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+//===- CompileOnDemandLayer.h - Compile each function on demand -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// JIT layer for breaking up modules and inserting callbacks to allow
+// individual functions to be compiled on demand.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_EXECUTIONENGINE_ORC_COMPILEONDEMANDLAYER_H
+#define LLVM_EXECUTIONENGINE_ORC_COMPILEONDEMANDLAYER_H
+
+#include "IndirectionUtils.h"
+#include "LookasideRTDyldMM.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ExecutionEngine/SectionMemoryManager.h"
+#include <list>
+
+namespace llvm {
+namespace orc {
+
+/// @brief Compile-on-demand layer.
+///
+/// Modules added to this layer have their calls indirected, and are then
+/// broken up into a set of single-function modules, each of which is added
+/// to the layer below in a singleton set. The lower layer can be any layer that
+/// accepts IR module sets.
+///
+/// It is expected that this layer will frequently be used on top of a
+/// LazyEmittingLayer. The combination of the two ensures that each function is
+/// compiled only when it is first called.
+template <typename BaseLayerT, typename CompileCallbackMgrT>
+class CompileOnDemandLayer {
+public:
+ /// @brief Lookup helper that provides compatibility with the classic
+ /// static-compilation symbol resolution process.
+ ///
+ /// The CompileOnDemand (COD) layer splits modules up into multiple
+ /// sub-modules, each held in its own llvm::Module instance, in order to
+ /// support lazy compilation. When a module that contains private symbols is
+ /// broken up symbol linkage changes may be required to enable access to
+ /// "private" data that now resides in a different llvm::Module instance. To
+ /// retain expected symbol resolution behavior for clients of the COD layer,
+ /// the CODScopedLookup class uses a two-tiered lookup system to resolve
+ /// symbols. Lookup first scans sibling modules that were split from the same
+ /// original module (logical-module scoped lookup), then scans all other
+ /// modules that have been added to the lookup scope (logical-dylib scoped
+ /// lookup).
+ class CODScopedLookup {
+ private:
+ typedef typename BaseLayerT::ModuleSetHandleT BaseLayerModuleSetHandleT;
+ typedef std::vector<BaseLayerModuleSetHandleT> SiblingHandlesList;
+ typedef std::list<SiblingHandlesList> PseudoDylibModuleSetHandlesList;
+
+ public:
+ /// @brief Handle for a logical module.
+ typedef typename PseudoDylibModuleSetHandlesList::iterator LMHandle;
+
+ /// @brief Construct a scoped lookup.
+ CODScopedLookup(BaseLayerT &BaseLayer) : BaseLayer(BaseLayer) {}
+
+ /// @brief Start a new context for a single logical module.
+ LMHandle createLogicalModule() {
+ Handles.push_back(SiblingHandlesList());
+ return std::prev(Handles.end());
+ }
+
+ /// @brief Add a concrete Module's handle to the given logical Module's
+ /// lookup scope.
+ void addToLogicalModule(LMHandle LMH, BaseLayerModuleSetHandleT H) {
+ LMH->push_back(H);
+ }
+
+ /// @brief Remove a logical Module from the CODScopedLookup entirely.
+ void removeLogicalModule(LMHandle LMH) { Handles.erase(LMH); }
+
+ /// @brief Look up a symbol in this context.
+ JITSymbol findSymbol(LMHandle LMH, const std::string &Name) {
+ if (auto Symbol = findSymbolIn(LMH, Name))
+ return Symbol;
+
+ for (auto I = Handles.begin(), E = Handles.end(); I != E; ++I)
+ if (I != LMH)
+ if (auto Symbol = findSymbolIn(I, Name))
+ return Symbol;
+
+ return nullptr;
+ }
+
+ private:
+
+ JITSymbol findSymbolIn(LMHandle LMH, const std::string &Name) {
+ for (auto H : *LMH)
+ if (auto Symbol = BaseLayer.findSymbolIn(H, Name, false))
+ return Symbol;
+ return nullptr;
+ }
+
+ BaseLayerT &BaseLayer;
+ PseudoDylibModuleSetHandlesList Handles;
+ };
+
+private:
+ typedef typename BaseLayerT::ModuleSetHandleT BaseLayerModuleSetHandleT;
+ typedef std::vector<BaseLayerModuleSetHandleT> BaseLayerModuleSetHandleListT;
+
+ struct ModuleSetInfo {
+ // Symbol lookup - just one for the whole module set.
+ std::shared_ptr<CODScopedLookup> Lookup;
+
+ // Logical module handles.
+ std::vector<typename CODScopedLookup::LMHandle> LMHandles;
+
+ // List of vectors of module set handles:
+ // One vector per logical module - each vector holds the handles for the
+ // exploded modules for that logical module in the base layer.
