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author | Bill Wendling <isanbard@gmail.com> | 2012-07-06 05:51:50 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2012-07-06 05:51:50 +0000 |
commit | d9aa95d53410ad3c333e5ceb1d08a012f42716d6 (patch) | |
tree | 07f9c488300cee9b66f9e875ca2d349f1ae259fc /docs | |
parent | a8c4d739f2e763ae6dea7661a3af8393eeebd8ba (diff) | |
download | external_llvm-d9aa95d53410ad3c333e5ceb1d08a012f42716d6.zip external_llvm-d9aa95d53410ad3c333e5ceb1d08a012f42716d6.tar.gz external_llvm-d9aa95d53410ad3c333e5ceb1d08a012f42716d6.tar.bz2 |
Sphinxify the CMake document.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@159806 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'docs')
-rw-r--r-- | docs/CMake.html | 584 | ||||
-rw-r--r-- | docs/CMake.rst | 423 | ||||
-rw-r--r-- | docs/userguides.rst | 3 |
3 files changed, 425 insertions, 585 deletions
diff --git a/docs/CMake.html b/docs/CMake.html deleted file mode 100644 index e4ac6a4..0000000 --- a/docs/CMake.html +++ /dev/null @@ -1,584 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" - "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <title>Building LLVM with CMake</title> - <link rel="stylesheet" href="_static/llvm.css" type="text/css"> -</head> - -<h1> - Building LLVM with CMake -</h1> - -<ul> - <li><a href="#intro">Introduction</a></li> - <li><a href="#quickstart">Quick start</a></li> - <li><a href="#usage">Basic CMake usage</a> - <li><a href="#options">Options and variables</a> - <ul> - <li><a href="#freccmake">Frequently-used CMake variables</a></li> - <li><a href="#llvmvars">LLVM-specific variables</a></li> - </ul></li> - <li><a href="#testing">Executing the test suite</a> - <li><a href="#cross">Cross compiling</a> - <li><a href="#embedding">Embedding LLVM in your project</a> - <ul> - <li><a href="#passdev">Developing LLVM pass out of source</a></li> - </ul></li> - <li><a href="#specifics">Compiler/Platform specific topics</a> - <ul> - <li><a href="#msvc">Microsoft Visual C++</a></li> - </ul></li> -</ul> - -<div class="doc_author"> -<p>Written by <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a></p> -</div> - -<!-- *********************************************************************** --> -<h2> -<a name="intro">Introduction</a> -</h2> -<!-- *********************************************************************** --> - -<div> - - <p><a href="http://www.cmake.org/">CMake</a> is a cross-platform - build-generator tool. CMake does not build the project, it generates - the files needed by your build tool (GNU make, Visual Studio, etc) for - building LLVM.</p> - - <p>If you are really anxious about getting a functional LLVM build, - go to the <a href="#quickstart">Quick start</a> section. If you - are a CMake novice, start on <a href="#usage">Basic CMake - usage</a> and then go back to the <a href="#quickstart">Quick - start</a> once you know what you are - doing. The <a href="#options">Options and variables</a> section - is a reference for customizing your build. If you already have - experience with CMake, this is the recommended starting point. -</div> - -<!-- *********************************************************************** --> -<h2> -<a name="quickstart">Quick start</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p> We use here the command-line, non-interactive CMake interface </p> - -<ol> - - <li><p><a href="http://www.cmake.org/cmake/resources/software.html">Download</a> - and install CMake. Version 2.8 is the minimum required.</p> - - <li><p>Open a shell. Your development tools must be reachable from this - shell through the PATH environment variable.</p> - - <li><p>Create a directory for containing the build. It is not - supported to build LLVM on the source directory. cd to this - directory:</p> - <div class="doc_code"> - <p><tt>mkdir mybuilddir</tt></p> - <p><tt>cd mybuilddir</tt></p> - </div> - - <li><p>Execute this command on the shell - replacing <i>path/to/llvm/source/root</i> with the path to the - root of your LLVM source tree:</p> - <div class="doc_code"> - <p><tt>cmake path/to/llvm/source/root</tt></p> - </div> - - <p>CMake will detect your development environment, perform a - series of test and generate the files required for building - LLVM. CMake will use default values for all build - parameters. See the <a href="#options">Options and variables</a> - section for fine-tuning your build</p> - - <p>This can fail if CMake can't detect your toolset, or if it - thinks that the environment is not sane enough. On this case - make sure that the toolset that you intend to use is the only - one reachable from the shell and that the shell itself is the - correct one for you development environment. CMake will refuse - to build MinGW makefiles if you have a POSIX shell reachable - through the PATH environment variable, for instance. You can - force CMake to use a given build tool, see - the <a href="#usage">Usage</a> section.