diff options
-rw-r--r-- | adb/commandline.c | 6 | ||||
-rw-r--r-- | libpixelflinger/Android.mk | 6 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/ARMAssembler.cpp | 10 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/ARMAssembler.h | 1 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/ARMAssemblerInterface.h | 3 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/ARMAssemblerProxy.cpp | 3 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/ARMAssemblerProxy.h | 2 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/disassem.c | 8 | ||||
-rw-r--r-- | libpixelflinger/codeflinger/texturing.cpp | 106 | ||||
-rw-r--r-- | libpixelflinger/col32cb16blend.S | 78 | ||||
-rw-r--r-- | libpixelflinger/col32cb16blend_neon.S | 153 | ||||
-rw-r--r-- | libpixelflinger/scanline.cpp | 47 |
12 files changed, 421 insertions, 2 deletions
diff --git a/adb/commandline.c b/adb/commandline.c index 8566066..d97e97d 100644 --- a/adb/commandline.c +++ b/adb/commandline.c @@ -171,6 +171,12 @@ void help() "\n" " - If it is \"system\" or \"data\", only the corresponding partition\n" " is updated.\n" + "\n" + "environmental variables:\n" + " ADB_TRACE - Print debug information. A comma separated list of the following values\n" + " 1 or all, adb, sockets, packets, rwx, usb, sync, sysdeps, transport, jdwp\n" + " ANDROID_SERIAL - The serial number to connect to. -s takes priority over this if given.\n" + " ANDROID_LOG_TAGS - When used with the logcat option, only these debug tags are printed.\n" ); } diff --git a/libpixelflinger/Android.mk b/libpixelflinger/Android.mk index 0cc85d9..6491d24 100644 --- a/libpixelflinger/Android.mk +++ b/libpixelflinger/Android.mk @@ -40,7 +40,13 @@ PIXELFLINGER_SRC_FILES:= \ buffer.cpp ifeq ($(TARGET_ARCH),arm) +ifeq ($(TARGET_ARCH_VERSION),armv7-a) +PIXELFLINGER_SRC_FILES += col32cb16blend_neon.S +PIXELFLINGER_SRC_FILES += col32cb16blend.S +else PIXELFLINGER_SRC_FILES += t32cb16blend.S +PIXELFLINGER_SRC_FILES += col32cb16blend.S +endif endif ifeq ($(TARGET_ARCH),arm) diff --git a/libpixelflinger/codeflinger/ARMAssembler.cpp b/libpixelflinger/codeflinger/ARMAssembler.cpp index ff7b0b3..d3720c3 100644 --- a/libpixelflinger/codeflinger/ARMAssembler.cpp +++ b/libpixelflinger/codeflinger/ARMAssembler.cpp @@ -424,5 +424,15 @@ void ARMAssembler::SMLAW(int cc, int y, *mPC++ = (cc<<28) | 0x1200080 | (Rd<<16) | (Rn<<12) | (Rs<<8) | (y<<4) | Rm; } +#if 0 +#pragma mark - +#pragma mark Byte/half word extract and extend (ARMv6+ only)... +#endif + +void ARMAssembler::UXTB16(int cc, int Rd, int Rm, int rotate) +{ + *mPC++ = (cc<<28) | 0x6CF0070 | (Rd<<12) | ((rotate >> 3) << 10) | Rm; +} + }; // namespace android diff --git a/libpixelflinger/codeflinger/ARMAssembler.h b/libpixelflinger/codeflinger/ARMAssembler.h index ef3b66a..a667cb5 100644 --- a/libpixelflinger/codeflinger/ARMAssembler.h +++ b/libpixelflinger/codeflinger/ARMAssembler.h @@ -123,6 +123,7 @@ public: int RdHi, int RdLo, int Rs, int Rm); virtual void SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn); + virtual void UXTB16(int cc, int Rd, int Rm, int rotate); private: ARMAssembler(const ARMAssembler& rhs); diff --git a/libpixelflinger/codeflinger/ARMAssemblerInterface.h b/libpixelflinger/codeflinger/ARMAssemblerInterface.h index 465b3bd..ff6af2a 100644 --- a/libpixelflinger/codeflinger/ARMAssemblerInterface.h +++ b/libpixelflinger/codeflinger/ARMAssemblerInterface.h @@ -203,6 +203,9 @@ public: virtual void SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) = 0; + // byte/half word extract... + virtual void UXTB16(int cc, int Rd, int Rm, int rotate) = 0; + // ----------------------------------------------------------------------- // convenience... // ----------------------------------------------------------------------- diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp index 18c4618..7c422db 100644 --- a/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp +++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.cpp @@ -195,6 +195,9 @@ void ARMAssemblerProxy::SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) { mTarget->SMLAW(cc, y, Rd, Rm, Rs, Rn); } +void ARMAssemblerProxy::UXTB16(int cc, int Rd, int Rm, int rotate) { + mTarget->UXTB16(cc, Rd, Rm, rotate); +} }; // namespace android diff --git a/libpixelflinger/codeflinger/ARMAssemblerProxy.h b/libpixelflinger/codeflinger/ARMAssemblerProxy.h index 4bdca9c..9134cce 100644 --- a/libpixelflinger/codeflinger/ARMAssemblerProxy.h +++ b/libpixelflinger/codeflinger/ARMAssemblerProxy.h @@ -114,6 +114,8 @@ public: virtual void SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn); + virtual void UXTB16(int cc, int Rd, int Rm, int rotate); + private: ARMAssemblerInterface* mTarget; }; diff --git a/libpixelflinger/codeflinger/disassem.c b/libpixelflinger/codeflinger/disassem.c index 4676da0..c17f3ec 100644 --- a/libpixelflinger/codeflinger/disassem.c +++ b/libpixelflinger/codeflinger/disassem.c @@ -80,6 +80,7 @@ * f - 1st fp operand (register) (bits 12-14) * g - 2nd fp operand (register) (bits 16-18) * h - 3rd fp operand (register/immediate) (bits 0-4) + * j - xtb rotate literal (bits 10-11) * b - branch address * t - thumb branch address (bits 24, 0-23) * k - breakpoint comment (bits 0-3, 8-19) @@ -122,6 +123,7 @@ static const struct arm32_insn arm32_i[] = { { 0x0fe000f0, 0x00c00090, "smull", "Sdnms" }, { 0x0fe000f0, 0x00a00090, "umlal", "Sdnms" }, { 0x0fe000f0, 0x00e00090, "smlal", "Sdnms" }, + { 0x0fff03f0, 0x06cf0070, "uxtb16", "dmj" }, { 0x0d700000, 0x04200000, "strt", "daW" }, { 0x0d700000, 0x04300000, "ldrt", "daW" }, { 0x0d700000, 0x04600000, "strbt", "daW" }, @@ -276,7 +278,7 @@ static char const insn_fpaconstants[][8] = { #define insn_condition(x) arm32_insn_conditions[(x >> 28) & 0x0f] #define insn_blktrans(x) insn_block_transfers[(x >> 23) & 3] -#define insn_stkblktrans(x) insn_stack_block_transfers[(x >> 23) & 3] +#define insn_stkblktrans(x) insn_stack_block_transfers[(3*((x >> 20)&1))^((x >> 23)&3)] #define op2_shift(x) op_shifts[(x >> 5) & 3] #define insn_fparnd(x) insn_fpa_rounding[(x >> 5) & 0x03] #define insn_fpaprec(x) insn_fpa_precision[(((x >> 18) & 2)|(x >> 7)) & 1] @@ -406,6 +408,10 @@ disasm(const disasm_interface_t *di, u_int loc, int altfmt) else di->di_printf("f%d", insn & 7); break; + /* j - xtb rotate literal (bits 10-11) */ + case 'j': + di->di_printf("ror #%d", ((insn >> 10) & 3) << 3); + break; /* b - branch address */ case 'b': branch = ((insn << 2) & 0x03ffffff); diff --git a/libpixelflinger/codeflinger/texturing.cpp b/libpixelflinger/codeflinger/texturing.cpp index 90e6584..6baa28e 100644 --- a/libpixelflinger/codeflinger/texturing.cpp +++ b/libpixelflinger/codeflinger/texturing.cpp @@ -25,6 +25,9 @@ #include "codeflinger/GGLAssembler.h" +#ifdef __arm__ +#include <machine/cpu-features.h> +#endif namespace android { @@ -567,7 +570,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts, RSB(GE, 0, height, height, imm(0)); MUL(AL, 0, height, stride, height); } else { - // u has not been CLAMPed yet + // v has not been CLAMPed yet CMP(AL, height, reg_imm(v, ASR, FRAC_BITS)); MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS)); MOV(LE, 0, height, imm(0)); @@ -868,6 +871,106 @@ void GGLAssembler::filter24( load(txPtr, texel, 0); } +#if __ARM_ARCH__ >= 6 +// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline +void GGLAssembler::filter32( + const fragment_parts_t& parts, + pixel_t& texel, const texture_unit_t& tmu, + int U, int V, pointer_t& txPtr, + int FRAC_BITS) +{ + const int adjust = FRAC_BITS*2 - 8; + const int round = 0; + const int prescale = 16 - adjust; + + Scratch scratches(registerFile()); + + int pixel= scratches.obtain(); + int dh = scratches.obtain(); + int u = scratches.obtain(); + int k = scratches.obtain(); + + int temp = scratches.obtain(); + int dl = scratches.obtain(); + + int offsetrt = scratches.obtain(); + int offsetlb = scratches.obtain(); + + int pixellb = offsetlb; + + // RB -> U * V + CONTEXT_LOAD(offsetrt, generated_vars.rt); + CONTEXT_LOAD(offsetlb, generated_vars.lb); + if(!round) { + MOV(AL, 0, U, reg_imm(U, LSL, prescale)); + } + ADD(AL, 0, u, offsetrt, offsetlb); + + LDR(AL, pixel, txPtr.reg, reg_scale_pre(u)); + if (round) { + SMULBB(AL, u, U, V); + RSB(AL, 0, U, U, imm(1<<FRAC_BITS)); + } else { + SMULWB(AL, u, U, V); + RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale))); + } + UXTB16(AL, temp, pixel, 0); + if (round) { + ADD(AL, 0, u, u, imm(1<<(adjust-1))); + MOV(AL, 0, u, reg_imm(u, LSR, adjust)); + } + LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb)); + MUL(AL, 0, dh, temp, u); + UXTB16(AL, temp, pixel, 8); + MUL(AL, 0, dl, temp, u); + RSB(AL, 0, k, u, imm(0x100)); + + // LB -> (1-U) * V + if (round) { + SMULBB(AL, u, U, V); + } else { + SMULWB(AL, u, U, V); + } + UXTB16(AL, temp, pixellb, 0); + if (round) { + ADD(AL, 0, u, u, imm(1<<(adjust-1))); + MOV(AL, 0, u, reg_imm(u, LSR, adjust)); + } + MLA(AL, 0, dh, temp, u, dh); + UXTB16(AL, temp, pixellb, 8); + MLA(AL, 0, dl, temp, u, dl); + SUB(AL, 0, k, k, u); + + // LT -> (1-U)*(1-V) + RSB(AL, 0, V, V, imm(1<<FRAC_BITS)); + LDR(AL, pixel, txPtr.reg); + if (round) { + SMULBB(AL, u, U, V); + } else { + SMULWB(AL, u, U, V); + } + UXTB16(AL, temp, pixel, 0); + if (round) { + ADD(AL, 0, u, u, imm(1<<(adjust-1))); + MOV(AL, 0, u, reg_imm(u, LSR, adjust)); + } + MLA(AL, 0, dh, temp, u, dh); + UXTB16(AL, temp, pixel, 8); + MLA(AL, 0, dl, temp, u, dl); + + // RT -> U*(1-V) + LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt)); + SUB(AL, 0, u, k, u); + UXTB16(AL, temp, pixel, 0); + MLA(AL, 0, dh, temp, u, dh); + UXTB16(AL, temp, pixel, 8); + MLA(AL, 0, dl, temp, u, dl); + + UXTB16(AL, dh, dh, 8); + UXTB16(AL, dl, dl, 8); + ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8)); +} +#else void GGLAssembler::filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, @@ -955,6 +1058,7 @@ void GGLAssembler::filter32( AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8)); ORR(AL, 0, texel.reg, dh, dl); } +#endif void GGLAssembler::build_texture_environment( component_t& fragment, diff --git a/libpixelflinger/col32cb16blend.S b/libpixelflinger/col32cb16blend.S new file mode 100644 index 0000000..1450bde --- /dev/null +++ b/libpixelflinger/col32cb16blend.S @@ -0,0 +1,78 @@ +/* libs/pixelflinger/col32cb16blend.S +** +** (C) COPYRIGHT 2009 ARM Limited. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +** +*/ + + .text + .align + + .global scanline_col32cb16blend_arm + +// +// This function alpha blends a fixed color into a destination scanline, using +// the formula: +// +// d = s + (((a + (a >> 7)) * d) >> 8) +// +// where d is the destination pixel, +// s is the source color, +// a is the alpha channel of the source color. +// + +// r0 = destination buffer pointer +// r1 = color value +// r2 = count + + +scanline_col32cb16blend_arm: + push {r4-r10, lr} // stack ARM regs + + mov r5, r1, lsr #24 // shift down alpha + mov r9, #0xff // create mask + add r5, r5, r5, lsr #7 // add in top bit + rsb r5, r5, #256 // invert alpha + and r10, r1, #0xff // extract red + and r12, r9, r1, lsr #8 // extract green + and r4, r9, r1, lsr #16 // extract blue + mov r10, r10, lsl #5 // prescale red + mov r12, r12, lsl #6 // prescale green + mov r4, r4, lsl #5 // prescale blue + mov r9, r9, lsr #2 // create dest green mask + +1: + ldrh r8, [r0] // load dest pixel + subs r2, r2, #1 // decrement loop counter + mov r6, r8, lsr #11 // extract dest red + and r7, r9, r8, lsr #5 // extract dest green + and r8, r8, #0x1f // extract dest blue + + smlabb r6, r6, r5, r10 // dest red * alpha + src red + smlabb r7, r7, r5, r12 // dest green * alpha + src green + smlabb r8, r8, r5, r4 // dest blue * alpha + src blue + + mov r6, r6, lsr #8 // shift down red + mov r7, r7, lsr #8 // shift down green + mov r6, r6, lsl #11 // shift red into 565 + orr r6, r7, lsl #5 // shift green into 565 + orr r6, r8, lsr #8 // shift blue into 565 + + strh r6, [r0], #2 // store pixel to dest, update ptr + bne 1b // if count != 0, loop + + pop {r4-r10, pc} // return + + + diff --git a/libpixelflinger/col32cb16blend_neon.S b/libpixelflinger/col32cb16blend_neon.S new file mode 100644 index 0000000..17b0d01 --- /dev/null +++ b/libpixelflinger/col32cb16blend_neon.S @@ -0,0 +1,153 @@ +/* libs/pixelflinger/col32cb16blend_neon.S +** +** (C) COPYRIGHT 2009 ARM Limited. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +** +*/ + + .text + .align + + .global scanline_col32cb16blend_neon + +// +// This function alpha blends a fixed color into a destination scanline, using +// the formula: +// +// d = s + (((a + (a >> 7)) * d) >> 8) +// +// where d is the destination pixel, +// s is the source color, +// a is the alpha channel of the source color. +// +// The NEON implementation processes 16 pixels per iteration. The remaining 0 - 15 +// pixels are processed in ARM code. +// + +// r0 = destination buffer pointer +// r1 = color pointer +// r2 = count + + +scanline_col32cb16blend_neon: + push {r4-r11, lr} // stack ARM regs + + vmov.u16 q15, #256 // create alpha constant + movs r3, r2, lsr #4 // calc. sixteens iterations + vmov.u16 q14, #0x1f // create blue mask + + beq 2f // if r3 == 0, branch to singles + + vld4.8 {d0[], d2[], d4[], d6[]}, [r1] // load color into four registers + // split and duplicate them, such that + // d0 = 8 equal red values + // d2 = 8 equal green values + // d4 = 8 equal blue values + // d6 = 8 equal