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authorGlenn Kasten <gkasten@google.com>2014-04-14 17:47:03 -0700
committerRom Lemarchand <romlem@google.com>2014-07-12 13:23:57 +0000
commit432b7c6da2bd47c0db9db190b05733a45f744d6c (patch)
tree351a15bd2971216ef764daa51ee995e3a74fdc8a /include
parente07d77e422b328f0b7e8a542e99989dab8c95dac (diff)
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Representation of channel masks for position assignment and index assignment
Bug: 16245854 Change-Id: I76c7c39c7d4f8d5035016653aa91fa7c1e749bbd
Diffstat (limited to 'include')
-rw-r--r--include/system/audio.h256
1 files changed, 231 insertions, 25 deletions
diff --git a/include/system/audio.h b/include/system/audio.h
index 1e3ba0e..f42c640 100644
--- a/include/system/audio.h
+++ b/include/system/audio.h
@@ -52,7 +52,9 @@ typedef enum {
AUDIO_STREAM_ALARM = 4,
AUDIO_STREAM_NOTIFICATION = 5,
AUDIO_STREAM_BLUETOOTH_SCO = 6,
- AUDIO_STREAM_ENFORCED_AUDIBLE = 7, /* Sounds that cannot be muted by user and must be routed to speaker */
+ AUDIO_STREAM_ENFORCED_AUDIBLE = 7, /* Sounds that cannot be muted by user
+ * and must be routed to speaker
+ */
AUDIO_STREAM_DTMF = 8,
AUDIO_STREAM_TTS = 9,
@@ -280,8 +282,19 @@ typedef enum {
AUDIO_FORMAT_AAC_SUB_ELD),
} audio_format_t;
+/* For the channel mask for position assignment representation */
enum {
+
+/* These can be a complete audio_channel_mask_t. */
+
AUDIO_CHANNEL_NONE = 0x0,
+ AUDIO_CHANNEL_INVALID = 0xC0000000,
+
+/* These can be the bits portion of an audio_channel_mask_t
+ * with representation AUDIO_CHANNEL_REPRESENTATION_POSITION.
+ * Using these bits as a complete audio_channel_mask_t is deprecated.
+ */
+
/* output channels */
AUDIO_CHANNEL_OUT_FRONT_LEFT = 0x1,
AUDIO_CHANNEL_OUT_FRONT_RIGHT = 0x2,
@@ -302,6 +315,8 @@ enum {
AUDIO_CHANNEL_OUT_TOP_BACK_CENTER = 0x10000,
AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT = 0x20000,
+/* TODO: should these be considered complete channel masks, or only bits? */
+
AUDIO_CHANNEL_OUT_MONO = AUDIO_CHANNEL_OUT_FRONT_LEFT,
AUDIO_CHANNEL_OUT_STEREO = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
AUDIO_CHANNEL_OUT_FRONT_RIGHT),
@@ -357,6 +372,8 @@ enum {
AUDIO_CHANNEL_OUT_TOP_BACK_CENTER|
AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT),
+/* These are bits only, not complete values */
+
/* input channels */
AUDIO_CHANNEL_IN_LEFT = 0x4,
AUDIO_CHANNEL_IN_RIGHT = 0x8,
@@ -373,6 +390,8 @@ enum {
AUDIO_CHANNEL_IN_VOICE_UPLINK = 0x4000,
AUDIO_CHANNEL_IN_VOICE_DNLINK = 0x8000,
+/* TODO: should these be considered complete channel masks, or only bits, or deprecated? */
+
AUDIO_CHANNEL_IN_MONO = AUDIO_CHANNEL_IN_FRONT,
AUDIO_CHANNEL_IN_STEREO = (AUDIO_CHANNEL_IN_LEFT | AUDIO_CHANNEL_IN_RIGHT),
AUDIO_CHANNEL_IN_FRONT_BACK = (AUDIO_CHANNEL_IN_FRONT | AUDIO_CHANNEL_IN_BACK),
@@ -394,9 +413,95 @@ enum {
/* A channel mask per se only defines the presence or absence of a channel, not the order.
* But see AUDIO_INTERLEAVE_* below for the platform convention of order.
+ *
+ * audio_channel_mask_t is an opaque type and its internal layout should not
+ * be assumed as it may change in the future.
+ * Instead, always use the functions declared in this header to examine.
