| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Id9030afeb13eac4fd725c27f19593cd9218fb369
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Update sources to compile with Java 1.5. The plugin should build now,
except for the tests folder.
Change-Id: I07cafdd40056705e9d24f444c054fe85f9e5e152
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Change-Id: I24adaad3c96d62a23570d05be66a9e20b7643223
Signed-off-by: David Li <davidxli@google.com>
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Signed-off-by: David Li <davidxli@google.com>
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Signed-off-by: David Li <davidxli@google.com>
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Rather than converting glDrawElements into glDrawArrays and
uploading all attributes each draw call.
Also added CaptureDraw and CaptureSwap options.
Signed-off-by: David Li <davidxli@google.com>
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-Load and format Message when the frame is selected to save memory.
Signed-off-by: David Li <davidxli@google.com>
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Also loading *.gles2dbg dump files.
Signed-off-by: David Li <davidxli@google.com>
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Maintain a current state for each context updated by each call.
eglSwapBuffers Begins a new frame; clone current state.
Use clone to compute context for a call within that frame later on,
in the context tree view.
Signed-off-by: David Li <davidxli@google.com>
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Use TreeView and Reflection to display the states per GL call.
Need to implement more state cloning and tacking.
Prepare to group calls by frame, and clone the context for each frame.
Signed-off-by: David Li <davidxli@google.com>
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Next commit is improving the protocol and
checking errors after shader upload
Signed-off-by: David Li <davidxli@google.com>
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Change-Id: I9b74a2eaf3a0e15ff3e7addbca168acc1c9b2f44
Signed-off-by: David Li <davidxli@google.com>
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