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-rw-r--r--test/CodeGen/ARM/vtrn.ll99
-rw-r--r--test/CodeGen/ARM/vuzp.ll79
-rw-r--r--test/CodeGen/ARM/vzip.ll79
3 files changed, 257 insertions, 0 deletions
diff --git a/test/CodeGen/ARM/vtrn.ll b/test/CodeGen/ARM/vtrn.ll
new file mode 100644
index 0000000..96dfb3e
--- /dev/null
+++ b/test/CodeGen/ARM/vtrn.ll
@@ -0,0 +1,99 @@
+; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
+
+%struct.__builtin_neon_v8qi2 = type { <8 x i8>, <8 x i8> }
+%struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> }
+%struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> }
+%struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> }
+
+%struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> }
+%struct.__builtin_neon_v8hi2 = type { <8 x i16>, <8 x i16> }
+%struct.__builtin_neon_v4si2 = type { <4 x i32>, <4 x i32> }
+%struct.__builtin_neon_v4sf2 = type { <4 x float>, <4 x float> }
+
+define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+;CHECK: vtrni8:
+;CHECK: vtrn.8
+ %tmp1 = load <8 x i8>* %A
+ %tmp2 = load <8 x i8>* %B
+ %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+ %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+ %tmp5 = add <8 x i8> %tmp3, %tmp4
+ ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+;CHECK: vtrni16:
+;CHECK: vtrn.16
+ %tmp1 = load <4 x i16>* %A
+ %tmp2 = load <4 x i16>* %B
+ %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+ %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+ %tmp5 = add <4 x i16> %tmp3, %tmp4
+ ret <4 x i16> %tmp5
+}
+
+define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
+;CHECK: vtrni32:
+;CHECK: vtrn.32
+ %tmp1 = load <2 x i32>* %A
+ %tmp2 = load <2 x i32>* %B
+ %tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
+ %tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
+ %tmp5 = add <2 x i32> %tmp3, %tmp4
+ ret <2 x i32> %tmp5
+}
+
+define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
+;CHECK: vtrnf:
+;CHECK: vtrn.32
+ %tmp1 = load <2 x float>* %A
+ %tmp2 = load <2 x float>* %B
+ %tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
+ %tmp4 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 1, i32 3>
+ %tmp5 = add <2 x float> %tmp3, %tmp4
+ ret <2 x float> %tmp5
+}
+
+define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+;CHECK: vtrnQi8:
+;CHECK: vtrn.8
+ %tmp1 = load <16 x i8>* %A
+ %tmp2 = load <16 x i8>* %B
+ %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
+ %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
+ %tmp5 = add <16 x i8> %tmp3, %tmp4
+ ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK: vtrnQi16:
+;CHECK: vtrn.16
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+ %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+ %tmp5 = add <8 x i16> %tmp3, %tmp4
+ ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+;CHECK: vtrnQi32:
+;CHECK: vtrn.32
+ %tmp1 = load <4 x i32>* %A
+ %tmp2 = load <4 x i32>* %B
+ %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+ %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+ %tmp5 = add <4 x i32> %tmp3, %tmp4
+ ret <4 x i32> %tmp5
+}
+
+define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
+;CHECK: vtrnQf:
+;CHECK: vtrn.32
+ %tmp1 = load <4 x float>* %A
+ %tmp2 = load <4 x float>* %B
+ %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+ %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+ %tmp5 = add <4 x float> %tmp3, %tmp4
+ ret <4 x float> %tmp5
+}
diff --git a/test/CodeGen/ARM/vuzp.ll b/test/CodeGen/ARM/vuzp.ll
new file mode 100644
index 0000000..35beae3
--- /dev/null
+++ b/test/CodeGen/ARM/vuzp.ll
@@ -0,0 +1,79 @@
+; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
+
+%struct.__builtin_neon_v8qi2 = type { <8 x i8>, <8 x i8> }
+%struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> }
+%struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> }
+%struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> }
+
+%struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> }
+%struct.__builtin_neon_v8hi2 = type { <8 x i16>, <8 x i16> }
+%struct.__builtin_neon_v4si2 = type { <4 x i32>, <4 x i32> }
+%struct.__builtin_neon_v4sf2 = type { <4 x float>, <4 x float> }
+
+define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+;CHECK: vuzpi8:
+;CHECK: vuzp.8
+ %tmp1 = load <8 x i8>* %A
+ %tmp2 = load <8 x i8>* %B
