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authorAlex Ray <aray@google.com>2013-08-02 14:40:08 -0700
committerAlex Ray <aray@google.com>2013-08-02 14:40:08 -0700
commitd98e07fdf9c338589f263c47ce5c844ed43efad5 (patch)
treed4ff9849df225df1e4c46386fdabe30407ba5513 /libutils/Threads.cpp
parentbe06210c508d5878dcc7d185e5613f4c7e38dfe8 (diff)
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move libs/utils to libutils
Change-Id: I6cf4268599460791414882f91eeb88a992fbd29d
Diffstat (limited to 'libutils/Threads.cpp')
-rw-r--r--libutils/Threads.cpp878
1 files changed, 878 insertions, 0 deletions
diff --git a/libutils/Threads.cpp b/libutils/Threads.cpp
new file mode 100644
index 0000000..ff74914
--- /dev/null
+++ b/libutils/Threads.cpp
@@ -0,0 +1,878 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// #define LOG_NDEBUG 0
+#define LOG_TAG "libutils.threads"
+
+#include <utils/threads.h>
+#include <utils/Log.h>
+
+#include <cutils/sched_policy.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <errno.h>
+#include <assert.h>
+#include <unistd.h>
+
+#if defined(HAVE_PTHREADS)
+# include <pthread.h>
+# include <sched.h>
+# include <sys/resource.h>
+#ifdef HAVE_ANDROID_OS
+# include <bionic_pthread.h>
+#endif
+#elif defined(HAVE_WIN32_THREADS)
+# include <windows.h>
+# include <stdint.h>
+# include <process.h>
+# define HAVE_CREATETHREAD // Cygwin, vs. HAVE__BEGINTHREADEX for MinGW
+#endif
+
+#if defined(HAVE_PRCTL)
+#include <sys/prctl.h>
+#endif
+
+/*
+ * ===========================================================================
+ * Thread wrappers
+ * ===========================================================================
+ */
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+#if defined(HAVE_PTHREADS)
+// ----------------------------------------------------------------------------
+
+/*
+ * Create and run a new thread.
+ *
+ * We create it "detached", so it cleans up after itself.
+ */
+
+typedef void* (*android_pthread_entry)(void*);
+
+struct thread_data_t {
+ thread_func_t entryFunction;
+ void* userData;
+ int priority;
+ char * threadName;
+
+ // we use this trampoline when we need to set the priority with
+ // nice/setpriority, and name with prctl.
+ static int trampoline(const thread_data_t* t) {
+ thread_func_t f = t->entryFunction;
+ void* u = t->userData;
+ int prio = t->priority;
+ char * name = t->threadName;
+ delete t;
+ setpriority(PRIO_PROCESS, 0, prio);
+ if (prio >= ANDROID_PRIORITY_BACKGROUND) {
+ set_sched_policy(0, SP_BACKGROUND);
+ } else {
+ set_sched_policy(0, SP_FOREGROUND);
+ }
+
+ if (name) {
+ androidSetThreadName(name);
+ free(name);
+ }
+ return f(u);
+ }
+};
+
+void androidSetThreadName(const char* name) {
+#if defined(HAVE_PRCTL)
+ // Mac OS doesn't have this, and we build libutil for the host too
+ int hasAt = 0;
+ int hasDot = 0;
+ const char *s = name;
+ while (*s) {
+ if (*s == '.') hasDot = 1;
+ else if (*s == '@') hasAt = 1;
+ s++;
+ }
+ int len = s - name;
+ if (len < 15 || hasAt || !hasDot) {
+ s = name;
+ } else {
+ s = name + len - 15;
+ }
+ prctl(PR_SET_NAME, (unsigned long) s, 0, 0, 0);
+#endif
+}
+
+int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+
+#ifdef HAVE_ANDROID_OS /* valgrind is rejecting RT-priority create reqs */
+ if (threadPriority != PRIORITY_DEFAULT || threadName != NULL) {
+ // Now that the pthread_t has a method to find the associated
+ // android_thread_id_t (pid) from pthread_t, it would be possible to avoid
+ // this trampoline in some cases as the parent could set the properties
+ // for the child. However, there would be a race condition because the
+ // child becomes ready immediately, and it doesn't work for the name.
+ // prctl(PR_SET_NAME) only works for self; prctl(PR_SET_THREAD_NAME) was
+ // proposed but not yet accepted.