</p> - -</ol> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="usage">Basic CMake usage</a> -</h2> -<!-- *********************************************************************** --> - -<div> - - <p>This section explains basic aspects of CMake, mostly for - explaining those options which you may need on your day-to-day - usage.</p> - - <p>CMake comes with extensive documentation in the form of html - files and on the cmake executable itself. Execute <i>cmake - --help</i> for further help options.</p> - - <p>CMake requires to know for which build tool it shall generate - files (GNU make, Visual Studio, Xcode, etc). If not specified on - the command line, it tries to guess it based on you - environment. Once identified the build tool, CMake uses the - corresponding <i>Generator</i> for creating files for your build - tool. You can explicitly specify the generator with the command - line option <i>-G "Name of the generator"</i>. For knowing the - available generators on your platform, execute</p> - - <div class="doc_code"> - <p><tt>cmake --help</tt></p> - </div> - - <p>This will list the generator's names at the end of the help - text. Generator's names are case-sensitive. Example:</p> - - <div class="doc_code"> - <p><tt>cmake -G "Visual Studio 9 2008" path/to/llvm/source/root</tt></p> - </div> - - <p>For a given development platform there can be more than one - adequate generator. If you use Visual Studio "NMake Makefiles" - is a generator you can use for building with NMake. By default, - CMake chooses the more specific generator supported by your - development environment. If you want an alternative generator, - you must tell this to CMake with the <i>-G</i> option.</p> - - <p>TODO: explain variables and cache. Move explanation here from - #options section.</p> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="options">Options and variables</a> -</h2> -<!-- *********************************************************************** --> - -<div> - - <p>Variables customize how the build will be generated. Options are - boolean variables, with possible values ON/OFF. Options and - variables are defined on the CMake command line like this:</p> - - <div class="doc_code"> - <p><tt>cmake -DVARIABLE=value path/to/llvm/source</tt></p> - </div> - - <p>You can set a variable after the initial CMake invocation for - changing its value. You can also undefine a variable:</p> - - <div class="doc_code"> - <p><tt>cmake -UVARIABLE path/to/llvm/source</tt></p> - </div> - - <p>Variables are stored on the CMake cache. This is a file - named <tt>CMakeCache.txt</tt> on the root of the build - directory. Do not hand-edit it.</p> - - <p>Variables are listed here appending its type after a colon. It is - correct to write the variable and the type on the CMake command - line:</p> - - <div class="doc_code"> - <p><tt>cmake -DVARIABLE:TYPE=value path/to/llvm/source</tt></p> - </div> - -<!-- ======================================================================= --> -<h3> - <a name="freccmake">Frequently-used CMake variables</a> -</h3> - -<div> - -<p>Here are listed some of the CMake variables that are used often, - along with a brief explanation and LLVM-specific notes. For full - documentation, check the CMake docs or execute <i>cmake - --help-variable VARIABLE_NAME</i>.</p> - -<dl> - <dt><b>CMAKE_BUILD_TYPE</b>:STRING</dt> - - <dd>Sets the build type for <i>make</i> based generators. Possible - values are Release, Debug, RelWithDebInfo and MinSizeRel. On - systems like Visual Studio the user sets the build type with the IDE - settings.</dd> - - <dt><b>CMAKE_INSTALL_PREFIX</b>:PATH</dt> - <dd>Path where LLVM will be installed if "make install" is invoked - or the "INSTALL" target is built.</dd> - - <dt><b>LLVM_LIBDIR_SUFFIX</b>:STRING</dt> - <dd>Extra suffix to append to the directory where libraries are to - be installed. On a 64-bit architecture, one could use - -DLLVM_LIBDIR_SUFFIX=64 to install libraries to /usr/lib64.</dd> - - <dt><b>CMAKE_C_FLAGS</b>:STRING</dt> - <dd>Extra flags to use when compiling C source files.</dd> - - <dt><b>CMAKE_CXX_FLAGS</b>:STRING</dt> - <dd>Extra flags to use when compiling C++ source files.