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-rw-r--r--libpixelflinger/scanline.cpp882
1 files changed, 842 insertions, 40 deletions
diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp
index 931d648..8fba147 100644
--- a/libpixelflinger/scanline.cpp
+++ b/libpixelflinger/scanline.cpp
@@ -1,6 +1,6 @@
/* libs/pixelflinger/scanline.cpp
**
-** Copyright 2006, The Android Open Source Project
+** Copyright 2006-2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@@ -57,6 +57,11 @@
#define DEBUG__CODEGEN_ONLY 0
+/* Set to 1 to dump to the log the states that need a new
+ * code-generated scanline callback, i.e. those that don't
+ * have a corresponding shortcut function.
+ */
+#define DEBUG_NEEDS 0
#define ASSEMBLY_SCRATCH_SIZE 2048
@@ -79,8 +84,21 @@ static void scanline(context_t* c);
static void scanline_perspective(context_t* c);
static void scanline_perspective_single(context_t* c);
static void scanline_t32cb16blend(context_t* c);
+static void scanline_t32cb16blend_dither(context_t* c);
+static void scanline_t32cb16blend_srca(context_t* c);
+static void scanline_t32cb16blend_clamp(context_t* c);
+static void scanline_t32cb16blend_clamp_dither(context_t* c);
+static void scanline_t32cb16blend_clamp_mod(context_t* c);
+static void scanline_x32cb16blend_clamp_mod(context_t* c);
+static void scanline_t32cb16blend_clamp_mod_dither(context_t* c);
+static void scanline_x32cb16blend_clamp_mod_dither(context_t* c);
static void scanline_t32cb16(context_t* c);
+static void scanline_t32cb16_dither(context_t* c);
+static void scanline_t32cb16_clamp(context_t* c);
+static void scanline_t32cb16_clamp_dither(context_t* c);
static void scanline_col32cb16blend(context_t* c);
+static void scanline_t16cb16_clamp(context_t* c);
+static void scanline_t16cb16blend_clamp_mod(context_t* c);
static void scanline_memcpy(context_t* c);
static void scanline_memset8(context_t* c);
static void scanline_memset16(context_t* c);
@@ -99,6 +117,13 @@ extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t
// ----------------------------------------------------------------------------
+static inline uint16_t convertAbgr8888ToRgb565(uint32_t pix)
+{
+ return uint16_t( ((pix << 8) & 0xf800) |
+ ((pix >> 5) & 0x07e0) |
+ ((pix >> 19) & 0x001f) );
+}
+
struct shortcut_t {
needs_filter_t filter;
const char* desc;
@@ -107,13 +132,95 @@ struct shortcut_t {
};
// Keep in sync with needs
+
+/* To understand the values here, have a look at:
+ * system/core/include/private/pixelflinger/ggl_context.h
+ *
+ * Especially the lines defining and using GGL_RESERVE_NEEDS
+ *
+ * Quick reminders:
+ * - the last nibble of the first value is the destination buffer format.
+ * - the last nibble of the third value is the source texture format
+ * - formats: 4=rgb565 1=abgr8888 2=xbgr8888
+ *
+ * In the descriptions below:
+ *
+ * SRC means we copy the source pixels to the destination
+ *
+ * SRC_OVER means we blend the source pixels to the destination
+ * with dstFactor = 1-srcA, srcFactor=1 (premultiplied source).
+ * This mode is otherwise called 'blend'.
+ *
+ * SRCA_OVER means we blend the source pixels to the destination
+ * with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source).
+ * This mode is otherwise called 'blend_srca'
+ *
+ * clamp means we fetch source pixels from a texture with u/v clamping
+ *
+ * mod means the source pixels are modulated (multiplied) by the
+ * a/r/g/b of the current context's color. Typically used for
+ * fade-in / fade-out.
