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author | Zack Rusin <zackr@vmware.com> | 2010-06-14 10:18:09 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-07-06 13:29:04 -0400 |
commit | 01eebfe1b6de2e36dd3af0952fc8329b7073a100 (patch) | |
tree | 23f1727a4e3a8788fbf82ff6b1fd374bc4ec8b19 /src/gallium/auxiliary/draw/draw_llvm_sample.c | |
parent | ce929d8210baf0ea66f32565285f0b33cd495e46 (diff) | |
download | external_mesa3d-01eebfe1b6de2e36dd3af0952fc8329b7073a100.zip external_mesa3d-01eebfe1b6de2e36dd3af0952fc8329b7073a100.tar.gz external_mesa3d-01eebfe1b6de2e36dd3af0952fc8329b7073a100.tar.bz2 |
draw: implement vertex texture sampling using llvm
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm_sample.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm_sample.c | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm_sample.c b/src/gallium/auxiliary/draw/draw_llvm_sample.c new file mode 100644 index 0000000..2613224 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_llvm_sample.c @@ -0,0 +1,216 @@ +/************************************************************************** + * + * Copyright 2010 VMware, Inc. + * All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Texture sampling code generation + * @author Jose Fonseca <jfonseca@vmware.com> + */ + +#include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" +#include "gallivm/lp_bld_debug.h" +#include "gallivm/lp_bld_type.h" +#include "gallivm/lp_bld_sample.h" +#include "gallivm/lp_bld_tgsi.h" + + +#include "util/u_cpu_detect.h" +#include "util/u_debug.h" +#include "util/u_memory.h" +#include "util/u_pointer.h" +#include "util/u_string.h" + +#include "draw_llvm.h" + + +/** + * This provides the bridge between the sampler state store in + * lp_jit_context and lp_jit_texture and the sampler code + * generator. It provides the texture layout information required by + * the texture sampler code generator in terms of the state stored in + * lp_jit_context and lp_jit_texture in runtime. + */ +struct draw_llvm_sampler_dynamic_state +{ + struct lp_sampler_dynamic_state base; + + const struct lp_sampler_static_state *static_state; + + LLVMValueRef context_ptr; +}; + + +/** + * This is the bridge between our sampler and the TGSI translator. + */ +struct draw_llvm_sampler_soa +{ + struct lp_build_sampler_soa base; + + struct draw_llvm_sampler_dynamic_state dynamic_state; +}; + + +/** + * Fetch the specified member of the lp_jit_texture structure. + * \param emit_load if TRUE, emit the LLVM load instruction to actually + * fetch the field's value. Otherwise, just emit the + * GEP code to address the field. + * + * @sa http://llvm.org/docs/GetElementPtr.html + */ +static LLVMValueRef +draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base, + LLVMBuilderRef builder, + unsigned unit, + unsigned member_index, + const char *member_name, + boolean emit_load) +{ + struct draw_llvm_sampler_dynamic_state *state = + (struct draw_llvm_sampler_dynamic_state *)base; + LLVMValueRef indices[4]; + LLVMValueRef ptr; + LLVMValueRef res; + + debug_assert(unit < PIPE_MAX_VERTEX_SAMPLERS); + + /* context[0] */ + indices[0] = LLVMConstInt(LLVMInt32Type(), 0, 0); + /* context[0].textures */ + indices[1] = LLVMConstInt(LLVMInt32Type(), DRAW_JIT_CTX_TEXTURES, 0); + /* context[0].textures[unit] */ + indices[2] = LLVMConstInt(LLVMInt32Type(), unit, 0); + /* context[0].textures[unit].member */ + indices[3] = LLVMConstInt(LLVMInt32Type(), member_index, 0); + + ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), ""); + + if (emit_load) + res = LLVMBuildLoad(builder, ptr, ""); + else + res = ptr; + + lp_build_name(res, "context.texture%u.%s", unit, member_name); + + return res; +} + + +/** + * Helper macro to instantiate the functions that generate the code to + * fetch the members of lp_jit_texture to fulfill the sampler code + * generator requests. + * + * This complexity is the price we have to pay to keep the texture + * sampler code generator a reusable module without dependencies to + * llvmpipe internals. + */ +#define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \ + static LLVMValueRef \ + draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \ + LLVMBuilderRef builder, \ + unsigned unit) \ + { \ + return draw_llvm_texture_member(base, builder, unit, _index, #_name, _emit_load ); \ + } + + +DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE) +DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE) +DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE) +DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE) +DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE) +DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE) +DRAW_LLVM_TEXTURE_MEMBER(data_ptr, DRAW_JIT_TEXTURE_DATA, FALSE) + + +static void +draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) +{ + FREE(sampler); +} + + +/** + * Fetch filtered values from texture. + * The 'texel' parameter returns four vectors corresponding to R, G, B, A. + */ +static void +draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base, + LLVMBuilderRef builder, + struct lp_type type, + unsigned unit, + unsigned num_coords, + const LLVMValueRef *coords, + const LLVMValueRef *ddx, + const LLVMValueRef *ddy, + LLVMValueRef lod_bias, /* optional */ + LLVMValueRef explicit_lod, /* optional */ + LLVMValueRef *texel) +{ + struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; + + assert(unit < PIPE_MAX_VERTEX_SAMPLERS); + + lp_build_sample_soa(builder, + &sampler->dynamic_state.static_state[unit], + &sampler->dynamic_state.base, + type, + unit, + num_coords, coords, + ddx, ddy, + lod_bias, explicit_lod, + texel); +} + + +struct lp_build_sampler_soa * +draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state, + LLVMValueRef context_ptr) +{ + struct draw_llvm_sampler_soa *sampler; + + sampler = CALLOC_STRUCT(draw_llvm_sampler_soa); + if(!sampler) + return NULL; + + sampler->base.destroy = draw_llvm_sampler_soa_destroy; + sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel; + sampler->dynamic_state.base.width = draw_llvm_texture_width; + sampler->dynamic_state.base.height = draw_llvm_texture_height; + sampler->dynamic_state.base.depth = draw_llvm_texture_depth; + sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level; + sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride; + sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride; + sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr; + sampler->dynamic_state.static_state = static_state; + sampler->dynamic_state.context_ptr = context_ptr; + + return &sampler->base; +} + |