</dd> - - <dt><b>BUILD_SHARED_LIBS</b>:BOOL</dt> - <dd>Flag indicating is shared libraries will be built. Its default - value is OFF. Shared libraries are not supported on Windows and - not recommended in the other OSes.</dd> -</dl> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="llvmvars">LLVM-specific variables</a> -</h3> - -<div> - -<dl> - <dt><b>LLVM_TARGETS_TO_BUILD</b>:STRING</dt> - <dd>Semicolon-separated list of targets to build, or <i>all</i> for - building all targets. Case-sensitive. For Visual C++ defaults - to <i>X86</i>. On the other cases defaults to <i>all</i>. Example: - <i>-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"</i>.</dd> - - <dt><b>LLVM_BUILD_TOOLS</b>:BOOL</dt> - <dd>Build LLVM tools. Defaults to ON. Targets for building each tool - are generated in any case. You can build an tool separately by - invoking its target. For example, you can build <i>llvm-as</i> - with a makefile-based system executing <i>make llvm-as</i> on the - root of your build directory.</dd> - - <dt><b>LLVM_INCLUDE_TOOLS</b>:BOOL</dt> - <dd>Generate build targets for the LLVM tools. Defaults to - ON. You can use that option for disabling the generation of build - targets for the LLVM tools.</dd> - - <dt><b>LLVM_BUILD_EXAMPLES</b>:BOOL</dt> - <dd>Build LLVM examples. Defaults to OFF. Targets for building each - example are generated in any case. See documentation - for <i>LLVM_BUILD_TOOLS</i> above for more details.</dd> - - <dt><b>LLVM_INCLUDE_EXAMPLES</b>:BOOL</dt> - <dd>Generate build targets for the LLVM examples. Defaults to - ON. You can use that option for disabling the generation of build - targets for the LLVM examples.</dd> - - <dt><b>LLVM_BUILD_TESTS</b>:BOOL</dt> - <dd>Build LLVM unit tests. Defaults to OFF. Targets for building - each unit test are generated in any case. You can build a specific - unit test with the target <i>UnitTestNameTests</i> (where at this - time <i>UnitTestName</i> can be ADT, Analysis, ExecutionEngine, - JIT, Support, Transform, VMCore; see the subdirectories - of <i>unittests</i> for an updated list.) It is possible to build - all unit tests with the target <i>UnitTests</i>.</dd> - - <dt><b>LLVM_INCLUDE_TESTS</b>:BOOL</dt> - <dd>Generate build targets for the LLVM unit tests. Defaults to - ON. You can use that option for disabling the generation of build - targets for the LLVM unit tests.</dd> - - <dt><b>LLVM_APPEND_VC_REV</b>:BOOL</dt> - <dd>Append version control revision info (svn revision number or git - revision id) to LLVM version string (stored in the PACKAGE_VERSION - macro). For this to work cmake must be invoked before the - build. Defaults to OFF.</dd> - - <dt><b>LLVM_ENABLE_THREADS</b>:BOOL</dt> - <dd>Build with threads support, if available. Defaults to ON.</dd> - - <dt><b>LLVM_ENABLE_ASSERTIONS</b>:BOOL</dt> - <dd>Enables code assertions. Defaults to OFF if and only if - CMAKE_BUILD_TYPE is <i>Release</i>.</dd> - - <dt><b>LLVM_ENABLE_PIC</b>:BOOL</dt> - <dd>Add the <i>-fPIC</i> flag for the compiler command-line, if the - compiler supports this flag. Some systems, like Windows, do not - need this flag. Defaults to ON.</dd> - - <dt><b>LLVM_ENABLE_WARNINGS</b>:BOOL</dt> - <dd>Enable all compiler warnings. Defaults to ON.</dd> - - <dt><b>LLVM_ENABLE_PEDANTIC</b>:BOOL</dt> - <dd>Enable pedantic mode. This disable compiler specific extensions, is - possible. Defaults to ON.</dd> - - <dt><b>LLVM_ENABLE_WERROR</b>:BOOL</dt> - <dd>Stop and fail build, if a compiler warning is - triggered. Defaults to OFF.</dd> - - <dt><b>LLVM_BUILD_32_BITS</b>:BOOL</dt> - <dd>Build 32-bits executables and libraries on 64-bits systems. This - option is available only on some 64-bits unix systems. Defaults to - OFF.</dd> - - <dt><b>LLVM_TARGET_ARCH</b>:STRING</dt> - <dd>LLVM target to use for native code generation. This is required - for JIT generation. It defaults to "host", meaning that it shall - pick the architecture of the machine where LLVM is being built. If - you are cross-compiling, set it to the target architecture - name.</dd> - - <dt><b>LLVM_TABLEGEN</b>:STRING</dt> - <dd>Full path to a native TableGen executable (usually - named <i>tblgen</i>). This is intended for cross-compiling: if the - user sets this variable, no native TableGen will be created.</dd> - - <dt><b>LLVM_LIT_ARGS</b>:STRING</dt> - <dd>Arguments given to lit. - <tt>make check</tt> and <tt>make clang-test</tt> are affected. - By default, <tt>"-sv --no-progress-bar"</tt> - on Visual C++ and Xcode, - <tt>"-sv"</tt> on others.</dd> - - <dt><b>LLVM_LIT_TOOLS_DIR</b>:PATH</dt> - <dd>The path to GnuWin32 tools for tests. Valid on Windows host. - Defaults to "", then Lit seeks tools according to %PATH%. - Lit can find tools(eg. grep, sort, &c) on LLVM_LIT_TOOLS_DIR at first, - without specifying GnuWin32 to %PATH%.