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-rw-r--r--emulator/qtools/callstack.h760
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diff --git a/emulator/qtools/callstack.h b/emulator/qtools/callstack.h
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+// Copyright 2006 The Android Open Source Project
+
+#ifndef CALL_STACK_H
+#define CALL_STACK_H
+
+#include "opcode.h"
+#include "armdis.h"
+
+class CallStackBase {
+ public:
+ int getId() { return mId; }
+ void setId(int id) { mId = id; }
+
+ private:
+ int mId;
+};
+
+// Define a template class for the stack frame. The template parameter
+// SYM is the symbol_type from the TraceReader<> template class. To
+// use the CallStack class, the user derives a subclass of StackFrame
+// and defines push() and pop() methods. This derived class is then
+// passed as a template parameter to CallStack.
+template <class SYM>
+class StackFrame {
+ public:
+
+ virtual ~StackFrame() {};
+
+ virtual void push(int stackLevel, uint64_t time, CallStackBase *base) {};
+ virtual void pop(int stackLevel, uint64_t time, CallStackBase *base) {};
+
+ typedef SYM symbol_type;
+ static const uint32_t kCausedException = 0x01;
+ static const uint32_t kInterpreted = 0x02;
+ static const uint32_t kPopBarrier = (kCausedException | kInterpreted);
+
+ symbol_type *function; // the symbol for the function we entered
+ uint32_t addr; // return address when this function returns
+ uint32_t flags;
+ uint32_t time; // for debugging when a problem occurred
+ uint32_t global_time; // for debugging when a problem occurred
+};
+
+template <class FRAME, class BASE = CallStackBase>
+class CallStack : public BASE {
+ public:
+ typedef typename FRAME::symbol_type symbol_type;
+ typedef typename FRAME::symbol_type::region_type region_type;
+ typedef BASE base_type;
+
+ CallStack(int id, int numFrames, TraceReaderType *trace);
+ ~CallStack();
+
+ void updateStack(BBEvent *event, symbol_type *function);
+ void popAll(uint64_t time);
+ void threadStart(uint64_t time);
+ void threadStop(uint64_t time);
+
+ // Set to true if you don't want to see any Java methods
+ void setNativeOnly(bool nativeOnly) {
+ mNativeOnly = nativeOnly;
+ }
+
+ int getStackLevel() { return mTop; }
+
+ uint64_t getGlobalTime(uint64_t time) { return time + mSkippedTime; }
+ void showStack();
+ void showSnapshotStack();
+
+ private:
+ enum Action { NONE, PUSH, POP };
+
+ Action getAction(BBEvent *event, symbol_type *function);
+ Action getMethodAction(BBEvent *event, symbol_type *function);
+ void doSimplePush(symbol_type *function, uint32_t addr,
+ uint64_t time);
+ void doSimplePop(uint64_t time);
+ void doPush(BBEvent *event, symbol_type *function);
+ void doPop(BBEvent *event, symbol_type *function, Action methodAction);
+
+ void transitionToJava();
+ void transitionFromJava(uint64_t time);
+
+ TraceReaderType *mTrace;
+ bool mNativeOnly;
+
+ symbol_type mDummyFunction;
+ region_type mDummyRegion;
+
+ int mNumFrames;
+ FRAME *mFrames;
+ int mTop; // index of the next stack frame to write
+
+ int mJavaTop;
+
+ int mSnapshotNumFrames;
+ FRAME *mSnapshotFrames;
+ int mSnapshotTop; // index of the next stack frame to write
+
+ symbol_type *mPrevFunction;
+ BBEvent mPrevEvent;
+
+ symbol_type *mUserFunction;
+ BBEvent mUserEvent; // the previous user-mode event
+
+ uint64_t mSkippedTime;
+ uint64_t mLastRunTime;
