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author | Dan Albert <danalbert@google.com> | 2016-02-24 13:48:45 -0800 |
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committer | Dan Albert <danalbert@google.com> | 2016-02-24 13:51:18 -0800 |
commit | b9de1157289455b0ca26daff519d4a0ddcd1fa13 (patch) | |
tree | 4c56cc0a34b91f17033a40a455f26652304f7b8d /gcc-4.8.3/gcc/bb-reorder.c | |
parent | 098157a754787181cfa10e71325832448ddcea98 (diff) | |
download | toolchain_gcc-b9de1157289455b0ca26daff519d4a0ddcd1fa13.zip toolchain_gcc-b9de1157289455b0ca26daff519d4a0ddcd1fa13.tar.gz toolchain_gcc-b9de1157289455b0ca26daff519d4a0ddcd1fa13.tar.bz2 |
Update 4.8.1 to 4.8.3.
My previous drop was the wrong version. The platform mingw is
currently using 4.8.3, not 4.8.1 (not sure how I got that wrong).
From ftp://ftp.gnu.org/gnu/gcc/gcc-4.8.3/gcc-4.8.3.tar.bz2.
Bug: http://b/26523949
Change-Id: Id85f1bdcbbaf78c7d0b5a69e74c798a08f341c35
Diffstat (limited to 'gcc-4.8.3/gcc/bb-reorder.c')
-rw-r--r-- | gcc-4.8.3/gcc/bb-reorder.c | 2595 |
1 files changed, 2595 insertions, 0 deletions
diff --git a/gcc-4.8.3/gcc/bb-reorder.c b/gcc-4.8.3/gcc/bb-reorder.c new file mode 100644 index 0000000..a38d115 --- /dev/null +++ b/gcc-4.8.3/gcc/bb-reorder.c @@ -0,0 +1,2595 @@ +/* Basic block reordering routines for the GNU compiler. + Copyright (C) 2000-2013 Free Software Foundation, Inc. + + This file is part of GCC. + + GCC is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3, or (at your option) + any later version. + + GCC is distributed in the hope that it will be useful, but WITHOUT + ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public + License for more details. + + You should have received a copy of the GNU General Public License + along with GCC; see the file COPYING3. If not see + <http://www.gnu.org/licenses/>. */ + +/* This (greedy) algorithm constructs traces in several rounds. + The construction starts from "seeds". The seed for the first round + is the entry point of the function. When there are more than one seed, + the one with the lowest key in the heap is selected first (see bb_to_key). + Then the algorithm repeatedly adds the most probable successor to the end + of a trace. Finally it connects the traces. + + There are two parameters: Branch Threshold and Exec Threshold. + If the probability of an edge to a successor of the current basic block is + lower than Branch Threshold or its frequency is lower than Exec Threshold, + then the successor will be the seed in one of the next rounds. + Each round has these parameters lower than the previous one. + The last round has to have these parameters set to zero so that the + remaining blocks are picked up. + + The algorithm selects the most probable successor from all unvisited + successors and successors that have been added to this trace. + The other successors (that has not been "sent" to the next round) will be + other seeds for this round and the secondary traces will start from them. + If the successor has not been visited in this trace, it is added to the + trace (however, there is some heuristic for simple branches). + If the successor has been visited in this trace, a loop has been found. + If the loop has many iterations, the loop is rotated so that the source + block of the most probable edge going out of the loop is the last block + of the trace. + If the loop has few iterations and there is no edge from the last block of + the loop going out of the loop, the loop header is duplicated. + + When connecting traces, the algorithm first checks whether there is an edge + from the last block of a trace to the first block of another trace. + When there are still some unconnected traces it checks whether there exists + a basic block BB such that BB is a successor of the last block of a trace + and BB is a predecessor of the first block of another trace. In this case, + BB is duplicated, added at the end of the first trace and the traces are + connected through it. + The rest of traces are simply connected so there will be a jump to the + beginning of the rest of traces. + + The above description is for the full algorithm, which is used when the + function is optimized for speed. When the function is optimized for size, + in order to reduce long jumps and connect more fallthru edges, the + algorithm is modified as follows: + (1) Break long traces to short ones. A trace is broken at a block that has + multiple predecessors/ successors during trace discovery. When connecting + traces, only connect Trace n with Trace n + 1. This change reduces most + long jumps compared with the above algorithm. + (2) Ignore the edge probability and frequency for fallthru edges. + (3) Keep the original order of blocks when there is no chance to fall + through. We rely on the results of cfg_cleanup. + + To implement the change for code size optimization, block's index is + selected as the key and all traces are found in one round. + + References: + + "Software Trace Cache" + A. Ramirez, J. Larriba-Pey, C. Navarro, J. Torrellas and M. Valero; 1999 + http://citeseer.nj.nec.com/15361.html + +*/ + +#include "config.h" +#include "system.h" +#include "coretypes.h" +#include "tm.h" +#include "rtl.h" +#include "regs.h" +#include "flags.h" +#include "output.h" +#include "fibheap.h" +#include "target.h" +#include "function.h" +#include "tm_p.h" +#include "obstack.h" +#include "expr.h" +#include "params.h" +#include "diagnostic-core.h" +#include "toplev.h" /* user_defined_section_attribute */ +#include "tree-pass.h" +#include "df.h" +#include "bb-reorder.h" +#include "except.h" + +/* The number of rounds. In most cases there will only be 4 rounds, but + when partitioning hot and cold basic blocks into separate sections of + the object file there will be an extra round. */ +#define N_ROUNDS 5 + +/* Stubs in case we don't have a return insn. + We have to check at run time too, not only compile time. */ + +#ifndef HAVE_return +#define HAVE_return 0 +#define gen_return() NULL_RTX +#endif + + +struct target_bb_reorder default_target_bb_reorder; +#if SWITCHABLE_TARGET +struct target_bb_reorder *this_target_bb_reorder = &default_target_bb_reorder; +#endif + +#define uncond_jump_length \ + (this_target_bb_reorder->x_uncond_jump_length) + +/* Branch thresholds in thousandths (per mille) of the REG_BR_PROB_BASE. */ +static int branch_threshold[N_ROUNDS] = {400, 200, 100, 0, 0}; + +/* Exec thresholds in thousandths (per mille) of the frequency of bb 0. */ +static int exec_threshold[N_ROUNDS] = {500, 200, 50, 0, 0}; + +/* If edge frequency is lower than DUPLICATION_THRESHOLD per mille of entry + block the edge destination is not duplicated while connecting traces. */ +#define DUPLICATION_THRESHOLD 100 + +/* Structure to hold needed information for each basic block. */ +typedef struct bbro_basic_block_data_def +{ + /* Which trace is the bb start of (-1 means it is not a start of any). */ + int start_of_trace; + + /* Which trace is the bb end of (-1 means it is not an end of any). */ + int end_of_trace; + + /* Which trace is the bb in? */ + int in_trace; + + /* Which trace was this bb visited in? */ + int visited; + + /* Which heap is BB in (if any)? */ + fibheap_t heap; + + /* Which heap node is BB in (if any)? */ + fibnode_t node; +} bbro_basic_block_data; + +/* The current size of the following dynamic array. */ +static int array_size; + +/* The array which holds needed information for basic blocks. */ +static bbro_basic_block_data *bbd; + +/* To avoid frequent reallocation the size of arrays is greater than needed, + the number of elements is (not less than) 1.25 * size_wanted. */ +#define GET_ARRAY_SIZE(X) ((((X) / 4) + 1) * 5) + +/* Free the memory and set the pointer to NULL. */ +#define FREE(P) (gcc_assert (P), free (P), P = 0) + +/* Structure for holding information about a trace. */ +struct trace +{ + /* First and last basic block of the trace. */ + basic_block first, last; + + /* The round of the STC creation which this trace was found in. */ + int round; + + /* The length (i.e. the number of basic blocks) of the trace. */ + int length; +}; + +/* Maximum frequency and count of one of the entry blocks. */ +static int max_entry_frequency; +static gcov_type max_entry_count; + +/* Local function prototypes. */ +static void find_traces (int *, struct trace *); +static basic_block rotate_loop (edge, struct trace *, int); +static void mark_bb_visited (basic_block, int); +static void find_traces_1_round (int, int, gcov_type, struct trace *, int *, + int, fibheap_t *, int); +static basic_block copy_bb (basic_block, edge, basic_block, int); +static fibheapkey_t bb_to_key (basic_block); +static bool better_edge_p (const_basic_block, const_edge, int, int, int, int, + const_edge); +static bool connect_better_edge_p (const_edge, bool, int, const_edge, + struct trace *); +static void connect_traces (int, struct trace *); +static bool copy_bb_p (const_basic_block, int); +static bool push_to_next_round_p (const_basic_block, int, int, int, gcov_type); + +/* Return the trace number in which BB was visited. */ + +static int +bb_visited_trace (const_basic_block bb) +{ + gcc_assert (bb->index < array_size); + return bbd[bb->index].visited; +} + +/* This function marks BB that it was