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authorRob Clark <robclark@freedesktop.org>2016-05-14 11:59:26 -0400
committerRob Clark <robclark@freedesktop.org>2016-05-25 16:31:15 -0400
commit0f982bb67d64673f73096f7c536a5e29756c5c6f (patch)
tree8ad48ef10dd666b090a5298dbe3e2cf5021a93a7
parentec434d940d9ade664ed9ddf74760ce1dcc432718 (diff)
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glsl: split out libstandalone
Split standalone glsl_compiler into a libstandalone.la and a thin main.cpp. This way drivers can re-use the glsl standalone frontend in their own standalone compilers. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
-rw-r--r--src/compiler/Makefile.glsl.am16
-rw-r--r--src/compiler/Makefile.sources3
-rw-r--r--src/compiler/SConscript.glsl2
-rw-r--r--src/compiler/glsl/main.cpp380
-rw-r--r--src/compiler/glsl/standalone.cpp433
-rw-r--r--src/compiler/glsl/standalone.h51
6 files changed, 514 insertions, 371 deletions
diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index daf98f6..23c2a6b 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -57,7 +57,6 @@ glsl_tests_blob_test_LDADD = \
glsl/libglsl.la
glsl_tests_general_ir_test_SOURCES = \
- glsl/standalone_scaffolding.cpp \
glsl/tests/builtin_variable_test.cpp \
glsl/tests/invalidate_locations_test.cpp \
glsl/tests/general_ir_test.cpp \
@@ -67,6 +66,7 @@ glsl_tests_general_ir_test_CFLAGS = \
glsl_tests_general_ir_test_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
glsl/libglsl.la \
+ glsl/libstandalone.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
@@ -93,7 +93,7 @@ glsl_tests_sampler_types_test_LDADD = \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
-noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
+noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la glsl/libstandalone.la
glsl_libglcpp_la_LIBADD = \
$(top_builddir)/src/util/libmesautil.la
@@ -121,23 +121,29 @@ glsl_libglsl_la_SOURCES = \
$(LIBGLSL_FILES)
-glsl_compiler_SOURCES = \
+glsl_libstandalone_la_SOURCES = \
$(GLSL_COMPILER_CXX_FILES)
-glsl_compiler_LDADD = \
+glsl_libstandalone_la_LIBADD = \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(top_builddir)/src/util/libmesautil.la \
$(PTHREAD_LIBS)
+glsl_compiler_SOURCES = \
+ glsl/main.cpp
+
+glsl_compiler_LDADD = \
+ glsl/libstandalone.la
+
glsl_glsl_test_SOURCES = \
- glsl/standalone_scaffolding.cpp \
glsl/test.cpp \
glsl/test_optpass.cpp \
glsl/test_optpass.h
glsl_glsl_test_LDADD = \
glsl/libglsl.la \
+ glsl/libstandalone.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index b8f2b49..ebc5953 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -138,7 +138,8 @@ LIBGLSL_FILES = \
GLSL_COMPILER_CXX_FILES = \
glsl/standalone_scaffolding.cpp \
glsl/standalone_scaffolding.h \
- glsl/main.cpp
+ glsl/standalone.cpp \
+ glsl/standalone.h
# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \
diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl
index 73abaf1..474df11 100644
--- a/src/compiler/SConscript.glsl
+++ b/src/compiler/SConscript.glsl
@@ -109,6 +109,8 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [compiler, glsl])
+compiler_objs += env.StaticObject("glsl/main.cpp")
+
glsl_compiler = env.Program(
target = 'glsl_compiler',
source = compiler_objs,
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index d253575..f65b185 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -20,6 +20,8 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
+
+#include <stdio.h>
#include <getopt.h>
/** @file main.cpp
@@ -31,255 +33,16 @@
* offline compile GLSL code and examine the resulting GLSL IR.
*/
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "ir_optimization.h"
-#include "program.h"
-#include "program/hash_table.h"
-#include "loop_analysis.h"
-#include "standalone_scaffolding.h"
-
-static int glsl_version = 330;
-
-static void
-initialize_context(struct gl_context *ctx, gl_api api)
-{
- initialize_context_to_defaults(ctx, api);
-
- /* The standalone compiler needs to claim support for almost
- * everything in order to compile the built-in functions.
