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authorChris Lattner <sabre@nondot.org>2001-12-03 22:26:30 +0000
committerChris Lattner <sabre@nondot.org>2001-12-03 22:26:30 +0000
commite9bb2df410f7a22decad9a883f7139d5857c1520 (patch)
treef6ca07fb5f5de1df8a2572142a707f56bf25c6e6 /lib/VMCore/ConstantFold.h
parent9ef18310beaabe7abfa712a3c761036ea2d17caa (diff)
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Rename ConstPoolVal -> Constant
Rename ConstPool* -> Constant* Rename ConstPoolVals.h -> ConstantVals.h git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1407 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/VMCore/ConstantFold.h')
-rw-r--r--lib/VMCore/ConstantFold.h106
1 files changed, 53 insertions, 53 deletions
diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h
index 72632ee..bd59780 100644
--- a/lib/VMCore/ConstantFold.h
+++ b/lib/VMCore/ConstantFold.h
@@ -5,10 +5,10 @@
//
// Unfortunately we can't overload operators on pointer types (like this:)
//
-// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
+// inline bool operator==(const Constant *V1, const Constant *V2)
//
// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
+// looking code downstream. *sigh* (ex: Constant *Result = *V1 + *v2; )
//
//===----------------------------------------------------------------------===//
//
@@ -33,7 +33,7 @@
#ifndef LLVM_OPT_CONSTANTHANDLING_H
#define LLVM_OPT_CONSTANTHANDLING_H
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/Instruction.h"
#include "llvm/Type.h"
class PointerType;
@@ -44,15 +44,15 @@ namespace opt {
// Implement == and != directly...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator==(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator==(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstPoolBool::get(&V1 == &V2);
+ return ConstantBool::get(&V1 == &V2);
}
-inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return ConstPoolBool::get(&V1 != &V2);
+inline ConstantBool *operator!=(const Constant &V1,
+ const Constant &V2) {
+ return ConstantBool::get(&V1 != &V2);
}
//===----------------------------------------------------------------------===//
@@ -66,35 +66,35 @@ public:
static AnnotationID AID; // AnnotationID for this class
// Unary Operators...
- virtual ConstPoolVal *op_not(const ConstPoolVal *V) const = 0;
+ virtual Constant *op_not(const Constant *V) const = 0;
// Binary Operators...
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *mul(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual Constant *add(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *sub(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *mul(const Constant *V1,
+ const Constant *V2) const = 0;
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual ConstantBool *lessthan(const Constant *V1,
+ const Constant *V2) const = 0;
// Casting operators. ick
- virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0;
- virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V,
- const PointerType *Ty) const = 0;
-
- inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const {
+ virtual ConstantBool *castToBool (const Constant *V) const = 0;
+ virtual ConstantSInt *castToSByte (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUByte (const Constant *V) const = 0;
+ virtual ConstantSInt *castToShort (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUShort(const Constant *V) const = 0;
+ virtual ConstantSInt *castToInt (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUInt (const Constant *V) const = 0;
+ virtual ConstantSInt *castToLong (const Constant *V) const = 0;
+ virtual ConstantUInt *castToULong (const Constant *V) const = 0;
+ virtual ConstantFP *castToFloat (const Constant *V) const = 0;
+ virtual ConstantFP *castToDouble(const Constant *V) const = 0;
+ virtual ConstantPointer *castToPointer(const Constant *V,
+ const PointerType *Ty) const = 0;
+
+ inline Constant *castTo(const Constant *V, const Type *Ty) const {
switch (Ty->getPrimitiveID()) {
case Type::BoolTyID: return castToBool(V);
case Type::UByteTyID: return castToUByte(V);
@@ -116,7 +116,7 @@ public:
// we just want to make sure to hit the cache instead of doing it indirectly,
// if possible...
//
- static inline ConstRules *get(const ConstPoolVal &V) {
+ static inline ConstRules *get(const Constant &V) {
return (ConstRules*)V.getType()->getOrCreateAnnotation(AID);
}
private :
@@ -127,29 +127,29 @@ private :
};
-inline ConstPoolVal *operator!(const ConstPoolVal &V) {
+inline Constant *operator!(const Constant &V) {
return ConstRules::get(V)->op_not(&V);
}
-inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator+(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->add(&V1, &V2);
}
-inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator-(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->sub(&V1, &V2);
}
-inline ConstPoolVal *operator*(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator*(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->mul(&V1, &V2);
}
-inline ConstPoolBool *operator<(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->lessthan(&V1, &V2);
}
@@ -159,18 +159,18 @@ inline ConstPoolBool *operator<(const ConstPoolVal &V1,
// Implement 'derived' operators based on what we already have...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator>(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>(const Constant &V1,
+ const Constant &V2) {
return V2 < V1;
}
-inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>=(const Constant &V1,
+ const Constant &V2) {
return (V1 < V2)->inverted(); // !(V1 < V2)
}
-inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<=(const Constant &V1,
+ const Constant &V2) {
return (V1 > V2)->inverted(); // !(V1 > V2)
}
@@ -179,13 +179,13 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
// Implement higher level instruction folding type instructions
//===----------------------------------------------------------------------===//
-inline ConstPoolVal *ConstantFoldCastInstruction(const ConstPoolVal *V,
- const Type *DestTy) {
+inline Constant *ConstantFoldCastInstruction(const Constant *V,
+ const Type *DestTy) {
return ConstRules::get(*V)->castTo(V, DestTy);
}
-inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
- const ConstPoolVal *V) {
+inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
+ const Constant *V) {
switch (Opcode) {
case Instruction::Not: return !*V;
// TODO: Handle get element ptr instruction here in the future? GEP null?
@@ -193,9 +193,9 @@ inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
return 0;
}
-inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
- const ConstPoolVal *V1,
- const ConstPoolVal *V2) {
+inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
+ const Constant *V1,
+ const Constant *V2) {
switch (Opcode) {
case Instruction::Add: return *V1 + *V2;
case Instruction::Sub: return *V1 - *V2;