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authorMartyn Capewell <martyn.capewell@arm.com>2009-12-07 13:59:59 +0000
committerDave Butcher <david.butcher@arm.com>2009-12-07 13:59:59 +0000
commit96dbb4fc58fe2dcf4390e073dbb42cc77ef2f0b5 (patch)
treef8d668f884fdf07f95873fb04c215452d394d646 /libpixelflinger
parent303254eb674991bbb79b887b0d49fef48ae5abd4 (diff)
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Adds UXTB16 support to Pixelflinger
* Add support for UXTB16 to the disassembler * Add encoding of the UXTB16 instruction to the Pixelflinger JIT. Introducing the UXTB16 instruction allows removal of some masking code, and is beneficial from a pipeline point of view - lots of UXTB16 followed by MUL sequences. Also, further rescheduling and use of SMULWB brings extra performance improvements. * Use UXTB16 in bilinear filtered texturing Uses UXTB16 to extract channels for SIMD operations, rather than creating and ANDing with masks. Saves a register and is faster on A8, as UXTB16 result can feed into first stage of multiply, unlike AND. Also, used SMULWB rather than SMULBB, which allows removal of MOVs used to rescale results. Code has been scheduled for A8 pipeline, specifically aiming to allow multiplies to issue in pipeline 0, for efficient dual issue operation. Testing on SpriteMethodTest (http://code.google.com/p/apps-for-android/) gives 8% improvement (12.7 vs. 13.7 fps.) SMULBB to SMULWB trick could be used in <v6 code path, but this hasn't been implemented.
Diffstat (limited to 'libpixelflinger')
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.cpp10
-rw-r--r--libpixelflinger/codeflinger/ARMAssembler.h1
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerInterface.h3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.cpp3
-rw-r--r--libpixelflinger/codeflinger/ARMAssemblerProxy.h2
-rw-r--r--libpixelflinger/codeflinger/disassem.c6
-rw-r--r--libpixelflinger/codeflinger/texturing.cpp104
7 files changed, 128 insertions, 1 deletions
diff --git a/libpixelflinger/codeflinger/ARMAssembler.cpp b/libpixelflinger/codeflinger/ARMAssembler.cpp
index ff7b0b3..d3720c3 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.cpp
+++ b/libpixelflinger/codeflinger/ARMAssembler.cpp
@@ -424,5 +424,15 @@ void ARMAssembler::SMLAW(int cc, int y,
*mPC++ = (cc<<28) | 0x1200080 | (Rd<<16) | (Rn<<12) | (Rs<<8) | (y<<4) | Rm;
}
+#if 0
+#pragma mark -
+#pragma mark Byte/half word extract and extend (ARMv6+ only)...
+#endif
+
+void ARMAssembler::UXTB16(int cc, int Rd, int Rm, int rotate)
+{
+ *mPC++ = (cc<<28) | 0x6CF0070 | (Rd<<12) | ((rotate >> 3) << 10) | Rm;
+}
+
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssembler.h b/libpixelflinger/codeflinger/ARMAssembler.h
index ef3b66a..a667cb5 100644
--- a/libpixelflinger/codeflinger/ARMAssembler.h
+++ b/libpixelflinger/codeflinger/ARMAssembler.h
@@ -123,6 +123,7 @@ public:
int RdHi, int RdLo, int Rs, int Rm);
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
private:
ARMAssembler(const ARMAssembler& rhs);
diff --git a/libpixelflinger/codeflinger/ARMAssemblerInterface.h b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
index 465b3bd..ff6af2a 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerInterface.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerInterface.h
@@ -203,6 +203,9 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn) = 0;
+ // byte/half word extract...
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate) = 0;
+
// -----------------------------------------------------------------------
// convenience...