visited in trace number TRACE. */ + +static void +mark_bb_visited (basic_block bb, int trace) +{ + bbd[bb->index].visited = trace; + if (bbd[bb->index].heap) + { + fibheap_delete_node (bbd[bb->index].heap, bbd[bb->index].node); + bbd[bb->index].heap = NULL; + bbd[bb->index].node = NULL; + } +} + +/* Check to see if bb should be pushed into the next round of trace + collections or not. Reasons for pushing the block forward are 1). + If the block is cold, we are doing partitioning, and there will be + another round (cold partition blocks are not supposed to be + collected into traces until the very last round); or 2). There will + be another round, and the basic block is not "hot enough" for the + current round of trace collection. */ + +static bool +push_to_next_round_p (const_basic_block bb, int round, int number_of_rounds, + int exec_th, gcov_type count_th) +{ + bool there_exists_another_round; + bool block_not_hot_enough; + + there_exists_another_round = round < number_of_rounds - 1; + + block_not_hot_enough = (bb->frequency < exec_th + || bb->count < count_th + || probably_never_executed_bb_p (cfun, bb)); + + if (there_exists_another_round + && block_not_hot_enough) + return true; + else + return false; +} + +/* Find the traces for Software Trace Cache. Chain each trace through + RBI()->next. Store the number of traces to N_TRACES and description of + traces to TRACES. */ + +static void +find_traces (int *n_traces, struct trace *traces) +{ + int i; + int number_of_rounds; + edge e; + edge_iterator ei; + fibheap_t heap; + + /* Add one extra round of trace collection when partitioning hot/cold + basic blocks into separate sections. The last round is for all the + cold blocks (and ONLY the cold blocks). */ + + number_of_rounds = N_ROUNDS - 1; + + /* Insert entry points of function into heap. */ + heap = fibheap_new (); + max_entry_frequency = 0; + max_entry_count = 0; + FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR->succs) + { + bbd[e->dest->index].heap = heap; + bbd[e->dest->index].node = fibheap_insert (heap, bb_to_key (e->dest), + e->dest); + if (e->dest->frequency > max_entry_frequency) + max_entry_frequency = e->dest->frequency; + if (e->dest->count > max_entry_count) + max_entry_count = e->dest->count; + } + + /* Find the traces. */ + for (i = 0; i < number_of_rounds; i++) + { + gcov_type count_threshold; + + if (dump_file) + fprintf (dump_file, "STC - round %d\n", i + 1); + + if (max_entry_count < INT_MAX / 1000) + count_threshold = max_entry_count * exec_threshold[i] / 1000; + else + count_threshold = max_entry_count / 1000 * exec_threshold[i]; + + find_traces_1_round (REG_BR_PROB_BASE * branch_threshold[i] / 1000, + max_entry_frequency * exec_threshold[i] / 1000, + count_threshold, traces, n_traces, i, &heap, + number_of_rounds); + } + fibheap_delete (heap); + + if (dump_file) + { + for (i = 0; i < *n_traces; i++) + { + basic_block bb; + fprintf (dump_file, "Trace %d (round %d): ", i + 1, + traces[i].round + 1); + for (bb = traces[i].first; + bb != traces[i].last; + bb = (basic_block) bb->aux) + fprintf (dump_file, "%d [%d] ", bb->index, bb->frequency); + fprintf (dump_file, "%d [%d]\n", bb->index, bb->frequency); + } + fflush (dump_file); + } +} + +/* Rotate loop whose back edge is BACK_EDGE in the tail of trace TRACE + (with sequential number TRACE_N). */ + +static basic_block +rotate_loop (edge back_edge, struct trace *trace, int trace_n) +{ + basic_block bb; + + /* Information about the best end (end after rotation) of the loop. */ + basic_block best_bb = NULL; + edge best_edge = NULL; + int best_freq = -1; + gcov_type best_count = -1; + /* The best edge is preferred when its destination is not visited yet + or is a start block of some trace. */ + bool is_preferred = false; + + /* Find the most frequent edge that goes out from current trace. */ + bb = back_edge->dest; + do + { + edge e; + edge_iterator ei; + + FOR_EACH_EDGE (e, ei, bb->succs) + if (e->dest != EXIT_BLOCK_PTR + && bb_visited_trace (e->dest) != trace_n + && (e->flags & EDGE_CAN_FALLTHRU) + && !(e->flags & EDGE_COMPLEX)) + { + if (is_preferred) + { + /* The best edge is preferred. */ + if (!bb_visited_trace (e->dest) + || bbd[e->dest->index].start_of_trace >= 0) + { + /* The current edge E is also preferred. */ + int freq = EDGE_FREQUENCY (e); + if (freq > best_freq || e->count > best_count) + { + best_freq = freq; + best_count = e->count; + best_edge = e; + best_bb = bb; + } + } + } + else + { + if (!bb_visited_trace (e->dest) + || bbd[e->dest->index].start_of_trace >= 0) + { + /* The current edge E is preferred. */ + is_preferred = true; + best_freq = EDGE_FREQUENCY (e); + best_count = e->count; + best_edge = e; + best_bb = bb; + } + else + { + int freq = EDGE_FREQUENCY (e); + if (!best_edge || freq > best_freq || e->count > best_count) + { + best_freq = freq; + best_count = e->count; + best_edge = e; + best_bb = bb; + } + } + } + } + bb = (basic_block) bb->aux; + } + while (bb != back_edge->dest); + + if (best_bb) + { + /* Rotate the loop so that the BEST_EDGE goes out from the last block of + the trace. */ + if (back_edge->dest == trace->first) + { + trace->first = (basic_block) best_bb->aux; + } + else + { + basic_block prev_bb; + + for (prev_bb = trace->first; + prev_bb->aux != back_edge->dest; + prev_bb = (basic_block) prev_bb->aux) + ; + prev_bb->aux = best_bb->aux; + + /* Try to get rid of uncond jump to cond jump. */ + if (single_succ_p (prev_bb)) + { + basic_block header = single_succ (prev_bb); + + /* Duplicate HEADER if it is a small block containing cond jump + in the end. */ + if (any_condjump_p (BB_END (header)) && copy_bb_p (header, 0) + && !find_reg_note (BB_END (header), REG_CROSSING_JUMP, + NULL_RTX)) + copy_bb (header, single_succ_edge (prev_bb), prev_bb, trace_n); + } + } + } + else + { + /* We have not found suitable loop tail so do no rotation. */ + best_bb = back_edge->src; + } + best_bb->aux = NULL; + return best_bb; +} + +/* One round of finding traces. Find traces for BRANCH_TH and EXEC_TH i.e. do + not include basic blocks whose probability is lower than BRANCH_TH or whose + frequency is lower than EXEC_TH into traces (or whose count is lower than + COUNT_TH). Store the new traces into TRACES and modify the number of + traces *N_TRACES. Set the round (which the trace belongs to) to ROUND. + The function expects starting basic blocks to be in *HEAP and will delete + *HEAP and store starting points for the next round into new *HEAP. */ + +static void +find_traces_1_round (int branch_th, int exec_th, gcov_type count_th, + struct trace *traces, int *n_traces, int round, + fibheap_t *heap, int number_of_rounds) +{ + /* Heap for discarded basic blocks which are possible starting points for + the next round. */ + fibheap_t new_heap = fibheap_new (); + bool for_size = optimize_function_for_size_p (cfun); + + while (!fibheap_empty (*heap)) + { + basic_block bb; + struct trace *trace; + edge best_edge, e; + fibheapkey_t key; + edge_iterator ei; + + bb = (basic_block) fibheap_extract_min (*heap); + bbd[bb->index].heap = NULL; + bbd[bb->index].node = NULL; + + if (dump_file) + fprintf (dump_file, "Getting bb %d\n", bb->index); + + /* If the BB's frequency is too low, send BB to the next round. When + partitioning hot/cold blocks into separate sections, make sure all + the cold blocks (and ONLY the cold blocks) go into the (extra) final + round. When optimizing for size, do not push to next round. */ + + if (!for_size + && push_to_next_round_p (bb, round, number_of_rounds, exec_th, + count_th)) + { + int key = bb_to_key (bb); + bbd[bb->index].heap = new_heap; + bbd[bb->index].node = fibheap_insert (new_heap, key, bb); + + if (dump_file) + fprintf (dump_file, + " Possible start point of next round: %d (key: %d)\n", + bb->index, key); + continue; + } + + trace = traces + *n_traces; + trace->first = bb; + trace->round = round; + trace->length = 0; + bbd[bb->index].in_trace = *n_traces; + (*n_traces)++; + + do + { + int prob, freq; + bool ends_in_call; + + /* The probability and frequency of the best edge. */ + int best_prob = INT_MIN / 2; + int best_freq = INT_MIN / 2; + + best_edge = NULL; + mark_bb_visited (bb, *n_traces); + trace->length++; + + if (dump_file) + fprintf (dump_file, "Basic block %d was visited in trace %d\n", + bb->index, *n_traces - 1); + + ends_in_call = block_ends_with_call_p (bb); + + /* Select the successor that will be placed after BB. */ + FOR_EACH_EDGE (e, ei, bb->succs) + { + gcc_assert (!(e->flags & EDGE_FAKE)); + + if (e->dest == EXIT_BLOCK_PTR) + continue; + + if (bb_visited_trace (e->dest) + && bb_visited_trace (e->dest) != *n_traces) + continue; + + if (BB_PARTITION (e->dest) != BB_PARTITION (bb)) + continue; + + prob = e->probability; + freq = e->dest->frequency; + + /* The only sensible preference for a call instruction is the + fallthru edge. Don't bother selecting anything else. */ + if (ends_in_call) + { + if (e->flags & EDGE_CAN_FALLTHRU) + { + best_edge = e; + best_prob = prob; + best_freq = freq; + } + continue; + } + + /* Edge that cannot be fallthru or improbable or infrequent + successor (i.e. it is unsuitable successor). When optimizing + for size, ignore the probability and frequency. */ + if (!