- */
- ctx->Const.GLSLVersion = glsl_version;
- ctx->Extensions.ARB_ES3_compatibility = true;
- ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
- ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[2] = 64;
- ctx->Const.MaxComputeWorkGroupInvocations = 1024;
- ctx->Const.MaxComputeSharedMemorySize = 32768;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
-
- switch (ctx->Const.GLSLVersion) {
- case 100:
- ctx->Const.MaxClipPlanes = 0;
- ctx->Const.MaxCombinedTextureImageUnits = 8;
- ctx->Const.MaxDrawBuffers = 2;
- ctx->Const.MinProgramTexelOffset = 0;
- ctx->Const.MaxProgramTexelOffset = 0;
- ctx->Const.MaxLights = 0;
- ctx->Const.MaxTextureCoordUnits = 0;
- ctx->Const.MaxTextureUnits = 8;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
- ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 110:
- case 120:
- ctx->Const.MaxClipPlanes = 6;
- ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxDrawBuffers = 1;
- ctx->Const.MinProgramTexelOffset = 0;
- ctx->Const.MaxProgramTexelOffset = 0;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 2;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
- ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 130:
- case 140:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxCombinedTextureImageUnits = 16;
- ctx->Const.MaxDrawBuffers = 8;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 8;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 150:
- case 330:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxDrawBuffers = 8;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 8;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxCombinedTextureImageUnits =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
- + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
- + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
-
- ctx->Const.MaxGeometryOutputVertices = 256;
- ctx->Const.MaxGeometryTotalOutputComponents = 1024;
-
- ctx->Const.MaxVarying = 60 / 4;
- break;
- case 300:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxCombinedTextureImageUnits = 32;
- ctx->Const.MaxDrawBuffers = 4;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 0;
- ctx->Const.MaxTextureCoordUnits = 0;
- ctx->Const.MaxTextureUnits = 0;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
- break;
- }
-
- ctx->Const.GenerateTemporaryNames = true;
- ctx->Const.MaxPatchVertices = 32;
-
- ctx->Driver.NewShader = _mesa_new_shader;
-}
-
-/* Returned string will have 'ctx' as its ralloc owner. */
-static char *
-load_text_file(void *ctx, const char *file_name)
-{
- char *text = NULL;
- size_t size;
- size_t total_read = 0;
- FILE *fp = fopen(file_name, "rb");
-
- if (!fp) {
- return NULL;
- }
-
- fseek(fp, 0L, SEEK_END);
- size = ftell(fp);
- fseek(fp, 0L, SEEK_SET);
-
- text = (char *) ralloc_size(ctx, size + 1);
- if (text != NULL) {
- do {
- size_t bytes = fread(text + total_read,
- 1, size - total_read, fp);
- if (bytes < size - total_read) {
- free(text);
- text = NULL;
- goto error;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- } while (total_read < size);
+#include "main/mtypes.h"
+#include "standalone.h"
- text[total_read] = '\0';
-error:;
- }
-
- fclose(fp);
-
- return text;
-}
-
-int dump_ast = 0;
-int dump_hir = 0;
-int dump_lir = 0;
-int do_link = 0;
+static struct standalone_options options;
const struct option compiler_opts[] = {
- { "dump-ast", no_argument, &dump_ast, 1 },
- { "dump-hir", no_argument, &dump_hir, 1 },
- { "dump-lir", no_argument, &dump_lir, 1 },
- { "link", no_argument, &do_link, 1 },
+ { "dump-ast", no_argument, &options.dump_ast, 1 },
+ { "dump-hir", no_argument, &options.dump_hir, 1 },
+ { "dump-lir", no_argument, &options.dump_lir, 1 },
+ { "link", no_argument, &options.do_link, 1 },
{ "version", required_argument, NULL, 'v' },
{ NULL, 0, NULL, 0 }
};
@@ -302,147 +65,34 @@ usage_fail(const char *name)
exit(EXIT_FAILURE);
}
-
-void
-compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
-
- _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
-
- /* Print out the resulting IR */
- if (!state->error && dump_lir) {
- _mesa_print_ir(stdout, shader->ir, state);
- }
-
- return;
-}
-
int
-main(int argc, char **argv)
+main(int argc, char * const* argv)
{
int status = EXIT_SUCCESS;
- struct gl_context local_ctx;