+
+ static MethodRec sCurrentMethod;
+ static MethodRec sNextMethod;
+};
+
+template<class FRAME, class BASE>
+MethodRec CallStack<FRAME, BASE>::sCurrentMethod;
+template<class FRAME, class BASE>
+MethodRec CallStack<FRAME, BASE>::sNextMethod;
+
+template<class FRAME, class BASE>
+CallStack<FRAME, BASE>::CallStack(int id, int numFrames, TraceReaderType *trace)
+{
+ mNativeOnly = false;
+ mTrace = trace;
+ BASE::setId(id);
+ mNumFrames = numFrames;
+ mFrames = new FRAME[mNumFrames];
+ mTop = 0;
+
+ mSnapshotNumFrames = numFrames;
+ mSnapshotFrames = new FRAME[mSnapshotNumFrames];
+ mSnapshotTop = 0;
+
+ memset(&mDummyFunction, 0, sizeof(symbol_type));
+ memset(&mDummyRegion, 0, sizeof(region_type));
+ mDummyFunction.region = &mDummyRegion;
+ mPrevFunction = &mDummyFunction;
+ memset(&mPrevEvent, 0, sizeof(BBEvent));
+ mUserFunction = &mDummyFunction;
+ memset(&mUserEvent, 0, sizeof(BBEvent));
+ mSkippedTime = 0;
+ mLastRunTime = 0;
+ mJavaTop = 0;
+
+ // Read the first two methods from the trace if we haven't already read
+ // from the method trace yet.
+ if (sCurrentMethod.time == 0) {
+ if (mTrace->ReadMethod(&sCurrentMethod)) {
+ sCurrentMethod.time = ~0ull;
+ sNextMethod.time = ~0ull;
+ }
+ if (sNextMethod.time != ~0ull && mTrace->ReadMethod(&sNextMethod)) {
+ sNextMethod.time = ~0ull;
+ }
+ }
+}
+
+template<class FRAME, class BASE>
+CallStack<FRAME, BASE>::~CallStack()
+{
+ delete mFrames;
+}
+
+template<class FRAME, class BASE>
+void
+CallStack<FRAME, BASE>::updateStack(BBEvent *event, symbol_type *function)
+{
+ if (mNativeOnly) {
+ // If this is an interpreted function, then use the native VM function
+ // instead.
+ if (function->vm_sym != NULL)
+ function = function->vm_sym;
+ }
+
+ Action action = getAction(event, function);
+ Action methodAction = getMethodAction(event, function);
+
+ // Pop off native functions before pushing or popping Java methods.
+ if (action == POP && mPrevFunction->vm_sym == NULL) {
+ // Pop off the previous function first.
+ doPop(event, function, NONE);
+ if (methodAction == POP) {
+ doPop(event, function, POP);
+ } else if (methodAction == PUSH) {
+ doPush(event, function);
+ }
+ } else {
+ if (methodAction != NONE) {
+ // If the method trace has a push or pop, then do it.
+ action = methodAction;
+ } else if (function->vm_sym != NULL) {
+ // This function is a Java method. Don't push or pop the
+ // Java method without a corresponding method trace record.
+ action = NONE;
+ }
+ if (action == POP) {
+ doPop(event, function, methodAction);
+ } else if (action == PUSH) {
+ doPush(event, function);
+ }
+ }
+
+ // If the stack is now empty, then push the current function.
+ if (mTop == 0) {
+ uint64_t time = event->time - mSkippedTime;
+ doSimplePush(function, 0, time);
+ }
+
+ mPrevFunction = function;
+ mPrevEvent = *event;
+}
+
+template<class FRAME, class BASE>
+void
+CallStack<FRAME, BASE>::threadStart(uint64_t time)
+{
+ mSkippedTime += time - mLastRunTime;
+}
+
+template<class FRAME, class BASE>
+void
+CallStack<FRAME, BASE>::threadStop(uint64_t time)
+{
+ mLastRunTime = time;
+}
+
+template<class FRAME, class BASE>
+typename CallStack<FRAME, BASE>::Action
+CallStack<FRAME, BASE>::getAction(BBEvent *event, symbol_type *function)
+{
+ Action action;
+ uint32_t offset;
+
+ // Compute the offset from the start of the function to this basic
+ // block address.
