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|
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FrameBuffer.h"
#include "NativeSubWindow.h"
#include "FBConfig.h"
#include "EGLDispatch.h"
#include "GLDispatch.h"
#include "GL2Dispatch.h"
#include "ThreadInfo.h"
#include "TimeUtils.h"
#include <stdio.h>
FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
HandleType FrameBuffer::s_nextHandle = 0;
#ifdef WITH_GLES2
static char* getGLES2ExtensionString(EGLDisplay p_dpy)
{
EGLConfig config;
EGLSurface surface;
GLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
int n;
if (!s_egl.eglChooseConfig(p_dpy, configAttribs,
&config, 1, &n)) {
return NULL;
}
EGLint pbufAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
surface = s_egl.eglCreatePbufferSurface(p_dpy, config, pbufAttribs);
if (surface == EGL_NO_SURFACE) {
return NULL;
}
GLint gl2ContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLContext ctx = s_egl.eglCreateContext(p_dpy, config,
EGL_NO_CONTEXT,
gl2ContextAttribs);
if (ctx == EGL_NO_CONTEXT) {
s_egl.eglDestroySurface(p_dpy, surface);
return NULL;
}
if (!s_egl.eglMakeCurrent(p_dpy, surface, surface, ctx)) {
s_egl.eglDestroySurface(p_dpy, surface);
s_egl.eglDestroyContext(p_dpy, ctx);
return NULL;
}
// the string pointer may become invalid when the context is destroyed
const char* s = (const char*)s_gl2.glGetString(GL_EXTENSIONS);
char* extString = strdup(s ? s : "");
s_egl.eglMakeCurrent(p_dpy, NULL, NULL, NULL);
s_egl.eglDestroyContext(p_dpy, ctx);
s_egl.eglDestroySurface(p_dpy, surface);
return extString;
}
#endif
void FrameBuffer::finalize(){
if(s_theFrameBuffer){
s_theFrameBuffer->removeSubWindow();
s_theFrameBuffer->m_colorbuffers.clear();
s_theFrameBuffer->m_windows.clear();
s_theFrameBuffer->m_contexts.clear();
s_egl.eglMakeCurrent(s_theFrameBuffer->m_eglDisplay, NULL, NULL, NULL);
s_egl.eglDestroyContext(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_eglContext);
s_egl.eglDestroyContext(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_pbufContext);
s_egl.eglDestroySurface(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_pbufSurface);
s_theFrameBuffer = NULL;
}
}
bool FrameBuffer::initialize(int width, int height)
{
if (s_theFrameBuffer != NULL) {
return true;
}
//
// allocate space for the FrameBuffer object
//
FrameBuffer *fb = new FrameBuffer(width, height);
if (!fb) {
ERR("Failed to create fb\n");
return false;
}
#ifdef WITH_GLES2
//
// Try to load GLES2 Plugin, not mandatory
//
if (getenv("ANDROID_NO_GLES2")) {
fb->m_caps.hasGL2 = false;
}
else {
fb->m_caps.hasGL2 = s_gl2_enabled;
}
#else
fb->m_caps.hasGL2 = false;
#endif
//
// Initialize backend EGL display
//
fb->m_eglDisplay = s_egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (fb->m_eglDisplay == EGL_NO_DISPLAY) {
ERR("Failed to Initialize backend EGL display\n");
delete fb;
return false;
}
if (!s_egl.eglInitialize(fb->m_eglDisplay, &fb->m_caps.eglMajor, &fb->m_caps.eglMinor)) {
ERR("Failed to eglInitialize\n");
delete fb;
return false;
}
DBG("egl: %d %d\n", fb->m_caps.eglMajor, fb->m_caps.eglMinor);
s_egl.eglBindAPI(EGL_OPENGL_ES_API);
//
// if GLES2 plugin has loaded - try to make GLES2 context and
// get GLES2 extension string
//
char* gl2Extensions = NULL;
#ifdef WITH_GLES2
if (fb->m_caps.hasGL2) {
gl2Extensions = getGLES2ExtensionString(fb->m_eglDisplay);
if (!gl2Extensions) {
// Could not create GLES2 context - drop GL2 capability
fb->m_caps.hasGL2 = false;
}
}
#endif
//
// Create EGL context for framebuffer post rendering.
