, or -errno code on failure.
+int socketLocalClient(const char* path, int socketType);
+
+// Bind to a localhost TCP socket, and return its socket descriptor on
+// success, or -errno code on failure.
+int socketTcpLoopbackServer(int port, int socketType);
+
+// Connect to a localhost TCP port, and return a new socket descriptor on
+// success, or -errno code on failure.
+int socketTcpLoopbackClient(int port, int socketType);
+
+// Connect to a TCP host, and return a new socket descriptor on
+// success, or -errno code on failure.
+int socketTcpClient(const char* hostname, int port, int socketType);
+
+// Accept a new connection. |serverSocket| must be a bound server socket
+// descriptor. Returns new socket descriptor on success, or -errno code
+// on failure.
+int socketAccept(int serverSocket);
+
+} // namespace emugl
+
+#endif // EMUGL_COMMON_SOCKETS_H