+ BaseLayerModuleSetHandleListT BaseLayerModuleSetHandles;
+
+ ModuleSetInfo(std::shared_ptr<CODScopedLookup> Lookup)
+ : Lookup(std::move(Lookup)) {}
+
+ void releaseResources(BaseLayerT &BaseLayer) {
+ for (auto LMH : LMHandles)
+ Lookup->removeLogicalModule(LMH);
+ for (auto H : BaseLayerModuleSetHandles)
+ BaseLayer.removeModuleSet(H);
+ }
+ };
+
+ typedef std::list<ModuleSetInfo> ModuleSetInfoListT;
+
+public:
+ /// @brief Handle to a set of loaded modules.
+ typedef typename ModuleSetInfoListT::iterator ModuleSetHandleT;
+
+ // @brief Fallback lookup functor.
+ typedef std::function<uint64_t(const std::string &)> LookupFtor;
+
+ /// @brief Construct a compile-on-demand layer instance.
+ CompileOnDemandLayer(BaseLayerT &BaseLayer, LLVMContext &Context)
+ : BaseLayer(BaseLayer),
+ CompileCallbackMgr(BaseLayer, Context, 0, 64) {}
+
+ /// @brief Add a module to the compile-on-demand layer.
+ template <typename ModuleSetT>
+ ModuleSetHandleT addModuleSet(ModuleSetT Ms,
+ LookupFtor FallbackLookup = nullptr) {
+
+ // If the user didn't supply a fallback lookup then just use
+ // getSymbolAddress.
+ if (!FallbackLookup)
+ FallbackLookup = [=](const std::string &Name) {
+ return findSymbol(Name, true).getAddress();
+ };
+
+ // Create a lookup context and ModuleSetInfo for this module set.
+ // For the purposes of symbol resolution the set Ms will be treated as if
+ // the modules it contained had been linked together as a dylib.
+ auto DylibLookup = std::make_shared<CODScopedLookup>(BaseLayer);
+ ModuleSetHandleT H =
+ ModuleSetInfos.insert(ModuleSetInfos.end(), ModuleSetInfo(DylibLookup));
+ ModuleSetInfo &MSI = ModuleSetInfos.back();
+
+ // Process each of the modules in this module set.
+ for (auto &M : Ms)
+ partitionAndAdd(*M, MSI, FallbackLookup);
+
+ return H;
+ }
+
+ /// @brief Remove the module represented by the given handle.
+ ///
+ /// This will remove all modules in the layers below that were derived from
+ /// the module represented by H.
+ void removeModuleSet(ModuleSetHandleT H) {
+ H->releaseResources(BaseLayer);
+ ModuleSetInfos.erase(H);
+ }
+
+ /// @brief Search for the given named symbol.
+ /// @param Name The name of the symbol to search for.
+ /// @param ExportedSymbolsOnly If true, search only for exported symbols.
+ /// @return A handle for the given named symbol, if it exists.
+ JITSymbol findSymbol(StringRef Name, bool ExportedSymbolsOnly) {
+ return BaseLayer.findSymbol(Name, ExportedSymbolsOnly);
+ }
+
+ /// @brief Get the address of a symbol provided by this layer, or some layer
+ /// below this one.
+ JITSymbol findSymbolIn(ModuleSetHandleT H, const std::string &Name,
+ bool ExportedSymbolsOnly) {
+ BaseLayerModuleSetHandleListT &BaseLayerHandles = H->second;
+ for (auto &BH : BaseLayerHandles) {
+ if (auto Symbol = BaseLayer.findSymbolIn(BH, Name, ExportedSymbolsOnly))
+ return Symbol;
+ }
+ return nullptr;
+ }
+
+private:
+
+ void partitionAndAdd(Module &M, ModuleSetInfo &MSI,
+ LookupFtor FallbackLookup) {
+ const char *AddrSuffix = "$orc_addr";
+ const char *BodySuffix = "$orc_body";
+
+ // We're going to break M up into a bunch of sub-modules, but we want
+ // internal linkage symbols to still resolve sensibly. CODScopedLookup
+ // provides the "logical module" concept to make this work, so create a
+ // new logical module for M.
+ auto DylibLookup = MSI.Lookup;
+ auto LogicalModule = DylibLookup->createLogicalModule();
+ MSI.LMHandles.push_back(LogicalModule);
+
+ // Partition M into a "globals and stubs" module, a "common symbols" module,
+ // and a list of single-function modules.
+ auto PartitionedModule = fullyPartition(M);
+ auto StubsModule = std::move(PartitionedModule.GlobalVars);
+ auto CommonsModule = std::move(PartitionedModule.Commons);
+ auto FunctionModules = std::move(PartitionedModule.Functions);
+
+ // Emit the commons stright away.
+ auto CommonHandle = addModule(std::move(CommonsModule), MSI, LogicalModule,
+ FallbackLookup);
+ BaseLayer.emitAndFinalize(CommonHandle);
+
+ // Map of definition names to callback-info data structures. We'll use
+ // this to build the compile actions for the stubs below.