alpha values + vshll.u8 q0, d0, #5 // shift up red and widen + vshll.u8 q1, d2, #6 // shift up green and widen + vshll.u8 q2, d4, #5 // shift up blue and widen + + vshr.u8 d7, d6, #7 // extract top bit of alpha + vaddl.u8 q3, d6, d7 // add top bit into alpha + vsub.u16 q3, q15, q3 // invert alpha + +1: + // This loop processes 16 pixels per iteration. In the comments, references to + // the first eight pixels are suffixed with "0" (red0, green0, blue0), + // the second eight are suffixed "1". + // q8 = dst red0 + // q9 = dst green0 + // q10 = dst blue0 + // q13 = dst red1 + // q12 = dst green1 + // q11 = dst blue1 + + vld1.16 {d20, d21, d22, d23}, [r0] // load 16 dest pixels + vshr.u16 q8, q10, #11 // shift dst red0 to low 5 bits + pld [r0, #63] // preload next dest pixels + vshl.u16 q9, q10, #5 // shift dst green0 to top 6 bits + vand q10, q10, q14 // extract dst blue0 + vshr.u16 q9, q9, #10 // shift dst green0 to low 6 bits + vmul.u16 q8, q8, q3 // multiply dst red0 by src alpha + vshl.u16 q12, q11, #5 // shift dst green1 to top 6 bits + vmul.u16 q9, q9, q3 // multiply dst green0 by src alpha + vshr.u16 q13, q11, #11 // shift dst red1 to low 5 bits + vmul.u16 q10, q10, q3 // multiply dst blue0 by src alpha + vshr.u16 q12, q12, #10 // shift dst green1 to low 6 bits + vand q11, q11, q14 // extract dst blue1 + vadd.u16 q8, q8, q0 // add src red to dst red0 + vmul.u16 q13, q13, q3 // multiply dst red1 by src alpha + vadd.u16 q9, q9, q1 // add src green to dst green0 + vmul.u16 q12, q12, q3 // multiply dst green1 by src alpha + vadd.u16 q10, q10, q2 // add src blue to dst blue0 + vmul.u16 q11, q11, q3 // multiply dst blue1 by src alpha + vshr.u16 q8, q8, #8 // shift down red0 + vadd.u16 q13, q13, q0 // add src red to dst red1 + vshr.u16 q9, q9, #8 // shift down green0 + vadd.u16 q12, q12, q1 // add src green to dst green1 + vshr.u16 q10, q10, #8 // shift down blue0 + vadd.u16 q11, q11, q2 // add src blue to dst blue1 + vsli.u16 q10, q9, #5 // shift & insert green0 into blue0 + vshr.u16 q13, q13, #8 // shift down red1 + vsli.u16 q10, q8, #11 // shift & insert red0 into blue0 + vshr.u16 q12, q12, #8 // shift down green1 + vshr.u16 q11, q11, #8 // shift down blue1 + subs r3, r3, #1 // decrement loop counter + vsli.u16 q11, q12, #5 // shift & insert green1 into blue1 + vsli.u16 q11, q13, #11 // shift & insert red1 into blue1 + + vst1.16 {d20, d21, d22, d23}, [r0]! // write 16 pixels back to dst + bne 1b // if count != 0, loop + +2: + ands r3, r2, #15 // calc. single iterations + beq 4f // if r3 == 0, exit + + ldr r4, [r1] // load source color + mov r5, r4, lsr #24 // shift down alpha + add r5, r5, r5, lsr #7 // add in top bit + rsb r5, r5, #256 // invert alpha + and r11, r4, #0xff // extract red + ubfx r12, r4, #8, #8 // extract green + ubfx r4, r4, #16, #8 // extract blue + mov r11, r11, lsl #5 // prescale red + mov r12, r12, lsl #6 // prescale green + mov r4, r4, lsl #5 // prescale blue + +3: + ldrh r8, [r0] // load dest pixel + subs r3, r3, #1 // decrement loop counter + mov r6, r8, lsr #11 // extract dest red + ubfx r7, r8, #5, #6 // extract dest green + and r8, r8, #0x1f // extract dest blue + + smlabb r6, r6, r5, r11 // dest red * alpha + src red + smlabb r7, r7, r5, r12 // dest green * alpha + src green + smlabb r8, r8, r5, r4 // dest blue * alpha + src blue + + mov r6, r6, lsr #8 // shift