+ offset = event->bb_addr - function->addr - function->region->base_addr;
+
+ // Get the previously executed instruction
+ Opcode op = OP_INVALID;
+ int numInsns = mPrevEvent.num_insns;
+ uint32_t insn = 0;
+ if (numInsns > 0) {
+ insn = mPrevEvent.insns[numInsns - 1];
+ if (mPrevEvent.is_thumb) {
+ insn = insn_unwrap_thumb(insn);
+ op = decode_insn_thumb(insn);
+ } else {
+ op = Arm::decode(insn);
+ }
+ }
+
+ // The number of bytes in the previous basic block depends on
+ // whether the basic block was ARM or THUMB instructions.
+ int numBytes;
+ if (mPrevEvent.is_thumb) {
+ numBytes = numInsns << 1;
+ } else {
+ numBytes = numInsns << 2;
+ }
+
+ // If this basic block follows the previous one, then return NONE.
+ // If we don't do this, then we may be fooled into thinking this
+ // is a POP if the previous block ended with a conditional
+ // (non-executed) ldmia instruction. We do this check before
+ // checking if we are in a different function because we otherwise
+ // we might be fooled into thinking this is a PUSH to a new function
+ // when it is really just a fall-thru into a local kernel symbol
+ // that just looks like a new function.
+ uint32_t prev_end_addr = mPrevEvent.bb_addr + numBytes;
+ if (prev_end_addr == event->bb_addr) {
+ return NONE;
+ }
+
+ // If this basic block is in the same function as the last basic block,
+ // then just return NONE (but see the exceptions below).
+ // Exception 1: if the function calls itself (offset == 0) then we
+ // want to push this function.
+ // Exception 2: if the function returns to itself, then we want
+ // to pop this function. We detect this case by checking if the last
+ // instruction in the previous basic block was a load-multiple (ldm)
+ // and included r15 as one of the loaded registers.
+ if (function == mPrevFunction) {
+ if (numInsns > 0) {
+ // If this is the beginning of the function and the previous
+ // instruction was not a branch, then it's a PUSH.
+ if (offset == 0 && op != OP_B && op != OP_THUMB_B)
+ return PUSH;
+
+ // If the previous instruction was an ldm that loaded r15,
+ // then it's a POP.
+ if (offset != 0 && ((op == OP_LDM && (insn & 0x8000))
+ || (op == OP_THUMB_POP && (insn & 0x100)))) {
+ return POP;
+ }
+ }
+
+ return NONE;
+ }
+
+ // We have to figure out if this new function is a call or a
+ // return. We don't necessarily have a complete call stack (since
+ // we could have started tracing at any point), so we have to use
+ // heuristics. If the address we are jumping to is the beginning
+ // of a function, or if the instruction that took us there was
+ // either "bl" or "blx" then this is a PUSH. Also, if the
+ // function offset is non-zero and the previous instruction is a
+ // branch instruction, we will call it a PUSH. This happens in
+ // the kernel a lot when there is a branch to an offset from a
+ // label. A couple more special cases:
+ //
+ // - entering a .plt section ("procedure linkage table") is a PUSH,
+ // - an exception that jumps into the kernel vector entry point
+ // is also a push.
+ //
+ // If the function offset is non-zero and the previous instruction
+ // is a bx or some non-branch instruction, then it's a POP.
+ //
+ // There's another special case that comes up. The user code
+ // might execute an instruction that returns but before the pc
+ // starts executing in the caller, a kernel interrupt occurs.
+ // But it may be hard to tell if this is a return until after
+ // the kernel interrupt code is done and returns to user space.
+ // So we save the last user basic block and look at it when
+ // we come back into user space.