(e->flags & EDGE_CAN_FALLTHRU) || (e->flags & EDGE_COMPLEX) + || ((prob < branch_th || EDGE_FREQUENCY (e) < exec_th + || e->count < count_th) && (!for_size))) + continue; + + /* If partitioning hot/cold basic blocks, don't consider edges + that cross section boundaries. */ + + if (better_edge_p (bb, e, prob, freq, best_prob, best_freq, + best_edge)) + { + best_edge = e; + best_prob = prob; + best_freq = freq; + } + } + + /* If the best destination has multiple predecessors, and can be + duplicated cheaper than a jump, don't allow it to be added + to a trace. We'll duplicate it when connecting traces. */ + if (best_edge && EDGE_COUNT (best_edge->dest->preds) >= 2 + && copy_bb_p (best_edge->dest, 0)) + best_edge = NULL; + + /* If the best destination has multiple successors or predecessors, + don't allow it to be added when optimizing for size. This makes + sure predecessors with smaller index are handled before the best + destinarion. It breaks long trace and reduces long jumps. + + Take if-then-else as an example. + A + / \ + B C + \ / + D + If we do not remove the best edge B->D/C->D, the final order might + be A B D ... C. C is at the end of the program. If D's successors + and D are complicated, might need long jumps for A->C and C->D. + Similar issue for order: A C D ... B. + + After removing the best edge, the final result will be ABCD/ ACBD. + It does not add jump compared with the previous order. But it + reduces the possiblity of long jumps. */ + if (best_edge && for_size + && (EDGE_COUNT (best_edge->dest->succs) > 1 + || EDGE_COUNT (best_edge->dest->preds) > 1)) + best_edge = NULL; + + /* Add all non-selected successors to the heaps. */ + FOR_EACH_EDGE (e, ei, bb->succs) + { + if (e == best_edge + || e->dest == EXIT_BLOCK_PTR + || bb_visited_trace (e->dest)) + continue; + + key = bb_to_key (e->dest); + + if (bbd[e->dest->index].heap) + { + /* E->DEST is already in some heap. */ + if (key != bbd[e->dest->index].node->key) + { + if (dump_file) + { + fprintf (dump_file, + "Changing key for bb %d from %ld to %ld.\n", + e->dest->index, + (long) bbd[e->dest->index].node->key, + key); + } + fibheap_replace_key (bbd[e->dest->index].heap, + bbd[e->dest->index].node, key); + } + } + else + { + fibheap_t which_heap = *heap; + + prob = e->probability; + freq = EDGE_FREQUENCY (e); + + if (!(e->flags & EDGE_CAN_FALLTHRU) + || (e->flags & EDGE_COMPLEX) + || prob < branch_th || freq < exec_th + || e->count < count_th) + { + /* When partitioning hot/cold basic blocks, make sure + the cold blocks (and only the cold blocks) all get + pushed to the last round of trace collection. When + optimizing for size, do not push to next round. */ + + if (!for_size && push_to_next_round_p (e->dest, round, + number_of_rounds, + exec_th, count_th)) + which_heap = new_heap; + } + + bbd[e->dest->index].heap = which_heap; + bbd[e->dest->index].node = fibheap_insert (which_heap, + key, e->dest); + + if (dump_file) + { + fprintf (dump_file, + " Possible start of %s round: %d (key: %ld)\n", + (which_heap == new_heap) ? "next" : "this", + e->dest->index, (long) key); + } + + } + } + + if (best_edge) /* Suitable successor was found. */ + { + if (bb_visited_trace (best_edge->dest) == *n_traces) + { + /* We do nothing with one basic block loops. */ + if (best_edge->dest != bb) + { + if (EDGE_FREQUENCY (best_edge) + > 4 * best_edge->dest->frequency / 5) + { + /* The loop has at least 4 iterations. If the loop + header is not the first block of the function + we can rotate the loop. */ + + if (best_edge->dest != ENTRY_BLOCK_PTR->next_bb) + { + if (dump_file) + { + fprintf (dump_file, + "Rotating loop %d - %d\n", + best_edge->dest->index, bb->index); + } + bb->aux = best_edge->dest; + bbd[best_edge->dest->index].in_trace = + (*n_traces) - 1; + bb = rotate_loop (best_edge, trace, *n_traces); + } + } + else + { + /* The loop has less than 4 iterations. */ + + if (single_succ_p (bb) + && copy_bb_p (best_edge->dest, + optimize_edge_for_speed_p + (best_edge))) + { + bb = copy_bb (best_edge->dest, best_edge, bb, + *n_traces); + trace->length++; + } + } + } + + /* Terminate the trace. */ + break; + } + else + { + /* Check for a situation + + A + /| + B | + \| + C + + where + EDGE_FREQUENCY (AB) + EDGE_FREQUENCY (BC) + >= EDGE_FREQUENCY (AC). + (i.e. 2 * B->frequency >= EDGE_FREQUENCY (AC) ) + Best ordering is then A B C. + + When optimizing for size, A B C is always the best order. + + This situation is created for example by: + + if (A) B; + C; + + */ + + FOR_EACH_EDGE (e, ei, bb->succs) + if (e != best_edge + && (e->flags & EDGE_CAN_FALLTHRU) + && !(e->flags & EDGE_COMPLEX) + && !bb_visited_trace (e->dest) + && single_pred_p (e->dest) + && !(e->flags & EDGE_CROSSING) + && single_succ_p (e->dest) + && (single_succ_edge (e->dest)->flags + & EDGE_CAN_FALLTHRU) + && !(single_succ_edge (e->dest)->flags & EDGE_COMPLEX) + && single_succ (e->dest) == best_edge->dest + && (2 * e->dest->frequency >= EDGE_FREQUENCY (best_edge) + || for_size)) + { + best_edge = e; + if (dump_file) + fprintf (dump_file, "Selecting BB %d\n", + best_edge->dest->index); + break; + } + + bb->aux = best_edge->dest; + bbd[best_edge->dest->index].in_trace = (*n_traces) - 1; + bb = best_edge->dest; + } + } + } + while (best_edge); + trace->last = bb; + bbd[trace->first->index].start_of_trace = *n_traces - 1; + bbd[trace->last->index].end_of_trace = *n_traces - 1; + + /* The trace is terminated so we have to recount the keys in heap + (some block can have a lower key because now one of its predecessors + is an end of the trace). */ + FOR_EACH_EDGE (e, ei, bb->succs) + { + if (e->dest == EXIT_BLOCK_PTR + || bb_visited_trace (e->dest)) + continue; + + if (bbd[e->dest->index].heap) + { + key = bb_to_key (e->dest); + if (key != bbd[e->dest->index].node->key) + { + if (dump_file) + { + fprintf (dump_file, + "Changing key for bb %d from %ld to %ld.\n", + e->dest->index, + (long) bbd[e->dest->index].node->key, key); + } + fibheap_replace_key (bbd[e->dest->index].heap, + bbd[e->dest->index].node, + key); + } + } + } + } + + fibheap_delete (*heap); + + /* "Return" the new heap. */ + *heap = new_heap; +} + +/* Create a duplicate of the basic block OLD_BB and redirect edge E to it, add + it to trace after BB, mark OLD_BB visited and update pass' data structures + (TRACE is a number of trace which OLD_BB is duplicated to). */ + +static basic_block +copy_bb (basic_block old_bb, edge e, basic_block bb, int trace) +{ + basic_block new_bb; + + new_bb = duplicate_block (old_bb, e, bb); + BB_COPY_PARTITION (new_bb, old_bb); + + gcc_assert (e->dest == new_bb); + + if (dump_file) + fprintf (dump_file, + "Duplicated bb %d (created bb %d)\n", + old_bb->index, new_bb->index); + + if (new_bb->index >= array_size || last_basic_block > array_size) + { + int i; + int new_size; + + new_size = MAX (last_basic_block, new_bb->index + 1); + new_size = GET_ARRAY_SIZE (new_size); + bbd = XRESIZEVEC (bbro_basic_block_data, bbd, new_size); + for (i = array_size; i < new_size; i++) + { + bbd[i].start_of_trace = -1; + bbd[i].end_of_trace = -1; + bbd[i].in_trace = -1; + bbd[i].visited = 0; + bbd[i].heap = NULL; + bbd[i].node = NULL; + } + array_size = new_size; + + if (dump_file) + { + fprintf (dump_file, + "Growing the dynamic array to %d elements.\n", + array_size); + } + } + + gcc_assert (!bb_visited_trace (e->dest)); + mark_bb_visited (new_bb, trace); + new_bb->aux = bb->aux; + bb->aux = new_bb; + + bbd[new_bb->index].in_trace = trace; + + return new_bb; +} + +/* Compute and return the key (for the heap) of the basic block BB. */ + +static fibheapkey_t +bb_to_key (basic_block bb) +{ + edge e; + edge_iterator ei; + int priority = 0; + + /* Use index as key to align with its original order. */ + if (optimize_function_for_size_p (cfun)) + return bb->index; + + /* Do not start in probably never executed blocks. */ + + if (BB_PARTITION (bb) == BB_COLD_PARTITION + || probably_never_executed_bb_p (cfun, bb)) + return BB_FREQ_MAX; + + /* Prefer blocks whose predecessor is an end of some trace + or whose predecessor edge is EDGE_DFS_BACK. */ + FOR_EACH_EDGE (e, ei, bb->preds) + { + if ((e->src != ENTRY_BLOCK_PTR && bbd[e->src->index].end_of_trace >= 0) + || (e->flags & EDGE_DFS_BACK)) + { + int edge_freq = EDGE_FREQUENCY (e); + + if (edge_freq > priority) + priority = edge_freq; + } + } + + if (priority) + /* The block with priority should have significantly lower key. */ + return -(100 * BB_FREQ_MAX + 100 * priority + bb->frequency); + + return -bb->frequency; +} + +/* Return true when the edge E from basic block BB is better than the temporary + best edge (details are in function). The probability of edge E is PROB. The + frequency of the successor is FREQ. The current best probability is + BEST_PROB, the best frequency is BEST_FREQ. + The edge is considered to be equivalent when PROB does not differ much from + BEST_PROB; similarly for frequency. */ + +static bool +better_edge_p (const_basic_block bb, const_edge e, int prob, int freq, + int best_prob, int best_freq, const_edge cur_best_edge) +{ + bool is_better_edge; + + /* The BEST_* values do not have to be best, but can be a bit smaller than + maximum values. */ + int diff_prob = best_prob / 10; + int diff_freq = best_freq / 10; + + /* The smaller one is better to keep the original order. */ + if (optimize_function_for_size_p (cfun)) + return !cur_best_edge + || cur_best_edge->dest->index > e->dest->index; + + if (prob > best_prob + diff_prob) + /* The edge has higher probability than the temporary best edge. */ + is_better_edge = true; + else if (prob < best_prob - diff_prob) + /* The edge has lower probability than the temporary best edge. */ + is_better_edge = false; + else if (freq < best_freq - diff_freq) + /* The edge and the temporary best edge have almost equivalent + probabilities. The higher frequency of a successor now means + that there is another edge going into that successor. + This successor has lower frequency so it is better. */ + is_better_edge = true; + else if (freq > best_freq + diff_freq) + /* This successor has higher frequency so it is worse. */ + is_better_edge = false; + else if (e->dest->prev_bb == bb) + /* The edges have equivalent probabilities and the successors + have equivalent frequencies. Select the previous successor. */ + is_better_edge = true; + else + is_better_edge = false; + + /* If we are doing hot/cold partitioning, make sure that we always favor + non-crossing edges over crossing edges. */ + + if (!is_better_edge + && flag_reorder_blocks_and_partition + && cur_best_edge + && (cur_best_edge->flags & EDGE_CROSSING) + && !