| Commit message (Collapse) | Author | Age | Files | Lines |
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All sources were moved to external/qemu/distrib/android-emugl
to make it easier to modify both the emulator and host libraries
at the same time. See:
https://android-review.googlesource.com/#/c/118203/
As such, the sources in this directory are now ignored and can be
safely removed.
Change-Id: I5d143c971f995e2599e5e1d6174030d6803e8080
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When a texture or renderbuffer is still attached to framebuffer but
is getting deleted, it should also be detached from framebuffer.
Change-Id: Ide2c2a0e36ca8bf58f9351a17b78b76ebd507c12
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* changes:
emulator/opengl/emugen: Add new 'flushOnEncode' entry point flag.
emulator/opengl: Fix glShaderSource() signature.
emulator/opengl: Remove compiler warnings.
emulator/opengl/emugen: Small cleanup of autogenerated sources.
emulator/opengl: Add emugen test suite.
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The glShaderSource() function really takes a 'const GLchar* const*' parameter,
not 'const GLchar**'. This creates issues when compiling the auto-generated
encoders created with the latest version of 'emugen' and the GL2 Khronos
headers.
This patch is used to fix the issue. Note that it requires defining a new type
in gl2.types, as well as fixing the signature of misc functions in the
translator.
Change-Id: I750f95f2e33d83b3b5563642ad7f87e4b8a37f35
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Only GL_STREAM_DRAW, GL_STATIC_DRAW and GL_DYNAMIC_DRAW
usages are allowed.
Change-Id: I2d6a425363c32330d25272d26884d32610d8dd19
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This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
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This removes the last pieces of shared/OpenglOsUtils
which were never used since the code in render_api.cpp always
used thread-based rendering, instead of process-based one.
This feature could be re-implemented in the future, if really
desirable.
Change-Id: I551e0f3d6d5a06ff66cb40b007e2b24c295f1dd8
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+ Add a unit test.
Change-Id: I27c993d1dc819e5bd89fc1e9ae266e11e6ef9a76
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This patch slightly modifies the build files for the GPU emulation
libraries to prepare for future changes in the emulator-specific
build system that will be necessary to support Win64 binaries.
The main difference is the introduction of 64-bit versions of the
emugl-begin-host-<type> macros, named emugl-begin-host64-<type>.
Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03
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This fixes a few compiler warnings when building the GPU emulation
libraries with GCC 4.8. Note that GLbyte is defined as khronos_int8_t
which is signed!
Change-Id: I52027cd2eb20d6162983319f22d4da150ff514ed
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This back-ports several fixes from aosp/master branch into idea133:
145e25 Fix the Google Maps crash issue
e33909 Support GL_MAX_TEXTURE_SIZE case to glGetIntegerv API
c6dd20 Fix Mac build.
Change-Id: I26a05956c3b926dddeb638c6cff979199075ecbb
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These warnings appear when building the sources through the emulator's
standalone build system, not the platform one.
Change-Id: Ib5d51cf6211f32763be00c7436ae14c06f76b436
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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Final patch to completely remove dependencies on
libcutils/libutils/liblog from the host-side GPU
emulation libraries.
Change-Id: I84a058bbd0ca676b18c0b0a094ac8bae692f9c94
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This patch removes the dependency on android::Mutex from
<cutils/threads.h> by providing a custom implementation, which
is a simple wrapper around pthread_mutex_t / CriticalSection,
under shared/emugl/common/mutex.h
+ Provide unit tests.
Change-Id: I379ef0c480c478ab9ba5f2faaf8274267eff37ba
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This gets rid of two copies of SmartPtr.h and replaces them with
a single implementation under shared/emugl/common/smart_ptr.*
Note that this uses a new include path rooted at the shared/
directory for classes that are likely to be built both for
the host and the device (in case we back-port this to
device/generic/goldfish/opengl/ in the future).
+ Add a gtest-based set of unittests, after building, just
call 'emugl_common_host_unittests' to run it.
Note that this probably needs a 64-bit version as well,
will come later once I find a way to build GTest for 64-bits
without breaking the platform build :-)
Also note that this moves the class to the 'emugl' namespace,
in order to make the code easier to build out of the platform
tree, and embed it in other projects. More classes will be
transitioned / refactored in future patches.
AOSP_BUG=64806
Change-Id: Ieb326c5f3f002a21537b8a391a82ce2ef9925073
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This patch gets rid of all compiler warnings for the
GPU emulation libraries when building on a Linux host.
Note that GLcommon/GLutils.h now provides two new functions
to perform 'safe' type casts between unsigned integers and
pointers: SafePointerFromUInt() and SafeUIntFromPointer().
Change-Id: I01c48bbd72f925d70eb9831f57e15815e687121f
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Change-Id: I0cccba6795e3b9709cc646f6fa55bb60e6446ea1
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Even if the ranges can be merge rangeUnion was returning false.
Most probably this was a typo.
Change-Id: I4cf8a19bd701a8501c2d49cf0bfa996f9e12c02f
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See b/5680952 "Compilation warnings in etc1.cpp" for discussion.
This is a manual merge of an update that was made to
frameworks/native/opengl/libs/ETC1/etc1.cpp.
sdk/emulator/opengl/host/libs/Translator/GLcommon/etc1.cpp is an exact
copy of frameworks/native/opengl/libs/ETC1/etc1.cpp, so we might as well
keep the two versions in synch.
Bug: 5680952
Change-Id: Icf5d5ed2e7c5c79eb9677d210b1ff5fee507271d
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This also changes the strings reported by the default OpenGL ES
1.1/2.0 to OpenGL translators so they include the strings from the
underlying OpenGL implementation. This will give more useful bug
reports and SDK deployment statistics.
Change-Id: Id2d231a4fe3c40157c24a63ec19785826e037fd3
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The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.
Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.
Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58
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