+
+ const uint32_t kIsKernelRegion = region_type::kIsKernelRegion;
+
+ if (((mPrevFunction->region->flags & kIsKernelRegion) == 0)
+ && (function->region->flags & kIsKernelRegion)) {
+ // We just switched into the kernel. Save the previous
+ // user-mode basic block and function.
+ mUserEvent = mPrevEvent;
+ mUserFunction = mPrevFunction;
+ } else if ((mPrevFunction->region->flags & kIsKernelRegion)
+ && ((function->region->flags & kIsKernelRegion) == 0)) {
+ // We just switched from kernel to user mode.
+ return POP;
+ }
+
+ action = PUSH;
+ if (offset != 0 && mPrevFunction != &mDummyFunction) {
+ // We are jumping into the middle of a function, so this is
+ // probably a return, not a function call. But look at the
+ // previous instruction first to see if it was a branch-and-link.
+
+ // If the previous instruction was not a branch (and not a
+ // branch-and-link) then POP; or if it is a "bx" instruction
+ // then POP because that is used to return from functions.
+ if (!isBranch(op) || op == OP_BX || op == OP_THUMB_BX) {
+ action = POP;
+ } else if (isBranch(op) && !isBranchLink(op)) {
+ // If the previous instruction was a normal branch to a
+ // local symbol then don't count it as a push or a pop.
+ action = NONE;
+ }
+
+ if (function->flags & symbol_type::kIsVectorTable)
+ action = PUSH;
+ }
+ return action;
+}
+
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::doPush(BBEvent *event, symbol_type *function)
+{
+ uint64_t time = event->time - mSkippedTime;
+
+ // Check for stack overflow
+ if (mTop >= mNumFrames) {
+#if 0
+ showStack();
+#endif
+ fprintf(stderr, "Error: stack overflow (%d frames)\n", mTop);
+ exit(1);
+ }
+
+ // Compute the return address here because we may need to change
+ // it if we are popping off a frame for a vector table.
+ int numBytes;
+ if (mPrevEvent.is_thumb) {
+ numBytes = mPrevEvent.num_insns << 1;
+ } else {
+ numBytes = mPrevEvent.num_insns << 2;
+ }
+ uint32_t retAddr = mPrevEvent.bb_addr + numBytes;
+
+ // If this is a Java method then set the return address to zero.
+ // We won't be using it for popping the method and it may lead
+ // to false matches when searching the stack.
+ if (function->vm_sym != NULL) {
+ retAddr = 0;
+ }
+
+#if 0
+ if (function->flags & symbol_type::kIsVectorStart) {
+ printf("stack before entering exception\n");
+ showStack();
+ }
+#endif
+
+ // If the previous function was a vector table, then pop it
+ // off before pushing on the new function. Also, change the
+ // return address for the new function to the return address
+ // from the vector table.
+ if ((mPrevFunction->flags & symbol_type::kIsVectorTable) && mTop > 0) {
+ retAddr = mFrames[mTop - 1].addr;
+ doSimplePop(time);
+ }
+
+ const uint32_t kIsKernelRegion = region_type::kIsKernelRegion;
+
+ // The following code handles the case where one function, F1,
+ // calls another function, F2, but the before F2 can start
+ // executing, it takes a page fault (on the first instruction
+ // in F2). The kernel is entered, handles the page fault, and
+ // then returns to the called function. The problem is that
+ // this looks like a new function call to F2 from the kernel.
+ // The following code cleans up the stack by popping the
+ // kernel frames back to F1 (but not including F1). The
+ // return address for F2 also has to be fixed up to point to
+ // F1 instead of the kernel.
+ //
+ // We detect this case by checking if the previous basic block
+ // was in the kernel and the current basic block is not.
+ if ((mPrevFunction->region->flags & kIsKernelRegion)
+ && ((function->region->flags & kIsKernelRegion) == 0)
+ && mTop > 0) {
+ // We are switching from kernel mode to user mode.
