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* Correctly set error codebohu2014-11-252-4/+28
* Validate glClear maskbohu2014-11-251-0/+3
* Check and return correct error codebohu2014-11-251-3/+5
* validate glBufferData's usage parameterbohu2014-11-253-0/+12
* Detach texture or renderbuffer when deleting thembohu2014-11-252-1/+29
* emulator/opengl: Fix glShaderSource() signature.David 'Digit' Turner2014-11-2510-9/+10
* emulator/opengl/emugen: Add new 'flushOnEncode' entry point flag.David 'Digit' Turner2014-11-251-0/+3
* emulator/opengl: Remove compiler warnings.David 'Digit' Turner2014-11-251-0/+2
* emulator/opengl/emugen: Remove accessor functions.David 'Digit' Turner2014-11-253-54/+54
* emulator/opengl/emugl: Remove ispointer field from types definitions.David 'Digit' Turner2014-11-253-81/+80
* Properly handle shader program deletionbohu2014-11-183-1/+42
* Properly handle shader deletionbohu2014-11-183-3/+61
* handles glGetFloatv with GL_STENCIL_VALUE_MASK etcbohu2014-11-181-0/+14
* Handle empty data parameter in glTexSubImage2Dbohu2014-10-291-1/+1
* Handle empty length parameter on decoder sidebohu2014-10-291-0/+1
* Properly reset source code bufferbohu2014-10-291-0/+1
* emulator/opengl: Cleanup build files + remove obsolete tests.David 'Digit' Turner2014-08-278-84/+56
* emulator/opengl: Remove out-of-process handling code.David 'Digit' Turner2014-07-095-131/+9
* emulator/opengl: refactor Thread class.David 'Digit' Turner2014-07-095-13/+11
* emulator/opengl: refactor shared library handling.David 'Digit' Turner2014-07-099-21/+23
* emulator/opengl: Add global lock to libOpenglRender.David 'Digit' Turner2014-07-084-14/+17
* emulator/opengl: Prepare for 64-bit build changes.David 'Digit' Turner2014-06-118-8/+8
* emulator/opengl: Fix compilation with Mingw64 toolchain.David 'Digit' Turner2014-06-041-2/+2
* emulator/opengl: Fix GPU emulation library crash on Windows.David 'Digit' Turner2014-06-041-2/+2
* opengl: rcOpenColorBuffer must be synchronousJesse Hall2014-05-275-6/+22
* emulator/opengl: A few debugging, stability improvements to emuglKen Mixter2014-05-212-2/+2
* emulator/opengl: Fix GCC 4.8 warnings.David 'Digit' Turner2014-04-283-27/+27
* emulator/opengl: Backport fixes from master branch.David 'Digit' Turner2014-04-172-1/+15
* emulator/opengl: Fix misc. compiler warnings.David 'Digit' Turner2014-04-017-35/+27
* emulator/opengl: Fix Windows EGL queryConfigs().David 'Digit' Turner2014-04-011-2/+2
* emulator/opengl: Fix eglWaitGL implementation.David 'Digit' Turner2014-04-011-1/+3
* emulator/opengl: Allow standalone build.David 'Digit' Turner2014-03-119-62/+186
* emulator/opengl: Remove libcutils/libutils/liblogDavid 'Digit' Turner2014-03-112-4/+4
* emulator/opengl: Remove Android-specific thread_store.David 'Digit' Turner2014-03-113-35/+73
* emulator/opengl: Remove android::Mutex.David 'Digit' Turner2014-03-1122-185/+145
* emulator/opengl: Remove compiler warningsDavid 'Digit' Turner2014-03-063-7/+1
* emulator/opengl: Refactor SmartPtr implementation.David 'Digit' Turner2014-01-2112-186/+25
* emulator/opengl: Prepare out-of-platform build with SDL.David 'Digit' Turner2014-01-181-0/+282
* emulator/opengl: Get rid of all compiler warnings (Linux).David 'Digit' Turner2014-01-1810-63/+74
* Merge "Catch NULL context and bubbling error up."Xavier Ducrohet2013-11-214-14/+21
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| * Catch NULL context and bubbling error up.Stuart Scott2013-08-234-14/+21
* | Merge "Copy the GL2 extension string before destroying context"Xavier Ducrohet2013-11-211-8/+15
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| * | Copy the GL2 extension string before destroying contextJesse Hall2013-08-231-8/+15
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* | Merge "EglMacApi: Make sure that some returned EGL configs have alpha == 0"Xavier Ducrohet2013-11-213-1/+38
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| * | EglMacApi: Make sure that some returned EGL configs have alpha == 0Martin Storsjo2013-09-253-1/+38
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* | Merge changes I0cccba67,I4cf8a19bXavier Ducrohet2013-11-081-2/+3
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| * Ignore empty rangesAlessandro Pignotti2013-07-301-1/+2
| * Fix rangeUnion return value in the successful caseAlessandro Pignotti2013-07-301-1/+1
* | Merge changes Ibc381479,I21a2430cXavier Ducrohet2013-08-143-30/+15
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| * | ColorBuffer: Remove the y-invert Intel GPU bug workaroundMartin Storsjo2013-08-102-29/+5