(e->flags & EDGE_CROSSING)) + is_better_edge = true; + + return is_better_edge; +} + +/* Return true when the edge E is better than the temporary best edge + CUR_BEST_EDGE. If SRC_INDEX_P is true, the function compares the src bb of + E and CUR_BEST_EDGE; otherwise it will compare the dest bb. + BEST_LEN is the trace length of src (or dest) bb in CUR_BEST_EDGE. + TRACES record the information about traces. + When optimizing for size, the edge with smaller index is better. + When optimizing for speed, the edge with bigger probability or longer trace + is better. */ + +static bool +connect_better_edge_p (const_edge e, bool src_index_p, int best_len, + const_edge cur_best_edge, struct trace *traces) +{ + int e_index; + int b_index; + bool is_better_edge; + + if (!cur_best_edge) + return true; + + if (optimize_function_for_size_p (cfun)) + { + e_index = src_index_p ? e->src->index : e->dest->index; + b_index = src_index_p ? cur_best_edge->src->index + : cur_best_edge->dest->index; + /* The smaller one is better to keep the original order. */ + return b_index > e_index; + } + + if (src_index_p) + { + e_index = e->src->index; + + if (e->probability > cur_best_edge->probability) + /* The edge has higher probability than the temporary best edge. */ + is_better_edge = true; + else if (e->probability < cur_best_edge->probability) + /* The edge has lower probability than the temporary best edge. */ + is_better_edge = false; + else if (traces[bbd[e_index].end_of_trace].length > best_len) + /* The edge and the temporary best edge have equivalent probabilities. + The edge with longer trace is better. */ + is_better_edge = true; + else + is_better_edge = false; + } + else + { + e_index = e->dest->index; + + if (e->probability > cur_best_edge->probability) + /* The edge has higher probability than the temporary best edge. */ + is_better_edge = true; + else if (e->probability < cur_best_edge->probability) + /* The edge has lower probability than the temporary best edge. */ + is_better_edge = false; + else if (traces[bbd[e_index].start_of_trace].length > best_len) + /* The edge and the temporary best edge have equivalent probabilities. + The edge with longer trace is better. */ + is_better_edge = true; + else + is_better_edge = false; + } + + return is_better_edge; +} + +/* Connect traces in array TRACES, N_TRACES is the count of traces. */ + +static void +connect_traces (int n_traces, struct trace *traces) +{ + int i; + bool *connected; + bool two_passes; + int last_trace; + int current_pass; + int current_partition; + int freq_threshold; + gcov_type count_threshold; + bool for_size = optimize_function_for_size_p (cfun); + + freq_threshold = max_entry_frequency * DUPLICATION_THRESHOLD / 1000; + if (max_entry_count < INT_MAX / 1000) + count_threshold = max_entry_count * DUPLICATION_THRESHOLD / 1000; + else + count_threshold = max_entry_count / 1000 * DUPLICATION_THRESHOLD; + + connected = XCNEWVEC (bool, n_traces); + last_trace = -1; + current_pass = 1; + current_partition = BB_PARTITION (traces[0].first); + two_passes = false; + + if (flag_reorder_blocks_and_partition) + for (i = 0; i < n_traces && !two_passes; i++) + if (BB_PARTITION (traces[0].first) + != BB_PARTITION (traces[i].first)) + two_passes = true; + + for (i = 0; i < n_traces || (two_passes && current_pass == 1) ; i++) + { + int t = i; + int t2; + edge e, best; + int best_len; + + if (i >= n_traces) + { + gcc_assert (two_passes && current_pass == 1); + i = 0; + t = i; + current_pass = 2; + if (current_partition == BB_HOT_PARTITION) + current_partition = BB_COLD_PARTITION; + else + current_partition = BB_HOT_PARTITION; + } + + if (connected[t]) + continue; + + if (two_passes + && BB_PARTITION (traces[t].first) != current_partition) + continue; + + connected[t] = true; + + /* Find the predecessor traces. */ + for (t2 = t; t2 > 0;) + { + edge_iterator ei; + best = NULL; + best_len = 0; + FOR_EACH_EDGE (e, ei, traces[t2].first->preds) + { + int si = e->src->index; + + if (e->src != ENTRY_BLOCK_PTR + && (e->flags & EDGE_CAN_FALLTHRU) + && !(e->flags & EDGE_COMPLEX) + && bbd[si].end_of_trace >= 0 + && !connected[bbd[si].end_of_trace] + && (BB_PARTITION (e->src) == current_partition) + && connect_better_edge_p (e, true, best_len, best, traces)) + { + best = e; + best_len = traces[bbd[si].end_of_trace].length; + } + } + if (best) + { + best->src->aux = best->dest; + t2 = bbd[best->src->index].end_of_trace; + connected[t2] = true; + + if (dump_file) + { + fprintf (dump_file, "Connection: %d %d\n", + best->src->index, best->dest->index); + } + } + else + break; + } + + if (last_trace >= 0) + traces[last_trace].last->aux = traces[t2].first; + last_trace = t; + + /* Find the successor traces. */ + while (1) + { + /* Find the continuation of the chain. */ + edge_iterator ei; + best = NULL; + best_len = 0; + FOR_EACH_EDGE (e, ei, traces[t].last->succs) + { + int di = e->dest->index; + + if (e->dest != EXIT_BLOCK_PTR + && (e->flags & EDGE_CAN_FALLTHRU) + && !(e->flags & EDGE_COMPLEX) + && bbd[di].start_of_trace >= 0 + && !connected[bbd[di].start_of_trace] + && (BB_PARTITION (e->dest) == current_partition) + && connect_better_edge_p (e, false, best_len, best, traces)) + { + best = e; + best_len = traces[bbd[di].start_of_trace].length; + } + } + + if (for_size) + { + if (!best) + /* Stop finding the successor traces. */ + break; + + /* It is OK to connect block n with block n + 1 or a block + before n. For others, only connect to the loop header. */ + if (best->dest->index > (traces[t].last->index + 1)) + { + int count = EDGE_COUNT (best->dest->preds); + + FOR_EACH_EDGE (e, ei, best->dest->preds) + if (e->flags & EDGE_DFS_BACK) + count--; + + /* If dest has multiple predecessors, skip it. We expect + that one predecessor with smaller index connects with it + later. */ + if (count != 1) + break; + } + + /* Only connect Trace n with Trace n + 1. It is conservative + to keep the order as close as possible to the original order. + It also helps to reduce long jumps. */ + if (last_trace != bbd[best->dest->index].start_of_trace - 1) + break; + + if (dump_file) + fprintf (dump_file, "Connection: %d %d\n", + best->src->index, best->dest->index); + + t = bbd[best->dest->index].start_of_trace; + traces[last_trace].last->aux = traces[t].first; + connected[t] = true; + last_trace = t; + } + else if (best) + { + if (dump_file) + { + fprintf (dump_file, "Connection: %d %d\n", + best->src->index, best->dest->index); + } + t = bbd[best->dest->index].start_of_trace; + traces[last_trace].last->aux = traces[t].first; + connected[t] = true; + last_trace = t; + } + else + { + /* Try to connect the traces by duplication of 1 block. */ + edge e2; + basic_block next_bb = NULL; + bool try_copy = false; + + FOR_EACH_EDGE (e, ei, traces[t].last->succs) + if (e->dest != EXIT_BLOCK_PTR + && (e->flags & EDGE_CAN_FALLTHRU) + && !(e->flags & EDGE_COMPLEX) + && (!best || e->probability > best->probability)) + { + edge_iterator ei; + edge best2 = NULL; + int best2_len = 0; + + /* If the destination is a start of a trace which is only + one block long, then no need to search the successor + blocks of the trace. Accept it. */ + if (bbd[e->dest->index].start_of_trace >= 0 + && traces[bbd[e->dest->index].start_of_trace].length + == 1) + { + best = e; + try_copy = true; + continue; + } + + FOR_EACH_EDGE (e2, ei, e->dest->succs) + { + int di = e2->dest->index; + + if (e2->dest == EXIT_BLOCK_PTR + || ((e2->flags & EDGE_CAN_FALLTHRU) + && !