+ *
+ * dither means we dither 32 bit values to 16 bits
+ */
static shortcut_t shortcuts[] = {
{ { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
- "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop },
+ "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop },
{ { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
- "565 fb, 8888 tx", scanline_t32cb16, init_y_noop },
+ "565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop },
+ /* same as first entry, but with dithering */
+ { { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop },
+ /* same as second entry, but with dithering */
+ { { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop },
+ /* this is used during the boot animation - CHEAT: ignore dithering */
+ { { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop },
+ /* special case for arbitrary texture coordinates (think scaling) */
+ { { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y },
+ /* another case used during emulation */
+ { { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y },
+ /* and this */
+ { { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y },
+ { { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
+ { { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
+ { { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
+ { { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y },
+ { { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } },
+ { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
+ "565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y },
{ { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
"565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
@@ -243,6 +350,12 @@ static void pick_scanline(context_t* c)
}
}
+#ifdef DEBUG_NEEDS
+ LOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x",
+ c->state.needs.n, c->state.needs.p,
+ c->state.needs.t[0], c->state.needs.t[1]);
+#endif
+
#endif // DEBUG__CODEGEN_ONLY
c->init_y = init_y;
@@ -797,6 +910,678 @@ discard:
#pragma mark Scanline
#endif
+/* Used to parse a 32-bit source texture linearly. Usage is:
+ *
+ * horz_iterator32 hi(context);
+ * while (...) {
+ * uint32_t src_pixel = hi.get_pixel32();
+ * ...
+ * }
+ *
+ * Use only for one-to-one texture mapping.
+ */
+struct horz_iterator32 {
+ horz_iterator32(context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ texture_t& tx = c->state.texture[0];
+ const int32_t u = (tx.shade.is0>>16) + x;
+ const int32_t v = (tx.shade.it0>>16) + y;
+ m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
+ }
+ uint32_t get_pixel32() {
+ return *m_src++;
+ }
+protected:
+ uint32_t* m_src;
+};
+
+/* A variant for 16-bit source textures. */
+struct horz_iterator16 {
+ horz_iterator16(context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ texture_t& tx = c->state.texture[0];
+ const int32_t u = (tx.shade.is0>>16) + x;
+ const int32_t v = (tx.shade.it0>>16) + y;
+ m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
+ }
+ uint16_t get_pixel16() {
+ return *m_src++;
+ }
+protected:
+ uint16_t* m_src;
+};
+
+/* A clamp iterator is used to iterate inside a texture with GGL_CLAMP.
+ * After initialization, call get_src16() or get_src32() to get the current
+ * texture pixel value.
+ */
+struct clamp_iterator {
+ clamp_iterator(context_t* c) {
+ const int xs = c->iterators.xl;
+ texture_t& tx = c->state.texture[0];
+ texture_iterators_t& ti = tx.iterators;
+ m_s = (xs * ti.dsdx) + ti.ydsdy;
+ m_t = (xs * ti.dtdx) + ti.ydtdy;
+ m_ds = ti.dsdx;
+ m_dt = ti.dtdx;
+ m_width_m1 = tx.surface.width - 1;
+ m_height_m1 = tx.surface.height - 1;
+ m_data = tx.surface.data;
+ m_stride = tx.surface.stride;
+ }
+ uint16_t get_pixel16() {
+ int u, v;
+ get_uv(u, v);
+ uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v));
+ return src[0];
+ }
+ uint32_t get_pixel32() {
+ int u, v;
+ get_uv(u, v);
+ uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v));
+ return src[0];
+ }
+private:
+ void get_uv(int& u, int& v) {
+ int uu = m_s >> 16;
+ int vv = m_t >> 16;
+ if (uu < 0)
+ uu = 0;
+ if (uu > m_width_m1)
+ uu = m_width_m1;
+ if (vv < 0)
+ vv = 0;
+ if (vv > m_height_m1)
+ vv = m_height_m1;
+ u = uu;
+ v = vv;
+ m_s += m_ds;
+ m_t += m_dt;
+ }
+
+ GGLfixed m_s, m_t;
+ GGLfixed m_ds, m_dt;
+ int m_width_m1, m_height_m1;
+ uint8_t* m_data;
+ int m_stride;
+};
+
+/*
+ * The 'horizontal clamp iterator' variant corresponds to the case where
+ * the 'v' coordinate doesn't change. This is useful to avoid one mult and
+ * extra adds / checks per pixels, if the blending/processing operation after
+ * this is very fast.
