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authorJean-Baptiste Queru <jbq@google.com>2010-04-29 09:11:37 -0700
committerAndroid Code Review <code-review@android.com>2010-04-29 09:11:37 -0700
commit86abd5fcabd78216f61448987e092ff084a655a9 (patch)
tree6c0ba37f1c08f33ac23eb81cc33579a3525180b8 /libpixelflinger/codeflinger
parent8ecf93485f7907cd22e584346e60bb05dedd2dba (diff)
parent96dbb4fc58fe2dcf4390e073dbb42cc77ef2f0b5 (diff)
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system_core-86abd5fcabd78216f61448987e092ff084a655a9.tar.gz
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Merge "Adds UXTB16 support to Pixelflinger"
Diffstat (limited to 'libpixelflinger/codeflinger')
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.cpp10
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.h1
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerInterface.h3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.cpp3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.h2
-rw-r--r--libpixelflinger/codeflinger/disassem.c6
-rw-r--r--libpixelflinger/codeflinger/texturing.cpp104
7 files changed, 128 insertions, 1 deletions
diff --git a/libpixelflinger/codeflinger/ARMAssembler.cpp b/libpixelflinger/codeflinger/ARMAssembler.cpp
index ff7b0b3..d3720c3 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.cpp
+++ b/libpixelflinger/codeflinger/ARMAssembler.cpp
@@ -424,5 +424,15 @@ void ARMAssembler::SMLAW(int cc, int y,
*mPC++ = (cc<<28) | 0x1200080 | (Rd<<16) | (Rn<<12) | (Rs<<8) | (y<<4) | Rm;
}
+#if 0
+#pragma mark -
+#pragma mark Byte/half word extract and extend (ARMv6+ only)...
+#endif
+
+void ARMAssembler::UXTB16(int cc, int Rd, int Rm, int rotate)
+{
+ *mPC++ = (cc<<28) | 0x6CF0070 | (Rd<<12) | ((rotate >> 3) << 10) | Rm;
+}
+
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssembler.h b/libpixelflinger/codeflinger/ARMAssembler.h
index ef3b66a..a667cb5 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.h
+++ b/libpixelflinger/codeflinger/ARMAssembler.h
@@ -123,6 +123,7 @@ public:
int RdHi, int RdLo, int Rs, int Rm);
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
private:
ARMAssembler(const ARMAssembler& rhs);
diff --git a/libpixelflinger/codeflinger/ARMAssemblerInterface.h b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
index 465b3bd..ff6af2a 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerInterface.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
@@ -203,6 +203,9 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn) = 0;
+ // byte/half word extract...
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate) = 0;
+
// -----------------------------------------------------------------------
// convenience...
// -----------------------------------------------------------------------
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
index 18c4618..7c422db 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
@@ -195,6 +195,9 @@ void ARMAssemblerProxy::SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) {
mTarget->SMLAW(cc, y, Rd, Rm, Rs, Rn);
}
+void ARMAssemblerProxy::UXTB16(int cc, int Rd, int Rm, int rotate) {
+ mTarget->UXTB16(cc, Rd, Rm, rotate);
+}
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.h b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
index 4bdca9c..9134cce 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
@@ -114,6 +114,8 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
+
private:
ARMAssemblerInterface* mTarget;
};
diff --git a/libpixelflinger/codeflinger/disassem.c b/libpixelflinger/codeflinger/disassem.c
index 4676da0..ee5e63a 100644
--- a/libpixelflinger/codeflinger/disassem.c
+++ b/libpixelflinger/codeflinger/disassem.c
@@ -80,6 +80,7 @@
* f - 1st fp operand (register) (bits 12-14)
* g - 2nd fp operand (register) (bits 16-18)
* h - 3rd fp operand (register/immediate) (bits 0-4)