(e2->flags & EDGE_COMPLEX) + && bbd[di].start_of_trace >= 0 + && !connected[bbd[di].start_of_trace] + && BB_PARTITION (e2->dest) == current_partition + && EDGE_FREQUENCY (e2) >= freq_threshold + && e2->count >= count_threshold + && (!best2 + || e2->probability > best2->probability + || (e2->probability == best2->probability + && traces[bbd[di].start_of_trace].length + > best2_len)))) + { + best = e; + best2 = e2; + if (e2->dest != EXIT_BLOCK_PTR) + best2_len = traces[bbd[di].start_of_trace].length; + else + best2_len = INT_MAX; + next_bb = e2->dest; + try_copy = true; + } + } + } + + if (flag_reorder_blocks_and_partition) + try_copy = false; + + /* Copy tiny blocks always; copy larger blocks only when the + edge is traversed frequently enough. */ + if (try_copy + && copy_bb_p (best->dest, + optimize_edge_for_speed_p (best) + && EDGE_FREQUENCY (best) >= freq_threshold + && best->count >= count_threshold)) + { + basic_block new_bb; + + if (dump_file) + { + fprintf (dump_file, "Connection: %d %d ", + traces[t].last->index, best->dest->index); + if (!next_bb) + fputc ('\n', dump_file); + else if (next_bb == EXIT_BLOCK_PTR) + fprintf (dump_file, "exit\n"); + else + fprintf (dump_file, "%d\n", next_bb->index); + } + + new_bb = copy_bb (best->dest, best, traces[t].last, t); + traces[t].last = new_bb; + if (next_bb && next_bb != EXIT_BLOCK_PTR) + { + t = bbd[next_bb->index].start_of_trace; + traces[last_trace].last->aux = traces[t].first; + connected[t] = true; + last_trace = t; + } + else + break; /* Stop finding the successor traces. */ + } + else + break; /* Stop finding the successor traces. */ + } + } + } + + if (dump_file) + { + basic_block bb; + + fprintf (dump_file, "Final order:\n"); + for (bb = traces[0].first; bb; bb = (basic_block) bb->aux) + fprintf (dump_file, "%d ", bb->index); + fprintf (dump_file, "\n"); + fflush (dump_file); + } + + FREE (connected); +} + +/* Return true when BB can and should be copied. CODE_MAY_GROW is true + when code size is allowed to grow by duplication. */ + +static bool +copy_bb_p (const_basic_block bb, int code_may_grow) +{ + int size = 0; + int max_size = uncond_jump_length; + rtx insn; + + if (!bb->frequency) + return false; + if (EDGE_COUNT (bb->preds) < 2) + return false; + if (!can_duplicate_block_p (bb)) + return false; + + /* Avoid duplicating blocks which have many successors (PR/13430). */ + if (EDGE_COUNT (bb->succs) > 8) + return false; + + if (code_may_grow && optimize_bb_for_speed_p (bb)) + max_size *= PARAM_VALUE (PARAM_MAX_GROW_COPY_BB_INSNS); + + FOR_BB_INSNS (bb, insn) + { + if (INSN_P (insn)) + size += get_attr_min_length (insn); + } + + if (size <= max_size) + return true; + + if (dump_file) + { + fprintf (dump_file, + "Block %d can't be copied because its size = %d.\n", + bb->index, size); + } + + return false; +} + +/* Return the length of unconditional jump instruction. */ + +int +get_uncond_jump_length (void) +{ + rtx label, jump; + int length; + + label = emit_label_before (gen_label_rtx (), get_insns ()); + jump = emit_jump_insn (gen_jump (label)); + + length = get_attr_min_length (jump); + + delete_insn (jump); + delete_insn (label); + return length; +} + +/* Emit a barrier into the footer of BB. */ + +static void +emit_barrier_after_bb (basic_block bb) +{ + rtx barrier = emit_barrier_after (BB_END (bb)); + BB_FOOTER (bb) = unlink_insn_chain (barrier, barrier); +} + +/* The landing pad OLD_LP, in block OLD_BB, has edges from both partitions. + Duplicate the landing pad and split the edges so that no EH edge + crosses partitions. */ + +static void +fix_up_crossing_landing_pad (eh_landing_pad old_lp, basic_block old_bb) +{ + eh_landing_pad new_lp; + basic_block new_bb, last_bb, post_bb; + rtx new_label, jump, post_label; + unsigned new_partition; + edge_iterator ei; + edge e; + + /* Generate the new landing-pad structure. */ + new_lp = gen_eh_landing_pad (old_lp->region); + new_lp->post_landing_pad = old_lp->post_landing_pad; + new_lp->landing_pad = gen_label_rtx (); + LABEL_PRESERVE_P (new_lp->landing_pad) = 1; + + /* Put appropriate instructions in new bb. */ + new_label = emit_label (new_lp->landing_pad); + + expand_dw2_landing_pad_for_region (old_lp->region); + + post_bb = BLOCK_FOR_INSN (old_lp->landing_pad); + post_bb = single_succ (post_bb); + post_label = block_label (post_bb); + jump = emit_jump_insn (gen_jump (post_label)); + JUMP_LABEL (jump) = post_label; + + /* Create new basic block to be dest for lp. */ + last_bb = EXIT_BLOCK_PTR->prev_bb; + new_bb = create_basic_block (new_label, jump, last_bb); + new_bb->aux = last_bb->aux; + last_bb->aux = new_bb; + + emit_barrier_after_bb (new_bb); + + make_edge (new_bb, post_bb, 0); + + /* Make sure new bb is in the other partition. */ + new_partition = BB_PARTITION (old_bb); + new_partition ^= BB_HOT_PARTITION | BB_COLD_PARTITION; + BB_SET_PARTITION (new_bb, new_partition); + + /* Fix up the edges. */ + for (ei = ei_start (old_bb->preds); (e = ei_safe_edge (ei)) != NULL; ) + if (BB_PARTITION (e->src) == new_partition) + { + rtx insn = BB_END (e->src); + rtx note = find_reg_note (insn, REG_EH_REGION, NULL_RTX); + + gcc_assert (note != NULL); + gcc_checking_assert (INTVAL (XEXP (note, 0)) == old_lp->index); + XEXP (note, 0) = GEN_INT (new_lp->index); + + /* Adjust the edge to the new destination. */ + redirect_edge_succ (e, new_bb); + } + else + ei_next (&ei); +} + +/* Find the basic blocks that are rarely executed and need to be moved to + a separate section of the .o file (to cut down on paging and improve + cache locality). Return a vector of all edges that cross. */ + +static vec<edge> +find_rarely_executed_basic_blocks_and_crossing_edges (void) +{ + vec<edge> crossing_edges = vNULL; + basic_block bb; + edge e; + edge_iterator ei; + + /* Mark which partition (hot/cold) each basic block belongs in. */ + FOR_EACH_BB (bb) + { + if (probably_never_executed_bb_p (cfun, bb)) + BB_SET_PARTITION (bb, BB_COLD_PARTITION); + else + BB_SET_PARTITION (bb, BB_HOT_PARTITION); + } + + /* The format of .gcc_except_table does not allow landing pads to + be in a different partition as the throw. Fix this by either + moving or duplicating the landing pads. */ + if (cfun->eh->lp_array) + { + unsigned i; + eh_landing_pad lp; + + FOR_EACH_VEC_ELT (*cfun->eh->lp_array, i, lp) + { + bool all_same, all_diff; + + if (lp == NULL + || lp->landing_pad == NULL_RTX + || !LABEL_P (lp->landing_pad)) + continue; + + all_same = all_diff = true; + bb = BLOCK_FOR_INSN (lp->landing_pad); + FOR_EACH_EDGE (e, ei, bb->preds) + { + gcc_assert (e->flags & EDGE_EH); + if (BB_PARTITION (bb) == BB_PARTITION (e->src)) + all_diff = false; + else + all_same = false; + } + + if (all_same) + ; + else if (all_diff) + { + int which = BB_PARTITION (bb); + which ^= BB_HOT_PARTITION | BB_COLD_PARTITION; + BB_SET_PARTITION (bb, which); + } + else + fix_up_crossing_landing_pad (lp, bb); + } + } + + /* Mark every edge that crosses between sections. */ + + FOR_EACH_BB (bb) + FOR_EACH_EDGE (e, ei, bb->succs) + { + unsigned int flags = e->flags; + + /* We should never have EDGE_CROSSING set yet. */ + gcc_checking_assert ((flags & EDGE_CROSSING) == 0); + + if (e->src != ENTRY_BLOCK_PTR + && e->dest != EXIT_BLOCK_PTR + && BB_PARTITION (e->src) != BB_PARTITION (e->dest)) + { + crossing_edges.safe_push (e); + flags |= EDGE_CROSSING; + } + + /* Now that we've split eh edges as appropriate, allow landing pads + to be merged with the post-landing pads. */ + flags &= ~EDGE_PRESERVE; + + e->flags = flags; + } + + return crossing_edges; +} + +/* Set the flag EDGE_CAN_FALLTHRU for edges that can be fallthru. */ + +static void +set_edge_can_fallthru_flag (void) +{ + basic_block bb; + + FOR_EACH_BB (bb) + { + edge e; + edge_iterator ei; + + FOR_EACH_EDGE (e, ei, bb->succs) + { + e->flags &= ~EDGE_CAN_FALLTHRU; + + /* The FALLTHRU edge is also CAN_FALLTHRU edge. */ + if (e->flags & EDGE_FALLTHRU) + e->flags |= EDGE_CAN_FALLTHRU; + } + + /* If the BB ends with an invertible condjump all (2) edges are + CAN_FALLTHRU edges. */ + if (EDGE_COUNT (bb->succs) != 2) + continue; + if (!any_condjump_p (BB_END (bb))) + continue; + if (!invert_jump (BB_END (bb), JUMP_LABEL (BB_END (bb)), 0)) + continue; + invert_jump (BB_END (bb), JUMP_LABEL (BB_END (bb)), 0); + EDGE_SUCC (bb, 0)->flags |= EDGE_CAN_FALLTHRU; + EDGE_SUCC (bb, 1)->flags |= EDGE_CAN_FALLTHRU; + } +} + +/* If any destination of a crossing edge does not have a label, add label; + Convert any easy fall-through crossing edges to unconditional jumps. */ + +static void +add_labels_and_missing_jumps (vec<edge> crossing_edges) +{ + size_t i; + edge e; + + FOR_EACH_VEC_ELT (crossing_edges, i, e) + { + basic_block src = e->src; + basic_block dest = e->dest; + rtx label, new_jump; + + if (dest == EXIT_BLOCK_PTR) + continue; + + /* Make sure dest has a label. */ + label = block_label (dest); + + /* Nothing to do for non-fallthru edges. */ + if (src == ENTRY_BLOCK_PTR) + continue; + if ((e->flags & EDGE_FALLTHRU) == 0) + continue; + + /* If the block does not end with a control flow insn, then we + can trivially add a jump to the end to fixup the crossing. + Otherwise the jump will have to go in a new bb, which will + be handled by fix_up_fall_thru_edges function. */ + if (control_flow_insn_p (BB_END (src))) + continue; + + /* Make sure there's only one successor. */ + gcc_assert (single_succ_p (src)); + + new_jump = emit_jump_insn_after (gen_jump (label), BB_END (src)); + BB_END (src) = new_jump; + JUMP_LABEL (new_jump) = label; + LABEL_NUSES (label) += 1; + + emit_barrier_after_bb (src); + + /* Mark edge as non-fallthru. */ + e->flags &= ~EDGE_FALLTHRU; + } +} + +/* Find any bb's where the fall-through edge is a crossing edge (note that + these bb's must also contain a