- struct gl_context *ctx = &local_ctx;
- bool glsl_es = false;
int c;
int idx = 0;
while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
switch (c) {
case 'v':
- glsl_version = strtol(optarg, NULL, 10);
- switch (glsl_version) {
- case 100:
- case 300:
- glsl_es = true;
- break;
- case 110:
- case 120:
- case 130:
- case 140:
- case 150:
- case 330:
- glsl_es = false;
- break;
- default:
- fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
- usage_fail(argv[0]);
- break;
- }
+ options.glsl_version = strtol(optarg, NULL, 10);
break;
default:
break;
}
}
-
if (argc <= optind)
usage_fail(argv[0]);
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
-
struct gl_shader_program *whole_program;
- whole_program = rzalloc (NULL, struct gl_shader_program);
- assert(whole_program != NULL);
- whole_program->InfoLog = ralloc_strdup(whole_program, "");
-
- /* Created just to avoid segmentation faults */
- whole_program->AttributeBindings = new string_to_uint_map;
- whole_program->FragDataBindings = new string_to_uint_map;
- whole_program->FragDataIndexBindings = new string_to_uint_map;
-
- for (/* empty */; argc > optind; optind++) {
- whole_program->Shaders =
- reralloc(whole_program, whole_program->Shaders,
- struct gl_shader *, whole_program->NumShaders + 1);
- assert(whole_program->Shaders != NULL);
+ whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]);
- struct gl_shader *shader = rzalloc(whole_program, gl_shader);
-
- whole_program->Shaders[whole_program->NumShaders] = shader;
- whole_program->NumShaders++;
-
- const unsigned len = strlen(argv[optind]);
- if (len < 6)
- usage_fail(argv[0]);
-
- const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
- shader->Type = GL_VERTEX_SHADER;
- else if (strncmp(".tesc", ext, 5) == 0)
- shader->Type = GL_TESS_CONTROL_SHADER;
- else if (strncmp(".tese", ext, 5) == 0)
- shader->Type = GL_TESS_EVALUATION_SHADER;
- else if (strncmp(".geom", ext, 5) == 0)
- shader->Type = GL_GEOMETRY_SHADER;
- else if (strncmp(".frag", ext, 5) == 0)
- shader->Type = GL_FRAGMENT_SHADER;
- else if (strncmp(".comp", ext, 5) == 0)
- shader->Type = GL_COMPUTE_SHADER;
- else
- usage_fail(argv[0]);
- shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
-
- shader->Source = load_text_file(whole_program, argv[optind]);
- if (shader->Source == NULL) {
- printf("File \"%s\" does not exist.\n", argv[optind]);
- exit(EXIT_FAILURE);
- }
-
- compile_shader(ctx, shader);
-
- if (strlen(shader->InfoLog) > 0)
- printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
-
- if (!shader->CompileStatus) {
- status = EXIT_FAILURE;
- break;
- }
- }
-
- if ((status == EXIT_SUCCESS) && do_link) {
- _mesa_clear_shader_program_data(whole_program);
-
- link_shaders(ctx, whole_program);
- status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
-
- if (strlen(whole_program->InfoLog) > 0)
- printf("Info log for linking:\n%s\n", whole_program->InfoLog);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
- ralloc_free(whole_program->_LinkedShaders[i]);
-
- delete whole_program->AttributeBindings;
- delete whole_program->FragDataBindings;
- delete whole_program->FragDataIndexBindings;
+ if (!whole_program)
+ usage_fail(argv[0]);
- ralloc_free(whole_program);
- _mesa_glsl_release_types();
- _mesa_glsl_release_builtin_functions();
+ standalone_compiler_cleanup(whole_program);
return status;
}
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
new file mode 100644
index 0000000..e5b9057
--- /dev/null
+++ b/src/compiler/glsl/standalone.cpp
@@ -0,0 +1,433 @@
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <getopt.h>
+
+/** @file standalone.cpp
+ *
+ * Standalone compiler helper lib. Used by standalone glsl_compiler and
+ * also available to drivers to implement their own standalone compiler
+ * with driver backend.
+ */
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "ir_optimization.h"
+#include "program.h"
+#include "program/hash_table.h"
+#include "loop_analysis.h"
+#include "standalone_scaffolding.h"
+#include "standalone.h"
+
+static const struct standalone_options *options;
+
+static void
+initialize_context(struct gl_context *ctx, gl_api api)
+{
+ initialize_context_to_defaults(ctx, api);
+
+ /* The standalone compiler needs to claim support for almost
+ * everything in order to compile the built-in functions.