</dd> - - <dt><b>LLVM_ENABLE_FFI</b>:BOOL</dt> - <dd>Indicates whether LLVM Interpreter will be linked with Foreign - Function Interface library. If the library or its headers are - installed on a custom location, you can set the variables - FFI_INCLUDE_DIR and FFI_LIBRARY_DIR. Defaults to OFF.</dd> - - <dt><b>LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR</b>:PATH</dt> - <dd>Path to {Clang,lld,Polly}'s source directory. Defaults to - tools/{clang,lld,polly}. {Clang,lld,Polly} will not be built when it is - empty or it does not point valid path.</dd> - - <dt><b>LLVM_USE_OPROFILE</b>:BOOL</dt> - <dd> Enable building OProfile JIT support. Defaults to OFF</dd> - - <dt><b>LLVM_USE_INTEL_JITEVENTS</b>:BOOL</dt> - <dd> Enable building support for Intel JIT Events API. Defaults to OFF</dd> - - <dt><b>LLVM_INTEL_JITEVENTS_DIR</b>:PATH</dt> - <dd> Path to installation of Intel(R) VTune(TM) Amplifier XE 2011, - used to locate the <tt>jitprofiling</tt> library. Default = - <tt>%VTUNE_AMPLIFIER_XE_2011_DIR%</tt> (Windows) - | <tt>/opt/intel/vtune_amplifier_xe_2011</tt> (Linux) </dd> - -</dl> - -</div> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="testing">Executing the test suite</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>Testing is performed when the <i>check</i> target is built. For - instance, if you are using makefiles, execute this command while on - the top level of your build directory:</p> - -<div class="doc_code"> - <p><tt>make check</tt></p> -</div> - -<p>On Visual Studio, you may run tests to build the project "check".</p> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="cross">Cross compiling</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>See <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling">this - wiki page</a> for generic instructions on how to cross-compile - with CMake. It goes into detailed explanations and may seem - daunting, but it is not. On the wiki page there are several - examples including toolchain files. Go directly to - <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains">this - section</a> for a quick solution.</p> - -<p>Also see the <a href="#llvmvars">LLVM-specific variables</a> - section for variables used when cross-compiling.</p> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="embedding">Embedding LLVM in your project</a> -</h2> -<!-- *********************************************************************** --> - -<div> - - <p>The most difficult part of adding LLVM to the build of a project - is to determine the set of LLVM libraries corresponding to the set - of required LLVM features. What follows is an example of how to - obtain this information:</p> - - <div class="doc_code"> - <pre> - <b># A convenience variable:</b> - set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.") - <b># A bit of a sanity check:</b> - if( NOT EXISTS ${LLVM_ROOT}/include/llvm ) - message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install") - endif() - <b># We incorporate the CMake features provided by LLVM:</b> - set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake") - include(LLVMConfig) - <b># Now set the header and library paths:</b> - include_directories( ${LLVM_INCLUDE_DIRS} ) - link_directories( ${LLVM_LIBRARY_DIRS} ) - add_definitions( ${LLVM_DEFINITIONS} ) - <b># Let's suppose we want to build a JIT compiler with support for - # binary code (no interpreter):</b> - llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) - <b># Finally, we link the LLVM libraries to our executable:</b> - target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) - </pre> - </div> - - <p>This assumes that LLVM_ROOT points to an install of LLVM. The - procedure works too for uninstalled builds although we need to take - care to add an <i>include_directories</i> for the location of the - headers on the LLVM source directory (if we are building - out-of-source.)</p> - - <p>Alternativaly, you can utilize CMake's <i>find_package</i> - functionality. Here is an equivalent variant of snippet shown above:</p> - - <div class="doc_code"> - <pre> - find_package(LLVM) - - if( NOT LLVM_FOUND ) - message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.") - endif() - - include_directories( ${LLVM_INCLUDE_DIRS} ) - link_directories( ${LLVM_LIBRARY_DIRS} ) - - llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) - - target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) - </pre> - </div> - -<!