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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:32:55 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:32:55 -0800
commitdd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 (patch)
tree2ba8d1a0846d69b18f623515e8d9b5d9fe38b590 /libpixelflinger/picker.cpp
parente54eebbf1a908d65ee8cf80bab62821c05666d70 (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'libpixelflinger/picker.cpp')
-rw-r--r--libpixelflinger/picker.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/libpixelflinger/picker.cpp b/libpixelflinger/picker.cpp
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+++ b/libpixelflinger/picker.cpp
@@ -0,0 +1,173 @@
+/* libs/pixelflinger/picker.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+#include <stdio.h>
+
+#include "buffer.h"
+#include "scanline.h"
+#include "picker.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+void ggl_init_picker(context_t* c)
+{
+}
+
+void ggl_pick(context_t* c)
+{
+ if (ggl_likely(!c->dirty))
+ return;
+
+ // compute needs, see if they changed...
+ const uint32_t enables = c->state.enables;
+ needs_t new_needs(c->state.needs);
+
+ if (c->dirty & GGL_CB_STATE) {
+ new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK;
+ new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
+ if (enables & GGL_ENABLE_BLENDING)
+ c->dirty |= GGL_PIXEL_PIPELINE_STATE;
+ }
+
+ if (c->dirty & GGL_PIXEL_PIPELINE_STATE) {
+ uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
+ uint32_t p = 0;
+ if (enables & GGL_ENABLE_BLENDING) {
+ uint32_t src = c->state.blend.src;
+ uint32_t dst = c->state.blend.dst;
+ uint32_t src_alpha = c->state.blend.src_alpha;
+ uint32_t dst_alpha = c->state.blend.dst_alpha;
+ const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ];
+ if (!cbf.c[GGLFormat::ALPHA].h) {
+ if ((src == GGL_ONE_MINUS_DST_ALPHA) ||
+ (src == GGL_DST_ALPHA)) {
+ src = GGL_ONE;
+ }
+ if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
+ (src_alpha == GGL_DST_ALPHA)) {
+ src_alpha = GGL_ONE;
+ }
+ if ((dst == GGL_ONE_MINUS_DST_ALPHA) ||
+ (dst == GGL_DST_ALPHA)) {
+ dst = GGL_ONE;
+ }
+ if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
+ (dst_alpha == GGL_DST_ALPHA)) {
+ dst_alpha = GGL_ONE;
+ }
+ }
+
+ src = ggl_blendfactor_to_needs(src);
+ dst = ggl_blendfactor_to_needs(dst);
+ src_alpha = ggl_blendfactor_to_needs(src_alpha);
+ dst_alpha = ggl_blendfactor_to_needs(dst_alpha);
+
+ n |= GGL_BUILD_NEEDS( src, BLEND_SRC );
+ n |= GGL_BUILD_NEEDS( dst, BLEND_DST );
+ if (c->state.blend.alpha_separate) {
+ n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA );
+ n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA );
+ } else {
+ n |= GGL_BUILD_NEEDS( src, BLEND_SRCA );
+ n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA );
+ }
+ } else {
+ n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC );
+ n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST );
+ n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA );
+ n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA );
+ }
+
+
+ n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB);
+ n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
+ if (enables & GGL_ENABLE_TMUS) {
+ n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W);
+ }
+ p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER);
+ p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA);
+ p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG);
+
+ if (enables & GGL_ENABLE_LOGIC_OP) {
+ n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP);
+ } else {
+ n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP);
+ }
+
+ if (enables & GGL_ENABLE_ALPHA_TEST) {
+ p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST);
+ } else {
+ p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST);
+ }
+
+ if (enables & GGL_ENABLE_DEPTH_TEST) {
+ p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);
+ p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);
+ } else {
+ p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST);
+ // writing to the z-buffer is always disabled if depth-test
+ // is disabled.
+ }
+ new_needs.n = n;
+ new_needs.p = p;
+ }
+
+ if (c->dirty & GGL_TMU_STATE) {
+ int idx = 0;
+ for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
+ const texture_t& tx = c->state.texture[i];
+ if (tx.enable) {
+ uint32_t t = 0;
+ t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT);
+ t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV);
+ t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet
+ if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) {
+ // we encode 1-to-1 into the wrap mode
+ t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP);
+ t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP);
+ } else {
+ t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP);
+ t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP);
+ }
+ if (tx.mag_filter == GGL_LINEAR) {
+ t |= GGL_BUILD_NEEDS(1, T_LINEAR);
+ }
+ if (tx.min_filter == GGL_LINEAR) {
+ t |= GGL_BUILD_NEEDS(1, T_LINEAR);
+ }
+ new_needs.t[idx++] = t;
+ } else {
+ new_needs.t[i] = 0;
+ }
+ }
+ }
+
+ if (new_needs != c->state.needs) {
+ c->state.needs = new_needs;
+ ggl_pick_texture(c);
+ ggl_pick_cb(c);
+ ggl_pick_scanline(c);
+ }
+ c->dirty = 0;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+