+ */
+ ctx->Const.GLSLVersion = options->glsl_version;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
+ ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
+ ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
+ ctx->Const.MaxComputeWorkGroupSize[2] = 64;
+ ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+ ctx->Const.MaxComputeSharedMemorySize = 32768;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
+
+ switch (ctx->Const.GLSLVersion) {
+ case 100:
+ ctx->Const.MaxClipPlanes = 0;
+ ctx->Const.MaxCombinedTextureImageUnits = 8;
+ ctx->Const.MaxDrawBuffers = 2;
+ ctx->Const.MinProgramTexelOffset = 0;
+ ctx->Const.MaxProgramTexelOffset = 0;
+ ctx->Const.MaxLights = 0;
+ ctx->Const.MaxTextureCoordUnits = 0;
+ ctx->Const.MaxTextureUnits = 8;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+ ctx->Const.MaxCombinedTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 110:
+ case 120:
+ ctx->Const.MaxClipPlanes = 6;
+ ctx->Const.MaxCombinedTextureImageUnits = 2;
+ ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MinProgramTexelOffset = 0;
+ ctx->Const.MaxProgramTexelOffset = 0;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 2;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+ ctx->Const.MaxCombinedTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 130:
+ case 140:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxCombinedTextureImageUnits = 16;
+ ctx->Const.MaxDrawBuffers = 8;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+ break;
+ case 150:
+ case 330:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxDrawBuffers = 8;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxTextureCoordUnits = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+
+ ctx->Const.MaxGeometryOutputVertices = 256;
+ ctx->Const.MaxGeometryTotalOutputComponents = 1024;
+
+ ctx->Const.MaxVarying = 60 / 4;
+ break;
+ case 300:
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxCombinedTextureImageUnits = 32;
+ ctx->Const.MaxDrawBuffers = 4;
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MaxLights = 0;
+ ctx->Const.MaxTextureCoordUnits = 0;
+ ctx->Const.MaxTextureUnits = 0;
+
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
+
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
+ break;
+ }
+
+ ctx->Const.GenerateTemporaryNames = true;
+ ctx->Const.MaxPatchVertices = 32;
+
+ ctx->Driver.NewShader = _mesa_new_shader;
+}
+
+/* Returned string will have 'ctx' as its ralloc owner. */
+static char *
+load_text_file(void *ctx, const char *file_name)
+{
+ char *text = NULL;
+ size_t size;
+ size_t total_read = 0;
+ FILE *fp = fopen(file_name, "rb");
+
+ if (!fp) {
+ return NULL;
+ }
+
+ fseek(fp, 0L, SEEK_END);
+ size = ftell(fp);
+ fseek(fp, 0L, SEEK_SET);
+
+ text = (char *) ralloc_size(ctx, size + 1);
+ if (text != NULL) {
+ do {
+ size_t bytes = fread(text + total_read,
+ 1, size - total_read, fp);
+ if (bytes < size - total_read) {
+ free(text);
+ text = NULL;
+ goto error;
+ }
+
+ if (bytes == 0) {
+ break;
+ }
+
+ total_read += bytes;
+ } while (total_read < size);
+
+ text[total_read] = '\0';
+ error:;
+ }
+
+ fclose(fp);
+
+ return text;
+}
+
+void
+compile_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+
+ _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
+
+ /* Print out the resulting IR */
+ if (!state->error && options->dump_lir) {
+ _mesa_print_ir(stdout, shader->ir, state);
+ }
+
+ return;
+}
+
+void
+init_gl_program(struct gl_program *prog, GLenum target)
+{
+ mtx_init(&prog->Mutex, mtx_plain);
+
+ prog->RefCount = 1;
+ prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+ /* default mapping from samplers to texture units */
+ for (int i = 0; i < MAX_SAMPLERS; i++)
+ prog->SamplerUnits[i] = i;
+}
+
+extern "C" struct gl_shader_program *
+standalone_compile_shader(const struct standalone_options *_options,
+ unsigned num_files, char* const* files)
+{
+ int status = EXIT_SUCCESS;
+ static struct gl_context local_ctx;
+ struct gl_context *ctx = &local_ctx;
+ bool glsl_es = false;
+
+ options = _options;
+
+ switch (options->glsl_version) {