+#if 0
+ printf(" doPush(): popping to user mode, bb_addr: 0x%08x\n",
+ event->bb_addr);
+ showStack();
+#endif
+ do {
+ // Pop off the kernel frames until we reach the one that
+ // caused the exception.
+ doSimplePop(time);
+
+ // If the next stack frame is the one that caused an
+ // exception then stop popping frames.
+ if (mTop > 0
+ && (mFrames[mTop - 1].flags & FRAME::kCausedException)) {
+ mFrames[mTop - 1].flags &= ~FRAME::kCausedException;
+ retAddr = mFrames[mTop].addr;
+ break;
+ }
+ } while (mTop > 0);
+#if 0
+ printf(" doPush() popping to level %d, using retAddr 0x%08x\n",
+ mTop, retAddr);
+#endif
+ }
+
+ // If we are starting an exception handler, then mark the previous
+ // stack frame so that we know where to return when the exception
+ // handler finishes.
+ if ((function->flags & symbol_type::kIsVectorStart) && mTop > 0)
+ mFrames[mTop - 1].flags |= FRAME::kCausedException;
+
+ doSimplePush(function, retAddr, time);
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::doSimplePush(symbol_type *function,
+ uint32_t addr, uint64_t time)
+{
+ // Check for stack overflow
+ if (mTop >= mNumFrames) {
+ showStack();
+ fprintf(stderr, "too many stack frames (%d)\n", mTop);
+ exit(1);
+ }
+
+ // Keep track of the number of Java methods we push on the stack.
+ if (!mNativeOnly && function->vm_sym != NULL) {
+ // If we are pushing the first Java method on the stack, then
+ // save a snapshot of the stack so that we can clean things up
+ // later when we pop off the last Java stack frame.
+ if (mJavaTop == 0) {
+ transitionToJava();
+ }
+ mJavaTop += 1;
+ }
+
+ mFrames[mTop].addr = addr;
+ mFrames[mTop].function = function;
+ mFrames[mTop].flags = 0;
+ mFrames[mTop].time = time;
+ mFrames[mTop].global_time = time + mSkippedTime;
+
+ // If the function being pushed is a Java method, then mark it on
+ // the stack so that we don't pop it off until we get a matching
+ // trace record from the method trace file.
+ if (function->vm_sym != NULL) {
+ mFrames[mTop].flags = FRAME::kInterpreted;
+ }
+
+ mFrames[mTop].push(mTop, time, this);
+ mTop += 1;
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::doSimplePop(uint64_t time)
+{
+ if (mTop <= 0) {
+ return;
+ }
+
+ mTop -= 1;
+ mFrames[mTop].pop(mTop, time, this);
+
+ // Keep track of the number of Java methods we have on the stack.
+ symbol_type *function = mFrames[mTop].function;
+ if (!mNativeOnly && function->vm_sym != NULL) {
+ mJavaTop -= 1;
+
+ // When there are no more Java stack frames, then clean up
+ // the client's stack. We need to do this because the client
+ // doesn't see the changes to the native stack underlying the
+ // fake Java stack until the last Java method is popped off.
+ if (mJavaTop == 0) {
+ transitionFromJava(time);
+ }
+ }
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::doPop(BBEvent *event, symbol_type *function,
+ Action methodAction)
+{
+ uint64_t time = event->time - mSkippedTime;
+
+ // Search backward on the stack for a matching return address.
+ // The most common case is that we pop one stack frame, but
+ // sometimes we pop more than one.
+ int stackLevel;
+ bool allowMethodPop = (methodAction == POP);
+ for (stackLevel = mTop - 1; stackLevel >= 0; --stackLevel) {
+ if (event->bb_addr == mFrames[stackLevel].addr) {
+ // We found a matching return address on the stack.
+ break;
+ }
+
+ // If this stack frame caused an exception, then do not pop
+ // this stack frame.
+ if (mFrames[stackLevel].flags & FRAME::kPopBarrier) {
+ // If this is a Java method, then allow a pop only if we
+ // have a matching trace record.
