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-rw-r--r--include/llvm/ExecutionEngine/RuntimeDyld.h55
1 files changed, 36 insertions, 19 deletions
diff --git a/include/llvm/ExecutionEngine/RuntimeDyld.h b/include/llvm/ExecutionEngine/RuntimeDyld.h
index 3605b9e..08cfa39 100644
--- a/include/llvm/ExecutionEngine/RuntimeDyld.h
+++ b/include/llvm/ExecutionEngine/RuntimeDyld.h
@@ -15,25 +15,25 @@
#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
#include "llvm/ADT/StringRef.h"
-#include "llvm/ExecutionEngine/ObjectBuffer.h"
#include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
#include "llvm/Support/Memory.h"
+#include <memory>
namespace llvm {
namespace object {
class ObjectFile;
+ template <typename T> class OwningBinary;
}
class RuntimeDyldImpl;
class RuntimeDyldCheckerImpl;
-class ObjectImage;
class RuntimeDyld {
friend class RuntimeDyldCheckerImpl;
- RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
- void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
+ RuntimeDyld(const RuntimeDyld &) = delete;
+ void operator=(const RuntimeDyld &) = delete;
// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
// interface.
@@ -46,32 +46,49 @@ protected:
// Any relocations already associated with the symbol will be re-resolved.
void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
public:
+
+ /// \brief Information about the loaded object.
+ class LoadedObjectInfo {
+ friend class RuntimeDyldImpl;
+ public:
+ LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx,
+ unsigned EndIdx)
+ : RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { }
+
+ virtual ~LoadedObjectInfo() {}
+
+ virtual object::OwningBinary<object::ObjectFile>
+ getObjectForDebug(const object::ObjectFile &Obj) const = 0;
+
+ uint64_t getSectionLoadAddress(StringRef Name) const;
+
+ protected:
+ virtual void anchor();
+
+ RuntimeDyldImpl &RTDyld;
+ unsigned BeginIdx, EndIdx;
+ };
+
RuntimeDyld(RTDyldMemoryManager *);
~RuntimeDyld();
- /// Prepare the object contained in the input buffer for execution.
- /// Ownership of the input buffer is transferred to the ObjectImage
- /// instance returned from this function if successful. In the case of load
- /// failure, the input buffer will be deleted.
- std::unique_ptr<ObjectImage>
- loadObject(std::unique_ptr<ObjectBuffer> InputBuffer);
-
- /// Prepare the referenced object file for execution.
- /// Ownership of the input object is transferred to the ObjectImage
- /// instance returned from this function if successful. In the case of load
- /// failure, the input object will be deleted.
- std::unique_ptr<ObjectImage>
- loadObject(std::unique_ptr<object::ObjectFile> InputObject);
+ /// Add the referenced object file to the list of objects to be loaded and
+ /// relocated.
+ std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around
/// and resolve relocatons based on where they put it).
void *getSymbolAddress(StringRef Name) const;
- /// Get the address of the target copy of the symbol. This is the address
- /// used for relocation.
+ /// Get the address of the target copy of the symbol (works for both exported
+ /// and non-exported symbols). This is the address used for relocation.
uint64_t getSymbolLoadAddress(StringRef Name) const;
+ /// Get the address of the target copy of the symbol (works for exported
+ /// symbols only). This is the address used for relocation.
+ uint64_t getExportedSymbolLoadAddress(StringRef Name) const;
+
/// Resolve the relocations for all symbols we currently know about.
void resolveRelocations();