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authorZack Rusin <zackr@vmware.com>2013-03-26 17:53:27 -0700
committerZack Rusin <zackr@vmware.com>2013-03-27 03:53:02 -0700
commitd066133a7637864bde46b8118778c526826583a6 (patch)
tree96853c80ffec9a82804935c18ccd80df42d0af9e /src/gallium/auxiliary/draw/draw_llvm.h
parent186a6bffdd5792c78dab0be8f986c8c1b0a83db3 (diff)
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llvmpipe/draw: Fix texture sampling in geometry shaders
We weren't correctly propagating the samplers and sampler views when they were related to geometry shaders. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.h52
1 files changed, 33 insertions, 19 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
index fc0d2bd..84ee601 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.h
+++ b/src/gallium/auxiliary/draw/draw_llvm.h
@@ -186,35 +186,40 @@ struct draw_gs_jit_context
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
+ /* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
+ * DRAW_JIT_CTX_SAMPLERS positions in the struct */
+ struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
+
int **prim_lengths;
int *emitted_vertices;
int *emitted_prims;
-
- struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
+enum {
+ DRAW_GS_JIT_CTX_CONSTANTS = 0,
+ DRAW_GS_JIT_CTX_PLANES = 1,
+ DRAW_GS_JIT_CTX_VIEWPORT = 2,
+ /* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
+ * and DRAW_JIT_CTX_SAMPLERS, because they both need
+ * to be at exactly the same locations as they are in the
+ * VS ctx structure for sampling to work. */
+ DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
+ DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
+ DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
+ DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
+ DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
+ DRAW_GS_JIT_CTX_NUM_FIELDS = 8
+};
#define draw_gs_jit_context_constants(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, 0, "constants")
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
#define draw_gs_jit_context_planes(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 1, "planes")
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 2, "viewport")
-
-#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 3, "prim_lengths")
-
-#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 4, "emitted_vertices")
-
-#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 5, "emitted_prims")
-
-#define DRAW_GS_JIT_CTX_TEXTURES 6
-#define DRAW_GS_JIT_CTX_SAMPLERS 7
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
#define draw_gs_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
@@ -222,6 +227,15 @@ struct draw_gs_jit_context
#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
+#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
+
+#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices")
+
+#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
+
typedef int
@@ -478,7 +492,7 @@ draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_stat
LLVMValueRef context_ptr);
void
-draw_llvm_set_sampler_state(struct draw_context *draw);
+draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,