aboutsummaryrefslogtreecommitdiffstats
path: root/eclipse/plugins/com.android.ide.eclipse.gldebugger/.classpath
Commit message (Collapse)AuthorAgeFilesLines
* Revert back from OSGI -> bundled jarsSiva Velusamy2014-06-101-0/+2
| | | | | | | | | | | | | | | | | | | | | We tried the approach of replacing bundled jars with OSGI jars. However, this eventually ended up resulting in ClassCircularityError thrown at runtime when running on Java 7. As far as we could diagnose, the issue seems to be that: - LayoutLibrary attempts to load layoutlib.jar (which is a regular jar present inside the android sdk data folder). - The class loader passed to layoutlib is the LayoutLibrary's class loader. - The classes inside the layout library then attempt to load classes from a different OSGI jar (layoutlib-api) - At this time, we receive a ClassCircularityError Most of our other jars depend on layoutlib-api, so it is not possible to just bundle layoutlib-api. So for now, we are back to bundling jars. Change-Id: Ic8c838a1a7e90e1bc6b8c5251341b1ded46053ba
* Replace bundled libraries with OSGI bundle dependenciesSiva Velusamy2014-05-211-4/+0
| | | | | | | | | | | | This CL removes all the jars bundled in inside the libs folder and adds explicit dependencies on OSGI bundles for each of the dependencies. See eec615b94b504de6d87702b830a6fc85fc7d5108 for more info on how the dependency jars are converted into OSGI bundles. Change-Id: I5356edc2ca857ea961392c599fa0e985b16b4b2d
* gltrace: Add support for Copy, Select All and Find actions.Siva Velusamy2012-06-051-0/+1
| | | | Change-Id: Iccf4150b48eb2910a47d1c4bf31e3b3252e20628
* Add base pluginSiva Velusamy2012-03-301-3/+1
| | | | | | | | | | | | Add a plugin that is contains libraries and other utilities common to both ADT/Eclipse plugins and RCP applications like monitor. Currently, it contains: - libraries: common, sdkstats, androidprefs & sdklib. - prebuilts: guava Change-Id: I982a6897fa73c5ba8c282bc2fba4b1e66b4e2ecd
* gltrace: manage texture image state changesSiva Velusamy2012-01-241-0/+1
| | | | | | | | | | | | | | | | | | Texture Data is provided via glTexImage2D. Parts of a created texture may then be updated using glTexSubImage2D. This patch adds a GL state variable that maintains a path to the current texture image for each texture. This patch also includes a few other misc. changes: - Duration minimap: do not create back buffer image of size 0. In such a case, just don't draw anything. - In the function trace view, selecting a particular item in the table doesn't also scroll it into view on Mac. Add a setTopIndex to fix this. - add Guava is a dependency - Apply the state transformations in a separate Eclipse job. Change-Id: I53f5a0438217d9d086b844f7d333306f7c9fbccd
* GLTrace initial implementationSiva Velusamy2011-11-141-0/+1
| | | | | | | | This initial implementation provides two basic features: 1. Connect to the device and retrieve a trace. 2. Open a trace file and display the list of GL calls in a table. Change-Id: Ib594f0606b1276f6fbdcc0d7a1dae9034617cfab
* Move gldebugger tests to separate tests plugin.Siva Velusamy2011-09-061-2/+1
| | | | Change-Id: I0f1d353c3d5cbd3c21c529472a42d9e8123f909d
* Add create dependencies script for gldebugger.Siva Velusamy2011-09-061-3/+3
| | | | | | | | | | | | Move common code from ddms & hierarchy viewer scripts into common_setup.sh, and reuse the same code in create_gldebugger_symlinks. The script copies/soft-links all required dependencies into the libs folder. Update gldebugger project meta data to pick up dependencies from the libs folder. Change-Id: I0c9ccaf01ee43168f6b94bf85b2f42b5fc08ffec
* GLES2Dbg: initial testsDavid Li2011-09-061-0/+1
| | | | | | | Also remove GLFunction enum, since the enums already exist in DebuggerMessage.Function Signed-off-by: David Li <davidxli@google.com>
* GLES2Dbg: add more state tracking and snapshot of state per GL callDavid Li2011-09-061-1/+2
| | | | | | | | Use TreeView and Reflection to display the states per GL call. Need to implement more state cloning and tacking. Prepare to group calls by frame, and clone the context for each frame. Signed-off-by: David Li <davidxli@google.com>
* GLES2Dbg: use liblzf for compressing imagesDavid Li2011-09-021-1/+2
| | | | | | liblzf is in external/liblzf Signed-off-by: David Li <davidxli@google.com>
* GLES2Dbg: Initial commit of OpenGL ES 2.0 Debugger ClientDavid Li2011-09-021-0/+8
Displays GL call parameters, textures, screen captures and shader source. Server code is in frameworks/base/opengl/libs/GLES2_dbg. Protobuf code is generated using generate_debugger_message_proto.py in server code. Change-Id: Idf86af2b4087497ff723953a3fd0889f79c2e116 Signed-off-by: David Li <davidxli@google.com>