+ */
+static int is_context_horizontal(const context_t* c) {
+ return (c->state.texture[0].iterators.dtdx == 0);
+}
+
+struct horz_clamp_iterator {
+ uint16_t get_pixel16() {
+ int u = m_s >> 16;
+ m_s += m_ds;
+ if (u < 0)
+ u = 0;
+ if (u > m_width_m1)
+ u = m_width_m1;
+ const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data);
+ return src[u];
+ }
+ uint32_t get_pixel32() {
+ int u = m_s >> 16;
+ m_s += m_ds;
+ if (u < 0)
+ u = 0;
+ if (u > m_width_m1)
+ u = m_width_m1;
+ const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data);
+ return src[u];
+ }
+protected:
+ void init(const context_t* c, int shift);
+ GGLfixed m_s;
+ GGLfixed m_ds;
+ int m_width_m1;
+ const uint8_t* m_data;
+};
+
+void horz_clamp_iterator::init(const context_t* c, int shift)
+{
+ const int xs = c->iterators.xl;
+ const texture_t& tx = c->state.texture[0];
+ const texture_iterators_t& ti = tx.iterators;
+ m_s = (xs * ti.dsdx) + ti.ydsdy;
+ m_ds = ti.dsdx;
+ m_width_m1 = tx.surface.width-1;
+ m_data = tx.surface.data;
+
+ GGLfixed t = (xs * ti.dtdx) + ti.ydtdy;
+ int v = t >> 16;
+ if (v < 0)
+ v = 0;
+ else if (v >= (int)tx.surface.height)
+ v = (int)tx.surface.height-1;
+
+ m_data += (tx.surface.stride*v) << shift;
+}
+
+struct horz_clamp_iterator16 : horz_clamp_iterator {
+ horz_clamp_iterator16(const context_t* c) {
+ init(c,1);
+ };
+};
+
+struct horz_clamp_iterator32 : horz_clamp_iterator {
+ horz_clamp_iterator32(context_t* c) {
+ init(c,2);
+ };
+};
+
+/* This is used to perform dithering operations.
+ */
+struct ditherer {
+ ditherer(const context_t* c) {
+ const int x = c->iterators.xl;
+ const int y = c->iterators.y;
+ m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
+ m_index = x & GGL_DITHER_MASK;
+ }
+ void step(void) {
+ m_index++;
+ }
+ int get_value(void) {
+ int ret = m_line[m_index & GGL_DITHER_MASK];
+ m_index++;
+ return ret;
+ }
+ uint16_t abgr8888ToRgb565(uint32_t s) {
+ uint32_t r = s & 0xff;
+ uint32_t g = (s >> 8) & 0xff;
+ uint32_t b = (s >> 16) & 0xff;
+ return rgb888ToRgb565(r,g,b);
+ }
+ /* The following assumes that r/g/b are in the 0..255 range each */
+ uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) {
+ int threshold = get_value();
+ /* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */
+ r += (threshold >> (GGL_DITHER_BITS-8 +5));
+ g += (threshold >> (GGL_DITHER_BITS-8 +6));
+ b += (threshold >> (GGL_DITHER_BITS-8 +5));
+ if (r > 0xff)
+ r = 0xff;
+ if (g > 0xff)
+ g = 0xff;
+ if (b > 0xff)
+ b = 0xff;
+ return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3));
+ }
+protected:
+ const uint8_t* m_line;
+ int m_index;
+};
+
+/* This structure is used to blend (SRC_OVER) 32-bit source pixels
+ * onto 16-bit destination ones. Usage is simply:
+ *
+ * blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>)
+ */
+struct blender_32to16 {
+ blender_32to16(context_t* c) { }
+ void write(uint32_t s, uint16_t* dst) {
+ if (s == 0)
+ return;
+ s = GGL_RGBA_TO_HOST(s);
+ int sA = (s>>24);
+ if (sA == 0xff) {
+ *dst = convertAbgr8888ToRgb565(s);
+ } else {
+ int f = 0x100 - (sA + (sA>>7));
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR += (f*dR)>>8;
+ sG += (f*dG)>>8;
+ sB += (f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ if (s == 0) {
+ di.step();
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+ int sA = (s>>24);
+ if (sA == 0xff) {
+ *dst = di.abgr8888ToRgb565(s);
+ } else {
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - (sA + (sA>>7));
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = ((sR << 8) + f*dR + threshold)>>8;
+ sG = ((sG << 8) + f*dG + threshold)>>8;
+ sB = ((sB << 8) + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ }
+};
+
+/* This blender does the same for the 'blend_srca' operation.
