| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Id9030afeb13eac4fd725c27f19593cd9218fb369
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Signed-off-by: David Li <davidxli@google.com>
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Rather than converting glDrawElements into glDrawArrays and
uploading all attributes each draw call.
Also added CaptureDraw and CaptureSwap options.
Signed-off-by: David Li <davidxli@google.com>
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Data format is u32 totalDecompressedSize, then repeat:
u32 chunkDecompressedSize, u32 chunkCompressedSize, chunk data.
If chunkCompressedSize == 0, then chunk is not compressed.
Also start fixing integer sizes on server.
On client, set endianness to match server.
Signed-off-by: David Li <davidxli@google.com>
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To allow "stepping" in functions.
Also fix bug in reference frame.
Use reference frame for CopyTex(Sub)Image2D.
Change-Id: If5ef32ba97a6cf5bc43162dc41cf62c6494d2093
Signed-off-by: David Li <davidxli@google.com>
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Change-Id: I9b74a2eaf3a0e15ff3e7addbca168acc1c9b2f44
Signed-off-by: David Li <davidxli@google.com>
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liblzf is in external/liblzf
Signed-off-by: David Li <davidxli@google.com>
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Change-Id: Iaf56a52240b84fef5689a03f96d613349a492b43
Signed-off-by: David Li <davidxli@google.com>
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Displays GL call parameters, textures, screen captures and shader source.
Server code is in frameworks/base/opengl/libs/GLES2_dbg.
Protobuf code is generated using generate_debugger_message_proto.py in server code.
Change-Id: Idf86af2b4087497ff723953a3fd0889f79c2e116
Signed-off-by: David Li <davidxli@google.com>
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