//
#if 0
GLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
#else
GLint configAttribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_NONE
};
#endif
int n;
if (!s_egl.eglChooseConfig(fb->m_eglDisplay, configAttribs,
&fb->m_eglConfig, 1, &n)) {
ERR("Failed on eglChooseConfig\n");
free(gl2Extensions);
delete fb;
return false;
}
GLint glContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
fb->m_eglContext = s_egl.eglCreateContext(fb->m_eglDisplay, fb->m_eglConfig,
EGL_NO_CONTEXT,
glContextAttribs);
if (fb->m_eglContext == EGL_NO_CONTEXT) {
printf("Failed to create Context 0x%x\n", s_egl.eglGetError());
free(gl2Extensions);
delete fb;
return false;
}
//
// Create another context which shares with the eglContext to be used
// when we bind the pbuffer. That prevent switching drawable binding
// back and forth on framebuffer context.
// The main purpose of it is to solve a "blanking" behaviour we see on
// on Mac platform when switching binded drawable for a context however
// it is more efficient on other platforms as well.
//
fb->m_pbufContext = s_egl.eglCreateContext(fb->m_eglDisplay, fb->m_eglConfig,
fb->m_eglContext,
glContextAttribs);
if (fb->m_pbufContext == EGL_NO_CONTEXT) {
printf("Failed to create Pbuffer Context 0x%x\n", s_egl.eglGetError());
free(gl2Extensions);
delete fb;
return false;
}
//
// create a 1x1 pbuffer surface which will be used for binding
// the FB context.
// The FB output will go to a subwindow, if one exist.
//
EGLint pbufAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
fb->m_pbufSurface = s_egl.eglCreatePbufferSurface(fb->m_eglDisplay,
fb->m_eglConfig,
pbufAttribs);
if (fb->m_pbufSurface == EGL_NO_SURFACE) {
printf("Failed to create pbuf surface for FB 0x%x\n", s_egl.eglGetError());
free(gl2Extensions);
delete fb;
return false;
}
// Make the context current
if (!fb->bind_locked()) {
ERR("Failed to make current\n");
free(gl2Extensions);
delete fb;
return false;
}
//
// Initilize framebuffer capabilities
//
const char *glExtensions = (const char *)s_gl.glGetString(GL_EXTENSIONS);
bool has_gl_oes_image = false;
if (glExtensions) {
has_gl_oes_image = strstr(glExtensions, "GL_OES_EGL_image") != NULL;
}
if (fb->m_caps.hasGL2 && has_gl_oes_image) {
has_gl_oes_image &= strstr(gl2Extensions, "GL_OES_EGL_image") != NULL;
}
free(gl2Extensions);
gl2Extensions = NULL;
const char *eglExtensions = s_egl.eglQueryString(fb->m_eglDisplay,
EGL_EXTENSIONS);
if (eglExtensions && has_gl_oes_image) {
fb->m_caps.has_eglimage_texture_2d =
strstr(eglExtensions, "EGL_KHR_gl_texture_2D_image") != NULL;
fb->m_caps.has_eglimage_renderbuffer =
strstr(eglExtensions, "EGL_KHR_gl_renderbuffer_image") != NULL;
}
else {
fb->m_caps.has_eglimage_texture_2d = false;
fb->m_caps.has_eglimage_renderbuffer = false;
}
//
// Fail initialization if not all of the following extensions
// exist:
// EGL_KHR_gl_texture_2d_image
// GL_OES_EGL_IMAGE (by both GLES implementations [1 and 2])
//
if (!fb->m_caps.has_eglimage_texture_2d) {
ERR("Failed: Missing egl_image related extension(s)\n");
delete fb;
return false;
}
//
// Initialize set of configs
//
InitConfigStatus configStatus = FBConfig::initConfigList(fb);
if (configStatus == INIT_CONFIG_FAILED) {
ERR("Failed: Initialize set of configs\n");
delete fb;
return false;
}
//
// Check that we have config for each GLES and GLES2
//
int nConfigs = FBConfig::getNumConfigs();
int nGLConfigs = 0;
int nGL2Configs = 0;
for (int i=0; i<nConfigs; i++) {
GLint rtype = FBConfig::get(i)->getRenderableType();
if (0 != (rtype & EGL_OPENGL_ES_BIT)) {
nGLConfigs++;
}
if (0 != (rtype & EGL_OPENGL_ES2_BIT)) {
nGL2Configs++;
}
}
//
// Fail initialization if no GLES configs exist
//
if (nGLConfigs == 0) {
delete fb;
return false;
}
//
// If no GLES2 configs exist - not GLES2 capability
//
if (nGL2Configs == 0) {
fb->m_caps.hasGL2 = false;
}
//
// Initialize some GL state in the pbuffer context
//
fb->initGLState();
//
// Cache the GL strings so we don't have to think about threading or
// current-context when asked for them.