+ * where dstFactor=srcA*(1-srcA) srcFactor=srcA
+ */
+struct blender_32to16_srcA {
+ blender_32to16_srcA(const context_t* c) { }
+ void write(uint32_t s, uint16_t* dst) {
+ if (!s) {
+ return;
+ }
+ uint16_t d = *dst;
+ s = GGL_RGBA_TO_HOST(s);
+ int sR = (s >> ( 3))&0x1F;
+ int sG = (s >> ( 8+2))&0x3F;
+ int sB = (s >> (16+3))&0x1F;
+ int sA = (s>>24);
+ int f1 = (sA + (sA>>7));
+ int f2 = 0x100-f1;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (f1*sR + f2*dR)>>8;
+ sG = (f1*sG + f2*dG)>>8;
+ sB = (f1*sB + f2*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* Common init code the modulating blenders */
+struct blender_modulate {
+ void init(const context_t* c) {
+ const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8);
+ const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8);
+ const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8);
+ const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
+ m_r = r + (r >> 7);
+ m_g = g + (g >> 7);
+ m_b = b + (b >> 7);
+ m_a = a + (a >> 7);
+ }
+protected:
+ int m_r, m_g, m_b, m_a;
+};
+
+/* This blender does a normal blend after modulation.
+ */
+struct blender_32to16_modulate : blender_modulate {
+ blender_32to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint32_t s, uint16_t* dst) {
+ // blend source and destination
+ if (!s) {
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+
+ /* We need to modulate s */
+ uint32_t sA = (s >> 24);
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sA = (sA*m_a) >> 8;
+ /* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Now do a normal blend */
+ int f = 0x100 - (sA + (sA>>7));
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ // blend source and destination
+ if (!s) {
+ di.step();
+ return;
+ }
+ s = GGL_RGBA_TO_HOST(s);
+
+ /* We need to modulate s */
+ uint32_t sA = (s >> 24);
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sA = (sA*m_a) >> 8;
+ /* keep R/G/B scaled to 5.8 or 6.8 fixed float format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Scale threshold to 0.8 fixed float format */
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - (sA + (sA>>7));
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR + threshold)>>8;
+ sG = (sG + f*dG + threshold)>>8;
+ sB = (sB + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */
+struct blender_x32to16_modulate : blender_modulate {
+ blender_x32to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint32_t s, uint16_t* dst) {
+ s = GGL_RGBA_TO_HOST(s);
+
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ /* Keep R/G/B in 5.8 or 6.8 format */
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+ void write(uint32_t s, uint16_t* dst, ditherer& di) {
+ s = GGL_RGBA_TO_HOST(s);
+
+ uint32_t sB = (s >> 16) & 0xff;
+ uint32_t sG = (s >> 8) & 0xff;
+ uint32_t sR = s & 0xff;
+
+ sR = (sR*m_r) >> (8 - 5);
+ sG = (sG*m_g) >> (8 - 6);
+ sB = (sB*m_b) >> (8 - 5);
+
+ /* Now do a normal blend */
+ int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR + threshold)>>8;
+ sG = (sG + f*dG + threshold)>>8;
+ sB = (sB + f*dB + threshold)>>8;
+ if (sR > 0x1f) sR = 0x1f;
+ if (sG > 0x3f) sG = 0x3f;
+ if (sB > 0x1f) sB = 0x1f;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* Same as above, but source is 16bit rgb565 */
+struct blender_16to16_modulate : blender_modulate {
