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# This build script corresponds to a library containing many definitions
# common to both the guest and the host. They relate to
#
LOCAL_PATH := $(call my-dir)
commonSources := \
GLClientState.cpp \
GLSharedGroup.cpp \
glUtils.cpp \
SocketStream.cpp \
TcpStream.cpp \
TimeUtils.cpp
host_commonSources := $(commonSources)
host_commonLdLibs := -lstdc++
ifeq ($(HOST_OS),windows)
host_commonSources += Win32PipeStream.cpp
host_commonLdLibs += -lws2_32 -lpsapi
else
host_commonSources += UnixStream.cpp
endif
### OpenglCodecCommon host ##############################################
$(call emugl-begin-host-static-library,libOpenglCodecCommon)
LOCAL_SRC_FILES := $(host_commonSources)
$(call emugl-import, libemugl_common)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include/libOpenglRender $(LOCAL_PATH))
$(call emugl-export,LDLIBS,$(host_commonLdLibs))
$(call emugl-end-module)
### OpenglCodecCommon host, 64-bit #########################################
$(call emugl-begin-host64-static-library,lib64OpenglCodecCommon)
LOCAL_SRC_FILES := $(host_commonSources)
$(call emugl-import, lib64emugl_common)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include/libOpenglRender $(LOCAL_PATH))
$(call emugl-export,LDLIBS,$(host_commonLdLibs))
$(call emugl-end-module)
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