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author | Steve Kondik <steve@cyngn.com> | 2016-02-06 02:04:33 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2016-02-08 08:11:57 -0800 |
commit | d22b115d33e068209dcd0f28d0f7dc8032376dd1 (patch) | |
tree | c8dcb8921a44f7cd0c557c20c813120fcb165f70 | |
parent | c30bcacbca7cf69efb841633da573a628ac437be (diff) | |
download | vendor_cmsdk-d22b115d33e068209dcd0f28d0f7dc8032376dd1.zip vendor_cmsdk-d22b115d33e068209dcd0f28d0f7dc8032376dd1.tar.gz vendor_cmsdk-d22b115d33e068209dcd0f28d0f7dc8032376dd1.tar.bz2 |
cmsdk: Improve color distance algorithm
* Use CIE2000 deltaE algorithm (from OpenIMAJ)
* Try harder to find a good looking color (also try dominant color)
* Use new Palette API
Change-Id: I0f0be52fe7c3e8376f1aa08c4bfa2751cd0659da
-rw-r--r-- | src/java/cyanogenmod/util/ColorUtils.java | 154 |
1 files changed, 129 insertions, 25 deletions
diff --git a/src/java/cyanogenmod/util/ColorUtils.java b/src/java/cyanogenmod/util/ColorUtils.java index 1819057..345a739 100644 --- a/src/java/cyanogenmod/util/ColorUtils.java +++ b/src/java/cyanogenmod/util/ColorUtils.java @@ -19,8 +19,12 @@ import android.graphics.Bitmap; import android.graphics.Color; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; + import com.android.internal.util.cm.palette.Palette; +import java.util.Collections; +import java.util.Comparator; + /** * Helper class for colorspace conversions, and color-related * algorithms which may be generally useful. @@ -28,11 +32,22 @@ import com.android.internal.util.cm.palette.Palette; public class ColorUtils { private static int[] SOLID_COLORS = new int[] { - Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN, - Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY + Color.RED, 0xFFFFA500, Color.YELLOW, Color.GREEN, Color.CYAN, + Color.BLUE, Color.MAGENTA, Color.WHITE, Color.BLACK }; /** + * Drop the alpha component from an RGBA packed int and return + * a non sign-extended RGB int. + * + * @param rgba + * @return rgb + */ + public static int dropAlpha(int rgba) { + return rgba & 0x00FFFFFF; + } + + /** * Converts an RGB packed int into L*a*b space, which is well-suited for finding * perceptual differences in color * @@ -106,37 +121,100 @@ public class ColorUtils { } /** + * Calculate the colour difference value between two colours in lab space. + * This code is from OpenIMAJ under BSD License + * + * @param L1 first colour's L component + * @param a1 first colour's a component + * @param b1 first colour's b component + * @param L2 second colour's L component + * @param a2 second colour's a component + * @param b2 second colour's b component + * @return the CIE 2000 colour difference + */ + public static double calculateDeltaE(double L1, double a1, double b1, + double L2, double a2, double b2) { + double Lmean = (L1 + L2) / 2.0; + double C1 = Math.sqrt(a1 * a1 + b1 * b1); + double C2 = Math.sqrt(a2 * a2 + b2 * b2); + double Cmean = (C1 + C2) / 2.0; + + double G = (1 - Math.sqrt(Math.pow(Cmean, 7) / (Math.pow(Cmean, 7) + Math.pow(25, 7)))) / 2; + double a1prime = a1 * (1 + G); + double a2prime = a2 * (1 + G); + + double C1prime = Math.sqrt(a1prime * a1prime + b1 * b1); + double C2prime = Math.sqrt(a2prime * a2prime + b2 * b2); + double Cmeanprime = (C1prime + C2prime) / 2; + + double h1prime = Math.atan2(b1, a1prime) + + 2 * Math.PI * (Math.atan2(b1, a1prime) < 0 ? 1 : 0); + double h2prime = Math.atan2(b2, a2prime) + + 2 * Math.PI * (Math.atan2(b2, a2prime) < 0 ? 1 : 0); + double Hmeanprime = ((Math.abs(h1prime - h2prime) > Math.PI) + ? (h1prime + h2prime + 2 * Math.PI) / 2 : (h1prime + h2prime) / 2); + + double T = 1.0 - 0.17 * Math.cos(Hmeanprime - Math.PI / 6.0) + + 0.24 * Math.cos(2 * Hmeanprime) + 0.32 * Math.cos(3 * Hmeanprime + Math.PI / 30) + - 0.2 * Math.cos(4 * Hmeanprime - 21 * Math.PI / 60); + + double deltahprime = ((Math.abs(h1prime - h2prime) <= Math.PI) ? h2prime - h1prime + : (h2prime <= h1prime) ? h2prime - h1prime + 2 * Math.PI + : h2prime - h1prime - 2 * Math.PI); + + double deltaLprime = L2 - L1; + double deltaCprime = C2prime - C1prime; + double deltaHprime = 2.0 * Math.sqrt(C1prime * C2prime) * Math.sin(deltahprime / 