down red + mov r7, r7, lsr #8 // shift down green + mov r6, r6, lsl #11 // shift red into 565 + orr r6, r7, lsl #5 // shift green into 565 + orr r6, r8, lsr #8 // shift blue into 565 + + strh r6, [r0], #2 // store pixel to dest, update ptr + bne 3b // if count != 0, loop +4: + + pop {r4-r11, pc} // return + + + diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp index f700306..a2f43eb 100644 --- a/libpixelflinger/scanline.cpp +++ b/libpixelflinger/scanline.cpp @@ -80,6 +80,7 @@ static void scanline_perspective(context_t* c); static void scanline_perspective_single(context_t* c); static void scanline_t32cb16blend(context_t* c); static void scanline_t32cb16(context_t* c); +static void scanline_col32cb16blend(context_t* c); static void scanline_memcpy(context_t* c); static void scanline_memset8(context_t* c); static void scanline_memset16(context_t* c); @@ -93,6 +94,8 @@ static void rect_memcpy(context_t* c, size_t yc); extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t); extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct); +extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct); +extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct); // ---------------------------------------------------------------------------- @@ -111,6 +114,9 @@ static shortcut_t shortcuts[] = { { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } }, { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, "565 fb, 8888 tx", scanline_t32cb16, init_y_noop }, + { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } }, + "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed }, { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } }, "(nop) alpha test", scanline_noop, init_y_noop }, @@ -943,6 +949,8 @@ void init_y_packed(context_t* c, int32_t y0) uint8_t f = c->state.buffers.color.format; c->packed = ggl_pack_color(c, f, c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); + c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888, + c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); c->iterators.y = y0; c->step_y = step_y__nop; // choose the rectangle blitter @@ -1253,6 +1261,45 @@ finish: // ---------------------------------------------------------------------------- +void scanline_col32cb16blend(context_t* c) +{ + int32_t x = c->iterators.xl; + size_t ct = c->iterators.xr - x; + int32_t y = c->iterators.y; + surface_t* cb = &(c->state.buffers.color); + union { + uint16_t* dst; + uint32_t* dst32; + }; + dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); + +#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) +#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN + scanline_col32cb16blend_neon(dst, &(c->packed8888), ct); +#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN + scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct); +#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN +#else + uint32_t s = GGL_RGBA_TO_HOST(c->packed8888); + int sA = (s>>24); + int f = 0x100 - (sA + (sA>>7)); + while (ct--) { + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + int sR = (s >> ( 3))&0x1F; + int sG = (s >> ( 8+2))&0x3F; + int sB = (s >> (16+3))&0x1F; + sR += (f*dR)>>8; + sG += (f*dG)>>8; + sB += (f*dB)>>8; + *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); + } +#endif + +} + void scanline_t32cb16(context_t* c) { int32_t x = c->iterators.xl; |