//
fb->m_glVendor = (const char*)s_gl.glGetString(GL_VENDOR);
fb->m_glRenderer = (const char*)s_gl.glGetString(GL_RENDERER);
fb->m_glVersion = (const char*)s_gl.glGetString(GL_VERSION);
// release the FB context
fb->unbind_locked();
//
// Keep the singleton framebuffer pointer
//
s_theFrameBuffer = fb;
return true;
}
FrameBuffer::FrameBuffer(int p_width, int p_height) :
m_width(p_width),
m_height(p_height),
m_eglDisplay(EGL_NO_DISPLAY),
m_eglSurface(EGL_NO_SURFACE),
m_eglContext(EGL_NO_CONTEXT),
m_pbufContext(EGL_NO_CONTEXT),
m_prevContext(EGL_NO_CONTEXT),
m_prevReadSurf(EGL_NO_SURFACE),
m_prevDrawSurf(EGL_NO_SURFACE),
m_subWin((EGLNativeWindowType)0),
m_subWinDisplay(NULL),
m_lastPostedColorBuffer(0),
m_zRot(0.0f),
m_eglContextInitialized(false),
m_statsNumFrames(0),
m_statsStartTime(0LL),
m_onPost(NULL),
m_onPostContext(NULL),
m_fbImage(NULL),
m_glVendor(NULL),
m_glRenderer(NULL),
m_glVersion(NULL)
{
m_fpsStats = getenv("SHOW_FPS_STATS") != NULL;
}
FrameBuffer::~FrameBuffer()
{
free(m_fbImage);
}
void FrameBuffer::setPostCallback(OnPostFn onPost, void* onPostContext)
{
emugl::Mutex::AutoLock mutex(m_lock);
m_onPost = onPost;
m_onPostContext = onPostContext;
if (m_onPost && !m_fbImage) {
m_fbImage = (unsigned char*)malloc(4 * m_width * m_height);
if (!m_fbImage) {
ERR("out of memory, cancelling OnPost callback");
m_onPost = NULL;
m_onPostContext = NULL;
return;
}
}
}
bool FrameBuffer::setupSubWindow(FBNativeWindowType p_window,
int p_x, int p_y,
int p_width, int p_height, float zRot)
{
bool success = false;
if (s_theFrameBuffer) {
s_theFrameBuffer->m_lock.lock();
FrameBuffer *fb = s_theFrameBuffer;
if (!fb->m_subWin) {
// create native subwindow for FB display output
fb->m_subWin = createSubWindow(p_window,
&fb->m_subWinDisplay,
p_x,p_y,p_width,p_height);
if (fb->m_subWin) {
fb->m_nativeWindow = p_window;
// create EGLSurface from the generated subwindow
fb->m_eglSurface = s_egl.eglCreateWindowSurface(fb->m_eglDisplay,
fb->m_eglConfig,
fb->m_subWin,
NULL);
if (fb->m_eglSurface == EGL_NO_SURFACE) {
ERR("Failed to create surface\n");
destroySubWindow(fb->m_subWinDisplay, fb->m_subWin);
fb->m_subWin = (EGLNativeWindowType)0;
}
else if (fb->bindSubwin_locked()) {
// Subwin creation was successfull,
// update viewport and z rotation and draw
// the last posted color buffer.