2.0); + double SL = 1.0 + ((0.015 * (Lmean - 50) * (Lmean - 50)) + / (Math.sqrt(20 + (Lmean - 50) * (Lmean - 50)))); + double SC = 1.0 + 0.045 * Cmeanprime; + double SH = 1.0 + 0.015 * Cmeanprime * T; + + double deltaTheta = (30 * Math.PI / 180) + * Math.exp(-((180 / Math.PI * Hmeanprime - 275) / 25) + * ((180 / Math.PI * Hmeanprime - 275) / 25)); + double RC = (2 + * Math.sqrt(Math.pow(Cmeanprime, 7) / (Math.pow(Cmeanprime, 7) + Math.pow(25, 7)))); + double RT = (-RC * Math.sin(2 * deltaTheta)); + + double KL = 1; + double KC = 1; + double KH = 1; + + double deltaE = Math.sqrt( + ((deltaLprime / (KL * SL)) * (deltaLprime / (KL * SL))) + + ((deltaCprime / (KC * SC)) * (deltaCprime / (KC * SC))) + + ((deltaHprime / (KH * SH)) * (deltaHprime / (KH * SH))) + + (RT * (deltaCprime / (KC * SC)) * (deltaHprime / (KH * SH)))); + + return deltaE; + } + + /** * Finds the "perceptually nearest" color from a list of colors to * the given RGB value. This is done by converting to - * L*a*b colorspace and using a simple distance calculation. + * L*a*b colorspace and using the CIE2000 deltaE algorithm. * * @param rgb The original color to start with * @param colors An array of colors to test * @return RGB packed int of nearest color in the list */ public static int findPerceptuallyNearestColor(int rgb, int[] colors) { - int nearest = 0; - double distance = 3 * 255; - - if (rgb <= 0) { - return 0; - } + int nearestColor = 0; + double closest = Double.MAX_VALUE; float[] original = convertRGBtoLAB(rgb); for (int i = 0; i < colors.length; i++) { - int color = colors[i]; - float[] target = convertRGBtoLAB(color); - - double total = Math.sqrt(Math.pow(original[0] - target[0], 2) + - Math.pow(original[1] - target[1], 2) + - Math.pow(original[2] - target[2], 2)); - if (total < distance) { - nearest = color; - distance = total; + float[] cl = convertRGBtoLAB(colors[i]); + double deltaE = calculateDeltaE(original[0], original[1], original[2], + cl[0], cl[1], cl[2]); + if (deltaE < closest) { + nearestColor = colors[i]; + closest = deltaE; } } - return nearest; + return nearestColor; } /** @@ -146,13 +224,29 @@ public class ColorUtils { * of colors due to hardware limitations. * * @param rgb - * @return + * @return the perceptually nearest color in RGB */ public static int findPerceptuallyNearestSolidColor(int rgb) { return findPerceptuallyNearestColor(rgb, SOLID_COLORS); } /** + * Given a Palette, pick out the dominant swatch based on population + * + * @param palette + * @return the dominant Swatch + */ + public static Palette.Swatch getDominantSwatch(Palette palette) { + // find most-represented swatch based on population + return Collections.max(palette.getSwatches(), new Comparator<Palette.Swatch>() { + @Override + public int compare(Palette.Swatch sw1, Palette.Swatch sw2) { + return Integer.compare(sw1.getPopulation(), sw2.getPopulation()); + } + }); + } + + /** * Takes a drawable and uses Palette to generate a suitable "alert" * color which can be used for an external notification mechanism * such as an RGB LED. This will always pick a solid color having @@ -162,11 +256,11 @@ public class ColorUtils { * @return a suitable solid color which corresponds to the image */ public static int generateAlertColorFromDrawable(Drawable drawable) { - int color = 0; + int alertColor = Color.BLACK; Bitmap bitmap = null; if (drawable == null) { - return 0; + return alertColor; } if (drawable instanceof BitmapDrawable) { @@ -178,13 +272,23 @@ public class ColorUtils { } if (bitmap != null) { - Palette p = Palette.generate(bitmap); - color = findPerceptuallyNearestSolidColor(p.getVibrantColor(0)) & 0xFFFFFF; + Palette p = Palette.from(bitmap).generate(); + + // First try the dominant color + int iconColor = getDominantSwatch(p).getRgb(); + alertColor = findPerceptuallyNearestSolidColor(iconColor); + + // Try the most saturated color if we got white or black (boring) + if (alertColor == Color.BLACK || alertColor == Color.WHITE) { + iconColor = p.getVibrantColor(Color.WHITE); + alertColor = findPerceptuallyNearestSolidColor(iconColor); + } + if (!(drawable instanceof BitmapDrawable)) { bitmap.recycle(); } } - return color; + return alertColor; } } |