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path: root/src/gallium/auxiliary/draw/draw_llvm_sample.c
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* draw: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-2/+2
* gallivm: convert size query to using a set of parameters.Dave Airlie2016-04-191-18/+4
* gallium/auxiliary: Trivial code style cleanupEdward O'Callaghan2015-12-061-1/+1
* gallivm: simplify sampler interfaceRoland Scheidegger2015-03-311-25/+6
* gallivm: pass jit_context pointer through to samplingRoland Scheidegger2015-03-271-13/+15
* gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger2013-08-201-4/+4
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-091-2/+2
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-091-0/+2
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-081-0/+2
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-041-1/+2
* gallivm: fix up size queries for dx10 sviewinfo opcodeRoland Scheidegger2013-02-081-0/+2
* gallivm,draw,llvmpipe: mass rename of unit->texture_unit/sampler_unitRoland Scheidegger2013-01-281-16/+16
* gallivm: split sampler and texture stateRoland Scheidegger2013-01-281-16/+79
* gallivm,llvmpipe: handle TXF (texelFetch) instruction, including offsetsRoland Scheidegger2012-11-271-3/+6
* gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointersRoland Scheidegger2012-11-121-2/+4
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-3/+3
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-171-3/+4
* llvmpipe: Implement TXQ.Olivier Galibert2012-05-181-0/+23
* llvmpipe: Take the sampler view's first_level into account when sampling.Fabian Bieler2011-04-081-0/+2
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-301-9/+11
* draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca2010-09-251-0/+8
* draw: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+216