+ thread_data_t* t = new thread_data_t;
+ t->priority = threadPriority;
+ t->threadName = threadName ? strdup(threadName) : NULL;
+ t->entryFunction = entryFunction;
+ t->userData = userData;
+ entryFunction = (android_thread_func_t)&thread_data_t::trampoline;
+ userData = t;
+ }
+#endif
+
+ if (threadStackSize) {
+ pthread_attr_setstacksize(&attr, threadStackSize);
+ }
+
+ errno = 0;
+ pthread_t thread;
+ int result = pthread_create(&thread, &attr,
+ (android_pthread_entry)entryFunction, userData);
+ pthread_attr_destroy(&attr);
+ if (result != 0) {
+ ALOGE("androidCreateRawThreadEtc failed (entry=%p, res=%d, errno=%d)\n"
+ "(android threadPriority=%d)",
+ entryFunction, result, errno, threadPriority);
+ return 0;
+ }
+
+ // Note that *threadID is directly available to the parent only, as it is
+ // assigned after the child starts. Use memory barrier / lock if the child
+ // or other threads also need access.
+ if (threadId != NULL) {
+ *threadId = (android_thread_id_t)thread; // XXX: this is not portable
+ }
+ return 1;
+}
+
+#ifdef HAVE_ANDROID_OS
+static pthread_t android_thread_id_t_to_pthread(android_thread_id_t thread)
+{
+ return (pthread_t) thread;
+}
+#endif
+
+android_thread_id_t androidGetThreadId()
+{
+ return (android_thread_id_t)pthread_self();
+}
+
+// ----------------------------------------------------------------------------
+#elif defined(HAVE_WIN32_THREADS)
+// ----------------------------------------------------------------------------
+
+/*
+ * Trampoline to make us __stdcall-compliant.
+ *
+ * We're expected to delete "vDetails" when we're done.
+ */
+struct threadDetails {
+ int (*func)(void*);
+ void* arg;
+};
+static __stdcall unsigned int threadIntermediary(void* vDetails)
+{
+ struct threadDetails* pDetails = (struct threadDetails*) vDetails;
+ int result;
+
+ result = (*(pDetails->func))(pDetails->arg);
+
+ delete pDetails;
+
+ ALOG(LOG_VERBOSE, "thread", "thread exiting\n");
+ return (unsigned int) result;
+}
+
+/*
+ * Create and run a new thread.
+ */
+static bool doCreateThread(android_thread_func_t fn, void* arg, android_thread_id_t *id)
+{
+ HANDLE hThread;
+ struct threadDetails* pDetails = new threadDetails; // must be on heap
+ unsigned int thrdaddr;
+
+ pDetails->func = fn;
+ pDetails->arg = arg;
+
+#if defined(HAVE__BEGINTHREADEX)
+ hThread = (HANDLE) _beginthreadex(NULL, 0, threadIntermediary, pDetails, 0,
+ &thrdaddr);
+ if (hThread == 0)
+#elif defined(HAVE_CREATETHREAD)
+ hThread = CreateThread(NULL, 0,
+ (LPTHREAD_START_ROUTINE) threadIntermediary,
+ (void*) pDetails, 0, (DWORD*) &thrdaddr);
+ if (hThread == NULL)
+#endif
+ {
+ ALOG(LOG_WARN, "thread", "WARNING: thread create failed\n");
+ return false;
+ }
+
+#if defined(HAVE_CREATETHREAD)
+ /* close the management handle */
+ CloseHandle(hThread);
+#endif
+
+ if (id != NULL) {
+ *id = (android_thread_id_t)thrdaddr;
+ }
+
+ return true;
+}
+
+int androidCreateRawThreadEtc(android_thread_func_t fn,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ return doCreateThread( fn, userData, threadId);
+}
+
+android_thread_id_t androidGetThreadId()
+{
+ return (android_thread_id_t)GetCurrentThreadId();
+}
+
+// ----------------------------------------------------------------------------
+#else
+#error "Threads not supported"
+#endif
+
+// ----------------------------------------------------------------------------
+
+int androidCreateThread(android_thread_func_t fn, void* arg)
+{
+ return createThreadEtc(fn, arg);
+}
+
+int androidCreateThreadGetID(android_thread_func_t fn, void *arg, android_thread_id_t *id)
+{
