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authorDan Albert <danalbert@google.com>2015-02-25 17:51:28 -0800
committerDan Albert <danalbert@google.com>2015-03-09 14:06:11 -0700
commitbac3474a8256cb32a29e8d46f78cad95a5502692 (patch)
tree9763c3cb2f5e640c7061cffb47d61274a37baab8 /adb/transport_local.cpp
parent9b1fd969a7b7f1c6f1ed19719f21d57001d3c461 (diff)
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Move adb to C++.
I keep trying to clean things up and needing std::strings. Might as well just do this now. usb_linux_client.c is going to stay as C because GCC isn't smart enough to deal with the designated initializers it uses (though for some reason it is in C mode). The Darwin files are staying as C because I don't have a way to test that they build. The Windows files are staying as C because while I can actually build for them, it's slow and painful. Change-Id: I75367d29205a9049d34460032b3bb36384f43941
Diffstat (limited to 'adb/transport_local.cpp')
-rw-r--r--adb/transport_local.cpp419
1 files changed, 419 insertions, 0 deletions
diff --git a/adb/transport_local.cpp b/adb/transport_local.cpp
new file mode 100644
index 0000000..440d4c5
--- /dev/null
+++ b/adb/transport_local.cpp
@@ -0,0 +1,419 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+
+#include "sysdeps.h"
+
+#define TRACE_TAG TRACE_TRANSPORT
+#include "adb.h"
+#include "adb_io.h"
+#if !ADB_HOST
+#include "cutils/properties.h"
+#endif
+#include "transport.h"
+
+#if ADB_HOST
+/* we keep a list of opened transports. The atransport struct knows to which
+ * local transport it is connected. The list is used to detect when we're
+ * trying to connect twice to a given local transport.
+ */
+#define ADB_LOCAL_TRANSPORT_MAX 64
+
+ADB_MUTEX_DEFINE( local_transports_lock );
+
+static atransport* local_transports[ ADB_LOCAL_TRANSPORT_MAX ];
+#endif /* ADB_HOST */
+
+static int remote_read(apacket *p, atransport *t)
+{
+ if(!ReadFdExactly(t->sfd, &p->msg, sizeof(amessage))){
+ D("remote local: read terminated (message)\n");
+ return -1;
+ }
+
+ if(check_header(p)) {
+ D("bad header: terminated (data)\n");
+ return -1;
+ }
+
+ if(!ReadFdExactly(t->sfd, p->data, p->msg.data_length)){
+ D("remote local: terminated (data)\n");
+ return -1;
+ }
+
+ if(check_data(p)) {
+ D("bad data: terminated (data)\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+static int remote_write(apacket *p, atransport *t)
+{
+ int length = p->msg.data_length;
+
+ if(!WriteFdExactly(t->sfd, &p->msg, sizeof(amessage) + length)) {
+ D("remote local: write terminated\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+
+int local_connect(int port) {
+ return local_connect_arbitrary_ports(port-1, port);
+}
+
+int local_connect_arbitrary_ports(int console_port, int adb_port)
+{
+ char buf[64];
+ int fd = -1;
+
+#if ADB_HOST
+ const char *host = getenv("ADBHOST");
+ if (host) {
+ fd = socket_network_client(host, adb_port, SOCK_STREAM);
+ }
+#endif
+ if (fd < 0) {
+ fd = socket_loopback_client(adb_port, SOCK_STREAM);
+ }
+
+ if (fd >= 0) {
+ D("client: connected on remote on fd %d\n", fd);
+ close_on_exec(fd);
+ disable_tcp_nagle(fd);
+ snprintf(buf, sizeof buf, "%s%d", LOCAL_CLIENT_PREFIX, console_port);
+ register_socket_transport(fd, buf, adb_port, 1);
+ return 0;
+ }
+ return -1;
+}
+
+
+static void *client_socket_thread(void *x)
+{
+#if ADB_HOST
+ int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
+ int count = ADB_LOCAL_TRANSPORT_MAX;
+
+ D("transport: client_socket_thread() starting\n");
+
+ /* try to connect to any number of running emulator instances */
+ /* this is only done when ADB starts up. later, each new emulator */
+ /* will send a message to ADB to indicate that is is starting up */
+ for ( ; count > 0; count--, port += 2 ) {
+ (void) local_connect(port);
+ }
+#endif
+ return 0;
+}
+
+static void *server_socket_thread(void * arg)
+{
+ int serverfd, fd;
+ struct sockaddr addr;
+ socklen_t alen;
+ int port = (int) (uintptr_t) arg;
+
+ D("transport: server_socket_thread() starting\n");
+ serverfd = -1;
+ for(;;) {
+ if(serverfd == -1) {
+ serverfd = socket_inaddr_any_server(port, SOCK_STREAM);
+ if(serverfd < 0) {
+ D("server: cannot bind socket yet\n");
+ adb_sleep_ms(1000);
+ continue;
+ }
+ close_on_exec(serverfd);
+ }
+
+ alen = sizeof(addr);
+ D("server: trying to get new connection from %d\n", port);
+ fd = adb_socket_accept(serverfd, &addr, &alen);
+ if(fd >= 0) {
+ D("server: new connection on fd %d\n", fd);
+ close_on_exec(fd);
+ disable_tcp_nagle(fd);
+ register_socket_transport(fd, "host", port, 1);
+ }
+ }
+ D("transport: server_socket_thread() exiting\n");
+ return 0;
+}
+
+/* This is relevant only for ADB daemon running inside the emulator. */
+#if !ADB_HOST
+/*
+ * Redefine open and write for qemu_pipe.h that contains inlined references
+ * to those routines. We will redifine them back after qemu_pipe.h inclusion.