+ if (mFrames[stackLevel].flags & FRAME::kInterpreted) {
+ if (allowMethodPop) {
+ // Allow at most one method pop
+ allowMethodPop = false;
+ continue;
+ }
+ }
+ stackLevel += 1;
+ break;
+ }
+ }
+
+ // If we didn't find a matching return address then search the stack
+ // again for a matching function.
+ if (stackLevel < 0 || event->bb_addr != mFrames[stackLevel].addr) {
+ bool allowMethodPop = (methodAction == POP);
+ for (stackLevel = mTop - 1; stackLevel >= 0; --stackLevel) {
+ // Compare the function with the one in the stack frame.
+ if (function == mFrames[stackLevel].function) {
+ // We found a matching function. We want to pop up to but not
+ // including this frame.
+ stackLevel += 1;
+ break;
+ }
+
+ // If this stack frame caused an exception, then do not pop
+ // this stack frame.
+ if (mFrames[stackLevel].flags & FRAME::kPopBarrier) {
+ // If this is a Java method, then allow a pop only if we
+ // have a matching trace record.
+ if (mFrames[stackLevel].flags & FRAME::kInterpreted) {
+ if (allowMethodPop) {
+ // Allow at most one method pop
+ allowMethodPop = false;
+ continue;
+ }
+ }
+ stackLevel += 1;
+ break;
+ }
+ }
+ if (stackLevel < 0)
+ stackLevel = 0;
+ }
+
+ // Note that if we didn't find a matching stack frame, we will pop
+ // the whole stack (unless there is a Java method or exception
+ // frame on the stack). This is intentional because we may have
+ // started the trace in the middle of an executing program that is
+ // returning up the stack and we do not know the whole stack. So
+ // the right thing to do is to empty the stack.
+
+ // If we are emptying the stack, then add the current function
+ // on top. If the current function is the same as the top of
+ // stack, then avoid an extraneous pop and push.
+ if (stackLevel == 0 && mFrames[0].function == function)
+ stackLevel = 1;
+
+#if 0
+ if (mTop - stackLevel > 7) {
+ printf("popping thru level %d\n", stackLevel);
+ showStack();
+ }
+#endif
+
+ // Pop the stack frames
+ for (int ii = mTop - 1; ii >= stackLevel; --ii)
+ doSimplePop(time);
+
+ // Clear the "caused exception" bit on the current stack frame
+ if (mTop > 0) {
+ mFrames[mTop - 1].flags &= ~FRAME::kCausedException;
+ }
+
+ // Also handle the case where F1 calls F2 and F2 returns to
+ // F1, but before we can execute any instructions in F1, we
+ // switch to the kernel. Then when we return from the kernel
+ // we want to pop off F2 from the stack instead of pushing F1
+ // on top of F2. To handle this case, we saved the last
+ // user-mode basic block when we entered the kernel (in
+ // the getAction() function) and now we can check to see if
+ // that was a return to F1 instead of a call. We use the
+ // getAction() function to determine this.
+ const uint32_t kIsKernelRegion = region_type::kIsKernelRegion;
+ if ((mPrevFunction->region->flags & kIsKernelRegion)
+ && ((function->region->flags & kIsKernelRegion) == 0)) {
+ mPrevEvent = mUserEvent;
+ mPrevFunction = mUserFunction;
+ if (getAction(event, function) == POP) {
+ // We may need to pop more than one frame, so just
+ // call doPop() again. This won't be an infinite loop
+ // here because we changed mPrevEvent to the last
+ // user-mode event.