conditional jump or end with a call + instruction; we've already dealt with fall-through edges for blocks + that didn't have a conditional jump or didn't end with call instruction + in the call to add_labels_and_missing_jumps). Convert the fall-through + edge to non-crossing edge by inserting a new bb to fall-through into. + The new bb will contain an unconditional jump (crossing edge) to the + original fall through destination. */ + +static void +fix_up_fall_thru_edges (void) +{ + basic_block cur_bb; + basic_block new_bb; + edge succ1; + edge succ2; + edge fall_thru; + edge cond_jump = NULL; + edge e; + bool cond_jump_crosses; + int invert_worked; + rtx old_jump; + rtx fall_thru_label; + + FOR_EACH_BB (cur_bb) + { + fall_thru = NULL; + if (EDGE_COUNT (cur_bb->succs) > 0) + succ1 = EDGE_SUCC (cur_bb, 0); + else + succ1 = NULL; + + if (EDGE_COUNT (cur_bb->succs) > 1) + succ2 = EDGE_SUCC (cur_bb, 1); + else + succ2 = NULL; + + /* Find the fall-through edge. */ + + if (succ1 + && (succ1->flags & EDGE_FALLTHRU)) + { + fall_thru = succ1; + cond_jump = succ2; + } + else if (succ2 + && (succ2->flags & EDGE_FALLTHRU)) + { + fall_thru = succ2; + cond_jump = succ1; + } + else if (succ1 + && (block_ends_with_call_p (cur_bb) + || can_throw_internal (BB_END (cur_bb)))) + { + edge e; + edge_iterator ei; + + FOR_EACH_EDGE (e, ei, cur_bb->succs) + if (e->flags & EDGE_FALLTHRU) + { + fall_thru = e; + break; + } + } + + if (fall_thru && (fall_thru->dest != EXIT_BLOCK_PTR)) + { + /* Check to see if the fall-thru edge is a crossing edge. */ + + if (fall_thru->flags & EDGE_CROSSING) + { + /* The fall_thru edge crosses; now check the cond jump edge, if + it exists. */ + + cond_jump_crosses = true; + invert_worked = 0; + old_jump = BB_END (cur_bb); + + /* Find the jump instruction, if there is one. */ + + if (cond_jump) + { + if (!(cond_jump->flags & EDGE_CROSSING)) + cond_jump_crosses = false; + + /* We know the fall-thru edge crosses; if the cond + jump edge does NOT cross, and its destination is the + next block in the bb order, invert the jump + (i.e. fix it so the fall through does not cross and + the cond jump does). */ + + if (!cond_jump_crosses + && cur_bb->aux == cond_jump->dest) + { + /* Find label in fall_thru block. We've already added + any missing labels, so there must be one. */ + + fall_thru_label = block_label (fall_thru->dest); + + if (old_jump && JUMP_P (old_jump) && fall_thru_label) + invert_worked = invert_jump (old_jump, + fall_thru_label,0); + if (invert_worked) + { + fall_thru->flags &= ~EDGE_FALLTHRU; + cond_jump->flags |= EDGE_FALLTHRU; + update_br_prob_note (cur_bb); + e = fall_thru; + fall_thru = cond_jump; + cond_jump = e; + cond_jump->flags |= EDGE_CROSSING; + fall_thru->flags &= ~EDGE_CROSSING; + } + } + } + + if (cond_jump_crosses || !invert_worked) + { + /* This is the case where both edges out of the basic + block are crossing edges. Here we will fix up the + fall through edge. The jump edge will be taken care + of later. The EDGE_CROSSING flag of fall_thru edge + is unset before the call to force_nonfallthru + function because if a new basic-block is created + this edge remains in the current section boundary + while the edge between new_bb and the fall_thru->dest + becomes EDGE_CROSSING. */ + + fall_thru->flags &= ~EDGE_CROSSING; + new_bb = force_nonfallthru (fall_thru); + + if (new_bb) + { + new_bb->aux = cur_bb->aux; + cur_bb->aux = new_bb; + + /* Make sure new fall-through bb is in same + partition as bb it's falling through from. */ + + BB_COPY_PARTITION (new_bb, cur_bb); + single_succ_edge (new_bb)->flags |= EDGE_CROSSING; + } + else + { + /* If a new basic-block was not created; restore + the EDGE_CROSSING flag. */ + fall_thru->flags |= EDGE_CROSSING; + } + + /* Add barrier after new jump */ + emit_barrier_after_bb (new_bb ? new_bb : cur_bb); + } + } + } + } +} + +/* This function checks the destination block of a "crossing jump" to + see if it has any crossing predecessors that begin with a code label + and end with an unconditional jump. If so, it returns that predecessor + block. (This is to avoid creating lots of new basic blocks that all + contain unconditional jumps to the same destination). */ + +static basic_block +find_jump_block (basic_block jump_dest) +{ + basic_block source_bb = NULL; + edge e; + rtx insn; + edge_iterator ei; + + FOR_EACH_EDGE (e, ei, jump_dest->preds) + if (e->flags & EDGE_CROSSING) + { + basic_block src = e->src; + + /* Check each predecessor to see if it has a label, and contains + only one executable instruction, which is an unconditional jump. + If so, we can use it. */ + + if (LABEL_P (BB_HEAD (src))) + for (insn = BB_HEAD (src); + !INSN_P (insn) && insn != NEXT_INSN (BB_END (src)); + insn = NEXT_INSN (insn)) + { + if (INSN_P (insn) + && insn == BB_END (src) + && JUMP_P (insn) + && !any_condjump_p (insn)) + { + source_bb = src; + break; + } + } + + if (source_bb) + break; + } + + return source_bb; +} + +/* Find all BB's with conditional jumps that are crossing edges; + insert a new bb and make the conditional jump branch to the new + bb instead (make the new bb same color so conditional branch won't + be a 'crossing' edge). Insert an unconditional jump from the + new bb to the original destination of the conditional jump. */ + +static void +fix_crossing_conditional_branches (void) +{ + basic_block cur_bb; + basic_block new_bb; + basic_block dest; + edge succ1; + edge succ2; + edge crossing_edge; + edge new_edge; + rtx old_jump; + rtx set_src; + rtx old_label = NULL_RTX; + rtx new_label; + + FOR_EACH_BB (cur_bb) + { + crossing_edge = NULL; + if (EDGE_COUNT (cur_bb->succs) > 0) + succ1 = EDGE_SUCC (cur_bb, 0); + else + succ1 = NULL; + + if (EDGE_COUNT (cur_bb->succs) > 1) + succ2 = EDGE_SUCC (cur_bb, 1); + else + succ2 = NULL; + + /* We already took care of fall-through edges, so only one successor + can be a crossing edge. */ + + if (succ1 && (succ1->flags & EDGE_CROSSING)) + crossing_edge = succ1; + else if (succ2 && (succ2->flags & EDGE_CROSSING)) + crossing_edge = succ2; + + if (crossing_edge) + { + old_jump = BB_END (cur_bb); + + /* Check to make sure the jump instruction is a + conditional jump. */ + + set_src = NULL_RTX; + + if (any_condjump_p (old_jump)) + { + if (GET_CODE (PATTERN (old_jump)) == SET) + set_src = SET_SRC (PATTERN (old_jump)); + else if (GET_CODE (PATTERN (old_jump)) == PARALLEL) + { + set_src = XVECEXP (PATTERN (old_jump), 0,0); + if (GET_CODE (set_src) == SET) + set_src = SET_SRC (set_src); + else + set_src = NULL_RTX; + } + } + + if (set_src && (GET_CODE (set_src) == IF_THEN_ELSE)) + { + if (GET_CODE (XEXP (set_src, 1)) == PC) + old_label = XEXP (set_src, 2); + else if (GET_CODE (XEXP (set_src, 2)) == PC) + old_label = XEXP (set_src, 1); + + /* Check to see if new bb for jumping to that dest has + already been created; if so, use it; if not, create + a new one. */ + + new_bb = find_jump_block (crossing_edge->dest); + + if (new_bb) + new_label = block_label (new_bb); + else + { + basic_block last_bb; + rtx new_jump; + + /* Create new basic block to be dest for + conditional jump. */ + + /* Put appropriate instructions in new bb. */ + + new_label = gen_label_rtx (); + emit_label (new_label); + + gcc_assert (GET_CODE (old_label) == LABEL_REF); + old_label = JUMP_LABEL (old_jump); + new_jump = emit_jump_insn (gen_jump (old_label)); + JUMP_LABEL (new_jump) = old_label; + + last_bb = EXIT_BLOCK_PTR->prev_bb; + new_bb = create_basic_block (new_label, new_jump, last_bb); + new_bb->aux = last_bb->aux; + last_bb->aux = new_bb; + + emit_barrier_after_bb (new_bb); + + /* Make sure new bb is in same partition as source + of conditional branch. */ + BB_COPY_PARTITION (new_bb, cur_bb); + } + + /* Make old jump branch to new bb. */ + + redirect_jump (old_jump, new_label, 0); + + /* Remove crossing_edge as predecessor of 'dest'. */ + + dest = crossing_edge->dest; + + redirect_edge_succ (crossing_edge, new_bb); + + /* Make a new edge from new_bb to old dest; new edge + will be a successor for new_bb and a predecessor + for 'dest'. */ + + if (EDGE_COUNT (new_bb->succs) == 0) + new_edge = make_edge (new_bb, dest, 0); + else + new_edge = EDGE_SUCC (new_bb, 0); + + crossing_edge->flags &= ~EDGE_CROSSING; + new_edge->flags |= EDGE_CROSSING; + } + } + } +} + +/* Find any unconditional branches that cross between hot and cold + sections. Convert them into indirect jumps instead. */ + +static void +fix_crossing_unconditional_branches (void) +{ + basic_block cur_bb; + rtx last_insn; + rtx label; + rtx label_addr; + rtx indirect_jump_sequence; + rtx jump_insn = NULL_RTX; + rtx new_reg; + rtx cur_insn; + edge succ; + + FOR_EACH_BB (cur_bb) + { + last_insn = BB_END (cur_bb); + + if (EDGE_COUNT (cur_bb->succs) < 1) + continue; + + succ = EDGE_SUCC (cur_bb, 0); + + /* Check to see if bb ends in a crossing (unconditional) jump. At + this point, no crossing jumps should be conditional. */ + + if (JUMP_P (last_insn) + && (succ->flags & EDGE_CROSSING)) + { + rtx label2, table; + + gcc_assert (!any_condjump_p (last_insn)); + + /* Make sure the jump is not already an indirect or table jump. */ + + if (!computed_jump_p (last_insn) + && !tablejump_p (last_insn, &label2, &table)) + { + /* We have found a "crossing" unconditional branch. Now + we must convert it to an indirect jump. First create + reference of label, as target for jump. */ + + label = JUMP_LABEL (last_insn); + label_addr = gen_rtx_LABEL_REF (Pmode, label); + LABEL_NUSES (label) += 1; + + /* Get a register to use for the indirect jump. */ + + new_reg = gen_reg_rtx (Pmode); + + /* Generate indirect the jump sequence. */ + + start_sequence (); + emit_move_insn (new_reg, label_addr); + emit_indirect_jump (new_reg); + indirect_jump_sequence = get_insns (); + end_sequence (); + + /* Make sure every instruction in the new jump sequence has + its basic block set to be cur_bb. */ + + for (cur_insn = indirect_jump_sequence; cur_insn; + cur_insn = NEXT_INSN (cur_insn)) + { + if (!BARRIER_P (cur_insn)) + BLOCK_FOR_INSN (cur_insn) = cur_bb; + if (JUMP_P (cur_insn)) + jump_insn = cur_insn; + } + + /* Insert the new (indirect) jump sequence immediately before + the unconditional jump, then delete the unconditional jump. */ + + emit_insn_before (indirect_jump_sequence, last_insn); + delete_insn (last_insn); + + /* Make BB_END for cur_bb be the jump instruction (NOT the + barrier instruction at the end of the sequence...). */ + + BB_END (cur_bb) = jump_insn; + } + } + } +} + +/* Add REG_CROSSING_JUMP note to all crossing jump insns. */ + +static void +add_reg_crossing_jump_notes (void) +{ + basic_block bb; + edge e; + edge_iterator ei; + + FOR_EACH_BB (bb) + FOR_EACH_EDGE (e, ei, bb->succs) + if ((e->flags & EDGE_CROSSING) + && JUMP_P (BB_END (e->src))) + add_reg_note (BB_END (e->src), REG_CROSSING_JUMP, NULL_RTX); +} + +/* Verify, in the basic block chain, that there is at most one switch + between hot/cold partitions. This is modelled on + rtl_verify_flow_info_1, but it cannot go inside that function + because this condition will not be true until after + reorder_basic_blocks is called. */ + +static void +verify_hot_cold_block_grouping (void) +{ + basic_block bb; + int err = 0; + bool switched_sections = false; + int current_partition = 0; + + FOR_EACH_BB (bb) + { + if (!current_partition) + current_partition = BB_PARTITION (bb); + if (BB_PARTITION (bb) != current_partition) + { + if (switched_sections) + { + error ("multiple hot/cold transitions found (bb %i)", + bb->index); + err = 1; + } + else + { + switched_sections = true; + current_partition = BB_PARTITION (bb); + } + } + } + + gcc_assert(!err); +} + +/* Reorder basic blocks. The main entry point to this file. FLAGS is + the set of flags to pass to cfg_layout_initialize(). */ + +static void +reorder_basic_blocks (void) +{ + int n_traces; + int i; + struct trace *traces; + + gcc_assert (current_ir_type () == IR_RTL_CFGLAYOUT); + + if (n_basic_blocks <= NUM_FIXED_BLOCKS + 1) + return; + + set_edge_can_fallthru_flag (); + mark_dfs_back_edges (); + + /* We are estimating the length of uncond jump insn only once since the code + for getting the insn length always returns the minimal length now. */ + if (uncond_jump_length == 0) + uncond_jump_length = get_uncond_jump_length (); + + /* We need to know some information for each basic block. */ + array_size = GET_ARRAY_SIZE (last_basic_block); + bbd = XNEWVEC (bbro_basic_block_data, array_size); + for (i = 0; i < array_size; i++) + { + bbd[i].start_of_trace = -1; + bbd[i].end_of_trace = -1; + bbd[i].in_trace = -1; + bbd[i].visited = 0; + bbd[i].heap = NULL; + bbd[i].node = NULL; + } + + traces = XNEWVEC (struct trace, n_basic_blocks); + n_traces = 0; + find_traces (&n_traces, traces); + connect_traces (n_traces, traces); + FREE (traces); + FREE (bbd); + + relink_block_chain (/*stay_in_cfglayout_mode=*/true); + + if (dump_file) + { + if (dump_flags & TDF_DETAILS) + dump_reg_info (dump_file); + dump_flow_info (dump_file, dump_flags); + } + + if (flag_reorder_blocks_and_partition) + verify_hot_cold_block_grouping (); +} + +/* Determine which partition the first basic block in the function + belongs to, then find the first basic block in the current function + that belongs to a different section, and insert a + NOTE_INSN_SWITCH_TEXT_SECTIONS note immediately before it in the + instruction stream. When writing out the assembly code, + encountering this note will make the compiler switch between the + hot and cold text sections. */ + +static void +insert_section_boundary_note (void) +{ + basic_block bb; + rtx new_note; + int first_partition = 0; + + if (!flag_reorder_blocks_and_partition) + return; + + FOR_EACH_BB (bb) + { + if (!first_partition) + first_partition = BB_PARTITION (bb); + if (BB_PARTITION (bb) != first_partition) + { + new_note = emit_note_before (NOTE_INSN_SWITCH_TEXT_SECTIONS, + BB_HEAD (bb)); + /* ??? This kind of note always lives between basic blocks, + but add_insn_before will set BLOCK_FOR_INSN anyway. */ + BLOCK_FOR_INSN (new_note) = NULL; + break; + } + } +} + +static bool +gate_handle_reorder_blocks (void) +{ + if (targetm.cannot_modify_jumps_p ()) + return false; + return (optimize > 0 + && (flag_reorder_blocks || flag_reorder_blocks_and_partition)); +} + +static unsigned int +rest_of_handle_reorder_blocks (void) +{ + basic_block bb; + + /* Last attempt to optimize CFG, as scheduling, peepholing and insn + splitting possibly introduced more crossjumping opportunities. */ + cfg_layout_initialize (CLEANUP_EXPENSIVE); + + reorder_basic_blocks (); + cleanup_cfg (CLEANUP_EXPENSIVE); + + FOR_EACH_BB (bb) + if (bb->next_bb != EXIT_BLOCK_PTR) + bb->aux = bb->next_bb; + cfg_layout_finalize (); + + /* Add NOTE_INSN_SWITCH_TEXT_SECTIONS notes. */ + insert_section_boundary_note (); + return 0; +} + +struct rtl_opt_pass pass_reorder_blocks = +{ + { + RTL_PASS, + "bbro", /* name */ + OPTGROUP_NONE, /* optinfo_flags */ + gate_handle_reorder_blocks, /* gate */ + rest_of_handle_reorder_blocks, /* execute */ + NULL, /* sub */ + NULL, /* next */ + 0, /* static_pass_number */ + TV_REORDER_BLOCKS, /* tv_id */ + 0, /* properties_required */ + 0, /* properties_provided */ + 0, /* properties_destroyed */ + 0, /* todo_flags_start */ + TODO_verify_rtl_sharing, /* todo_flags_finish */ + } +}; + +/* Duplicate the blocks containing computed gotos. This basically unfactors + computed gotos that were factored early on in the compilation process to + speed up edge based data flow. We used to not unfactoring them again, + which can seriously pessimize code with many computed jumps in the source + code, such as interpreters. See e.g. PR15242. */ + +static bool +gate_duplicate_computed_gotos (void) +{ + if (targetm.cannot_modify_jumps_p ()) + return false; + return (optimize > 0 + && flag_expensive_optimizations + && ! optimize_function_for_size_p (cfun)); +} + + +static unsigned int +duplicate_computed_gotos (void) +{ + basic_block bb, new_bb; + bitmap candidates; + int max_size; + + if (n_basic_blocks <= NUM_FIXED_BLOCKS + 1) + return 0; + + clear_bb_flags (); + cfg_layout_initialize (0); + + /* We are estimating the length of uncond jump insn only once + since the code for getting the insn length always returns + the minimal length now. */ + if (uncond_jump_length == 0) + uncond_jump_length = get_uncond_jump_length (); + + max_size + = uncond_jump_length * PARAM_VALUE (PARAM_MAX_GOTO_DUPLICATION_INSNS); + candidates = BITMAP_ALLOC (NULL); + + /* Look for blocks that end in a computed jump, and see if such blocks + are suitable for unfactoring. If a block is a candidate for unfactoring, + mark it in the candidates. */ + FOR_EACH_BB (bb) + { + rtx insn; + edge e; + edge_iterator ei; + int size, all_flags; + + /* Build the reorder chain for the original order of blocks. */ + if (bb->next_bb != EXIT_BLOCK_PTR) + bb->aux = bb->next_bb; + + /* Obviously the block has to end in a computed jump. */ + if (!computed_jump_p (BB_END (bb))) + continue; + + /* Only consider blocks that can be duplicated. */ + if (find_reg_note (BB_END (bb), REG_CROSSING_JUMP, NULL_RTX) + || !can_duplicate_block_p (bb)) + continue; + + /* Make sure that the block is small enough. */ + size = 0; + FOR_BB_INSNS (bb, insn) + if (INSN_P (insn)) + { + size += get_attr_min_length (insn); + if (size > max_size) + break; + } + if (size > max_size) + continue; + + /* Final check: there must not be any incoming abnormal edges. */ + all_flags = 0; + FOR_EACH_EDGE (e, ei, bb->preds) + all_flags |= e->flags; + if (all_flags & EDGE_COMPLEX) + continue; + + bitmap_set_bit (candidates, bb->index); + } + + /* Nothing to do if there is no computed jump here. */ + if (bitmap_empty_p (candidates)) + goto done; + + /* Duplicate computed gotos. */ + FOR_EACH_BB (bb) + { + if (bb->flags & BB_VISITED) + continue; + + bb->flags |= BB_VISITED; + + /* BB must have one outgoing edge. That edge must not lead to + the exit block or the next block. + The destination must have more than one predecessor. */ + if (!single_succ_p (bb) + || single_succ (bb) == EXIT_BLOCK_PTR + || single_succ (bb) == bb->next_bb + || single_pred_p (single_succ (bb))) + continue; + + /* The successor block has to be a duplication candidate. */ + if (!bitmap_bit_p (candidates, single_succ (bb)->index)) + continue; + + new_bb = duplicate_block (single_succ (bb), single_succ_edge (bb), bb); + new_bb->aux = bb->aux; + bb->aux = new_bb; + new_bb->flags |= BB_VISITED; + } + +done: + cfg_layout_finalize (); + + BITMAP_FREE (candidates); + return 0; +} + +struct rtl_opt_pass