+ blender_16to16_modulate(const context_t* c) {
+ init(c);
+ }
+ void write(uint16_t s16, uint16_t* dst) {
+ uint32_t s = s16;
+
+ uint32_t sR = s >> 11;
+ uint32_t sG = (s >> 5) & 0x3f;
+ uint32_t sB = s & 0x1f;
+
+ sR = (sR*m_r);
+ sG = (sG*m_g);
+ sB = (sB*m_b);
+
+ int f = 0x100 - m_a;
+ uint16_t d = *dst;
+ int dR = (d>>11)&0x1f;
+ int dG = (d>>5)&0x3f;
+ int dB = (d)&0x1f;
+ sR = (sR + f*dR)>>8;
+ sG = (sG + f*dG)>>8;
+ sB = (sB + f*dB)>>8;
+ *dst = uint16_t((sR<<11)|(sG<<5)|sB);
+ }
+};
+
+/* This is used to iterate over a 16-bit destination color buffer.
+ * Usage is:
+ *
+ * dst_iterator16 di(context);
+ * while (di.count--) {
+ * <do stuff with dest pixel at di.dst>
+ * di.dst++;
+ * }
+ */
+struct dst_iterator16 {
+ dst_iterator16(const context_t* c) {
+ const int x = c->iterators.xl;
+ const int width = c->iterators.xr - x;
+ const int32_t y = c->iterators.y;
+ const surface_t* cb = &(c->state.buffers.color);
+ count = width;
+ dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
+ }
+ int count;
+ uint16_t* dst;
+};
+
+
+static void scanline_t32cb16_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+
+ if (is_context_horizontal(c)) {
+ /* Special case for simple horizontal scaling */
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = convertAbgr8888ToRgb565(s);
+ }
+ } else {
+ /* General case */
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = convertAbgr8888ToRgb565(s);
+ }
+ }
+}
+
+static void scanline_t32cb16_dither(context_t* c)
+{
+ horz_iterator32 si(c);
+ dst_iterator16 di(c);
+ ditherer dither(c);
+
+ while (di.count--) {
+ uint32_t s = si.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+}
+
+static void scanline_t32cb16_clamp_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+
+ if (is_context_horizontal(c)) {
+ /* Special case for simple horizontal scaling */
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+ } else {
+ /* General case */
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ *di.dst++ = dither.abgr8888ToRgb565(s);
+ }
+ }
+}
+
+static void scanline_t32cb16blend_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+ blender_32to16 bl(c);
+ horz_iterator32 hi(c);
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+static void scanline_t32cb16blend_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16 bl(c);
+
+ if (is_context_horizontal(c)) {
+ horz_clamp_iterator32 ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+ } else {
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+ }
+}
+
+static void scanline_t32cb16blend_clamp_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ ditherer dither(c);
+ blender_32to16 bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+void scanline_t32cb16blend_clamp_mod(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16_modulate bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_t32cb16blend_clamp_mod_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_32to16_modulate bl(c);
+ ditherer dither(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+/* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */
+void scanline_x32cb16blend_clamp_mod(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_x32to16_modulate bl(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_x32cb16blend_clamp_mod_dither(context_t* c)
