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path: root/emulator/opengl/host/libs/libOpenglRender/Android.mk
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LOCAL_PATH := $(call my-dir)

host_OS_SRCS :=
host_common_LDLIBS :=

ifeq ($(HOST_OS),linux)
    host_OS_SRCS = NativeLinuxSubWindow.cpp
    host_common_LDLIBS += -lX11 -lrt
endif

ifeq ($(HOST_OS),darwin)
    host_OS_SRCS = NativeMacSubWindow.m
    host_common_LDLIBS += -Wl,-framework,AppKit
endif

ifeq ($(HOST_OS),windows)
    host_OS_SRCS = NativeWindowsSubWindow.cpp
endif

host_common_SRC_FILES := \
    $(host_OS_SRCS) \
    render_api.cpp \
    ColorBuffer.cpp \
    EGLDispatch.cpp \
    FBConfig.cpp \
    FrameBuffer.cpp \
    GLDispatch.cpp \
    GL2Dispatch.cpp \
    RenderContext.cpp \
    WindowSurface.cpp \
    RenderControl.cpp \
    ThreadInfo.cpp \
    RenderThread.cpp \
    ReadBuffer.cpp \
    RenderServer.cpp

host_common_CFLAGS :=

#For gl debbuging
#host_common_CFLAGS += -DCHECK_GL_ERROR


### host libOpenglRender #################################################
$(call emugl-begin-host-shared-library,libOpenglRender)

$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon)

LOCAL_LDLIBS += $(host_common_LDLIBS)

LOCAL_SRC_FILES := $(host_common_SRC_FILES)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))

# use Translator's egl/gles headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include

LOCAL_STATIC_LIBRARIES += libemugl_common

$(call emugl-export,CFLAGS,$(host_common_CFLAGS))

$(call emugl-end-module)


### host libOpenglRender, 64-bit #########################################
ifdef EMUGL_BUILD_64BITS
    $(call emugl-begin-host64-shared-library,lib64OpenglRender)

    $(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon)

    #LOCAL_LDFLAGS += -m64  # adding -m64 here doesn't work, because it somehow appear BEFORE -m32 in command-line.
    LOCAL_LDLIBS += $(host_common_LDLIBS) -m64  # Put -m64 it in LOCAL_LDLIBS instead.

    LOCAL_SRC_FILES := $(host_common_SRC_FILES)
    $(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
    $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))

    # use Translator's egl/gles headers
    LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include

    LOCAL_STATIC_LIBRARIES += lib64emugl_common

    $(call emugl-export,CFLAGS,$(host_common_CFLAGS) -m64)

    $(call emugl-end-module)
endif