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authorRomain Guy <romainguy@google.com>2012-10-18 16:16:10 -0700
committerAlex Ray <aray@google.com>2013-07-30 13:57:00 -0700
commit3fc49adfd2887d01e54c4ad6a62eae5383101f62 (patch)
tree2f02c823713ab0ea66d2c14a9f55e2265bb7d9a7 /include/utils
parentb9fd6f986492d74125274722b8ea1a3819cd216a (diff)
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Add runtime debugging capabilities to OpenGL
The shell property debug.egl.trace can now be set to: 0 disables tracing 1 logs all GL calls error checks glGetError after every GL call, logs a stack trace on error systrace logs each GL call to systrace Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
Diffstat (limited to 'include/utils')
-rw-r--r--include/utils/Trace.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/utils/Trace.h b/include/utils/Trace.h
index e5cc7ec..93e2285 100644
--- a/include/utils/Trace.h
+++ b/include/utils/Trace.h
@@ -67,6 +67,11 @@
// function body.
#define ATRACE_CALL() android::ScopedTrace ___tracer(ATRACE_TAG, __FUNCTION__)
+// ATRACE_NAME traces the beginning and end of the current function. To trace
+// the correct start and end times this macro should be the first line of the
+// function body.
+#define ATRACE_NAME(name) android::ScopedTrace ___tracer(ATRACE_TAG, name)
+
// ATRACE_INT traces a named integer value. This can be used to track how the
// value changes over time in a trace.
#define ATRACE_INT(name, value) android::Tracer::traceCounter(ATRACE_TAG, name, value)