+ case 100:
+ case 300:
+ glsl_es = true;
+ break;
+ case 110:
+ case 120:
+ case 130:
+ case 140:
+ case 150:
+ case 330:
+ glsl_es = false;
+ break;
+ default:
+ fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
+ return NULL;
+ }
+
+ initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
+
+ struct gl_shader_program *whole_program;
+
+ whole_program = rzalloc (NULL, struct gl_shader_program);
+ assert(whole_program != NULL);
+ whole_program->InfoLog = ralloc_strdup(whole_program, "");
+
+ /* Created just to avoid segmentation faults */
+ whole_program->AttributeBindings = new string_to_uint_map;
+ whole_program->FragDataBindings = new string_to_uint_map;
+ whole_program->FragDataIndexBindings = new string_to_uint_map;
+
+ for (unsigned i = 0; i < num_files; i++) {
+ whole_program->Shaders =
+ reralloc(whole_program, whole_program->Shaders,
+ struct gl_shader *, whole_program->NumShaders + 1);
+ assert(whole_program->Shaders != NULL);
+
+ struct gl_shader *shader = rzalloc(whole_program, gl_shader);
+
+ whole_program->Shaders[whole_program->NumShaders] = shader;
+ whole_program->NumShaders++;
+
+ const unsigned len = strlen(files[i]);
+ if (len < 6)
+ goto fail;
+
+ const char *const ext = & files[i][len - 5];
+ /* TODO add support to read a .shader_test */
+ if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
+ shader->Type = GL_VERTEX_SHADER;
+ else if (strncmp(".tesc", ext, 5) == 0)
+ shader->Type = GL_TESS_CONTROL_SHADER;
+ else if (strncmp(".tese", ext, 5) == 0)
+ shader->Type = GL_TESS_EVALUATION_SHADER;
+ else if (strncmp(".geom", ext, 5) == 0)
+ shader->Type = GL_GEOMETRY_SHADER;
+ else if (strncmp(".frag", ext, 5) == 0)
+ shader->Type = GL_FRAGMENT_SHADER;
+ else if (strncmp(".comp", ext, 5) == 0)
+ shader->Type = GL_COMPUTE_SHADER;
+ else
+ goto fail;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
+
+ shader->Source = load_text_file(whole_program, files[i]);
+ if (shader->Source == NULL) {
+ printf("File \"%s\" does not exist.\n", files[i]);
+ exit(EXIT_FAILURE);
+ }
+
+ compile_shader(ctx, shader);
+
+ if (strlen(shader->InfoLog) > 0)
+ printf("Info log for %s:\n%s\n", files[i], shader->InfoLog);
+
+ if (!shader->CompileStatus) {
+ status = EXIT_FAILURE;
+ break;
+ }
+ }
+
+ if ((status == EXIT_SUCCESS) && options->do_link) {
+ _mesa_clear_shader_program_data(whole_program);
+
+ link_shaders(ctx, whole_program);
+ status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
+
+ if (strlen(whole_program->InfoLog) > 0)
+ printf("Info log for linking:\n%s\n", whole_program->InfoLog);
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_shader *shader = whole_program->_LinkedShaders[i];
+
+ if (!shader)
+ continue;
+
+ shader->Program = rzalloc(shader, gl_program);
+ init_gl_program(shader->Program, shader->Type);
+ }
+ }
+
+ return whole_program;
+
+fail:
+ ralloc_free(whole_program);
+ return NULL;
+}
+
+extern "C" void
+standalone_compiler_cleanup(struct gl_shader_program *whole_program)
+{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
+ ralloc_free(whole_program->_LinkedShaders[i]);
+
+ delete whole_program->AttributeBindings;
+ delete whole_program->FragDataBindings;
+ delete whole_program->FragDataIndexBindings;
+
+ ralloc_free(whole_program);
+ _mesa_glsl_release_types();
+ _mesa_glsl_release_builtin_functions();
+}
diff --git a/src/compiler/glsl/standalone.h b/src/compiler/glsl/standalone.h
new file mode 100644
index 0000000..5b387c5
--- /dev/null
+++ b/src/compiler/glsl/standalone.h
@@ -0,0 +1,51 @@
+/*
+ * Copyright © 2016 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef GLSL_STANDALONE_H
+#define GLSL_STANDALONE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct standalone_options {
+ int glsl_version;
+ int dump_ast;
+ int dump_hir;
+ int dump_lir;
+ int do_link;
+};
+
+struct gl_shader_program;
+
+struct gl_shader_program * standalone_compile_shader(
+ const struct standalone_options *options,
+ unsigned num_files, char* const* files);
+
+void standalone_compiler_cleanup(struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_STANDALONE_H */