| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Id9030afeb13eac4fd725c27f19593cd9218fb369
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Update sources to compile with Java 1.5. The plugin should build now,
except for the tests folder.
Change-Id: I07cafdd40056705e9d24f444c054fe85f9e5e152
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Also remove GLFunction enum, since the enums already exist in
DebuggerMessage.Function
Signed-off-by: David Li <davidxli@google.com>
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Signed-off-by: David Li <davidxli@google.com>
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Rather than converting glDrawElements into glDrawArrays and
uploading all attributes each draw call.
Also added CaptureDraw and CaptureSwap options.
Signed-off-by: David Li <davidxli@google.com>
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Also loading *.gles2dbg dump files.
Signed-off-by: David Li <davidxli@google.com>
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Also switch to TabFolder for GUI
Signed-off-by: David Li <davidxli@google.com>
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Signed-off-by: David Li <davidxli@google.com>
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Next commit is improving the protocol and
checking errors after shader upload
Signed-off-by: David Li <davidxli@google.com>
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To allow user to input GL function call
Signed-off-by: David Li <davidxli@google.com>
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To allow "stepping" in functions.
Also fix bug in reference frame.
Use reference frame for CopyTex(Sub)Image2D.
Change-Id: If5ef32ba97a6cf5bc43162dc41cf62c6494d2093
Signed-off-by: David Li <davidxli@google.com>
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