+ return createThreadEtc(fn, arg, "android:unnamed_thread",
+ PRIORITY_DEFAULT, 0, id);
+}
+
+static android_create_thread_fn gCreateThreadFn = androidCreateRawThreadEtc;
+
+int androidCreateThreadEtc(android_thread_func_t entryFunction,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ return gCreateThreadFn(entryFunction, userData, threadName,
+ threadPriority, threadStackSize, threadId);
+}
+
+void androidSetCreateThreadFunc(android_create_thread_fn func)
+{
+ gCreateThreadFn = func;
+}
+
+pid_t androidGetTid()
+{
+#ifdef HAVE_GETTID
+ return gettid();
+#else
+ return getpid();
+#endif
+}
+
+#ifdef HAVE_ANDROID_OS
+int androidSetThreadPriority(pid_t tid, int pri)
+{
+ int rc = 0;
+
+#if defined(HAVE_PTHREADS)
+ int lasterr = 0;
+
+ if (pri >= ANDROID_PRIORITY_BACKGROUND) {
+ rc = set_sched_policy(tid, SP_BACKGROUND);
+ } else if (getpriority(PRIO_PROCESS, tid) >= ANDROID_PRIORITY_BACKGROUND) {
+ rc = set_sched_policy(tid, SP_FOREGROUND);
+ }
+
+ if (rc) {
+ lasterr = errno;
+ }
+
+ if (setpriority(PRIO_PROCESS, tid, pri) < 0) {
+ rc = INVALID_OPERATION;
+ } else {
+ errno = lasterr;
+ }
+#endif
+
+ return rc;
+}
+
+int androidGetThreadPriority(pid_t tid) {
+#if defined(HAVE_PTHREADS)
+ return getpriority(PRIO_PROCESS, tid);
+#else
+ return ANDROID_PRIORITY_NORMAL;
+#endif
+}
+
+#endif
+
+namespace android {
+
+/*
+ * ===========================================================================
+ * Mutex class
+ * ===========================================================================
+ */
+
+#if defined(HAVE_PTHREADS)
+// implemented as inlines in threads.h
+#elif defined(HAVE_WIN32_THREADS)
+
+Mutex::Mutex()
+{
+ HANDLE hMutex;
+
+ assert(sizeof(hMutex) == sizeof(mState));
+
+ hMutex = CreateMutex(NULL, FALSE, NULL);
+ mState = (void*) hMutex;
+}
+
+Mutex::Mutex(const char* name)
+{
+ // XXX: name not used for now
+ HANDLE hMutex;
+
+ assert(sizeof(hMutex) == sizeof(mState));
+
+ hMutex = CreateMutex(NULL, FALSE, NULL);
+ mState = (void*) hMutex;
+}
+
+Mutex::Mutex(int type, const char* name)
+{
+ // XXX: type and name not used for now
+ HANDLE hMutex;
+
+ assert(sizeof(hMutex) == sizeof(mState));
+
+ hMutex = CreateMutex(NULL, FALSE, NULL);
+ mState = (void*) hMutex;
+}
+
+Mutex::~Mutex()
+{
+ CloseHandle((HANDLE) mState);
+}
+
+status_t Mutex::lock()
+{
+ DWORD dwWaitResult;
+ dwWaitResult = WaitForSingleObject((HANDLE) mState, INFINITE);
+ return dwWaitResult != WAIT_OBJECT_0 ? -1 : NO_ERROR;
+}
+
+void Mutex::unlock()
+{
+ if (!ReleaseMutex((HANDLE) mState))
+ ALOG(LOG_WARN, "thread", "WARNING: bad result from unlocking mutex\n");
+}
+
+status_t Mutex::tryLock()
+{
+ DWORD dwWaitResult;
+
+ dwWaitResult = WaitForSingleObject((HANDLE) mState, 0);
+ if (dwWaitResult != WAIT_OBJECT_0 && dwWaitResult != WAIT_TIMEOUT)
+ ALOG(LOG_WARN, "thread", "WARNING: bad result from try-locking mutex\n");
+ return (dwWaitResult == WAIT_OBJECT_0) ? 0 : -1;
+}
+
+#else
+#error "Somebody forgot to implement threads for this platform."
+#endif
+
+
+/*
+ * ===========================================================================
+ * Condition class
+ * ===========================================================================
+ */
+
+#if defined(HAVE_PTHREADS)
+// implemented as inlines in threads.h
+#elif defined(HAVE_WIN32_THREADS)
+
+/*
+ * Windows doesn't have a condition variable solution. It's possible
+ * to create one, but it's easy to get it wrong. For a discussion, and
+ * the origin of this implementation, see:
+ *
+ * http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
+ *
+ * The implementation shown on the page does NOT follow POSIX semantics.