+ */
+#undef open
+#undef write
+#define open adb_open
+#define write adb_write
+#include <hardware/qemu_pipe.h>
+#undef open
+#undef write
+#define open ___xxx_open
+#define write ___xxx_write
+
+/* A worker thread that monitors host connections, and registers a transport for
+ * every new host connection. This thread replaces server_socket_thread on
+ * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD
+ * pipe to communicate with adbd daemon inside the guest. This is done in order
+ * to provide more robust communication channel between ADB host and guest. The
+ * main issue with server_socket_thread approach is that it runs on top of TCP,
+ * and thus is sensitive to network disruptions. For instance, the
+ * ConnectionManager may decide to reset all network connections, in which case
+ * the connection between ADB host and guest will be lost. To make ADB traffic
+ * independent from the network, we use here 'adb' QEMUD service to transfer data
+ * between the host, and the guest. See external/qemu/android/adb-*.* that
+ * implements the emulator's side of the protocol. Another advantage of using
+ * QEMUD approach is that ADB will be up much sooner, since it doesn't depend
+ * anymore on network being set up.
+ * The guest side of the protocol contains the following phases:
+ * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service
+ * is opened, and it becomes clear whether or not emulator supports that
+ * protocol.
+ * - Wait for the ADB host to create connection with the guest. This is done by
+ * sending an 'accept' request to the adb QEMUD service, and waiting on
+ * response.
+ * - When new ADB host connection is accepted, the connection with adb QEMUD
+ * service is registered as the transport, and a 'start' request is sent to the
+ * adb QEMUD service, indicating that the guest is ready to receive messages.
+ * Note that the guest will ignore messages sent down from the emulator before
+ * the transport registration is completed. That's why we need to send the
+ * 'start' request after the transport is registered.
+ */
+static void *qemu_socket_thread(void * arg)
+{
+/* 'accept' request to the adb QEMUD service. */
+static const char _accept_req[] = "accept";
+/* 'start' request to the adb QEMUD service. */
+static const char _start_req[] = "start";
+/* 'ok' reply from the adb QEMUD service. */
+static const char _ok_resp[] = "ok";
+
+ const int port = (int) (uintptr_t) arg;
+ int res, fd;
+ char tmp[256];
+ char con_name[32];
+
+ D("transport: qemu_socket_thread() starting\n");
+
+ /* adb QEMUD service connection request. */
+ snprintf(con_name, sizeof(con_name), "qemud:adb:%d", port);
+
+ /* Connect to the adb QEMUD service. */
+ fd = qemu_pipe_open(con_name);
+ if (fd < 0) {
+ /* This could be an older version of the emulator, that doesn't
+ * implement adb QEMUD service. Fall back to the old TCP way. */
+ adb_thread_t thr;
+ D("adb service is not available. Falling back to TCP socket.\n");
+ adb_thread_create(&thr, server_socket_thread, arg);
+ return 0;
+ }
+
+ for(;;) {
+ /*
+ * Wait till the host creates a new connection.