+ %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+ %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+ %tmp5 = add <8 x i8> %tmp3, %tmp4
+ ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+;CHECK: vuzpi16:
+;CHECK: vuzp.16
+ %tmp1 = load <4 x i16>* %A
+ %tmp2 = load <4 x i16>* %B
+ %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+ %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+ %tmp5 = add <4 x i16> %tmp3, %tmp4
+ ret <4 x i16> %tmp5
+}
+
+; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
+
+define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+;CHECK: vuzpQi8:
+;CHECK: vuzp.8
+ %tmp1 = load <16 x i8>* %A
+ %tmp2 = load <16 x i8>* %B
+ %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
+ %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
+ %tmp5 = add <16 x i8> %tmp3, %tmp4
+ ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK: vuzpQi16:
+;CHECK: vuzp.16
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+ %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+ %tmp5 = add <8 x i16> %tmp3, %tmp4
+ ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+;CHECK: vuzpQi32:
+;CHECK: vuzp.32
+ %tmp1 = load <4 x i32>* %A
+ %tmp2 = load <4 x i32>* %B
+ %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+ %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+ %tmp5 = add <4 x i32> %tmp3, %tmp4
+ ret <4 x i32> %tmp5
+}
+
+define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
+;CHECK: vuzpQf:
+;CHECK: vuzp.32
+ %tmp1 = load <4 x float>* %A
+ %tmp2 = load <4 x float>* %B
+ %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+ %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+ %tmp5 = add <4 x float> %tmp3, %tmp4
+ ret <4 x float> %tmp5
+}
diff --git a/test/CodeGen/ARM/vzip.ll b/test/CodeGen/ARM/vzip.ll
new file mode 100644
index 0000000..f894655
--- /dev/null
+++ b/test/CodeGen/ARM/vzip.ll
@@ -0,0 +1,79 @@
+; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
+
+%struct.__builtin_neon_v8qi2 = type { <8 x i8>, <8 x i8> }
+%struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> }
+%struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> }
+%struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> }
+
+%struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> }
+%struct.__builtin_neon_v8hi2 = type { <8 x i16>, <8 x i16> }
+%struct.__builtin_neon_v4si2 = type { <4 x i32>, <4 x i32> }
+%struct.__builtin_neon_v4sf2 = type { <4 x float>, <4 x float> }
+
+define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
+;CHECK: vzipi8:
+;CHECK: vzip.8
+ %tmp1 = load <8 x i8>* %A
+ %tmp2 = load <8 x i8>* %B
+ %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+ %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+ %tmp5 = add <8 x i8> %tmp3, %tmp4
+ ret <8 x i8> %tmp5
+}
+
+define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
+;CHECK: vzipi16:
+;CHECK: vzip.16
+ %tmp1 = load <4 x i16>* %A
+ %tmp2 = load <4 x i16>* %B
+ %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+ %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+ %tmp5 = add <4 x i16> %tmp3, %tmp4
+ ret <4 x i16> %tmp5
+}
+
+; VZIP.32 is equivalent to VTRN.32 for 64-bit vectors.
+
+define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
+;CHECK: vzipQi8:
+;CHECK: vzip.8
+ %tmp1 = load <16 x i8>* %A
+ %tmp2 = load <16 x i8>* %B
+ %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
+ %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
+ %tmp5 = add <16 x i8> %tmp3, %tmp4
+ ret <16 x i8> %tmp5
+}
+
+define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK: vzipQi16:
+;CHECK: vzip.16
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+ %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+ %tmp5 = add <8 x i16> %tmp3, %tmp4
+ ret <8 x i16> %tmp5
+}
+
+define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
+;CHECK: vzipQi32:
+;CHECK: vzip.32
+ %tmp1 = load <4 x i32>* %A
+ %tmp2 = load <4 x i32>* %B
+ %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+ %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+ %tmp5 = add <4 x i32> %tmp3, %tmp4
+ ret <4 x i32> %tmp5
+}
+
+define <4 x float> @vzipQf(<4 x float>* %A, <4 x float>* %B) nounwind {
+;CHECK: vzipQf:
+;CHECK: vzip.32
+ %tmp1 = load <4 x float>* %A
+ %tmp2 = load <4 x float>* %B
+ %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+ %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+ %tmp5 = add <4 x float> %tmp3, %tmp4
+ ret <4 x float> %tmp5
+}