s_gl.glViewport(0, 0, p_width, p_height);
fb->m_zRot = zRot;
fb->post( fb->m_lastPostedColorBuffer, false );
fb->unbind_locked();
success = true;
}
}
}
s_theFrameBuffer->m_lock.unlock();
}
return success;
}
bool FrameBuffer::removeSubWindow()
{
bool removed = false;
if (s_theFrameBuffer) {
s_theFrameBuffer->m_lock.lock();
if (s_theFrameBuffer->m_subWin) {
s_egl.eglMakeCurrent(s_theFrameBuffer->m_eglDisplay, NULL, NULL, NULL);
s_egl.eglDestroySurface(s_theFrameBuffer->m_eglDisplay,
s_theFrameBuffer->m_eglSurface);
destroySubWindow(s_theFrameBuffer->m_subWinDisplay,
s_theFrameBuffer->m_subWin);
s_theFrameBuffer->m_eglSurface = EGL_NO_SURFACE;
s_theFrameBuffer->m_subWin = (EGLNativeWindowType)0;
removed = true;
}
s_theFrameBuffer->m_lock.unlock();
}
return removed;
}
HandleType FrameBuffer::genHandle()
{
HandleType id;
do {
id = ++s_nextHandle;
} while( id == 0 ||
m_contexts.find(id) != m_contexts.end() ||
m_windows.find(id) != m_windows.end() );
return id;
}
HandleType FrameBuffer::createColorBuffer(int p_width, int p_height,
GLenum p_internalFormat)
{
emugl::Mutex::AutoLock mutex(m_lock);
HandleType ret = 0;
ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) );
if (cb.Ptr() != NULL) {
ret = genHandle();
m_colorbuffers[ret].cb = cb;
m_colorbuffers[ret].refcount = 1;
}
return ret;
}
HandleType FrameBuffer::createRenderContext(int p_config, HandleType p_share,
bool p_isGL2)
{
emugl::Mutex::AutoLock mutex(m_lock);
HandleType ret = 0;
RenderContextPtr share(NULL);
if (p_share != 0) {
RenderContextMap::iterator s( m_contexts.find(p_share) );
if (s == m_contexts.end()) {
return 0;
}
share = (*s).second;
}
RenderContextPtr rctx( RenderContext::create(p_config, share, p_isGL2) );
if (rctx.Ptr() != NULL) {
ret = genHandle();
m_contexts[ret] = rctx;
}
return ret;
}
HandleType FrameBuffer::createWindowSurface(int p_config, int p_width, int p_height)
{
emugl::Mutex::AutoLock mutex(m_lock);
HandleType ret = 0;
WindowSurfacePtr win( WindowSurface::create(p_config, p_width, p_height) );
if (win.Ptr() != NULL) {
ret = genHandle();
m_windows[ret] = win;
}
return ret;
}
void FrameBuffer::DestroyRenderContext(HandleType p_context)
{
emugl::Mutex::AutoLock mutex(m_lock);
m_contexts.erase(p_context);
}
void FrameBuffer::DestroyWindowSurface(HandleType p_surface)
{
emugl::Mutex::AutoLock mutex(m_lock);
m_windows.erase(p_surface);
}
void FrameBuffer::openColorBuffer(HandleType p_colorbuffer)
{
emugl::Mutex::AutoLock mutex(m_lock);
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return;
}
(*c).second.refcount++;
}
void FrameBuffer::closeColorBuffer(HandleType p_colorbuffer)
{
emugl::Mutex::AutoLock mutex(m_lock);
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return;
}
if (--(*c).second.refcount == 0) {
m_colorbuffers.erase(c);
}
}
bool FrameBuffer::flushWindowSurfaceColorBuffer(HandleType p_surface)
{
emugl::Mutex::AutoLock mutex(m_lock);
WindowSurfaceMap::iterator w( m_windows.find(p_surface) );
if (w == m_windows.end()) {
// bad surface handle
return false;
}
return (*w).second->flushColorBuffer();
}
bool FrameBuffer::setWindowSurfaceColorBuffer(HandleType p_surface,
HandleType p_colorbuffer)
{
emugl::Mutex::AutoLock mutex(m_lock);
WindowSurfaceMap::iterator w( m_windows.find(p_surface) );
if (w == m_windows.end()) {