+ */
+
+ /* Send the 'accept' request. */
+ res = adb_write(fd, _accept_req, strlen(_accept_req));
+ if ((size_t)res == strlen(_accept_req)) {
+ /* Wait for the response. In the response we expect 'ok' on success,
+ * or 'ko' on failure. */
+ res = adb_read(fd, tmp, sizeof(tmp));
+ if (res != 2 || memcmp(tmp, _ok_resp, 2)) {
+ D("Accepting ADB host connection has failed.\n");
+ adb_close(fd);
+ } else {
+ /* Host is connected. Register the transport, and start the
+ * exchange. */
+ register_socket_transport(fd, "host", port, 1);
+ adb_write(fd, _start_req, strlen(_start_req));
+ }
+
+ /* Prepare for accepting of the next ADB host connection. */
+ fd = qemu_pipe_open(con_name);
+ if (fd < 0) {
+ D("adb service become unavailable.\n");
+ return 0;
+ }
+ } else {
+ D("Unable to send the '%s' request to ADB service.\n", _accept_req);
+ return 0;
+ }
+ }
+ D("transport: qemu_socket_thread() exiting\n");
+ return 0;
+}
+#endif // !ADB_HOST
+
+void local_init(int port)
+{
+ adb_thread_t thr;
+ void* (*func)(void *);
+
+ if(HOST) {
+ func = client_socket_thread;
+ } else {
+#if ADB_HOST
+ func = server_socket_thread;
+#else
+ /* For the adbd daemon in the system image we need to distinguish
+ * between the device, and the emulator. */
+ char is_qemu[PROPERTY_VALUE_MAX];
+ property_get("ro.kernel.qemu", is_qemu, "");
+ if (!strcmp(is_qemu, "1")) {
+ /* Running inside the emulator: use QEMUD pipe as the transport. */
+ func = qemu_socket_thread;
+ } else {
+ /* Running inside the device: use TCP socket as the transport. */
+ func = server_socket_thread;
+ }
+#endif // !ADB_HOST
+ }
+
+ D("transport: local %s init\n", HOST ? "client" : "server");
+
+ if(adb_thread_create(&thr, func, (void *) (uintptr_t) port)) {
+ fatal_errno("cannot create local socket %s thread",
+ HOST ? "client" : "server");
+ }
+}
+
+static void remote_kick(atransport *t)
+{
+ int fd = t->sfd;
+ t->sfd = -1;
+ adb_shutdown(fd);
+ adb_close(fd);
+
+#if ADB_HOST
+ if(HOST) {
+ int nn;
+ adb_mutex_lock( &local_transports_lock );
+ for (nn = 0; nn < ADB_LOCAL_TRANSPORT_MAX; nn++) {
+ if (local_transports[nn] == t) {
+ local_transports[nn] = NULL;
+ break;
+ }
+ }
+ adb_mutex_unlock( &local_transports_lock );
+ }
+#endif
+}
+
+static void remote_close(atransport *t)
+{
+ adb_close(t->fd);
+}
+
+
+#if ADB_HOST
+/* Only call this function if you already hold local_transports_lock. */
+atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
+{
+ int i;
+ for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) {
+ if (local_transports[i] && local_transports[i]->adb_port == adb_port) {
+ return local_transports[i];
+ }
+ }
+ return NULL;
+}
+
+atransport* find_emulator_transport_by_adb_port(int adb_port)
+{
+ adb_mutex_lock( &local_transports_lock );
+ atransport* result = find_emulator_transport_by_adb_port_locked(adb_port);
+ adb_mutex_unlock( &local_transports_lock );
+ return result;
+}
+
+/* Only call this function if you already hold local_transports_lock. */
+int get_available_local_transport_index_locked()
+{
+ int i;
+ for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) {
+ if (local_transports[i] == NULL) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int get_available_local_transport_index()
+{
+ adb_mutex_lock( &local_transports_lock );
+ int result = get_available_local_transport_index_locked();
+ adb_mutex_unlock( &local_transports_lock );
+ return result;
+}
+#endif
+
+int init_socket_transport(atransport *t, int s, int adb_port, int local)
+{
+ int fail = 0;
+
+ t->kick = remote_kick;
+ t->close = remote_close;
+ t->read_from_remote = remote_read;
+ t->write_to_remote = remote_write;
+ t->sfd = s;
+ t->sync_token = 1;
+ t->connection_state = CS_OFFLINE;
+ t->type = kTransportLocal;
+ t->adb_port = 0;
+
+#if ADB_HOST
+ if (HOST && local) {
+ adb_mutex_lock( &local_transports_lock );
+ {
+ t->adb_port = adb_port;
+ atransport* existing_transport =
+ find_emulator_transport_by_adb_port_locked(adb_port);
+ int index = get_available_local_transport_index_locked();
+ if (existing_transport != NULL) {
+ D("local transport for port %d already registered (%p)?\n",
+ adb_port, existing_transport);
+ fail = -1;
+ } else if (index < 0) {
+ // Too many emulators.
+ D("cannot register more emulators. Maximum is %d\n",
+ ADB_LOCAL_TRANSPORT_MAX);
+ fail = -1;
+ } else {
+ local_transports[index] = t;
+ }
+ }
+ adb_mutex_unlock( &local_transports_lock );
+ }
+#endif
+ return fail;
+}