+ *
+ * These are the current representations:
+ *
+ * AUDIO_CHANNEL_REPRESENTATION_POSITION
+ * is a channel mask representation for position assignment.
+ * Each low-order bit corresponds to the spatial position of a transducer (output),
+ * or interpretation of channel (input).
+ * The user of a channel mask needs to know the context of whether it is for output or input.
+ * The constants AUDIO_CHANNEL_OUT_* or AUDIO_CHANNEL_IN_* apply to the bits portion.
+ * It is not permitted for no bits to be set.
+ *
+ * AUDIO_CHANNEL_REPRESENTATION_INDEX
+ * is a channel mask representation for index assignment.
+ * Each low-order bit corresponds to a selected channel.
+ * There is no platform interpretation of the various bits.
+ * There is no concept of output or input.
+ * It is not permitted for no bits to be set.
+ *
+ * All other representations are reserved for future use.
+ *
+ * Warning: current representation distinguishes between input and output, but this will not the be
+ * case in future revisions of the platform. Wherever there is an ambiguity between input and output
+ * that is currently resolved by checking the channel mask, the implementer should look for ways to
+ * fix it with additional information outside of the mask.
*/
typedef uint32_t audio_channel_mask_t;
+/* Maximum number of channels for all representations */
+#define AUDIO_CHANNEL_COUNT_MAX 30
+
+/* log(2) of maximum number of representations, not part of public API */
+#define AUDIO_CHANNEL_REPRESENTATION_LOG2 2
+
+/* Representations */
+typedef enum {
+ AUDIO_CHANNEL_REPRESENTATION_POSITION = 0, // must be zero for compatibility
+ // 1 is reserved for future use
+ AUDIO_CHANNEL_REPRESENTATION_INDEX = 2,
+ // 3 is reserved for future use
+} audio_channel_representation_t;
+
+/* The return value is undefined if the channel mask is invalid. */
+static inline uint32_t audio_channel_mask_get_bits(audio_channel_mask_t channel)
+{
+ return channel & ((1 << AUDIO_CHANNEL_COUNT_MAX) - 1);
+}
+
+/* The return value is undefined if the channel mask is invalid. */
+static inline audio_channel_representation_t audio_channel_mask_get_representation(
+ audio_channel_mask_t channel)
+{
+ // The right shift should be sufficient, but also "and" for safety in case mask is not 32 bits
+ return (audio_channel_representation_t)
+ ((channel >> AUDIO_CHANNEL_COUNT_MAX) & ((1 << AUDIO_CHANNEL_REPRESENTATION_LOG2) - 1));
+}
+
+/* Returns true if the channel mask is valid,
+ * or returns false for AUDIO_CHANNEL_NONE, AUDIO_CHANNEL_INVALID, and other invalid values.
+ * This function is unable to determine whether a channel mask for position assignment
+ * is invalid because an output mask has an invalid output bit set,
+ * or because an input mask has an invalid input bit set.
+ * All other APIs that take a channel mask assume that it is valid.
+ */
+static inline bool audio_channel_mask_is_valid(audio_channel_mask_t channel)
+{
+ uint32_t bits = audio_channel_mask_get_bits(channel);
+ audio_channel_representation_t representation = audio_channel_mask_get_representation(channel);
+ switch (representation) {
+ case AUDIO_CHANNEL_REPRESENTATION_POSITION:
+ case AUDIO_CHANNEL_REPRESENTATION_INDEX:
+ break;
+ default:
+ bits = 0;
+ break;
+ }
+ return bits != 0;
+}
+
+/* Not part of public API */
+static inline audio_channel_mask_t audio_channel_mask_from_representation_and_bits(
+ audio_channel_representation_t representation, uint32_t bits)
+{
+ return (audio_channel_mask_t) ((representation << AUDIO_CHANNEL_COUNT_MAX) | bits);
+}
+
/* Expresses the convention when stereo audio samples are stored interleaved
* in an array. This should improve readability by allowing code to use
* symbolic indices instead of hard-coded [0] and [1].
@@ -942,81 +1047,182 @@ static inline bool audio_is_remote_submix_device(audio_devices_t device)
return false;
}
+/* Returns true if:
+ * representation is valid, and
+ * there is at least one channel bit set which _could_ correspond to an input channel, and
+ * there are no channel bits set which could _not_ correspond to an input channel.
