aboutsummaryrefslogtreecommitdiffstats
path: root/emulator/opengl/host/libs/GLESv1_dec/gl.in
blob: cb4859dc1a5f54524b2494b1e36f9cf3c665be5f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glClearDepthf, GLclampf depth)
GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glLineWidth, GLfloat width)
GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glPointSize, GLfloat size)
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glActiveTexture, GLenum texture)
GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_ENTRY(void, glClear, GLbitfield mask)
GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearDepthx, GLclampx depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableClientState, GLenum array)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_ENTRY(void, glEnable, GLenum cap)
GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFlush, void)
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glClipPlanex, GLenum pname, const GLfixed * eqn)
GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
GL_ENTRY(GLenum, glGetError, void)
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLineWidthx, GLfixed width)
GL_ENTRY(void, glLoadIdentity, void)
GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
GL_ENTRY(void, glLogicOp, GLenum opcode)
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMatrixMode, GLenum mode)
GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointSizex, GLfixed size)
GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopMatrix, void)
GL_ENTRY(void, glPushMatrix, void)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glShadeModel, GLenum mode)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilMask, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)

GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)

GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)

GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);

GL_ENTRY(int, glFinishRoundTrip, void)

#opengl extensions

GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn)
GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn)
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glLineWidthxOES, GLfixed width)
GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glPointSizexOES, GLfixed size)
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params)
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glClipPlanefIMG, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn)
GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const *indices, GLsizei primcount)
GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params)
GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)