// bad surface handle
return false;
}
ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) );
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return false;
}
(*w).second->setColorBuffer( (*c).second.cb );
return true;
}
bool FrameBuffer::updateColorBuffer(HandleType p_colorbuffer,
int x, int y, int width, int height,
GLenum format, GLenum type, void *pixels)
{
emugl::Mutex::AutoLock mutex(m_lock);
ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) );
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return false;
}
(*c).second.cb->subUpdate(x, y, width, height, format, type, pixels);
return true;
}
bool FrameBuffer::bindColorBufferToTexture(HandleType p_colorbuffer)
{
emugl::Mutex::AutoLock mutex(m_lock);
ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) );
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return false;
}
return (*c).second.cb->bindToTexture();
}
bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer)
{
emugl::Mutex::AutoLock mutex(m_lock);
ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) );
if (c == m_colorbuffers.end()) {
// bad colorbuffer handle
return false;
}
return (*c).second.cb->bindToRenderbuffer();
}
bool FrameBuffer::bindContext(HandleType p_context,
HandleType p_drawSurface,
HandleType p_readSurface)
{
emugl::Mutex::AutoLock mutex(m_lock);
WindowSurfacePtr draw(NULL), read(NULL);
RenderContextPtr ctx(NULL);
//
// if this is not an unbind operation - make sure all handles are good
//
if (p_context || p_drawSurface || p_readSurface) {
RenderContextMap::iterator r( m_contexts.find(p_context) );
if (r == m_contexts.end()) {
// bad context handle
return false;
}
ctx = (*r).second;
WindowSurfaceMap::iterator w( m_windows.find(p_drawSurface) );
if (w == m_windows.end()) {
// bad surface handle
return false;
}
draw = (*w).second;
if (p_readSurface != p_drawSurface) {
WindowSurfaceMap::iterator w( m_windows.find(p_readSurface) );
if (w == m_windows.end()) {
// bad surface handle
return false;
}
read = (*w).second;
}
else {
read = draw;
}
}
if (!s_egl.eglMakeCurrent(m_eglDisplay,
draw ? draw->getEGLSurface() : EGL_NO_SURFACE,
read ? read->getEGLSurface() : EGL_NO_SURFACE,
ctx ? ctx->getEGLContext() : EGL_NO_CONTEXT)) {
ERR("eglMakeCurrent failed\n");
return false;
}
//
// Bind the surface(s) to the context
//
RenderThreadInfo *tinfo = RenderThreadInfo::get();
WindowSurfacePtr bindDraw, bindRead;
if (draw.Ptr() == NULL && read.Ptr() == NULL) {
// Unbind the current read and draw surfaces from the context
bindDraw = tinfo->currDrawSurf;
bindRead = tinfo->currReadSurf;
} else {
bindDraw = draw;
bindRead = read;
}
if (bindDraw.Ptr() != NULL && bindRead.Ptr() != NULL) {
if (bindDraw.Ptr() != bindRead.Ptr()) {
bindDraw->bind(ctx, SURFACE_BIND_DRAW);
bindRead->bind(ctx, SURFACE_BIND_READ);
}
else {
bindDraw->bind(ctx, SURFACE_BIND_READDRAW);
}
}
//
// update thread info with current bound context
//
tinfo->currContext = ctx;
tinfo->currDrawSurf = draw;
tinfo->currReadSurf = read;
if (ctx) {
if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData());
else tinfo->m_glDec.setContextData(&ctx->decoderContextData());
}
else {
tinfo->m_glDec.setContextData(NULL);
tinfo->m_gl2Dec.setContextData(NULL);
}
return true;
}
//
// The framebuffer lock should be held when calling this function !