+ doPop(event, function, methodAction);
+ return;
+ }
+ }
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::popAll(uint64_t time)
+{
+ time -= mSkippedTime;
+ while (mTop != 0) {
+ doSimplePop(time);
+ }
+}
+
+template<class FRAME, class BASE>
+typename CallStack<FRAME, BASE>::Action
+CallStack<FRAME, BASE>::getMethodAction(BBEvent *event, symbol_type *function)
+{
+ if (function->vm_sym == NULL && mPrevFunction->vm_sym == NULL) {
+ return NONE;
+ }
+
+ Action action = NONE;
+ uint32_t prevAddr = mPrevFunction->addr + mPrevFunction->region->base_addr;
+ uint32_t addr = function->addr + function->region->base_addr;
+
+ // If the events get ahead of the method trace, then read ahead until we
+ // sync up again. This can happen if there is a pop of a method in the
+ // method trace for which we don't have a previous push.
+ while (event->time >= sNextMethod.time) {
+ sCurrentMethod = sNextMethod;
+ if (mTrace->ReadMethod(&sNextMethod)) {
+ sNextMethod.time = ~0ull;
+ }
+ }
+
+ if (event->time >= sCurrentMethod.time) {
+ if (addr == sCurrentMethod.addr || prevAddr == sCurrentMethod.addr) {
+ action = (sCurrentMethod.flags == 0) ? PUSH : POP;
+ // We found a match, so read the next record.
+ sCurrentMethod = sNextMethod;
+ if (sNextMethod.time != ~0ull && mTrace->ReadMethod(&sNextMethod)) {
+ sNextMethod.time = ~0ull;
+ }
+ }
+ }
+ return action;
+}
+
+// When the first Java method is pushed on the stack, this method is
+// called to save a snapshot of the current native stack so that the
+// client's view of the native stack can be patched up later when the
+// Java stack is empty.
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::transitionToJava()
+{
+ mSnapshotTop = mTop;
+ for (int ii = 0; ii < mTop; ++ii) {
+ mSnapshotFrames[ii] = mFrames[ii];
+ }
+}
+
+// When the Java stack becomes empty, the native stack becomes
+// visible. This method is called when the Java stack becomes empty
+// to patch up the client's view of the native stack, which may have
+// changed underneath the Java stack. The stack snapshot is used to
+// create a sequence of pops and pushes to make the client's view of
+// the native stack match the current native stack.
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::transitionFromJava(uint64_t time)
+{
+ int top = mTop;
+ if (top > mSnapshotTop) {
+ top = mSnapshotTop;
+ }
+ for (int ii = 0; ii < top; ++ii) {
+ if (mSnapshotFrames[ii].function->addr == mFrames[ii].function->addr) {
+ continue;
+ }
+
+ // Pop off all the rest of the frames from the snapshot
+ for (int jj = top - 1; jj >= ii; --jj) {
+ mSnapshotFrames[jj].pop(jj, time, this);
+ }
+
+ // Push the new frames from the native stack
+ for (int jj = ii; jj < mTop; ++jj) {
+ mFrames[jj].push(jj, time, this);
+ }
+ break;
+ }
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::showStack()
+{
+ fprintf(stderr, "mTop: %d skippedTime: %llu\n", mTop, mSkippedTime);
+ for (int ii = 0; ii < mTop; ++ii) {
+ fprintf(stderr, " %d: t %d gt %d f %x 0x%08x 0x%08x %s\n",
+ ii, mFrames[ii].time, mFrames[ii].global_time,
+ mFrames[ii].flags,
+ mFrames[ii].addr, mFrames[ii].function->addr,
+ mFrames[ii].function->name);
+ }
+}
+
+template<class FRAME, class BASE>
+void CallStack<FRAME, BASE>::showSnapshotStack()
+{
+ fprintf(stderr, "mSnapshotTop: %d\n", mSnapshotTop);
+ for (int ii = 0; ii < mSnapshotTop; ++ii) {
+ fprintf(stderr, " %d: t %d f %x 0x%08x 0x%08x %s\n",
+ ii, mSnapshotFrames[ii].time, mSnapshotFrames[ii].flags,
+ mSnapshotFrames[ii].addr, mSnapshotFrames[ii].function->addr,
+ mSnapshotFrames[ii].function->name);
+ }
+}
+
+#endif /* CALL_STACK_H */