diff options
-rw-r--r-- | libpixelflinger/scanline.cpp | 882 |
1 files changed, 842 insertions, 40 deletions
diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp index 931d648..8fba147 100644 --- a/libpixelflinger/scanline.cpp +++ b/libpixelflinger/scanline.cpp @@ -1,6 +1,6 @@ /* libs/pixelflinger/scanline.cpp ** -** Copyright 2006, The Android Open Source Project +** Copyright 2006-2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. @@ -57,6 +57,11 @@ #define DEBUG__CODEGEN_ONLY 0 +/* Set to 1 to dump to the log the states that need a new + * code-generated scanline callback, i.e. those that don't + * have a corresponding shortcut function. + */ +#define DEBUG_NEEDS 0 #define ASSEMBLY_SCRATCH_SIZE 2048 @@ -79,8 +84,21 @@ static void scanline(context_t* c); static void scanline_perspective(context_t* c); static void scanline_perspective_single(context_t* c); static void scanline_t32cb16blend(context_t* c); +static void scanline_t32cb16blend_dither(context_t* c); +static void scanline_t32cb16blend_srca(context_t* c); +static void scanline_t32cb16blend_clamp(context_t* c); +static void scanline_t32cb16blend_clamp_dither(context_t* c); +static void scanline_t32cb16blend_clamp_mod(context_t* c); +static void scanline_x32cb16blend_clamp_mod(context_t* c); +static void scanline_t32cb16blend_clamp_mod_dither(context_t* c); +static void scanline_x32cb16blend_clamp_mod_dither(context_t* c); static void scanline_t32cb16(context_t* c); +static void scanline_t32cb16_dither(context_t* c); +static void scanline_t32cb16_clamp(context_t* c); +static void scanline_t32cb16_clamp_dither(context_t* c); static void scanline_col32cb16blend(context_t* c); +static void scanline_t16cb16_clamp(context_t* c); +static void scanline_t16cb16blend_clamp_mod(context_t* c); static void scanline_memcpy(context_t* c); static void scanline_memset8(context_t* c); static void scanline_memset16(context_t* c); @@ -99,6 +117,13 @@ extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t // ---------------------------------------------------------------------------- +static inline uint16_t convertAbgr8888ToRgb565(uint32_t pix) +{ + return uint16_t( ((pix << 8) & 0xf800) | + ((pix >> 5) & 0x07e0) | + ((pix >> 19) & 0x001f) ); +} + struct shortcut_t { needs_filter_t filter; const char* desc; @@ -107,13 +132,95 @@ struct shortcut_t { }; // Keep in sync with needs + +/* To understand the values here, have a look at: + * system/core/include/private/pixelflinger/ggl_context.h + * + * Especially the lines defining and using GGL_RESERVE_NEEDS + * + * Quick reminders: + * - the last nibble of the first value is the destination buffer format. + * - the last nibble of the third value is the source texture format + * - formats: 4=rgb565 1=abgr8888 2=xbgr8888 + * + * In the descriptions below: + * + * SRC means we copy the source pixels to the destination + * + * SRC_OVER means we blend the source pixels to the destination + * with dstFactor = 1-srcA, srcFactor=1 (premultiplied source). + * This mode is otherwise called 'blend'. + * + * SRCA_OVER means we blend the source pixels to the destination + * with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source). + * This mode is otherwise called 'blend_srca' + * + * clamp means we fetch source pixels from a texture with u/v clamping + * + * mod means the source pixels are modulated (multiplied) by the + * a/r/g/b of the current context's color. Typically used for + * fade-in / fade-out. + * + * dither means we dither 32 bit values to 16 bits + */ static shortcut_t shortcuts[] = { { { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } }, { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, - "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop }, + "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop }, { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } }, { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, - "565 fb, 8888 tx", scanline_t32cb16, init_y_noop }, + "565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop }, + /* same as first entry, but with dithering */ + { { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop }, + /* same as second entry, but with dithering */ + { { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop }, + /* this is used during the boot animation - CHEAT: ignore dithering */ + { { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop }, + /* special case for arbitrary texture coordinates (think scaling) */ + { { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y }, + { { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y }, + /* another case used during emulation */ + { { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y }, + /* and this */ + { { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y }, + { { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y }, + { { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y }, + { { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y }, + { { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y }, + { { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y }, + { { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y }, + { { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y }, + { { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, + "565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y }, { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } }, { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } }, "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed }, @@ -243,6 +350,12 @@ static void pick_scanline(context_t* c) } } +#ifdef DEBUG_NEEDS + LOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x", + c->state.needs.n, c->state.needs.p, + c->state.needs.t[0], c->state.needs.t[1]); +#endif + #endif // DEBUG__CODEGEN_ONLY c->init_y = init_y; @@ -797,6 +910,678 @@ discard: #pragma mark Scanline #endif +/* Used to parse a 32-bit source texture linearly. Usage is: + * + * horz_iterator32 hi(context); + * while (...) { + * uint32_t src_pixel = hi.get_pixel32(); + * ... + * } + * + * Use only for one-to-one texture mapping. + */ +struct horz_iterator32 { + horz_iterator32(context_t* c) { + const int x = c->iterators.xl; + const int y = c->iterators.y; + texture_t& tx = c->state.texture[0]; + const int32_t u = (tx.shade.is0>>16) + x; + const int32_t v = (tx.shade.it0>>16) + y; + m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); + } + uint32_t get_pixel32() { + return *m_src++; + } +protected: + uint32_t* m_src; +}; + +/* A variant for 16-bit source textures. */ +struct horz_iterator16 { + horz_iterator16(context_t* c) { + const int x = c->iterators.xl; + const int y = c->iterators.y; + texture_t& tx = c->state.texture[0]; + const int32_t u = (tx.shade.is0>>16) + x; + const int32_t v = (tx.shade.it0>>16) + y; + m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); + } + uint16_t get_pixel16() { + return *m_src++; + } +protected: + uint16_t* m_src; +}; + +/* A clamp iterator is used to iterate inside a texture with GGL_CLAMP. + * After initialization, call get_src16() or get_src32() to get the current + * texture pixel value. + */ +struct clamp_iterator { + clamp_iterator(context_t* c) { + const int xs = c->iterators.xl; + texture_t& tx = c->state.texture[0]; + texture_iterators_t& ti = tx.iterators; + m_s = (xs * ti.dsdx) + ti.ydsdy; + m_t = (xs * ti.dtdx) + ti.ydtdy; + m_ds = ti.dsdx; + m_dt = ti.dtdx; + m_width_m1 = tx.surface.width - 1; + m_height_m1 = tx.surface.height - 1; + m_data = tx.surface.data; + m_stride = tx.surface.stride; + } + uint16_t get_pixel16() { + int u, v; + get_uv(u, v); + uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v)); + return src[0]; + } + uint32_t get_pixel32() { + int u, v; + get_uv(u, v); + uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v)); + return src[0]; + } +private: + void get_uv(int& u, int& v) { + int uu = m_s >> 16; + int vv = m_t >> 16; + if (uu < 0) + uu = 0; + if (uu > m_width_m1) + uu = m_width_m1; + if (vv < 0) + vv = 0; + if (vv > m_height_m1) + vv = m_height_m1; + u = uu; + v = vv; + m_s += m_ds; + m_t += m_dt; + } + + GGLfixed m_s, m_t; + GGLfixed m_ds, m_dt; + int m_width_m1, m_height_m1; + uint8_t* m_data; + int m_stride; +}; + +/* + * The 'horizontal clamp iterator' variant corresponds to the case where + * the 'v' coordinate doesn't change. This is useful to avoid one mult and + * extra adds / checks per pixels, if the blending/processing operation after + * this is very fast. + */ +static int is_context_horizontal(const context_t* c) { + return (c->state.texture[0].iterators.dtdx == 0); +} + +struct horz_clamp_iterator { + uint16_t get_pixel16() { + int u = m_s >> 16; + m_s += m_ds; + if (u < 0) + u = 0; + if (u > m_width_m1) + u = m_width_m1; + const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data); + return src[u]; + } + uint32_t get_pixel32() { + int u = m_s >> 16; + m_s += m_ds; + if (u < 0) + u = 0; + if (u > m_width_m1) + u = m_width_m1; + const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data); + return src[u]; + } +protected: + void init(const context_t* c, int shift); + GGLfixed m_s; + GGLfixed m_ds; + int m_width_m1; + const uint8_t* m_data; +}; + +void horz_clamp_iterator::init(const context_t* c, int shift) +{ + const int xs = c->iterators.xl; + const texture_t& tx = c->state.texture[0]; + const texture_iterators_t& ti = tx.iterators; + m_s = (xs * ti.dsdx) + ti.ydsdy; + m_ds = ti.dsdx; + m_width_m1 = tx.surface.width-1; + m_data = tx.surface.data; + + GGLfixed t = (xs * ti.dtdx) + ti.ydtdy; + int v = t >> 16; + if (v < 0) + v = 0; + else if (v >= (int)tx.surface.height) + v = (int)tx.surface.height-1; + + m_data += (tx.surface.stride*v) << shift; +} + +struct horz_clamp_iterator16 : horz_clamp_iterator { + horz_clamp_iterator16(const context_t* c) { + init(c,1); + }; +}; + +struct horz_clamp_iterator32 : horz_clamp_iterator { + horz_clamp_iterator32(context_t* c) { + init(c,2); + }; +}; + +/* This is used to perform dithering operations. + */ +struct ditherer { + ditherer(const context_t* c) { + const int x = c->iterators.xl; + const int y = c->iterators.y; + m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ]; + m_index = x & GGL_DITHER_MASK; + } + void step(void) { + m_index++; + } + int get_value(void) { + int ret = m_line[m_index & GGL_DITHER_MASK]; + m_index++; + return ret; + } + uint16_t abgr8888ToRgb565(uint32_t s) { + uint32_t r = s & 0xff; + uint32_t g = (s >> 8) & 0xff; + uint32_t b = (s >> 16) & 0xff; + return rgb888ToRgb565(r,g,b); + } + /* The following assumes that r/g/b are in the 0..255 range each */ + uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) { + int threshold = get_value(); + /* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */ + r += (threshold >> (GGL_DITHER_BITS-8 +5)); + g += (threshold >> (GGL_DITHER_BITS-8 +6)); + b += (threshold >> (GGL_DITHER_BITS-8 +5)); + if (r > 0xff) + r = 0xff; + if (g > 0xff) + g = 0xff; + if (b > 0xff) + b = 0xff; + return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3)); + } +protected: + const uint8_t* m_line; + int m_index; +}; + +/* This structure is used to blend (SRC_OVER) 32-bit source pixels + * onto 16-bit destination ones. Usage is simply: + * + * blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>) + */ +struct blender_32to16 { + blender_32to16(context_t* c) { } + void write(uint32_t s, uint16_t* dst) { + if (s == 0) + return; + s = GGL_RGBA_TO_HOST(s); + int sA = (s>>24); + if (sA == 0xff) { + *dst = convertAbgr8888ToRgb565(s); + } else { + int f = 0x100 - (sA + (sA>>7)); + int sR = (s >> ( 3))&0x1F; + int sG = (s >> ( 8+2))&0x3F; + int sB = (s >> (16+3))&0x1F; + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR += (f*dR)>>8; + sG += (f*dG)>>8; + sB += (f*dB)>>8; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } + } + void write(uint32_t s, uint16_t* dst, ditherer& di) { + if (s == 0) { + di.step(); + return; + } + s = GGL_RGBA_TO_HOST(s); + int