// -----------------------------------------------------------------------
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
index 18c4618..7c422db 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp
@@ -195,6 +195,9 @@ void ARMAssemblerProxy::SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) {
mTarget->SMLAW(cc, y, Rd, Rm, Rs, Rn);
}
+void ARMAssemblerProxy::UXTB16(int cc, int Rd, int Rm, int rotate) {
+ mTarget->UXTB16(cc, Rd, Rm, rotate);
+}
}; // namespace android
diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.h b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
index 4bdca9c..9134cce 100644
--- a/libpixelflinger/codeflinger/ARMAssemblerProxy.h
+++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.h
@@ -114,6 +114,8 @@ public:
virtual void SMLAW(int cc, int y,
int Rd, int Rm, int Rs, int Rn);
+ virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
+
private:
ARMAssemblerInterface* mTarget;
};
diff --git a/libpixelflinger/codeflinger/disassem.c b/libpixelflinger/codeflinger/disassem.c
index 4676da0..ee5e63a 100644
--- a/libpixelflinger/codeflinger/disassem.c
+++ b/libpixelflinger/codeflinger/disassem.c
@@ -80,6 +80,7 @@
* f - 1st fp operand (register) (bits 12-14)
* g - 2nd fp operand (register) (bits 16-18)
* h - 3rd fp operand (register/immediate) (bits 0-4)
+ * j - xtb rotate literal (bits 10-11)
* b - branch address
* t - thumb branch address (bits 24, 0-23)
* k - breakpoint comment (bits 0-3, 8-19)
@@ -122,6 +123,7 @@ static const struct arm32_insn arm32_i[] = {
{ 0x0fe000f0, 0x00c00090, "smull", "Sdnms" },
{ 0x0fe000f0, 0x00a00090, "umlal", "Sdnms" },
{ 0x0fe000f0, 0x00e00090, "smlal", "Sdnms" },
+ { 0x0fff03f0, 0x06cf0070, "uxtb16", "dmj" },
{ 0x0d700000, 0x04200000, "strt", "daW" },
{ 0x0d700000, 0x04300000, "ldrt", "daW" },
{ 0x0d700000, 0x04600000, "strbt", "daW" },
@@ -406,6 +408,10 @@ disasm(const disasm_interface_t *di, u_int loc, int altfmt)
else
di->di_printf("f%d", insn & 7);
break;
+ /* j - xtb rotate literal (bits 10-11) */
+ case 'j':
+ di->di_printf("ror #%d", ((insn >> 10) & 3) << 3);
+ break;
/* b - branch address */
case 'b':
branch = ((insn << 2) & 0x03ffffff);
diff --git a/libpixelflinger/codeflinger/texturing.cpp b/libpixelflinger/codeflinger/texturing.cpp
index 90e6584..ba13fb3 100644
--- a/libpixelflinger/codeflinger/texturing.cpp
+++ b/libpixelflinger/codeflinger/texturing.cpp
@@ -25,6 +25,7 @@
#include "codeflinger/GGLAssembler.h"
+#include <machine/cpu-features.h>
namespace android {
@@ -567,7 +568,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts,
RSB(GE, 0, height, height, imm(0));
MUL(AL, 0, height, stride, height);
} else {
- // u has not been CLAMPed yet
+ // v has not been CLAMPed yet
CMP(AL, height, reg_imm(v, ASR, FRAC_BITS));
MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS));
MOV(LE, 0, height, imm(0));
@@ -868,6 +869,106 @@ void GGLAssembler::filter24(
load(txPtr, texel, 0);
}
+#if __ARM_ARCH__ >= 6
+// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
+void GGLAssembler::filter32(
+ const fragment_parts_t& parts,
+ pixel_t& texel, const texture_unit_t& tmu,
+ int U, int V, pointer_t& txPtr,
+ int FRAC_BITS)
+{
+ const int adjust = FRAC_BITS*2 - 8;
+ const int round = 0;
+ const int prescale = 16 - adjust;
+
+ Scratch scratches(registerFile());
+
+ int pixel= scratches.obtain();
+ int dh = scratches.obtain();
+ int u = scratches.obtain();
+ int k = scratches.obtain();
+
+ int temp = scratches.obtain();
+ int dl = scratches.obtain();
+
+ int offsetrt = scratches.obtain();
+ int offsetlb = scratches.obtain();
+
+ int pixellb = offsetlb;
+
+ // RB -> U * V
+ CONTEXT_LOAD(offsetrt, generated_vars.rt);
+ CONTEXT_LOAD(offsetlb, generated_vars.lb);
+ if(!round) {
+ MOV(AL, 0, U, reg_imm(U, LSL, prescale));
+ }
+ ADD(AL, 0, u, offsetrt, offsetlb);
+
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
+ if (round) {
+ SMULBB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
+ } else {
+ SMULWB(AL, u, U, V);
+ RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
+ MUL(AL, 0, dh, temp, u);
+ UXTB16(AL, temp, pixel, 8);
+ MUL(AL, 0, dl, temp, u);
+ RSB(AL, 0, k, u, imm(0x100));
+
+ // LB -> (1-U) * V
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixellb, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixellb, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+ SUB(AL, 0, k, k, u);
+
+ // LT -> (1-U)*(1-V)
+ RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
+ LDR(AL, pixel, txPtr.reg);
+ if (round) {
+ SMULBB(AL, u, U, V);
+ } else {
+ SMULWB(AL, u, U, V);
+ }
+ UXTB16(AL, temp, pixel, 0);
+ if (round) {
+ ADD(AL, 0, u, u, imm(1<<(adjust-1)));
+ MOV(AL, 0, u, reg_imm(u, LSR, adjust));
+ }
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ // RT -> U*(1-V)
+ LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
+ SUB(AL, 0, u, k, u);
+ UXTB16(AL, temp, pixel, 0);
+ MLA(AL, 0, dh, temp, u, dh);
+ UXTB16(AL, temp, pixel, 8);
+ MLA(AL, 0, dl, temp, u, dl);
+
+ UXTB16(AL, dh, dh, 8);
+ UXTB16(AL, dl, dl, 8);
+ ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
+}
+#else
void GGLAssembler::filter32(
const fragment_parts_t& parts,
pixel_t& texel, const texture_unit_t& tmu,
@@ -955,6 +1056,7 @@ void GGLAssembler::filter32(
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
ORR(AL, 0, texel.reg, dh, dl);
}
+#endif
void GGLAssembler::build_texture_environment(
component_t& fragment,