+ * As an optimization they require acquiring the external mutex before
+ * calling signal() and broadcast(), whereas POSIX only requires grabbing
+ * it before calling wait(). The implementation here has been un-optimized
+ * to have the correct behavior.
+ */
+typedef struct WinCondition {
+ // Number of waiting threads.
+ int waitersCount;
+
+ // Serialize access to waitersCount.
+ CRITICAL_SECTION waitersCountLock;
+
+ // Semaphore used to queue up threads waiting for the condition to
+ // become signaled.
+ HANDLE sema;
+
+ // An auto-reset event used by the broadcast/signal thread to wait
+ // for all the waiting thread(s) to wake up and be released from
+ // the semaphore.
+ HANDLE waitersDone;
+
+ // This mutex wouldn't be necessary if we required that the caller
+ // lock the external mutex before calling signal() and broadcast().
+ // I'm trying to mimic pthread semantics though.
+ HANDLE internalMutex;
+
+ // Keeps track of whether we were broadcasting or signaling. This
+ // allows us to optimize the code if we're just signaling.
+ bool wasBroadcast;
+
+ status_t wait(WinCondition* condState, HANDLE hMutex, nsecs_t* abstime)
+ {
+ // Increment the wait count, avoiding race conditions.
+ EnterCriticalSection(&condState->waitersCountLock);
+ condState->waitersCount++;
+ //printf("+++ wait: incr waitersCount to %d (tid=%ld)\n",
+ // condState->waitersCount, getThreadId());
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ DWORD timeout = INFINITE;
+ if (abstime) {
+ nsecs_t reltime = *abstime - systemTime();
+ if (reltime < 0)
+ reltime = 0;
+ timeout = reltime/1000000;
+ }
+
+ // Atomically release the external mutex and wait on the semaphore.
+ DWORD res =
+ SignalObjectAndWait(hMutex, condState->sema, timeout, FALSE);
+
+ //printf("+++ wait: awake (tid=%ld)\n", getThreadId());
+
+ // Reacquire lock to avoid race conditions.
+ EnterCriticalSection(&condState->waitersCountLock);
+
+ // No longer waiting.
+ condState->waitersCount--;
+
+ // Check to see if we're the last waiter after a broadcast.
+ bool lastWaiter = (condState->wasBroadcast && condState->waitersCount == 0);
+
+ //printf("+++ wait: lastWaiter=%d (wasBc=%d wc=%d)\n",
+ // lastWaiter, condState->wasBroadcast, condState->waitersCount);
+
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // If we're the last waiter thread during this particular broadcast
+ // then signal broadcast() that we're all awake. It'll drop the
+ // internal mutex.
+ if (lastWaiter) {
+ // Atomically signal the "waitersDone" event and wait until we
+ // can acquire the internal mutex. We want to do this in one step
+ // because it ensures that everybody is in the mutex FIFO before
+ // any thread has a chance to run. Without it, another thread
+ // could wake up, do work, and hop back in ahead of us.
+ SignalObjectAndWait(condState->waitersDone, condState->internalMutex,
+ INFINITE, FALSE);
+ } else {
+ // Grab the internal mutex.
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+ }
+
+ // Release the internal and grab the external.
+ ReleaseMutex(condState->internalMutex);
+ WaitForSingleObject(hMutex, INFINITE);
+
+ return res == WAIT_OBJECT_0 ? NO_ERROR : -1;
+ }
+} WinCondition;
+
+/*
+ * Constructor. Set up the WinCondition stuff.
+ */
+Condition::Condition()
+{
+ WinCondition* condState = new WinCondition;
+
+ condState->waitersCount = 0;
+ condState->wasBroadcast = false;
+ // semaphore: no security, initial value of 0
+ condState->sema = CreateSemaphore(NULL, 0, 0x7fffffff, NULL);
+ InitializeCriticalSection(&condState->waitersCountLock);
+ // auto-reset event, not signaled initially
+ condState->waitersDone = CreateEvent(NULL, FALSE, FALSE, NULL);
+ // used so we don't have to lock external mutex on signal/broadcast
+ condState->internalMutex = CreateMutex(NULL, FALSE, NULL);
+
+ mState = condState;
+}
+
+/*
+ * Destructor. Free Windows resources as well as our allocated storage.