sA = (s>>24); + if (sA == 0xff) { + *dst = di.abgr8888ToRgb565(s); + } else { + int threshold = di.get_value() << (8 - GGL_DITHER_BITS); + int f = 0x100 - (sA + (sA>>7)); + int sR = (s >> ( 3))&0x1F; + int sG = (s >> ( 8+2))&0x3F; + int sB = (s >> (16+3))&0x1F; + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = ((sR << 8) + f*dR + threshold)>>8; + sG = ((sG << 8) + f*dG + threshold)>>8; + sB = ((sB << 8) + f*dB + threshold)>>8; + if (sR > 0x1f) sR = 0x1f; + if (sG > 0x3f) sG = 0x3f; + if (sB > 0x1f) sB = 0x1f; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } + } +}; + +/* This blender does the same for the 'blend_srca' operation. + * where dstFactor=srcA*(1-srcA) srcFactor=srcA + */ +struct blender_32to16_srcA { + blender_32to16_srcA(const context_t* c) { } + void write(uint32_t s, uint16_t* dst) { + if (!s) { + return; + } + uint16_t d = *dst; + s = GGL_RGBA_TO_HOST(s); + int sR = (s >> ( 3))&0x1F; + int sG = (s >> ( 8+2))&0x3F; + int sB = (s >> (16+3))&0x1F; + int sA = (s>>24); + int f1 = (sA + (sA>>7)); + int f2 = 0x100-f1; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (f1*sR + f2*dR)>>8; + sG = (f1*sG + f2*dG)>>8; + sB = (f1*sB + f2*dB)>>8; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } +}; + +/* Common init code the modulating blenders */ +struct blender_modulate { + void init(const context_t* c) { + const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8); + const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8); + const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8); + const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8); + m_r = r + (r >> 7); + m_g = g + (g >> 7); + m_b = b + (b >> 7); + m_a = a + (a >> 7); + } +protected: + int m_r, m_g, m_b, m_a; +}; + +/* This blender does a normal blend after modulation. + */ +struct blender_32to16_modulate : blender_modulate { + blender_32to16_modulate(const context_t* c) { + init(c); + } + void write(uint32_t s, uint16_t* dst) { + // blend source and destination + if (!s) { + return; + } + s = GGL_RGBA_TO_HOST(s); + + /* We need to modulate s */ + uint32_t sA = (s >> 24); + uint32_t sB = (s >> 16) & 0xff; + uint32_t sG = (s >> 8) & 0xff; + uint32_t sR = s & 0xff; + + sA = (sA*m_a) >> 8; + /* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */ + sR = (sR*m_r) >> (8 - 5); + sG = (sG*m_g) >> (8 - 6); + sB = (sB*m_b) >> (8 - 5); + + /* Now do a normal blend */ + int f = 0x100 - (sA + (sA>>7)); + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (sR + f*dR)>>8; + sG = (sG + f*dG)>>8; + sB = (sB + f*dB)>>8; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } + void write(uint32_t s, uint16_t* dst, ditherer& di) { + // blend source and destination + if (!s) { + di.step(); + return; + } + s = GGL_RGBA_TO_HOST(s); + + /* We need to modulate s */ + uint32_t sA = (s >> 24); + uint32_t sB = (s >> 16) & 0xff; + uint32_t sG = (s >> 8) & 0xff; + uint32_t sR = s & 0xff; + + sA = (sA*m_a) >> 8; + /* keep R/G/B scaled to 5.8 or 6.8 fixed float format */ + sR = (sR*m_r) >> (8 - 5); + sG = (sG*m_g) >> (8 - 6); + sB = (sB*m_b) >> (8 - 5); + + /* Scale threshold to 0.8 fixed float format */ + int threshold = di.get_value() << (8 - GGL_DITHER_BITS); + int f = 0x100 - (sA + (sA>>7)); + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (sR + f*dR + threshold)>>8; + sG = (sG + f*dG + threshold)>>8; + sB = (sB + f*dB + threshold)>>8; + if (sR > 0x1f) sR = 0x1f; + if (sG > 0x3f) sG = 0x3f; + if (sB > 0x1f) sB = 0x1f; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } +}; + +/* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */ +struct blender_x32to16_modulate : blender_modulate { + blender_x32to16_modulate(const context_t* c) { + init(c); + } + void write(uint32_t s, uint16_t* dst) { + s = GGL_RGBA_TO_HOST(s); + + uint32_t sB = (s >> 16) & 0xff; + uint32_t sG = (s >> 8) & 0xff; + uint32_t sR = s & 0xff; + + /* Keep R/G/B in 5.8 or 6.8 format */ + sR = (sR*m_r) >> (8 - 5); + sG = (sG*m_g) >> (8 - 6); + sB = (sB*m_b) >> (8 - 5); + + int f = 0x100 - m_a; + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (sR + f*dR)>>8; + sG = (sG + f*dG)>>8; + sB = (sB + f*dB)>>8; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } + void write(uint32_t s, uint16_t* dst, ditherer& di) { + s = GGL_RGBA_TO_HOST(s); + + uint32_t sB = (s >> 16) & 0xff; + uint32_t sG = (s >> 8) & 0xff; + uint32_t sR = s & 0xff; + + sR = (sR*m_r) >> (8 - 5); + sG = (sG*m_g) >> (8 - 6); + sB = (sB*m_b) >> (8 - 5); + + /* Now do a normal blend */ + int threshold = di.get_value() << (8 - GGL_DITHER_BITS); + int f = 0x100 - m_a; + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (sR + f*dR + threshold)>>8; + sG = (sG + f*dG + threshold)>>8; + sB = (sB + f*dB + threshold)>>8; + if (sR > 0x1f) sR = 0x1f; + if (sG > 0x3f) sG = 0x3f; + if (sB > 0x1f) sB = 0x1f; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } +}; + +/* Same as above, but source is 16bit rgb565 */ +struct blender_16to16_modulate : blender_modulate { + blender_16to16_modulate(const context_t* c) { + init(c); + } + void write(uint16_t s16, uint16_t* dst) { + uint32_t s = s16; + + uint32_t sR = s >> 11; + uint32_t sG = (s >> 5) & 0x3f; + uint32_t sB = s & 0x1f; + + sR = (sR*m_r); + sG = (sG*m_g); + sB = (sB*m_b); + + int f = 0x100 - m_a; + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + sR = (sR + f*dR)>>8; + sG = (sG + f*dG)>>8; + sB = (sB + f*dB)>>8; + *dst = uint16_t((sR<<11)|(sG<<5)|sB); + } +}; + +/* This is used to iterate over a 16-bit destination color buffer. + * Usage is: + * + * dst_iterator16 di(context); + * while (di.count--) { + * <do stuff with dest pixel at di.dst> + * di.dst++; + * } + */ +struct dst_iterator16 { + dst_iterator16(const context_t* c) { + const int x = c->iterators.xl; + const int width = c->iterators.xr - x; + const int32_t y = c->iterators.y; + const surface_t* cb = &(c->state.buffers.color); + count = width; + dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); + } + int count; + uint16_t* dst; +}; + + +static void scanline_t32cb16_clamp(context_t* c) +{ + dst_iterator16 di(c); + + if (is_context_horizontal(c)) { + /* Special case for simple horizontal scaling */ + horz_clamp_iterator32 ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + *di.dst++ = convertAbgr8888ToRgb565(s); + } + } else { + /* General case */ + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + *di.dst++ = convertAbgr8888ToRgb565(s); + } + } +} + +static void scanline_t32cb16_dither(context_t* c) +{ + horz_iterator32 si(c); + dst_iterator16 di(c); + ditherer dither(c); + + while (di.count--) { + uint32_t s = si.get_pixel32(); + *di.dst++ = dither.abgr8888ToRgb565(s); + } +} + +static void scanline_t32cb16_clamp_dither(context_t* c) +{ + dst_iterator16 di(c); + ditherer dither(c); + + if (is_context_horizontal(c)) { + /* Special case for simple horizontal scaling */ + horz_clamp_iterator32 ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + *di.dst++ = dither.abgr8888ToRgb565(s); + } + } else { + /* General case */ + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + *di.dst++ = dither.abgr8888ToRgb565(s); + } + } +} + +static void scanline_t32cb16blend_dither(context_t* c) +{ + dst_iterator16 di(c); + ditherer dither(c); + blender_32to16 bl(c); + horz_iterator32 hi(c); + while (di.count--) { + uint32_t s = hi.get_pixel32(); + bl.write(s, di.dst, dither); + di.dst++; + } +} + +static void scanline_t32cb16blend_clamp(context_t* c) +{ + dst_iterator16 di(c); + blender_32to16 bl(c); + + if (is_context_horizontal(c)) { + horz_clamp_iterator32 ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst); + di.dst++; + } + } else { + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst); + di.dst++; + } + } +} + +static void scanline_t32cb16blend_clamp_dither(context_t* c) +{ + dst_iterator16 di(c); + ditherer dither(c); + blender_32to16 bl(c); + + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst, dither); + di.dst++; + } +} + +void scanline_t32cb16blend_clamp_mod(context_t* c) +{ + dst_iterator16 di(c); + blender_32to16_modulate bl(c); + + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst); + di.dst++; + } +} + +void scanline_t32cb16blend_clamp_mod_dither(context_t* c) +{ + dst_iterator16 di(c); + blender_32to16_modulate bl(c); + ditherer dither(c); + + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst, dither); + di.dst++; + } +} + +/* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */ +void scanline_x32cb16blend_clamp_mod(context_t* c) +{ + dst_iterator16 di(c); + blender_x32to16_modulate bl(c); + + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst); + di.dst++; + } +} + +void scanline_x32cb16blend_clamp_mod_dither(context_t* c) +{ + dst_iterator16 di(c); + blender_x32to16_modulate bl(c); + ditherer dither(c); + + clamp_iterator ci(c); + while (di.count--) { + uint32_t s = ci.get_pixel32(); + bl.write(s, di.dst, dither); + di.dst++; + } +} + +void scanline_t16cb16_clamp(context_t* c) +{ + dst_iterator16 di(c); + + /* Special case for simple horizontal scaling */ + if (is_context_horizontal(c)) { + horz_clamp_iterator16 ci(c); + while (di.count--) { + *di.dst++ = ci.get_pixel16(); + } + } else { + clamp_iterator ci(c); + while (di.count--) { + *di.dst++ = ci.get_pixel16(); + } + } +} + + + template <typename T, typename U> static inline __attribute__((const)) T interpolate(int y, T v0, U dvdx, U dvdy) { @@ -1322,30 +2107,24 @@ void scanline_t32cb16(context_t* c) if (ct==1 || uint32_t(dst)&2) { last_one: s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); + *dst++ = convertAbgr8888ToRgb565(s); ct--; } while (ct >= 2) { +#if BYTE_ORDER == BIG_ENDIAN s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - d = (sR<<11)|(sG<<5)|sB; - + d = convertAbgr8888ToRgb565_hi16(s); + + s = GGL_RGBA_TO_HOST( *src++ ); + d |= convertAbgr8888ToRgb565(s); +#else s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - d |= ((sR<<11)|(sG<<5)|sB)<<16; + d = convertAbgr8888ToRgb565(s); -#if BYTE_ORDER == BIG_ENDIAN - d = (d>>16) | (d<<16); + s = GGL_RGBA_TO_HOST( *src++ ); + d |= convertAbgr8888ToRgb565(s) << 16; #endif - *dst32++ = d; ct -= 2; } @@ -1357,6 +2136,7 @@ last_one: void scanline_t32cb16blend(context_t* c) { +#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) int32_t x = c->iterators.xl; size_t ct = c->iterators.xr - x; int32_t y = c->iterators.y; @@ -1368,33 +2148,55 @@ void scanline_t32cb16blend(context_t* c) const int32_t v = (c->state.texture[0].shade.it0>>16) + y; uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); -#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) scanline_t32cb16blend_arm(dst, src, ct); #else - while (ct--) { - uint32_t s = *src++; - if (!s) { - dst++; - continue; - } - uint16_t d = *dst; - s = GGL_RGBA_TO_HOST(s); - int sR = (s >> ( 3))&0x1F; - int sG = (s >> ( 8+2))&0x3F; - int sB = (s >> (16+3))&0x1F; - int sA = (s>>24); - int f = 0x100 - (sA + (sA>>7)); - int dR = (d>>11)&0x1f; - int dG = (d>>5)&0x3f; - int dB = (d)&0x1f; - sR += (f*dR)>>8; - sG += (f*dG)>>8; - sB += (f*dB)>>8; - *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); + dst_iterator16 di(c); + horz_iterator32 hi(c); + blender_32to16 bl(c); + while (di.count--) { + uint32_t s = hi.get_pixel32(); + bl.write(s, di.dst); + di.dst++; } #endif } +void scanline_t32cb16blend_srca(context_t* c) +{ + dst_iterator16 di(c); + horz_iterator32 hi(c); + blender_32to16_srcA blender(c); + + while (di.count--) { + uint32_t s = hi.get_pixel32(); + blender.write(s,di.dst); + di.dst++; + } +} + +void scanline_t16cb16blend_clamp_mod(context_t* c) +{ + const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8); + if (a == 0) { + return; + } + + if (a == 255) { + scanline_t16cb16_clamp(c); + return; + } + + dst_iterator16 di(c); + blender_16to16_modulate blender(c); + clamp_iterator ci(c); + + while (di.count--) { + uint16_t s = ci.get_pixel16(); + blender.write(s, di.dst); + di.dst++; + } +} + void scanline_memcpy(context_t* c) { int32_t x = c->iterators.xl; |