pass_duplicate_computed_gotos = +{ + { + RTL_PASS, + "compgotos", /* name */ + OPTGROUP_NONE, /* optinfo_flags */ + gate_duplicate_computed_gotos, /* gate */ + duplicate_computed_gotos, /* execute */ + NULL, /* sub */ + NULL, /* next */ + 0, /* static_pass_number */ + TV_REORDER_BLOCKS, /* tv_id */ + 0, /* properties_required */ + 0, /* properties_provided */ + 0, /* properties_destroyed */ + 0, /* todo_flags_start */ + TODO_verify_rtl_sharing,/* todo_flags_finish */ + } +}; + +static bool +gate_handle_partition_blocks (void) +{ + /* The optimization to partition hot/cold basic blocks into separate + sections of the .o file does not work well with linkonce or with + user defined section attributes. Don't call it if either case + arises. */ + return (flag_reorder_blocks_and_partition + && optimize + /* See gate_handle_reorder_blocks. We should not partition if + we are going to omit the reordering. */ + && optimize_function_for_speed_p (cfun) + && !DECL_ONE_ONLY (current_function_decl) + && !user_defined_section_attribute); +} + +/* This function is the main 'entrance' for the optimization that + partitions hot and cold basic blocks into separate sections of the + .o file (to improve performance and cache locality). Ideally it + would be called after all optimizations that rearrange the CFG have + been called. However part of this optimization may introduce new + register usage, so it must be called before register allocation has + occurred. This means that this optimization is actually called + well before the optimization that reorders basic blocks (see + function above). + + This optimization checks the feedback information to determine + which basic blocks are hot/cold, updates flags on the basic blocks + to indicate which section they belong in. This information is + later used for writing out sections in the .o file. Because hot + and cold sections can be arbitrarily large (within the bounds of + memory), far beyond the size of a single function, it is necessary + to fix up all edges that cross section boundaries, to make sure the + instructions used can actually span the required distance. The + fixes are described below. + + Fall-through edges must be changed into jumps; it is not safe or + legal to fall through across a section boundary. Whenever a + fall-through edge crossing a section boundary is encountered, a new + basic block is inserted (in the same section as the fall-through + source), and the fall through edge is redirected to the new basic + block. The new basic block contains an unconditional jump to the + original fall-through target. (If the unconditional jump is + insufficient to cross section boundaries, that is dealt with a + little later, see below). + + In order to deal with architectures that have short conditional + branches (which cannot span all of memory) we take any conditional + jump that attempts to cross a section boundary and add a level of + indirection: it becomes a conditional jump to a new basic block, in + the same section. The new basic block contains an unconditional + jump to the original target, in the other section. + + For those architectures whose unconditional branch is also + incapable of reaching all of memory, those unconditional jumps are + converted into indirect jumps, through a register. + + IMPORTANT NOTE: This optimization causes some messy interactions + with the cfg cleanup optimizations; those optimizations want to + merge blocks wherever possible, and to collapse indirect jump + sequences (change "A jumps to B jumps to C" directly into "A jumps + to C"). Those optimizations can undo the jump fixes that + partitioning is required to make (see above), in order to ensure + that jumps attempting to cross section boundaries are really able + to cover whatever distance the jump requires (on many architectures + conditional or unconditional jumps are not able to reach all of + memory). Therefore tests have to be inserted into each such + optimization to make sure that it does not undo stuff necessary to + cross partition boundaries. This would be much less of a problem + if we could perform this optimization later in the compilation, but + unfortunately the fact that we may need to create indirect jumps + (through registers) requires that this optimization be performed + before register allocation. + + Hot and cold basic blocks are partitioned and put in separate + sections of the .o file, to reduce paging and improve cache + performance (hopefully). This can result in bits of code from the + same function being widely separated in the .o file. However this + is not obvious to the current bb structure. Therefore we must take + care to ensure that: 1). There are no fall_thru edges that cross + between sections; 2). For those architectures which have "short" + conditional branches, all conditional branches that attempt to + cross between sections are converted to unconditional branches; + and, 3). For those architectures which have "short" unconditional + branches, all unconditional branches that attempt to cross between + sections are converted to indirect jumps. + + The code for fixing up fall_thru edges that cross between hot and + cold basic blocks does so by creating new basic blocks containing + unconditional branches to the appropriate label in the "other" + section. The new basic block is then put in the same (hot or cold) + section as the original conditional branch, and the fall_thru edge + is modified to fall into the new basic block instead. By adding + this level of indirection we end up with only unconditional branches + crossing between hot and cold sections. + + Conditional branches are dealt with by adding a level of indirection. + A new basic block is added in the same (hot/cold) section as the + conditional branch, and the conditional branch is retargeted to the + new basic block. The new basic block contains an unconditional branch + to the original target of the conditional branch (in the other section). + + Unconditional branches are dealt with by converting them into + indirect jumps. */ + +static unsigned +partition_hot_cold_basic_blocks (void) +{ + vec<edge> crossing_edges; + + if (n_basic_blocks <= NUM_FIXED_BLOCKS + 1) + return 0; + + df_set_flags (DF_DEFER_INSN_RESCAN); + + crossing_edges = find_rarely_executed_basic_blocks_and_crossing_edges (); + if (!crossing_edges.exists ()) + return 0; + + /* Make sure the source of any crossing edge ends in a jump and the + destination of any crossing edge has a label. */ + add_labels_and_missing_jumps (crossing_edges); + + /* Convert all crossing fall_thru edges to non-crossing fall + thrus to unconditional jumps (that jump to the original fall + through dest). */ + fix_up_fall_thru_edges (); + + /* If the architecture does not have conditional branches that can + span all of memory, convert crossing conditional branches into + crossing unconditional branches. */ + if (!HAS_LONG_COND_BRANCH) + fix_crossing_conditional_branches (); + + /* If the architecture does not have unconditional branches that + can span all of memory, convert crossing unconditional branches + into indirect jumps. Since adding an indirect jump also adds + a new register usage, update the register usage information as + well. */ + if (!HAS_LONG_UNCOND_BRANCH) + fix_crossing_unconditional_branches (); + + add_reg_crossing_jump_notes (); + + /* Clear bb->aux fields that the above routines were using. */ + clear_aux_for_blocks (); + + crossing_edges.release (); + + /* ??? FIXME: DF generates the bb info for a block immediately. + And by immediately, I mean *during* creation of the block. + + #0 df_bb_refs_collect + #1 in df_bb_refs_record + #2 in create_basic_block_structure + + Which means that the bb_has_eh_pred test in df_bb_refs_collect + will *always* fail, because no edges can have been added to the + block yet. Which of course means we don't add the right + artificial refs, which means we fail df_verify (much) later. + + Cleanest solution would seem to make DF_DEFER_INSN_RESCAN imply + that we also shouldn't grab data from the new blocks those new + insns are in either. In this way one can create the block, link + it up properly, and have everything Just Work later, when deferred + insns are processed. + + In the meantime, we have no other option but to throw away all + of the DF data and recompute it all. */ + if (cfun->eh->lp_array) + { + df_finish_pass (true); + df_scan_alloc (NULL); + df_scan_blocks (); + /* Not all post-landing pads use all of the EH_RETURN_DATA_REGNO + data. We blindly generated all of them when creating the new + landing pad. Delete those assignments we don't use. */ + df_set_flags (DF_LR_RUN_DCE); + df_analyze (); + } + + return TODO_verify_flow | TODO_verify_rtl_sharing; +} + +struct rtl_opt_pass pass_partition_blocks = +{ + { + RTL_PASS, + "bbpart", /* name */ + OPTGROUP_NONE, /* optinfo_flags */ + gate_handle_partition_blocks, /* gate */ + partition_hot_cold_basic_blocks, /* execute */ + NULL, /* sub */ + NULL, /* next */ + 0, /* static_pass_number */ + TV_REORDER_BLOCKS, /* tv_id */ + PROP_cfglayout, /* properties_required */ + 0, /* properties_provided */ + 0, /* properties_destroyed */ + 0, /* todo_flags_start */ + 0 /* todo_flags_finish */ + } +}; |