+ */
+Condition::~Condition()
+{
+ WinCondition* condState = (WinCondition*) mState;
+ if (condState != NULL) {
+ CloseHandle(condState->sema);
+ CloseHandle(condState->waitersDone);
+ delete condState;
+ }
+}
+
+
+status_t Condition::wait(Mutex& mutex)
+{
+ WinCondition* condState = (WinCondition*) mState;
+ HANDLE hMutex = (HANDLE) mutex.mState;
+
+ return ((WinCondition*)mState)->wait(condState, hMutex, NULL);
+}
+
+status_t Condition::waitRelative(Mutex& mutex, nsecs_t reltime)
+{
+ WinCondition* condState = (WinCondition*) mState;
+ HANDLE hMutex = (HANDLE) mutex.mState;
+ nsecs_t absTime = systemTime()+reltime;
+
+ return ((WinCondition*)mState)->wait(condState, hMutex, &absTime);
+}
+
+/*
+ * Signal the condition variable, allowing one thread to continue.
+ */
+void Condition::signal()
+{
+ WinCondition* condState = (WinCondition*) mState;
+
+ // Lock the internal mutex. This ensures that we don't clash with
+ // broadcast().
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+
+ EnterCriticalSection(&condState->waitersCountLock);
+ bool haveWaiters = (condState->waitersCount > 0);
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // If no waiters, then this is a no-op. Otherwise, knock the semaphore
+ // down a notch.
+ if (haveWaiters)
+ ReleaseSemaphore(condState->sema, 1, 0);
+
+ // Release internal mutex.
+ ReleaseMutex(condState->internalMutex);
+}
+
+/*
+ * Signal the condition variable, allowing all threads to continue.
+ *
+ * First we have to wake up all threads waiting on the semaphore, then
+ * we wait until all of the threads have actually been woken before
+ * releasing the internal mutex. This ensures that all threads are woken.
+ */
+void Condition::broadcast()
+{
+ WinCondition* condState = (WinCondition*) mState;
+
+ // Lock the internal mutex. This keeps the guys we're waking up
+ // from getting too far.
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+
+ EnterCriticalSection(&condState->waitersCountLock);
+ bool haveWaiters = false;
+
+ if (condState->waitersCount > 0) {
+ haveWaiters = true;
+ condState->wasBroadcast = true;
+ }
+
+ if (haveWaiters) {
+ // Wake up all the waiters.
+ ReleaseSemaphore(condState->sema, condState->waitersCount, 0);
+
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // Wait for all awakened threads to acquire the counting semaphore.
+ // The last guy who was waiting sets this.
+ WaitForSingleObject(condState->waitersDone, INFINITE);
+
+ // Reset wasBroadcast. (No crit section needed because nobody
+ // else can wake up to poke at it.)
+ condState->wasBroadcast = 0;
+ } else {
+ // nothing to do
+ LeaveCriticalSection(&condState->waitersCountLock);
+ }
+
+ // Release internal mutex.
+ ReleaseMutex(condState->internalMutex);
+}
+
+#else
+#error "condition variables not supported on this platform"
+#endif
+
+// ----------------------------------------------------------------------------
+
+/*
+ * This is our thread object!
+ */
+
+Thread::Thread(bool canCallJava)
+ : mCanCallJava(canCallJava),
+ mThread(thread_id_t(-1)),
+ mLock("Thread::mLock"),
+ mStatus(NO_ERROR),
+ mExitPending(false), mRunning(false)
+#ifdef HAVE_ANDROID_OS
+ , mTid(-1)
+#endif
+{
+}
+
+Thread::~Thread()
+{
+}
+
+status_t Thread::readyToRun()
+{
+ return NO_ERROR;
+}
+
+status_t Thread::run(const char* name, int32_t priority, size_t stack)
+{
+ Mutex::Autolock _l(mLock);
+
+ if (mRunning) {
+ // thread already started
+ return INVALID_OPERATION;
+ }
+
+ // reset status and exitPending to their default value, so we can
+ // try again after an error happened (either below, or in readyToRun())
+ mStatus = NO_ERROR;
+ mExitPending = false;
+ mThread = thread_id_t(-1);
+
+ // hold a strong reference on ourself
+ mHoldSelf = this;
+
+ mRunning = true;
+
+ bool res;
+ if (mCanCallJava) {
+ res = createThreadEtc(_threadLoop,
+ this, name, priority, stack, &mThread);
+ } else {
+ res = androidCreateRawThreadEtc(_threadLoop,
+ this, name, priority, stack, &mThread);
+ }
+
+ if (res == false) {
+ mStatus = UNKNOWN_ERROR; // something happened!
+ mRunning = false;
+ mThread = thread_id_t(-1);
+ mHoldSelf.clear(); // "this" may have gone away after this.