-- ======================================================================= --> -<h3> - <a name="passdev">Developing LLVM pass out of source</a> -</h3> - -<div> - - <p>It is possible to develop LLVM passes against installed LLVM. - An example of project layout provided below:</p> - - <div class="doc_code"> - <pre> - <project dir>/ - | - CMakeLists.txt - <pass name>/ - | - CMakeLists.txt - Pass.cpp - ... - </pre> - </div> - - <p>Contents of <project dir>/CMakeLists.txt:</p> - - <div class="doc_code"> - <pre> - find_package(LLVM) - - <b># Define add_llvm_* macro's.</b> - include(AddLLVM) - - add_definitions(${LLVM_DEFINITIONS}) - include_directories(${LLVM_INCLUDE_DIRS}) - link_directories(${LLVM_LIBRARY_DIRS}) - - add_subdirectory(<pass name>) - </pre> - </div> - - <p>Contents of <project dir>/<pass name>/CMakeLists.txt:</p> - - <div class="doc_code"> - <pre> - add_llvm_loadable_module(LLVMPassname - Pass.cpp - ) - </pre> - </div> - - <p>When you are done developing your pass, you may wish to integrate it - into LLVM source tree. You can achieve it in two easy steps:<br> - 1. Copying <pass name> folder into <LLVM root>/lib/Transform directory.<br> - 2. Adding "add_subdirectory(<pass name>)" line into <LLVM root>/lib/Transform/CMakeLists.txt</p> -</div> -<!-- *********************************************************************** --> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="specifics">Compiler/Platform specific topics</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>Notes for specific compilers and/or platforms.</p> - -<h3> - <a name="msvc">Microsoft Visual C++</a> -</h3> - -<div> - -<dl> - <dt><b>LLVM_COMPILER_JOBS</b>:STRING</dt> - <dd>Specifies the maximum number of parallell compiler jobs to use - per project when building with msbuild or Visual Studio. Only supported for - Visual Studio 2008 and Visual Studio 2010 CMake generators. 0 means use all - processors. Default is 0.</dd> -</dl> - -</div> - -</div> - -<!-- *********************************************************************** --> - -<hr> -<address> - <a href="http://jigsaw.w3.org/css-validator/check/referer"><img - src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a> - <a href="http://validator.w3.org/check/referer"><img - src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a> - - <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a><br> - <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br> - Last modified: $Date: 2010-08-09 03:59:36 +0100 (Mon, 9 Aug 2010) $ -</address> - -</body> -</html> diff --git a/docs/CMake.rst b/docs/CMake.rst new file mode 100644 index 0000000..7e16162 --- /dev/null +++ b/docs/CMake.rst @@ -0,0 +1,423 @@ +.. _cmake: + +======================== +Building LLVM with CMake +======================== + +.. contents:: + :local: + +Introduction +============ + +`CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake +does not build the project, it generates the files needed by your build tool +(GNU make, Visual Studio, etc) for building LLVM. + +If you are really anxious about getting a functional LLVM build, go to the +`Quick start`_ section. If you are a CMake novice, start on `Basic CMake usage`_ +and then go back to the `Quick start`_ once you know what you are doing. The +`Options and variables`_ section is a reference for customizing your build. If +you already have experience with CMake, this is the recommended starting point. + +.. _Quick start: + +Quick start +=========== + +We use here the command-line, non-interactive CMake interface. + +#. `Download <http://www.cmake.org/cmake/resources/software.html>`_ and install + CMake. Version 2.8 is the minimum required. + +#. Open a shell. Your development tools must be reachable from this shell + through the PATH environment variable. + +#. Create a directory for containing the build. It is not supported to build + LLVM on the source directory. cd to this directory: + + .. code-block:: bash + + $ mkdir mybuilddir + $ cd mybuilddir + +#. Execute this command on the shell replacing `path/to/llvm/source/root` with + the path to the root of your LLVM source tree: + + .. code-block:: bash + + $ cmake path/to/llvm/source/root + + CMake will detect your development environment, perform a series of test and + generate the files required for building LLVM. CMake will use default values + for all build parameters. See the `Options and variables`_ section for + fine-tuning your build + + This can fail if CMake can't detect your toolset, or if it thinks that the + environment is not sane enough. On this case make sure that the toolset that + you intend to use is the only one reachable from the shell and that the shell + itself is the correct one for you development environment. CMake will refuse + to build MinGW makefiles if you have a POSIX shell reachable through the PATH + environment variable, for instance. You can force CMake to use a given build + tool, see the `Usage`_ section. + +.. _Basic CMake usage: +.. _Usage: + +Basic CMake usage +================= + +This section explains basic aspects of CMake, mostly for explaining those +options which you may need on your day-to-day usage. + +CMake comes with extensive documentation in the form of html files and on the +cmake executable itself. Execute ``cmake --help`` for further help options. + +CMake requires to know for which build tool it shall generate files (GNU make, +Visual Studio, Xcode, etc). If not specified on the command line, it tries to +guess it based on you environment. Once identified the build tool, CMake uses +the corresponding *Generator* for creating files for your build tool. You can +explicitly specify the generator with the command line option ``-G "Name of the +generator"``. For knowing the available generators on your platform, execute + +.. code-block:: bash + + $ cmake --help + +This will list the generator's names at the end of the help text. Generator's +names are case-sensitive. Example: + +.. code-block:: bash + + $ cmake -G "Visual Studio 9 2008" path/to/llvm/source/root + +For a given development platform there can be more than one adequate +generator. If you use Visual Studio "NMake Makefiles" is a generator you can use +for building with NMake. By default, CMake chooses the more specific generator +supported by your development environment. If you want an alternative generator, +you must tell this to CMake with the ``-G`` option. + +.. todo:: + + Explain variables and cache. Move explanation here from #options section. + +.. _Options and variables: + +Options and variables +===================== + +Variables customize how the build will be generated. Options are boolean +variables, with possible values ON/OFF. Options and variables are defined on the +CMake command line like this: + +.. code-block:: bash + + $ cmake -DVARIABLE=value path/to/llvm/source + +You can set a variable after the initial CMake invocation for changing its +value. You can also undefine a variable: + +.. code-block:: bash + + $ cmake -UVARIABLE path/to/llvm/source + +Variables are stored on the CMake cache. This is a file named ``CMakeCache.txt`` +on the root of the build directory. Do not hand-edit it. + +Variables are listed here appending its type after a colon. It is correct to +write the variable and the type on the CMake command line: + +.. code-block:: bash + + $ cmake -DVARIABLE:TYPE=value path/to/llvm/source + +Frequently-used CMake variables +------------------------------- + +Here are listed some of the CMake variables that are used often, along with a +brief explanation and LLVM-specific notes. For full documentation, check the +CMake docs or execute ``cmake --help-variable VARIABLE_NAME``. + +**CMAKE_BUILD_TYPE**:STRING + Sets the build type for ``make`` based generators. Possible values are + Release, Debug, RelWithDebInfo and MinSizeRel. On systems like Visual Studio + the user sets the build type with the IDE settings. + +**CMAKE_INSTALL_PREFIX**:PATH + Path where LLVM will be installed if "make install" is invoked or the + "INSTALL" target is built. + +**LLVM_LIBDIR_SUFFIX**:STRING + Extra suffix to append to the directory where libraries are to be + installed. On a 64-bit architecture, one could use ``-DLLVM_LIBDIR_SUFFIX=64`` + to install libraries to ``/usr/lib64``. + +**CMAKE_C_FLAGS**:STRING + Extra flags to use when compiling C source files. + +**CMAKE_CXX_FLAGS**:STRING + Extra flags to use when compiling C++ source files. + +**BUILD_SHARED_LIBS**:BOOL + Flag indicating is shared libraries will be built. Its default value is + OFF. Shared libraries are not supported on Windows and not recommended in the + other OSes. + +.. _LLVM-specific variables: + +LLVM-specific variables +----------------------- + +**LLVM_TARGETS_TO_BUILD**:STRING + Semicolon-separated list of targets to build, or *all* for building all + targets. Case-sensitive. For Visual C++ defaults to *X86*. On the other cases + defaults to *all*. Example: ``-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"``. + +**LLVM_BUILD_TOOLS**:BOOL + Build LLVM tools. Defaults to ON. Targets for building each tool are generated + in any case. You can build an tool separately by invoking its target. For + example, you can build *llvm-as* with a makefile-based system executing *make + llvm-as* on the