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+//=============================================================================
+// Copyright 2006-2010 Daniel W. Dyer
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//=============================================================================
+package org.uncommons.watchmaker.examples.monalisa;
+
+import java.awt.Color;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Random;
+import org.uncommons.maths.Maths;
+import org.uncommons.maths.number.ConstantGenerator;
+import org.uncommons.maths.number.NumberGenerator;
+import org.uncommons.maths.random.Probability;
+import org.uncommons.watchmaker.framework.EvolutionaryOperator;
+
+/**
+ * Evolutionary operator for mutating individual polygons. Polygons are mutated
+ * by changing their colour and/or either adding a point, removing a point or
+ * changing the position of a point.
+ * @author Daniel Dyer
+ */
+public class PolygonColourMutation implements EvolutionaryOperator<ColouredPolygon>
+{
+ private final NumberGenerator<Probability> mutationProbability;
+ private final NumberGenerator<Double> mutationAmount;
+
+
+ /**
+ * @param mutationProbability A {@link NumberGenerator} that controls the
+ * probability that the colour will be modified.
+ * @param mutationAmount A {@link NumberGenerator} that controls the amount
+ * that the colour's components are adjusted by.
+ */
+ public PolygonColourMutation(NumberGenerator<Probability> mutationProbability,
+ NumberGenerator<Double> mutationAmount)
+ {
+ this.mutationProbability = mutationProbability;
+ this.mutationAmount = mutationAmount;
+ }
+
+
+ /**
+ * @param mutationProbability The probability that the colour will be modified.
+ * @param mutationAmount A {@link NumberGenerator} that controls the amount
+ * that the colour's components are adjusted by.
+ */
+ public PolygonColourMutation(Probability mutationProbability,
+ NumberGenerator<Double> mutationAmount)
+ {
+ this(new ConstantGenerator<Probability>(mutationProbability), mutationAmount);
+ }
+
+
+ public List<ColouredPolygon> apply(List<ColouredPolygon> polygons, Random rng)
+ {
+ List<ColouredPolygon> newPolygons = new ArrayList<ColouredPolygon>(polygons.size());
+ for (ColouredPolygon polygon : polygons)
+ {
+ Color newColour = mutateColour(polygon.getColour(), rng);
+ newPolygons.add(newColour == polygon.getColour()
+ ? polygon
+ : new ColouredPolygon(newColour, polygon.getVertices()));
+ }
+ return newPolygons;
+ }
+
+
+ /**
+ * Mutate the specified colour.
+ * @param colour The colour to mutate.
+ * @param rng A source of randomness.
+ * @return The (possibly) mutated colour.
+ */
+ private Color mutateColour(Color colour, Random rng)
+ {
+ if (mutationProbability.nextValue().nextEvent(rng))
+ {
+ return new Color(mutateColourComponent(colour.getRed()),
+ mutateColourComponent(colour.getGreen()),
+ mutateColourComponent(colour.getBlue()),
+ mutateColourComponent(colour.getAlpha()));
+ }
+ else
+ {
+ return colour;
+ }
+ }
+
+
+ /**
+ * Adjust a single component (red, green, blue or alpha) of a colour.
+ * @param component The value to mutate.
+ * @return The mutated component value.
+ */
+ private int mutateColourComponent(int component)
+ {
+ int mutatedComponent = (int) Math.round(component + mutationAmount.nextValue());
+ mutatedComponent = Maths.restrictRange(mutatedComponent, 0, 255);
+ return mutatedComponent;
+ }
+}