+ typedef std::map<std::string,
+ typename CompileCallbackMgrT::CompileCallbackInfo>
+ StubInfoMap;
+ StubInfoMap StubInfos;
+
+ // Now we need to take each of the extracted Modules and add them to
+ // base layer. Each Module will be added individually to make sure they
+ // can be compiled separately, and each will get its own lookaside
+ // memory manager that will resolve within this logical module first.
+ for (auto &SubM : FunctionModules) {
+
+ // Keep track of the stubs we create for this module so that we can set
+ // their compile actions.
+ std::vector<typename StubInfoMap::iterator> NewStubInfos;
+
+ // Search for function definitions and insert stubs into the stubs
+ // module.
+ for (auto &F : *SubM) {
+ if (F.isDeclaration())
+ continue;
+
+ std::string Name = F.getName();
+ Function *Proto = StubsModule->getFunction(Name);
+ assert(Proto && "Failed to clone function decl into stubs module.");
+ auto CallbackInfo =
+ CompileCallbackMgr.getCompileCallback(*Proto->getFunctionType());
+ GlobalVariable *FunctionBodyPointer =
+ createImplPointer(*Proto, Name + AddrSuffix,
+ CallbackInfo.getAddress());
+ makeStub(*Proto, *FunctionBodyPointer);
+
+ F.setName(Name + BodySuffix);
+ F.setVisibility(GlobalValue::HiddenVisibility);
+
+ auto KV = std::make_pair(std::move(Name), std::move(CallbackInfo));
+ NewStubInfos.push_back(StubInfos.insert(StubInfos.begin(), KV));
+ }
+
+ auto H = addModule(std::move(SubM), MSI, LogicalModule, FallbackLookup);
+
+ // Set the compile actions for this module:
+ for (auto &KVPair : NewStubInfos) {
+ std::string BodyName = Mangle(KVPair->first + BodySuffix,
+ *M.getDataLayout());
+ auto &CCInfo = KVPair->second;
+ CCInfo.setCompileAction(
+ [=](){
+ return BaseLayer.findSymbolIn(H, BodyName, false).getAddress();
+ });
+ }
+
+ }
+
+ // Ok - we've processed all the partitioned modules. Now add the
+ // stubs/globals module and set the update actions.
+ auto StubsH =
+ addModule(std::move(StubsModule), MSI, LogicalModule, FallbackLookup);
+
+ for (auto &KVPair : StubInfos) {
+ std::string AddrName = Mangle(KVPair.first + AddrSuffix,
+ *M.getDataLayout());
+ auto &CCInfo = KVPair.second;
+ CCInfo.setUpdateAction(
+ CompileCallbackMgr.getLocalFPUpdater(StubsH, AddrName));
+ }
+ }
+
+ // Add the given Module to the base layer using a memory manager that will
+ // perform the appropriate scoped lookup (i.e. will look first with in the
+ // module from which it was extracted, then into the set to which that module
+ // belonged, and finally externally).
+ BaseLayerModuleSetHandleT addModule(
+ std::unique_ptr<Module> M,
+ ModuleSetInfo &MSI,
+ typename CODScopedLookup::LMHandle LogicalModule,
+ LookupFtor FallbackLookup) {
+
+ // Add this module to the JIT with a memory manager that uses the
+ // DylibLookup to resolve symbols.
+ std::vector<std::unique_ptr<Module>> MSet;
+ MSet.push_back(std::move(M));
+
+ auto DylibLookup = MSI.Lookup;
+ auto MM =
+ createLookasideRTDyldMM<SectionMemoryManager>(
+ [=](const std::string &Name) {
+ if (auto Symbol = DylibLookup->findSymbol(LogicalModule, Name))
+ return Symbol.getAddress();
+ return FallbackLookup(Name);
+ },
+ [=](const std::string &Name) {
+ return DylibLookup->findSymbol(LogicalModule, Name).getAddress();
+ });
+
+ BaseLayerModuleSetHandleT H =
+ BaseLayer.addModuleSet(std::move(MSet), std::move(MM));
+ // Add this module to the logical module lookup.
+ DylibLookup->addToLogicalModule(LogicalModule, H);
+ MSI.BaseLayerModuleSetHandles.push_back(H);
+
+ return H;
+ }
+
+ static std::string Mangle(StringRef Name, const DataLayout &DL) {
+ Mangler M(&DL);
+ std::string MangledName;
+ {
+ raw_string_ostream MangledNameStream(MangledName);
+ M.getNameWithPrefix(MangledNameStream, Name);
+ }
+ return MangledName;
+ }
+
+ BaseLayerT &BaseLayer;
+ CompileCallbackMgrT CompileCallbackMgr;
+ ModuleSetInfoListT ModuleSetInfos;
+};
+
+} // End namespace orc.
+} // End namespace llvm.
+
+#endif // LLVM_EXECUTIONENGINE_ORC_COMPILEONDEMANDLAYER_H