//
bool FrameBuffer::bind_locked()
{
EGLContext prevContext = s_egl.eglGetCurrentContext();
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_pbufSurface,
m_pbufSurface, m_pbufContext)) {
ERR("eglMakeCurrent failed\n");
return false;
}
m_prevContext = prevContext;
m_prevReadSurf = prevReadSurf;
m_prevDrawSurf = prevDrawSurf;
return true;
}
bool FrameBuffer::bindSubwin_locked()
{
EGLContext prevContext = s_egl.eglGetCurrentContext();
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_eglSurface,
m_eglSurface, m_eglContext)) {
ERR("eglMakeCurrent failed\n");
return false;
}
//
// initialize GL state in eglContext if not yet initilaized
//
if (!m_eglContextInitialized) {
initGLState();
m_eglContextInitialized = true;
}
m_prevContext = prevContext;
m_prevReadSurf = prevReadSurf;
m_prevDrawSurf = prevDrawSurf;
return true;
}
bool FrameBuffer::unbind_locked()
{
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_prevDrawSurf,
m_prevReadSurf, m_prevContext)) {
return false;
}
m_prevContext = EGL_NO_CONTEXT;
m_prevReadSurf = EGL_NO_SURFACE;
m_prevDrawSurf = EGL_NO_SURFACE;
return true;
}
bool FrameBuffer::post(HandleType p_colorbuffer, bool needLock)
{
if (needLock) m_lock.lock();
bool ret = false;
ColorBufferMap::iterator c( m_colorbuffers.find(p_colorbuffer) );
if (c != m_colorbuffers.end()) {
m_lastPostedColorBuffer = p_colorbuffer;
if (!m_subWin) {
// no subwindow created for the FB output
// cannot post the colorbuffer
if (needLock) m_lock.unlock();
return ret;
}
// bind the subwindow eglSurface
if (!bindSubwin_locked()) {
ERR("FrameBuffer::post eglMakeCurrent failed\n");
if (needLock) m_lock.unlock();
return false;
}
//
// render the color buffer to the window
//
s_gl.glPushMatrix();
s_gl.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f);
if (m_zRot != 0.0f) {
s_gl.glClear(GL_COLOR_BUFFER_BIT);
}
ret = (*c).second.cb->post();
s_gl.glPopMatrix();
if (ret) {
//
// output FPS statistics
//
if (m_fpsStats) {
long long currTime = GetCurrentTimeMS();
m_statsNumFrames++;
if (currTime - m_statsStartTime >= 1000) {
float dt = (float)(currTime - m_statsStartTime) / 1000.0f;
printf("FPS: %5.3f\n", (float)m_statsNumFrames / dt);
m_statsStartTime = currTime;
m_statsNumFrames = 0;
}
}
s_egl.eglSwapBuffers(m_eglDisplay, m_eglSurface);
}
// restore previous binding
unbind_locked();
//
// Send framebuffer (without FPS overlay) to callback
//
if (m_onPost) {
(*c).second.cb->readback(m_fbImage);
m_onPost(m_onPostContext, m_width, m_height, -1,
GL_RGBA, GL_UNSIGNED_BYTE, m_fbImage);
}
}
if (needLock) m_lock.unlock();
return ret;
}
bool FrameBuffer::repost()
{
if (m_lastPostedColorBuffer) {
return post( m_lastPostedColorBuffer );
}
return false;
}
void FrameBuffer::initGLState()
{
s_gl.glMatrixMode(GL_PROJECTION);
s_gl.glLoadIdentity();
s_gl.glOrthof(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
s_gl.glMatrixMode(GL_MODELVIEW);
s_gl.glLoadIdentity();
}
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