+ * Otherwise returns false.
+ */
static inline bool audio_is_input_channel(audio_channel_mask_t channel)
{
- if ((channel & ~AUDIO_CHANNEL_IN_ALL) == 0)
- return channel != 0;
- else
+ uint32_t bits = audio_channel_mask_get_bits(channel);
+ switch (audio_channel_mask_get_representation(channel)) {
+ case AUDIO_CHANNEL_REPRESENTATION_POSITION:
+ if (bits & ~AUDIO_CHANNEL_IN_ALL) {
+ bits = 0;
+ }
+ // fall through
+ case AUDIO_CHANNEL_REPRESENTATION_INDEX:
+ return bits != 0;
+ default:
return false;
+ }
}
+/* Returns true if:
+ * representation is valid, and
+ * there is at least one channel bit set which _could_ correspond to an output channel, and
+ * there are no channel bits set which could _not_ correspond to an output channel.
+ * Otherwise returns false.
+ */
static inline bool audio_is_output_channel(audio_channel_mask_t channel)
{
- if ((channel & ~AUDIO_CHANNEL_OUT_ALL) == 0)
- return channel != 0;
- else
+ uint32_t bits = audio_channel_mask_get_bits(channel);
+ switch (audio_channel_mask_get_representation(channel)) {
+ case AUDIO_CHANNEL_REPRESENTATION_POSITION:
+ if (bits & ~AUDIO_CHANNEL_OUT_ALL) {
+ bits = 0;
+ }
+ // fall through
+ case AUDIO_CHANNEL_REPRESENTATION_INDEX:
+ return bits != 0;
+ default:
return false;
+ }
}
/* Returns the number of channels from an input channel mask,
* used in the context of audio input or recording.
+ * If a channel bit is set which could _not_ correspond to an input channel,
+ * it is excluded from the count.
+ * Returns zero if the representation is invalid.
*/
static inline uint32_t audio_channel_count_from_in_mask(audio_channel_mask_t channel)
{
- return popcount(channel & AUDIO_CHANNEL_IN_ALL);
+ uint32_t bits = audio_channel_mask_get_bits(channel);
+ switch (audio_channel_mask_get_representation(channel)) {
+ case AUDIO_CHANNEL_REPRESENTATION_POSITION:
+ // TODO: We can now merge with from_out_mask and remove anding
+ bits &= AUDIO_CHANNEL_IN_ALL;
+ // fall through
+ case AUDIO_CHANNEL_REPRESENTATION_INDEX:
+ return popcount(bits);
+ default:
+ return 0;
+ }
}
/* Returns the number of channels from an output channel mask,
* used in the context of audio output or playback.
+ * If a channel bit is set which could _not_ correspond to an output channel,
+ * it is excluded from the count.
+ * Returns zero if the representation is invalid.
*/
static inline uint32_t audio_channel_count_from_out_mask(audio_channel_mask_t channel)
{
- return popcount(channel & AUDIO_CHANNEL_OUT_ALL);
+ uint32_t bits = audio_channel_mask_get_bits(channel);
+ switch (audio_channel_mask_get_representation(channel)) {
+ case AUDIO_CHANNEL_REPRESENTATION_POSITION:
+ // TODO: We can now merge with from_in_mask and remove anding
+ bits &= AUDIO_CHANNEL_OUT_ALL;
+ // fall through
+ case AUDIO_CHANNEL_REPRESENTATION_INDEX:
+ return popcount(bits);
+ default:
+ return 0;
+ }
}
-/* Derive an output channel mask from a channel count.
+/* Derive an output channel mask for position assignment from a channel count.
* This is to be used when the content channel mask is unknown. The 1, 2, 4, 5, 6, 7 and 8 channel
* cases are mapped to the standard game/home-theater layouts, but note that 4 is mapped to quad,
* and not stereo + FC + mono surround. A channel count of 3 is arbitrarily mapped to stereo + FC
* for continuity with stereo.
- * Returns the matching channel mask, or 0 if the number of channels exceeds that of the
- * configurations for which a default channel mask is defined.
+ * Returns the matching channel mask,
+ * or AUDIO_CHANNEL_NONE if the channel count is zero,
+ * or AUDIO_CHANNEL_INVALID if the channel count exceeds that of the
+ * configurations for which a default output channel mask is defined.