+ * j - xtb rotate literal (bits 10-11)
* b - branch address
* t - thumb branch address (bits 24, 0-23)
* k - breakpoint comment (bits 0-3, 8-19)
@@ -122,6 +123,7 @@ static const struct arm32_insn arm32_i[] = {
{ 0x0fe000f0, 0x00c00090, "smull", "Sdnms" },
{ 0x0fe000f0, 0x00a00090, "umlal", "Sdnms" },
{ 0x0fe000f0, 0x00e00090, "smlal", "Sdnms" },
+ { 0x0fff03f0, 0x06cf0070, "uxtb16", "dmj" },
{ 0x0d700000, 0x04200000, "strt", "daW" },
{ 0x0d700000, 0x04300000, "ldrt", "daW" },
{ 0x0d700000, 0x04600000, "strbt", "daW" },
@@ -406,6 +408,10 @@ disasm(const disasm_interface_t *di, u_int loc, int altfmt)
else
di->di_printf("f%d", insn & 7);
break;
+ /* j - xtb rotate literal (bits 10-11) */
+ case 'j':
+ di->di_printf("ror #%d", ((insn >> 10) & 3) << 3);
+ break;
/* b - branch address */
case 'b':
branch = ((insn << 2) & 0x03ffffff);
diff --git a/libpixelflinger/codeflinger/texturing.cpp b/libpixelflinger/codeflinger/texturing.cpp
index 90e6584..ba13fb3 100644
--- a/libpixelflinger/codeflinger/texturing.cpp
+++ b/libpixelflinger/codeflinger/texturing.cpp
@@ -25,6 +25,7 @@
#include "codeflinger/GGLAssembler.h"
+#include <machine/cpu-features.h>
namespace android {
@@ -567,7 +568,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts,
RSB(GE, 0, height, height, imm(0));
MUL(AL, 0, height, stride, height);
} else {
- // u has not been CLAMPed yet
+ // v has not been CLAMPed yet
CMP(AL, height, reg_imm(v, ASR, FRAC_BITS));
MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS));
MOV(LE, 0, height, imm(0));
@@ -868,6 +869,106 @@ void GGLAssembler::filter24(
load(txPtr, texel, 0);
}
+#if __ARM_ARCH__ >= 6
+// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
+void GGLAssembler::filter32(
+ const fragment_parts_t& parts,
+ pixel_t& texel, const texture_unit_t& tmu,
+ int U, int V, pointer_t& txPtr,
+ int FRAC_BITS)
+{
+ const int adjust = FRAC_BITS*2 - 8;
+ const int round = 0;
+ const int prescale = 16 - adjust;
+
+ Scratch scratches(registerFile());
+
+ int pixel= scratches.obtain();
+ int dh = scratches.obtain();
+ int u = scratches.obtain();
+ int k = scratches.obtain();
+
+ int temp = scratches.obtain();
+ int dl = scratches.obtain();
+
+ int offsetrt = scratches.obtain();
+ int offsetlb = scratches.obtain();
+
+ int pixellb = offsetlb;
+
+ // RB -> U * V
+ CONTEXT_LOAD(offsetrt, generated_vars.rt);
+ CONTEXT_LOAD(offsetlb, generated_vars.lb);
+ if(!round) {
+ MOV(AL, 0, U, reg_imm(U, LSL, prescale));
+ }
+ ADD(AL, 0, u, offsetrt, offsetlb);
+
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
+ if (round) {
+ SMULBB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
+ } else {
+ SMULWB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
+ MUL(AL, 0, dh, temp, u);
+ UXTB16(AL, temp, pixel, 8);
+ MUL(AL, 0, dl, temp, u);
+ RSB(AL, 0, k, u, imm(0x100));
+
+ // LB -> (1-U) * V
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixellb, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixellb, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+ SUB(AL, 0, k, k, u);
+
+ // LT -> (1-U)*(1-V)
+ RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
+ LDR(AL, pixel, txPtr.reg);
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ // RT -> U*(1-V)
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
+ SUB(AL, 0, u, k, u);
+ UXTB16(AL, temp, pixel, 0);
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ UXTB16(AL, dh, dh, 8);
+ UXTB16(AL, dl, dl, 8);
+ ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
+}
+#else
void GGLAssembler::filter32(
const fragment_parts_t& parts,
pixel_t& texel, const texture_unit_t& tmu,
@@ -955,6 +1056,7 @@ void GGLAssembler::filter32(
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
ORR(AL, 0, texel.reg, dh, dl);
}
+#endif
void GGLAssembler::build_texture_environment(
component_t& fragment,