+
+ return UNKNOWN_ERROR;
+ }
+
+ // Do not refer to mStatus here: The thread is already running (may, in fact
+ // already have exited with a valid mStatus result). The NO_ERROR indication
+ // here merely indicates successfully starting the thread and does not
+ // imply successful termination/execution.
+ return NO_ERROR;
+
+ // Exiting scope of mLock is a memory barrier and allows new thread to run
+}
+
+int Thread::_threadLoop(void* user)
+{
+ Thread* const self = static_cast<Thread*>(user);
+
+ sp<Thread> strong(self->mHoldSelf);
+ wp<Thread> weak(strong);
+ self->mHoldSelf.clear();
+
+#ifdef HAVE_ANDROID_OS
+ // this is very useful for debugging with gdb
+ self->mTid = gettid();
+#endif
+
+ bool first = true;
+
+ do {
+ bool result;
+ if (first) {
+ first = false;
+ self->mStatus = self->readyToRun();
+ result = (self->mStatus == NO_ERROR);
+
+ if (result && !self->exitPending()) {
+ // Binder threads (and maybe others) rely on threadLoop
+ // running at least once after a successful ::readyToRun()
+ // (unless, of course, the thread has already been asked to exit
+ // at that point).
+ // This is because threads are essentially used like this:
+ // (new ThreadSubclass())->run();
+ // The caller therefore does not retain a strong reference to
+ // the thread and the thread would simply disappear after the
+ // successful ::readyToRun() call instead of entering the
+ // threadLoop at least once.
+ result = self->threadLoop();
+ }
+ } else {
+ result = self->threadLoop();
+ }
+
+ // establish a scope for mLock
+ {
+ Mutex::Autolock _l(self->mLock);
+ if (result == false || self->mExitPending) {
+ self->mExitPending = true;
+ self->mRunning = false;
+ // clear thread ID so that requestExitAndWait() does not exit if
+ // called by a new thread using the same thread ID as this one.
+ self->mThread = thread_id_t(-1);
+ // note that interested observers blocked in requestExitAndWait are
+ // awoken by broadcast, but blocked on mLock until break exits scope
+ self->mThreadExitedCondition.broadcast();
+ break;
+ }
+ }
+
+ // Release our strong reference, to let a chance to the thread
+ // to die a peaceful death.
+ strong.clear();
+ // And immediately, re-acquire a strong reference for the next loop
+ strong = weak.promote();
+ } while(strong != 0);
+
+ return 0;
+}
+
+void Thread::requestExit()
+{
+ Mutex::Autolock _l(mLock);
+ mExitPending = true;
+}
+
+status_t Thread::requestExitAndWait()
+{
+ Mutex::Autolock _l(mLock);
+ if (mThread == getThreadId()) {
+ ALOGW(
+ "Thread (this=%p): don't call waitForExit() from this "
+ "Thread object's thread. It's a guaranteed deadlock!",
+ this);
+
+ return WOULD_BLOCK;
+ }
+
+ mExitPending = true;
+
+ while (mRunning == true) {
+ mThreadExitedCondition.wait(mLock);
+ }
+ // This next line is probably not needed any more, but is being left for
+ // historical reference. Note that each interested party will clear flag.
+ mExitPending = false;
+
+ return mStatus;
+}
+
+status_t Thread::join()
+{
+ Mutex::Autolock _l(mLock);
+ if (mThread == getThreadId()) {
+ ALOGW(
+ "Thread (this=%p): don't call join() from this "
+ "Thread object's thread. It's a guaranteed deadlock!",
+ this);
+
+ return WOULD_BLOCK;
+ }
+
+ while (mRunning == true) {
+ mThreadExitedCondition.wait(mLock);
+ }
+
+ return mStatus;
+}
+
+bool Thread::isRunning() const {
+ Mutex::Autolock _l(mLock);
+ return mRunning;
+}
+
+#ifdef HAVE_ANDROID_OS
+pid_t Thread::getTid() const
+{
+ // mTid is not defined until the child initializes it, and the caller may need it earlier
+ Mutex::Autolock _l(mLock);
+ pid_t tid;
+ if (mRunning) {
+ pthread_t pthread = android_thread_id_t_to_pthread(mThread);
+ tid = __pthread_gettid(pthread);
+ } else {
+ ALOGW("Thread (this=%p): getTid() is undefined before run()", this);
+ tid = -1;
+ }
+ return tid;
+}
+#endif
+
+bool Thread::exitPending() const
+{
+ Mutex::Autolock _l(mLock);
+ return mExitPending;
+}
+
+
+
+}; // namespace android