*/
static inline audio_channel_mask_t audio_channel_out_mask_from_count(uint32_t channel_count)
{
+ uint32_t bits;
switch (channel_count) {
+ case 0:
+ return AUDIO_CHANNEL_NONE;
case 1:
- return AUDIO_CHANNEL_OUT_MONO;
+ bits = AUDIO_CHANNEL_OUT_MONO;
+ break;
case 2:
- return AUDIO_CHANNEL_OUT_STEREO;
+ bits = AUDIO_CHANNEL_OUT_STEREO;
+ break;
case 3:
- return (AUDIO_CHANNEL_OUT_STEREO | AUDIO_CHANNEL_OUT_FRONT_CENTER);
+ bits = AUDIO_CHANNEL_OUT_STEREO | AUDIO_CHANNEL_OUT_FRONT_CENTER;
+ break;
case 4: // 4.0
- return AUDIO_CHANNEL_OUT_QUAD;
+ bits = AUDIO_CHANNEL_OUT_QUAD;
+ break;
case 5: // 5.0
- return (AUDIO_CHANNEL_OUT_QUAD | AUDIO_CHANNEL_OUT_FRONT_CENTER);
+ bits = AUDIO_CHANNEL_OUT_QUAD | AUDIO_CHANNEL_OUT_FRONT_CENTER;
+ break;
case 6: // 5.1
- return AUDIO_CHANNEL_OUT_5POINT1;
+ bits = AUDIO_CHANNEL_OUT_5POINT1;
+ break;
case 7: // 6.1
- return (AUDIO_CHANNEL_OUT_5POINT1 | AUDIO_CHANNEL_OUT_BACK_CENTER);
+ bits = AUDIO_CHANNEL_OUT_5POINT1 | AUDIO_CHANNEL_OUT_BACK_CENTER;
+ break;
case 8:
- return AUDIO_CHANNEL_OUT_7POINT1;
+ bits = AUDIO_CHANNEL_OUT_7POINT1;
+ break;
default:
- return 0;
+ return AUDIO_CHANNEL_INVALID;
}
+ return audio_channel_mask_from_representation_and_bits(
+ AUDIO_CHANNEL_REPRESENTATION_POSITION, bits);
}
-/* Similar to above, but for input. Currently handles only mono and stereo. */
+/* Derive an input channel mask for position assignment from a channel count.
+ * Currently handles only mono and stereo.
+ * Returns the matching channel mask,
+ * or AUDIO_CHANNEL_NONE if the channel count is zero,
+ * or AUDIO_CHANNEL_INVALID if the channel count exceeds that of the
+ * configurations for which a default input channel mask is defined.
+ */
static inline audio_channel_mask_t audio_channel_in_mask_from_count(uint32_t channel_count)
{
+ uint32_t bits;
switch (channel_count) {
+ case 0:
+ return AUDIO_CHANNEL_NONE;
case 1:
- return AUDIO_CHANNEL_IN_MONO;
+ bits = AUDIO_CHANNEL_IN_MONO;
+ break;
case 2:
- return AUDIO_CHANNEL_IN_STEREO;
+ bits = AUDIO_CHANNEL_IN_STEREO;
+ break;
default:
- return 0;
+ return AUDIO_CHANNEL_INVALID;
+ }
+ return audio_channel_mask_from_representation_and_bits(
+ AUDIO_CHANNEL_REPRESENTATION_POSITION, bits);
+}
+
+/* Derive a channel mask for index assignment from a channel count.
+ * Returns the matching channel mask,
+ * or AUDIO_CHANNEL_NONE if the channel count is zero,
+ * or AUDIO_CHANNEL_INVALID if the channel count exceeds AUDIO_CHANNEL_COUNT_MAX.
+ */
+static inline audio_channel_mask_t audio_channel_mask_for_index_assignment_from_count(
+ uint32_t channel_count)
+{
+ if (channel_count == 0) {
+ return AUDIO_CHANNEL_NONE;
+ }
+ if (channel_count > AUDIO_CHANNEL_COUNT_MAX) {
+ return AUDIO_CHANNEL_INVALID;
}
+ uint32_t bits = (1 << channel_count) - 1;
+ return audio_channel_mask_from_representation_and_bits(
+ AUDIO_CHANNEL_REPRESENTATION_INDEX, bits);
}
static inline bool audio_is_valid_format(audio_format_t format)