root of your build directory. + +**LLVM_INCLUDE_TOOLS**:BOOL + Generate build targets for the LLVM tools. Defaults to ON. You can use that + option for disabling the generation of build targets for the LLVM tools. + +**LLVM_BUILD_EXAMPLES**:BOOL + Build LLVM examples. Defaults to OFF. Targets for building each example are + generated in any case. See documentation for *LLVM_BUILD_TOOLS* above for more + details. + +**LLVM_INCLUDE_EXAMPLES**:BOOL + Generate build targets for the LLVM examples. Defaults to ON. You can use that + option for disabling the generation of build targets for the LLVM examples. + +**LLVM_BUILD_TESTS**:BOOL + Build LLVM unit tests. Defaults to OFF. Targets for building each unit test + are generated in any case. You can build a specific unit test with the target + *UnitTestNameTests* (where at this time *UnitTestName* can be ADT, Analysis, + ExecutionEngine, JIT, Support, Transform, VMCore; see the subdirectories of + *unittests* for an updated list.) It is possible to build all unit tests with + the target *UnitTests*. + +**LLVM_INCLUDE_TESTS**:BOOL + Generate build targets for the LLVM unit tests. Defaults to ON. You can use + that option for disabling the generation of build targets for the LLVM unit + tests. + +**LLVM_APPEND_VC_REV**:BOOL + Append version control revision info (svn revision number or git revision id) + to LLVM version string (stored in the PACKAGE_VERSION macro). For this to work + cmake must be invoked before the build. Defaults to OFF. + +**LLVM_ENABLE_THREADS**:BOOL + Build with threads support, if available. Defaults to ON. + +**LLVM_ENABLE_ASSERTIONS**:BOOL + Enables code assertions. Defaults to OFF if and only if ``CMAKE_BUILD_TYPE`` + is *Release*. + +**LLVM_ENABLE_PIC**:BOOL + Add the ``-fPIC`` flag for the compiler command-line, if the compiler supports + this flag. Some systems, like Windows, do not need this flag. Defaults to ON. + +**LLVM_ENABLE_WARNINGS**:BOOL + Enable all compiler warnings. Defaults to ON. + +**LLVM_ENABLE_PEDANTIC**:BOOL + Enable pedantic mode. This disable compiler specific extensions, is + possible. Defaults to ON. + +**LLVM_ENABLE_WERROR**:BOOL + Stop and fail build, if a compiler warning is triggered. Defaults to OFF. + +**LLVM_BUILD_32_BITS**:BOOL + Build 32-bits executables and libraries on 64-bits systems. This option is + available only on some 64-bits unix systems. Defaults to OFF. + +**LLVM_TARGET_ARCH**:STRING + LLVM target to use for native code generation. This is required for JIT + generation. It defaults to "host", meaning that it shall pick the architecture + of the machine where LLVM is being built. If you are cross-compiling, set it + to the target architecture name. + +**LLVM_TABLEGEN**:STRING + Full path to a native TableGen executable (usually named ``tblgen``). This is + intended for cross-compiling: if the user sets this variable, no native + TableGen will be created. + +**LLVM_LIT_ARGS**:STRING + Arguments given to lit. ``make check`` and ``make clang-test`` are affected. + By default, ``'-sv --no-progress-bar'`` on Visual C++ and Xcode, ``'-sv'`` on + others. + +**LLVM_LIT_TOOLS_DIR**:PATH + The path to GnuWin32 tools for tests. Valid on Windows host. Defaults to "", + then Lit seeks tools according to %PATH%. Lit can find tools(eg. grep, sort, + &c) on LLVM_LIT_TOOLS_DIR at first, without specifying GnuWin32 to %PATH%. + +**LLVM_ENABLE_FFI**:BOOL + Indicates whether LLVM Interpreter will be linked with Foreign Function + Interface library. If the library or its headers are installed on a custom + location, you can set the variables FFI_INCLUDE_DIR and + FFI_LIBRARY_DIR. Defaults to OFF. + +**LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR**:PATH + Path to ``{Clang,lld,Polly}``\'s source directory. Defaults to + ``tools/{clang,lld,polly}``. ``{Clang,lld,Polly}`` will not be built when it + is empty or it does not point valid path. + +**LLVM_USE_OPROFILE**:BOOL + Enable building OProfile JIT support. Defaults to OFF + +**LLVM_USE_INTEL_JITEVENTS**:BOOL + Enable building support for Intel JIT Events API. Defaults to OFF + +**LLVM_INTEL_JITEVENTS_DIR**:PATH + Path to installation of Intel(R) VTune(TM) Amplifier XE 2011, used to locate + the ``jitprofiling`` library. Default = ``%VTUNE_AMPLIFIER_XE_2011_DIR%`` + (Windows) | ``/opt/intel/vtune_amplifier_xe_2011`` (Linux) + +Executing the test suite +======================== + +Testing is performed when the *check* target is built. For instance, if you are +using makefiles, execute this command while on the top level of your build +directory: + +.. code-block:: bash + + $ make check + +On Visual Studio, you may run tests to build the project "check". + +Cross compiling +=============== + +See `this wiki page <http://www.vtk.org/Wiki/CMake_Cross_Compiling>`_ for +generic instructions on how to cross-compile with CMake. It goes into detailed +explanations and may seem daunting, but it is not. On the wiki page there are +several examples including toolchain files. Go directly to `this section +<http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains>`_ +for a quick solution. + +Also see the `LLVM-specific variables`_ section for variables used when +cross-compiling. + +Embedding LLVM in your project +============================== + +The most difficult part of adding LLVM to the build of a project is to determine +the set of LLVM libraries corresponding to the set of required LLVM +features. What follows is an example of how to obtain this information: + +.. code-block:: cmake + + # A convenience variable: + set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.") + + # A bit of a sanity check: + if( NOT EXISTS ${LLVM_ROOT}/include/llvm ) + message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install") + endif() + + # We incorporate the CMake features provided by LLVM: + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake") + include(LLVMConfig) + + # Now set the header and library paths: + include_directories( ${LLVM_INCLUDE_DIRS} ) + link_directories( ${LLVM_LIBRARY_DIRS} ) + add_definitions( ${LLVM_DEFINITIONS} ) + + # Let's suppose we want to build a JIT compiler with support for + # binary code (no interpreter): + llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) + + # Finally, we link the LLVM libraries to our executable: + target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) + +This assumes that LLVM_ROOT points to an install of LLVM. The procedure works +too for uninstalled builds although we need to take care to add an +`include_directories` for the location of the headers on the LLVM source +directory (if we are building out-of-source.) + +Alternativaly, you can utilize CMake's ``find_package`` functionality. Here is +an equivalent variant of snippet shown above: + +.. code-block:: cmake + + find_package(LLVM) + + if( NOT LLVM_FOUND ) + message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.") + endif() + + include_directories( ${LLVM_INCLUDE_DIRS} ) + link_directories( ${LLVM_LIBRARY_DIRS} ) + + llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native) + + target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES}) + +Developing LLVM pass out of source +---------------------------------- + +It is possible to develop LLVM passes against installed LLVM. An example of +project layout provided below: + +.. code-block:: bash + + <project dir>/ + | + CMakeLists.txt + <pass name>/ + | + CMakeLists.txt + Pass.cpp + ... + +Contents of ``<project dir>/CMakeLists.txt``: + +.. code-block:: cmake + + find_package(LLVM) + + # Define add_llvm_* macro's. + include(AddLLVM) + + add_definitions(${LLVM_DEFINITIONS}) + include_directories(${LLVM_INCLUDE_DIRS}) + link_directories(${LLVM_LIBRARY_DIRS}) + + add_subdirectory(<pass name>) + +Contents of ``<project dir>/<pass name>/CMakeLists.txt``: + +.. code-block:: cmake + + add_llvm_loadable_module(LLVMPassname + Pass.cpp + ) + +When you are done developing your pass, you may wish to integrate it +into LLVM source tree. You can achieve it in two easy steps: + +#. Copying ``<pass name>`` folder into ``<LLVM root>/lib/Transform`` directory. + +#. Adding ``add_subdirectory(<pass name>)`` line into + ``<LLVM root>/lib/Transform/CMakeLists.txt``. + +Compiler/Platform specific topics +================================= + +Notes for specific compilers and/or platforms. + +Microsoft Visual C++ +-------------------- + +**LLVM_COMPILER_JOBS**:STRING + Specifies the maximum number of parallell compiler jobs to use per project + when building with msbuild or Visual Studio. Only supported for Visual Studio + 2008 and Visual Studio 2010 CMake generators. 0 means use all + processors. Default is 0. diff --git a/docs/userguides.rst b/docs/userguides.rst index 1b44c48..57f77f8 100644 --- a/docs/userguides.rst +++ b/docs/userguides.rst @@ -6,6 +6,7 @@ User Guides .. toctree:: :hidden: + CMake CommandGuide/index DeveloperPolicy GettingStartedVS @@ -19,7 +20,7 @@ User Guides Everything from unpacking and compilation of the distribution to execution of some tools. -* `LLVM CMake guide <CMake.html>`_ +* :ref:`cmake` An addendum to the main Getting Started guide for those using the `CMake build system <http://www.cmake.org>`_. |