| Commit message (Collapse) | Author | Age | Files | Lines |
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We tried the approach of replacing bundled jars with OSGI
jars. However, this eventually ended up resulting in
ClassCircularityError thrown at runtime when running on
Java 7. As far as we could diagnose, the issue seems to
be that:
- LayoutLibrary attempts to load layoutlib.jar (which is
a regular jar present inside the android sdk data folder).
- The class loader passed to layoutlib is the LayoutLibrary's
class loader.
- The classes inside the layout library then attempt to
load classes from a different OSGI jar (layoutlib-api)
- At this time, we receive a ClassCircularityError
Most of our other jars depend on layoutlib-api, so it is
not possible to just bundle layoutlib-api. So for now, we
are back to bundling jars.
Change-Id: Ic8c838a1a7e90e1bc6b8c5251341b1ded46053ba
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The earlier CL to add this broke the existing PDE build scripts.
The PDE build has now been turned off.
Change-Id: Ica3b783af117ff1e52f53e6813ac8389c4bb80c9
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Breaks existing scripts.
This reverts commit 68bd64a51f78ae6a66bd8eea9baf07185e2b9588.
Change-Id: I2cfe3ba2cea94850f4273170fbb5a46d7b727633
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This CL adds all the required files to perform a build
using Tycho. It is not integrated into the Android build
system though. In order to perform a build, make sure your
repository has the git projects prebuilts/eclipse and
prebuilts/eclipse-build-deps, then do:
$ cd sdk/eclipse
$ make -f maven.mk
That should create the necessary target platform and start
a build using Maven/Tycho. The resulting artifacts should
be in out/host/maven/bundles-<version>/products
Change-Id: I4672cd9ea1ac072a9b5ddb27d98a9849b2a2b8cb
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Texture Data is provided via glTexImage2D. Parts of a created
texture may then be updated using glTexSubImage2D. This patch
adds a GL state variable that maintains a path to the current
texture image for each texture.
This patch also includes a few other misc. changes:
- Duration minimap: do not create back buffer image of size 0.
In such a case, just don't draw anything.
- In the function trace view, selecting a particular item in
the table doesn't also scroll it into view on Mac. Add
a setTopIndex to fix this.
- add Guava is a dependency
- Apply the state transformations in a separate Eclipse job.
Change-Id: I53f5a0438217d9d086b844f7d333306f7c9fbccd
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Change-Id: Ie460401bcf83b3902658e05dcb6dfcec515c8b90
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This initial implementation provides two basic features:
1. Connect to the device and retrieve a trace.
2. Open a trace file and display the list of GL calls in a table.
Change-Id: Ib594f0606b1276f6fbdcc0d7a1dae9034617cfab
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Change-Id: I0f1d353c3d5cbd3c21c529472a42d9e8123f909d
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Move common code from ddms & hierarchy viewer scripts into
common_setup.sh, and reuse the same code in
create_gldebugger_symlinks.
The script copies/soft-links all required dependencies
into the libs folder. Update gldebugger project meta data
to pick up dependencies from the libs folder.
Change-Id: I0c9ccaf01ee43168f6b94bf85b2f42b5fc08ffec
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Also remove GLFunction enum, since the enums already exist in
DebuggerMessage.Function
Signed-off-by: David Li <davidxli@google.com>
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Use TreeView and Reflection to display the states per GL call.
Need to implement more state cloning and tacking.
Prepare to group calls by frame, and clone the context for each frame.
Signed-off-by: David Li <davidxli@google.com>
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liblzf is in external/liblzf
Signed-off-by: David Li <davidxli@google.com>
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This change is just a chmod -x of some files that shouldn't aren't
executable.
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Displays GL call parameters, textures, screen captures and shader source.
Server code is in frameworks/base/opengl/libs/GLES2_dbg.
Protobuf code is generated using generate_debugger_message_proto.py in server code.
Change-Id: Idf86af2b4087497ff723953a3fd0889f79c2e116
Signed-off-by: David Li <davidxli@google.com>
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