+{
+ dst_iterator16 di(c);
+ blender_x32to16_modulate bl(c);
+ ditherer dither(c);
+
+ clamp_iterator ci(c);
+ while (di.count--) {
+ uint32_t s = ci.get_pixel32();
+ bl.write(s, di.dst, dither);
+ di.dst++;
+ }
+}
+
+void scanline_t16cb16_clamp(context_t* c)
+{
+ dst_iterator16 di(c);
+
+ /* Special case for simple horizontal scaling */
+ if (is_context_horizontal(c)) {
+ horz_clamp_iterator16 ci(c);
+ while (di.count--) {
+ *di.dst++ = ci.get_pixel16();
+ }
+ } else {
+ clamp_iterator ci(c);
+ while (di.count--) {
+ *di.dst++ = ci.get_pixel16();
+ }
+ }
+}
+
+
+
template <typename T, typename U>
static inline __attribute__((const))
T interpolate(int y, T v0, U dvdx, U dvdy) {
@@ -1322,30 +2107,24 @@ void scanline_t32cb16(context_t* c)
if (ct==1 || uint32_t(dst)&2) {
last_one:
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
+ *dst++ = convertAbgr8888ToRgb565(s);
ct--;
}
while (ct >= 2) {
+#if BYTE_ORDER == BIG_ENDIAN
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- d = (sR<<11)|(sG<<5)|sB;
-
+ d = convertAbgr8888ToRgb565_hi16(s);
+
+ s = GGL_RGBA_TO_HOST( *src++ );
+ d |= convertAbgr8888ToRgb565(s);
+#else
s = GGL_RGBA_TO_HOST( *src++ );
- sR = (s >> ( 3))&0x1F;
- sG = (s >> ( 8+2))&0x3F;
- sB = (s >> (16+3))&0x1F;
- d |= ((sR<<11)|(sG<<5)|sB)<<16;
+ d = convertAbgr8888ToRgb565(s);
-#if BYTE_ORDER == BIG_ENDIAN
- d = (d>>16) | (d<<16);
+ s = GGL_RGBA_TO_HOST( *src++ );
+ d |= convertAbgr8888ToRgb565(s) << 16;
#endif
-
*dst32++ = d;
ct -= 2;
}
@@ -1357,6 +2136,7 @@ last_one:
void scanline_t32cb16blend(context_t* c)
{
+#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
int32_t x = c->iterators.xl;
size_t ct = c->iterators.xr - x;
int32_t y = c->iterators.y;
@@ -1368,33 +2148,55 @@ void scanline_t32cb16blend(context_t* c)
const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
-#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
scanline_t32cb16blend_arm(dst, src, ct);
#else
- while (ct--) {
- uint32_t s = *src++;
- if (!s) {
- dst++;
- continue;
- }
- uint16_t d = *dst;
- s = GGL_RGBA_TO_HOST(s);
- int sR = (s >> ( 3))&0x1F;
- int sG = (s >> ( 8+2))&0x3F;
- int sB = (s >> (16+3))&0x1F;
- int sA = (s>>24);
- int f = 0x100 - (sA + (sA>>7));
- int dR = (d>>11)&0x1f;
- int dG = (d>>5)&0x3f;
- int dB = (d)&0x1f;
- sR += (f*dR)>>8;
- sG += (f*dG)>>8;
- sB += (f*dB)>>8;
- *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
+ dst_iterator16 di(c);
+ horz_iterator32 hi(c);
+ blender_32to16 bl(c);
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ bl.write(s, di.dst);
+ di.dst++;
}
#endif
}
+void scanline_t32cb16blend_srca(context_t* c)
+{
+ dst_iterator16 di(c);
+ horz_iterator32 hi(c);
+ blender_32to16_srcA blender(c);
+
+ while (di.count--) {
+ uint32_t s = hi.get_pixel32();
+ blender.write(s,di.dst);
+ di.dst++;
+ }
+}
+
+void scanline_t16cb16blend_clamp_mod(context_t* c)
+{
+ const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
+ if (a == 0) {
+ return;
+ }
+
+ if (a == 255) {
+ scanline_t16cb16_clamp(c);
+ return;
+ }
+
+ dst_iterator16 di(c);
+ blender_16to16_modulate blender(c);
+ clamp_iterator ci(c);
+
+ while (di.count--) {
+ uint16_t s = ci.get_pixel16();
+ blender.write(s, di.dst);
+ di.dst++;
+ }
+}
+
void scanline_memcpy(context_t* c)
{
int32_t x = c->iterators.xl;